This was a terrible turn to lose Tech I, but I’m sure you suspected as much. All my tech buildings are back to 5 HP!
The long-awaited Blademaster finally makes an appearance.
P2T10
Tech StartingHand Workers
TECH
Entangling Vines
STARTING HAND
Nimble Fencer
Maestro
Blademaster
Nimble Fencer
Snapback
Versatile Style
WORKERS
Smoker
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer
Porcupine
Porcupine
Aged Sensei
NextHand
Star-crossed Starlet
Savior Monk (2/2+A)
Sensei’s Advice
Blademaster
Versatile Style
Tech 1 card(s)
Get Paid - ($13)
Draw for Tech
Rebuild Tech I
Hire Maestro - ($10)
Hire Blademaster for free, he is a Virtuoso!
Summon River - ($8)
Max River - ($4)
Maestro #1 (3/4) duels with SL Argonaut (3/4+A), deals 2 damage and breaks his armor while taking 3 damage.
River casts Snapback on Vir, “Begone!”, Geiger comes in and fixes his spectacles. - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Blademaster (7/5+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Maestro #2 (3/5)
-
[I]Lookout[/I]: River (3/4), resist 1
[B]In Play:[/B]
- Safe Attacking
- Maestro #1 (3/1)
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 13
Thoughts
Well, I whiffed on drawing Nimble Fencer and I’m sure this game is making me look inept, but them’s the draws. I also didn’t put river in Tech, because I suspect Origin Story. I almost tech’d 2 grounded guides, but wanted the highest chance of hitting blademaster + nimble fencer so went with a single Entangling Vines in case he brings in something big and hard to deal with. Fliers will be a problem, but there is a Versatile Style floating around that can buy me time. I can’t think of any easy way to break through a SL Blademaster, but we’ll see what he’s got…
I really don’t think I have an answer for that Blademaster, but let’s see how things go.
P1T11
Tech StartingHand Workers
TECH
Nebula (Tech III Future)
STARTING HAND
Hardened Mox
Origin Story (Past Magic)
Immortal (Tech II Present)
Now! (Present Magic)
WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut (2/2 Fading 2)
Neo Plexus (3/2+1A)
Nullcraft
Hardened Mox
NextHand
Temporal Distortion (Present Magic)
Xenostalker (3/2 Unstoppable Attack lasers)
Upgrade: Battle Suits
Discard
Now! (Present Magic)
Nebula (Tech III Future)
Tech 1 card(s)
Get Paid + float - ($13)
Prynn completes the trilogy of Origin Stories, telling the tale of a young woman and her sword - ($9)
Immortal - ($3)
Worker - ($2)
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Immortal (5/5+1A indestructable)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Argonaut (3/2 Readiness)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Prynn Lv. 7 (3/4 Fading 2) exhausted
- Geiger Lv. 1 (2/3 Sparkshot)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 2
[B]Gold:[/B]
- Gold: 2
- Workers: 12
"
Hmm, then unless you have some tricks this might be GG. By far the longest game of Codex I’ve played!!
P2T11
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Blademaster
Sensei’s Advice
Savior Monk (2/2+A)
Versatile Style
Star-crossed Starlet
WORKERS
Smoker
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer
Porcupine
Porcupine
Aged Sensei
Savior Monk
NextHand
Earthquake
Nimble Fencer
Entangling Vines
Nimble Fencer
Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Summon Grave - ($11)
Hire Star-crossed Starlet, for free!
Hire Blademaster, for free!
Old Blademaster attacks and swiftly shuts down the Immortal (for now)
Maestro #1 swiftly strikes down the Argonaut. You draw a card.
Maestro #2 swiftly strikes down Geiger. Grave gets 2 levels.
Summon Rook - ($9)
Rook to max - ($2)
Worker - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Blademaster (7/5+A), swift strike
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: L3 Grave (3/4), swift strike
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Safe Attacking
- Maestro #1 (3/1), swift strike
- Maestro #2 (3/2), swift strike
- Star-crossed Starlet (3/2), swift strike
- Blademaster (7/5), swift strike
- L8 Rook (4/6), swift strike
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 14
Yeah, that’s it. Things were going well for me, and I’m happy that I kept Prynn alive for so long.
1 Like
I made a couple illegal moves with maestros, so I think you would have won if we were playing live. My draws really weren’t cooperating! Good game though, it’s interesting to see a super late game.
That’s true, things might have gone differently if those Maestros were cooperating. Also, right after the turn you ganked Geiger I got Temporal Distortion and Now! in my hand, which was some bad luck.
1 Like
I’m happy for another round if you’d like. I’ll either go Purple or Black, if you have a preference as to which you’d like to face.
No preference. Would you like to start? My posting will be spotty over the weekend, but I have Spring Break next week so I can post pretty regularly come Monday. I’ll try “Dirty White” again [Strength]/Finesse/Discipline.
P1T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Deteriorate
WORKERS
Summon Skeletons
NextHand
Thieving Imp
Graveyard
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak
Discard
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Vandy - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Vandy Lv. 1 (2/3 Sparkshot)
[B]In Play:[/B]
- Pestering Haunt (1/1 unstoppable)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 5
"
Good luck and have fun!
P2T1
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Fox Viper
Sensei’s Advice
Fox Primus
Grappling Hook
WORKERS
Fox Viper
NextHand
Aged Sensei
Smoker
Safe Attacking
Savior Monk
Snapback
Discard
Sensei’s Advice
Grappling Hook
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Fox Primus - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Fox Primus (3/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 6
Bit of good luck having Sacrifice the Weak.
P1T2
Tech StartingHand Workers
TECH
Plague Spitter (Tech I)
Bone Collector (Tech I)
STARTING HAND
Skeletal Archery
Thieving Imp
Skeleton Javelineer
Graveyard
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Bone Collector (Tech I)
Plague Spitter (Tech I)
Jandra, the Negator
Thieving Imp
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Vandy casts Sacrifice the Weak, Fox Primus dies - ($3)
Tech I - ($2)
Pestering Haunt attacks base for 1
Vandy attacks base for 2
Skeleton Javelineer - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton Javelineer (1/1 Javeline Rune)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt (1/1 unstoppable) exhausted
- Vandy Lv. 1 (2/3 Sparkshot) exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
Ouch, I figured there was a chance.
"P2T2
Tech StartingHand Workers
TECH
Discord
Rambasa Twin
STARTING HAND
Aged Sensei
Safe Attacking
Snapback
Savior Monk
Smoker
WORKERS
Fox Viper
Safe Attacking
NextHand
Sensei’s Advice
Fox Primus
Aged Sensei
Discord
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Rook - ($4)
Hire Savior Monk - ($2)
Build Tech I - ($1)
Hire Smoker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Rook (3/4)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Smoker (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Savior Monk (2/2)
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"P1T3
Tech StartingHand Workers
TECH
Plague Spitter (Tech I)
Dark Pact (Demon Magic)
STARTING HAND
Jandra, the Negator
Plague Spitter (Tech I)
Thieving Imp
Bone Collector (Tech I)
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
NextHand
Graveyard
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Discard
Pestering Haunt (1/1 unstoppable) exhausted
Plague Spitter (Tech I)
Bone Collector (Tech I)
Plague Spitter (Tech I)
Dark Pact (Demon Magic)
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Vandy levels to 3 - ($4)
Vandy attacks Rook, each takes 3 damage
Pestering Haunt trades with Rook
Vandy levels to maximum
Vandy casts her Doom on Skeleton Javelineer and Smoker…but the Smoker runs back into your hand
Skeleton Javelineer uses his Infernal Javelin to kill Savior Monk from Long Range
Thieving Imp - ($1)
Thieving Imp forces discard of #4
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Thieving Imp (2/2 Resist 1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy Lv. 5 (4/5 Sparkshot) exhausted
- Skeleton Javelineer (3/3) Doomed exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 1
- Workers: 7
"
Good ol Vandy with my favorite Imp friend.
P2T3
Tech StartingHand Workers
TECH
Mythmaking
Ardra’s Boulder
STARTING HAND
Aged Sensei
Fox Primus
Discord
Sensei’s Advice
WORKERS
Fox Viper
Safe Attacking
Fox Primus
NextHand
Grappling Hook
Snapback
Morningstar Flagbearer
Discard
Savior Monk
Discord
Sensei’s Advice
Mythmaking
Ardra’s Boulder
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Aged Sensei - ($5)
Build a Tower - ($2)
Hire Smoker - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Smoker (2/1)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Aged Sensei (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 1
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Gorgon (Tech II Disease)
Cursed Ghoul (Tech II Disease)
STARTING HAND
Deteriorate
Poisonblade Rogue
Sacrifice the Weak
Graveyard
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
NextHand
Deteriorate
Plague Spitter (Tech I)
Cursed Ghoul (Tech II Disease)
Poisonblade Rogue
Bone Collector (Tech I)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Skeleton Javelineer dies…HORRIBLY
Tech II (Disease) - ($3)
Tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Thieving Imp (2/2 Resist 1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy Lv. 5 (4/5 Sparkshot)
- Tower
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"
Well all my money to prevent losing to Vandy+Metamorphosis. Your turn!
P2T4
Tech StartingHand Workers
TECH
Jefferson DeGrey
Whitestar Grappler
STARTING HAND
Morningstar Flagbearer
Snapback
Grappling Hook
WORKERS
Fox Viper
Safe Attacking
Fox Primus
Morningstar Flagbearer
NextHand
Jefferson DeGrey
Rambasa Twin
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Rook - ($6)
Rook casts Snapback on Vandy. Have Garth instead! (Freakin’ free resist on Vandy is dumb.) - ($2)
Float ($2)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rook (2/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Smoker (1/1)
-
[I]Technician[/I]: Aged Sensei (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 9
I figured a Snapback was bound to come sooner or later. I probably should have used Vandy’s midband last turn. Still I’m fairly happy…I spent 4 gold on Vandy, you spent 4 gold and a card on Snapback, and I get Garth in for free.
P1T5
Tech StartingHand Workers
TECH
Cursed Crow (Tech II)
Nether Drain (Necro Magic)
STARTING HAND
Deteriorate
Plague Spitter (Tech I)
Cursed Ghoul (Tech II Disease)
Poisonblade Rogue
Bone Collector (Tech I)
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Poisonblade Rogue
NextHand
Plague Spitter (Tech I)
Sacrifice the Weak
Gorgon (Tech II Disease)
Pestering Haunt
Discard
Bone Collector (Tech I)
Deteriorate
Cursed Crow (Tech II)
Nether Drain (Necro Magic)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cursed Ghoul - ($3)
The Aged Sensei succumbs to old age at the hands of the Ghoul, you draw a card
Plague Spitter - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Plague Spitter (3/3+1A dirty damage)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Cursed Ghoul (4/5)
-
[I]Technician[/I]: Thieving Imp (2/2 )
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Tower
- Garth Lv. 1 (1/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 9
"
P2T5
Tech StartingHand Workers
TECH
Two-Step
Doubling Barbarian
STARTING HAND
Rambasa Twin
Jefferson DeGrey
Sensei’s Advice
Ardra’s Boulder
WORKERS
Fox Viper
Safe Attacking
Fox Primus
Morningstar Flagbearer
Jefferson DeGrey
NextHand
Savior Monk
Snapback
Whitestar Grappler
Discard
Aged Sensei
Two-Step
Doubling Barbarian
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build Tech II (Discipline) - ($6)
Hire Rambasa Twin - ($2)
Hire Ardra’s Boulder - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rambasa Twin (3/2)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Rambasa Twin (3/2)
-
[I]Lookout[/I]: Smoker (1/1)
[B]In Play:[/B]
- Rook (2/4)
- Ardra’s Boulder (0/6)
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 3
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Seems odd to not put the Boulder on patrol.
P1T6
Tech StartingHand Workers
TECH
Plague Lab (Tech II)
Plague Lord (Tech III)
STARTING HAND
Gorgon (Tech II Disease)
Plague Spitter (Tech I)
Pestering Haunt
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Poisonblade Rogue
Pestering Haunt
NextHand
Sacrifice the Weak
Skeleton Javelineer (3/3)
Thieving Imp (2/2 )
Dark Pact (Demon Magic)
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Gorgon - ($5)
Cursed Ghoul kills Rambasa Twin in Squad Leader, takes 4 damage
Thieving Imp trades with other Rambasa Twin, you draw a card
Garth makes a Skeleton - ($4)
Orpal Gloor - ($2)
Float ($2)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Gorgon (2/4+1A Deathtouch)
-
[I]Elite[/I]: Plague Spitter (3+1/3dirty damage)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Tower
- Garth Lv. 1 (1/3)
- Cursed Ghoul (4/1) exhausted
- Orpal Gloor Lv. 1 (1/3 dirty damage)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 10
"
I had a combo (of mythic proportions!), and my tech draw got me there!
P2T6
Tech StartingHand Workers
TECH
Oathkeeper
STARTING HAND
Savior Monk
Whitestar Grappler
Snapback
Mythmaking
WORKERS
Fox Viper
Safe Attacking
Fox Primus
Morningstar Flagbearer
Jefferson DeGrey
NextHand
Discord
Doubling Barbarian
Oathkeeper
Grappling Hook
Tech 1 card(s)
Get Paid - ($10)
Upgrade Mythmaking - ($8)
Hire Whitestar Grappler - ($5)
Build Tech III - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Ardra’s Boulder (3/8)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Smoker (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Rook (2/4)
- Mythmaking
- Whitestar Grappler (3/5)
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10