Casual: NikoBolas ([Necromancy]/Growth/Blood) vs IsotopeX (Mono-Black)

Yeah, I was oddly happy that Geiger died.

P1T6


StartingHand Workers

STARTING HAND
Argonaut (Tech I Cost 3)
Nullcraft
Neo Plexus (3/2+1A)


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut (2/2 Fading 2)
Neo Plexus (3/2+1A)


NextHand

Temporal Distortion (Present Magic)
Hardened Mox
Hyperion (Tech II Present)


Discard

Nullcraft


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II (Present) - ($4)
Prynn fades
Argonaut - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+1A Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (3/4 Readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn Lv. 1 (1/3 Fading 3)
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 1
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

"

This isnā€™t going very well for meā€¦

P2T6


StartingHand Workers

STARTING HAND
Aged Sensei
Snapback
Savior Monk (2/2)


WORKERS
Smoker
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer


NextHand

Versatile Style
Porcupine
Nimble Fencer
Senseiā€™s Advice
Maestro


Discard

Nimble Fencer
Star-Crossed Starlet
Snapback
Aged Sensei
Savior Monk (2/2)


Tech 0 card(s)
Get Paid - ($10)
Star-crossed Starlet takes a damage, becomes 4/1
Rook to max - ($3)
Star-crossed Starlet and Nimble Fencer trade with SL Argonaut
Rook kills tech Argonaut, takes 4 damage.
Summon River - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • L8 Rook (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Maybe, but you do have a massive unkillable stone golem, so thereā€™s that.

"P1T7


Tech StartingHand Workers

TECH
Immortal (Tech II Present)


STARTING HAND
Temporal Distortion (Present Magic)
Hardened Mox
Hyperion (Tech II Present)
Forgotten Fighter


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut (2/2 Fading 2)
Neo Plexus (3/2+1A)


NextHand

Upgrade: Battle Suits
Now! (Present Magic)
Tricycloid (Tech II Present)
Stewardess of the Undone (3/1)


Discard

Nullcraft
Argonaut (3/4+1A Readiness)
Argonaut (3/4 Readiness)
Immortal (Tech II Present)
Temporal Distortion (Present Magic)
Forgotten Fighter
Hardened Mox


Tech 1 card(s)
Get Paid + float - ($11)
Technician draw
Prynn fades
Hyperion + card draw - ($6)
Hyperion kills River, takes 3 damage
Prynn gains 2 levels
Prynn attack Tech II for 1 damage, takes 1 damage, gains time rune
Prynn levels to midband - ($5)
Geiger - ($3)
Geiger casts Temporal Distortion, transmutes Hyperion into Immortal - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Immortal (5/5 indestructable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger Lv. 1 (2/3 Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn Lv. 4 (2/4 Fading 2)
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Of course, out of 5 cards in my deck, drawing 4, I didnā€™t get Origin Story. Thatā€™s bad. Prynn HAS TO survive this turn. I can Now! a Tricycloid, attack with it then fire off its runes to lay down some massive damage, but that wonā€™t help against Rook.

"

Speaking of unkillable thingsā€¦how 'bout that Immortal? :slight_smile:

Edit: Maestro not Virtuoso

P2T7


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Maestro
Nimble Fencer
Versatile Style
Senseiā€™s Advice
Porcupine


WORKERS
Smoker
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer
Porcupine


NextHand

Savior Monk (2/2)
Maestro
Blademaster
Porcupine


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Grave - ($8)
Hire Maestro - ($5)
Hire Nimble Fencer (for free!)
Both Virtuosoā€™s sing and dance about your Towerā€™s Roof Being on Fire, it burns to the ground! Your base takes 2 damage.
Build Tech III - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L8 Rook (4/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Maestro (3/5)
  • Nimble Fencer (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 4 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

Well, things are bad. I techā€™d in Porcupines because I forgot I was playing ā€œDirtyā€ White and thought I was being clever by teching before I started building tech II. Clever indeed :frowning: Anyway, I decided to try Finesse out because I was having loads of fun with the fencers and it seems to be goingā€¦OKish. The Immortal is definitely a problem and maybe I need to tech Entangling Vines? This is one of the only times I feel like I legitimately wonā€™t win without Tech III, so here goes!

@IsotopeX Hmm, I was just reading Temporal Distortion. It sounds like you canā€™t distort for something more expensive and since Hyperion costs 5 and Immortal costs 6 I think you need to pick something else to transmuteā€¦

2 Likes

I donā€™t know why I thought Hyperion costs 6. Anyway, letā€™s make it a Xenostalker instead.

1 Like

The first time I played Purple, I thought I was being so clever by using Temporal Distortion to turn my Shimmer Rays into Immortals, until I learned thatā€™s an illegal moveā€¦

2 Likes

By Virtuoso I assume you mean Maestro, yes? Also, if you want to change your play given the change in my unit, go ahead.

1 Like

Ah, right you are. He is a Maestro first and a Virtuoso second :wink:

Iā€™ll stick with the same set-up - make you go through Rook if you donā€™t have Origin Story and try and get a card off Grave.

Drew 4 of the 5 cards in my deckā€¦didnā€™t draw Origin Story. And then I remembered Geiger has a way to deal with thatā€¦

"P1T8


StartingHand Workers

STARTING HAND
Stewardess of the Undone (3/1)
Now! (Present Magic)
Tricycloid (Tech II Present)
Upgrade: Battle Suits


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut (2/2 Fading 2)
Neo Plexus (3/2+1A)


NextHand

Upgrade: Battle Suits
Forgotten Fighter
Argonaut (3/4 Readiness)


Tech 0 card(s)
Get Paid + float - ($11)
Prynn loses time rune
Geiger levels to 3 - ($8)
Geiger exhausts to time cycle a card
Prynn once again tells the Origin Story of a hero, a massive hunk of stone, eroded by the endless winds of time - ($5)
Tricycloid appears - ($0)
Xenostalker attacks Tech III, does 3 damage, takes 1 damage from Tower, does 1 damage to Grave
Tricycloid launches 1 time rune at Tech III, 2 time runes at Grave, killing him
You draw a card
Geiger gains 2 levels, goes to max level
Geiger time cycles Tricycloid
Tricycloid launches 1 time rune at Tech III, breaking it
Your base takes 2 damage
Prynn attacks Tech II, does 2 damage, takes 1 from Tower
Prynn gains time rune

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycloid (5/5+1A 2 time runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn Lv. 4 (2/3 Fading 2) exhausted
  • Tower
  • Xenostalker (3/5 Unstoppable Attack lasers) exhausted
  • Geiger Lv. 5 (3/4 Sparkshot) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Purple has a rough early gameā€¦but their Tech II game is ridiculous.

2 Likes

Ok, not sure I have that great of a response, but here goes!

Also it seems like you started with 4 cards, discard and drew your 5th, then cast Origin Story and hired Tricycloid, so you should have discarded 2 and drawn 4 new ones? Unless you workered or somethingā€¦ You also spent 3 gold to level Geiger to 3, which should only cost 2! So I think you floated a gold as well.

P2T8


StartingHand Workers

STARTING HAND
Porcupine
Maestro
Blademaster
Savior Monk (2/2)
Blademaster


WORKERS
Smoker
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer
Porcupine
Porcupine


NextHand

Snapback
Aged Sensei
Senseiā€™s Advice
Star-Crossed Starlet


Discard

Blademaster
Blademaster


Tech 0 card(s)
Get Paid - ($11)
Rebuild Tech III, Draw for Tech death
Hire Maestro#2 - ($8)
Summon River - ($6)
Max River - ($2)
Hire Savior Monk, at a discount! - ($1)
Worker - ($0)
Maestro 1, 2, and the Nimble Fencer sing and dance and blow your Tech II (Present) down. Your base takes 2 damage.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L5 River (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Maestro#1 (3/5)
  • Nimble Fencer (2/3)
  • Maestro#2 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 2 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

[details=Thoughts]Well I havenā€™t exactly lost yet. I also managed to break his Tech II which means no Hyperion or Tech III next turn. These are good things. On the negative side, I drew both Blademasters and of course he popped my tech III (Thanks Tech Grave, youā€™re fired!). So River is in Tech in case he has Stewardess to bounce Savior Monk, I want that 5th card. Iā€™ve also workered away both Porcupine so I should be able to play anything I draw, conceivably. Next Turn Iā€™ll have plenty of things to spend gold on, as both Rook and Grave are available again. He does have a pretty nasty board, but I think he will have to keep breaking Tech III so Iā€™m not sure he can pull off the trifecta of breaking all my tech buildings.

However, if I were him he could attack with Tricycloid, then throw 2 counters at Tech II, breaking it. Unstoppably attack Tech I with Xenostalker, breaking it as well. If he had a stewardess that means River is dead too at this point, since Tricycloid could easily kill river. Then he has Prynn and Geiger attack Tech III for exactly 5 damage and he can max Prynn off Riverā€™s death a single gold. So my base takes 6, all my tech is broken, but he didnā€™t mess with the band. That means I might be able to get a good attack in!? And if I can land a Rook-defense on a turn when he doesnā€™t have Origin Story, that would be greatā€¦[/details]

Youā€™re right, I redid that turn several times, and the early versions included using Now! I think I discarded that without thinking about it. Iā€™ve drawn an extra card and added the extra gold.

Also, stop dancing all over my buildings. This is the future. There will be no dancing.

P1T9


StartingHand Workers

STARTING HAND
Upgrade: Battle Suits
Argonaut (3/4 Readiness)
Forgotten Fighter
Temporal Distortion (Present Magic)


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut (2/2 Fading 2)
Neo Plexus (3/2+1A)


NextHand

Now! (Present Magic)
Temporal Distortion (Present Magic)
Argonaut (3/4+1A Readiness)
Nullcraft


Discard

Forgotten Fighter
Upgrade: Battle Suits


Tech 0 card(s)
Get Paid - ($11)
Prynn loses time rune
Rebuild Tech II
Argonaut - ($8)
Stewardess of the Undone sends Savior Monk away - ($5)
Xenostalker kills Nimble Fencer, does 1 damage to River, takes 3 damage
Geiger trades with River, Prynn gains 2 levels
Prynn destroys Tech II, your base takes 2 damage, Prynn gains time rune
Prynn levels to maximum - ($4)
Tricycloid kills Maestro, takes 4 damage

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (2/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (3/4 Readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn Lv. 7 (3/5 Fading 2) exhausted
  • Xenostalker (3/2 Unstoppable Attack lasers) exhausted
  • Tricycloid (5/1 2 time runes) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
    "

Arg! So Pryn should have 2 fading counters again right, because she attacked? Also I think you should only float 3 if you want that tech lab built! :wink:

P2T9


StartingHand Workers

STARTING HAND
Senseiā€™s Advice
Aged Sensei
Snapback
Star-Crossed Starlet
Versatile Style


WORKERS
Smoker
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer
Porcupine
Porcupine
Aged Sensei


NextHand

Nimble Fencer
Snapback
Blademaster
Nimble Fencer
Maestro


Tech 0 card(s)
Get Paid - ($12)
Rebuild Tech II, Draw for Tech death. Curses.
Worker - ($11)
Hire Star-Crossed Starlet, for free under the Maestroā€™s instruction
Summon Grave - ($9)
Grave casts Senseiā€™s Advice on Maestro - ($8)
Maestro (4/5+A) attacks Stewardess (2/3+A), killing her and taking 1 damage.
Grave to 3 - ($6)
Summon Rook - ($4)
Rook to 5 ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Rook (3/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Maestro (3/4)
  • Star-crossed Starlet (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 13
Thoughts

The game goes on, but itā€™s looking grim. That was a really bad 50/50 draw for me, Nimble Fencer would have meant I could break his Tech II again. If my blademasters hadnā€™t clumped up or if my Fencer had come through, I might have had a way to stay in the game. As it is, I think this is the end. Heā€™ll probably Temporal Distortion, Now!, Hyperion, and maybe even Origin Story all over my board. GG

Guh. No tech Lab, yes 2 time runes.

I think you guys may have missed this a few turns back, but Maestro is not a Virtuoso himself, and thus cannot tap to damage buildings :frowning:

3 Likes

Dā€™oh, thatā€™s one of those mistakes youā€™d never make live.

Yeah thereā€™s just so many cards to keep track ofā€¦ Iā€™m using the Autocard Anywhere plugin for Chrome so I can read what all the cards do without opening up a bunch of new tabs:

2 Likes

This was a terrible turn to not have Geiger around. Still, though, I think things turned out OK.

"P1T10


Tech StartingHand Workers

TECH
Void Star (Tech II Future)


STARTING HAND
Temporal Distortion (Present Magic)
Nullcraft
Now! (Present Magic)
Argonaut (3/4+1A Readiness)


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut (2/2 Fading 2)
Neo Plexus (3/2+1A)
Nullcraft


NextHand

Immortal (Tech II Present)
Hardened Mox
Now! (Present Magic)
Origin Story (Past Magic)


Tech 1 card(s)
Get Paid + float - ($14)
Prynn loses time rune
Argonaut - ($11)
Vir - ($9)
Vir peeks at top card
Xenostalker trades with Starlet, does 1 damage to Grave and Rook
Tricycloid trades with Rook, Vir gains 2 levels
Argonaut trades with Grave, Vir gains 2 levels, you draw a card
Prynn destroys Tech I, takes 1 damage, gains time rune, your base takes 2 damage
Tech Lab ( for real this time): Future - ($8)
Worker - ($7)
Tech III - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+1A Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn Lv. 7 (3/4 Fading 2) exhausted
  • Vir Lv. 5 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
    "

OK, good to know. That guy is creepy enough as it is.