Casual: NikoBolas ([Necromancy]/Growth/Blood) vs IsotopeX (Mono-Black)

I think you have to tech 2 cards because you started the turn with 9 workers. Shrine is a cool card!

Edit: Nevermind, I think thats GG.

P2T6


StartingHand Workers

STARTING HAND
Graveyard
Nether Drain
Crashbarrow


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Summon Skeletons


NextHand

Kidnapping
Shoddy Glider
Thieving Imp


Discard

Deteriorate
Crashbarrow
Bone Collector
Death Rites
Skeleton Javelineer
Nether Drain


Tech 0 card(s)
Get Paid - ($10)
Garth makes a skeleton. - ($9)
Sac new skeleton to draw a card. Jackpot!
Hire Crashbarrow - ($6)
Drakk to 4 - ($5)
Build a Graveyard - ($3)
Crashbarrow frenzies (7/2) and hits SL Twilight Baron (4/4+A), overpowah hits Garth for 2. Crashbarrow goes to graveyard.
Skeleton frenzies (2/1) and kills Garth. Drakk goes to max.
Garth and Drakk team up to destroy Tech II (Demonology). Your base takes 2 damage.

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/2)
  • Graveyard - Crashbarrow
  • L4 Drakk (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

@IsotopeX, how did you play Shrine of Forbidden Knowledge when you just rebuilt Tech II?

@NikoBolas, how did you exhaust a Graveyard you just played? It should still have arrival fatigue.

1 Like

@Hobosu Yep! I edited out rebuying the crashbarrow, now its in the graveyard and Iā€™m floating 3 gold and I only destroyed Tech II.

Yeah, that was a mistake with the Shrine. Havenā€™t tried the Shrine before, looks like a really nice additionā€¦1 base damage is EASILY worth 1 card a turn, the unstoppable is just icing.

Doesnā€™t matter, though, this is over. The first time you busted my Tech II, it prevented me from getting my Voidblocker out, which is why I threw out Garth and maxed him. It was basically the only defense that I was able to muster at the moment.

2 Likes

If youā€™re interested in another go, let me know. Iā€™ll probably change up my deck.

Sure, Iā€™d like to try out monowhite! Only rolled a 13ā€¦

OK, Iā€™m going to try [Growth]/Disease/Blood, which looks interesting. Rolled a 7, so youā€™re up first.

Alright, letā€™s have some fun!

P1T1


StartingHand Workers

STARTING HAND
Grappling Hook
Fox Primus
Morningstar Flagbearer
Smoker
Fox Viper


WORKERS
Fox Primus


NextHand

Aged Sensei
Snapback
Savior Monk
Safe Attacking
Senseiā€™s Advice


Discard

Grappling Hook
Fox Viper
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Rook - ($1)
Hire Smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Smoker
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Oh, goody. Rook.

P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Rich Earth
Young Treant
Spore Shambler
Merfolk Prospector


WORKERS
Rich Earth


NextHand

Rampant Growth
Tiger Cub
Forestā€™s Favor
Playful Panda
Verdant Tree


Discard

Spore Shambler
Merfolk Prospector
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

Edit: Should only have 4 cards, because Worker + Safe Attacking + Savior Monk

P1T2


Tech StartingHand Workers

TECH
Birdā€™s Nest
Rambasa Twin


STARTING HAND
Senseiā€™s Advice
Aged Sensei
Snapback
Savior Monk
Safe Attacking


WORKERS
Fox Primus


NextHand

Senseiā€™s Advice
Morningstar Flagbearer
Grappling Hook
Birdā€™s Nest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Upgrade Safe Attacking - ($3)
Hire Savior Monk - ($1)
Build Tech I - ($0)
Smoker attacks Base for 1

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Smoker
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Not very often an Ironbark Treant gets to attack.

"P2T2


Tech StartingHand Workers

TECH
Crash Bomber (Tech I)
Sickness (Disease Magic)


STARTING HAND
Rampant Growth
Tiger Cub
Verdant Tree
Playful Panda
Forestā€™s Favor


WORKERS
Rich Earth
Verdant Tree


NextHand

Merfolk Prospector
Sickness (Disease Magic)
Playful Panda
Spore Shambler
Crash Bomber (Tech I)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Summon Argagarg + Wisp - ($2)
Arg casts Rampant Growth on Ironbark Treant - ($0)
Ironbark Treant becomes 5/4
Ironbark Treant kills Rook, 2 damage is absorbed by armor
Arg gains 2 levels

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Ironbark Treant (3/2))exhausted
  • Argagarg Lv. 3 (1/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Oh, when I reset my hand I forgot to reset my patrol. :frowning: It should have been Savior Monk in Tech, Rook and Smoker behind patrol line. Woops :frowning:

I must have forgotten to hit something else, because my hand was still incorrect. Anyway, here is the correct Turn 2:

"P1T2


Tech StartingHand Workers

TECH
Birdā€™s Nest
Rambasa Twin


STARTING HAND
Senseiā€™s Advice
Aged Sensei
Snapback
Savior Monk
Safe Attacking


WORKERS
Fox Primus
Aged Sensei


NextHand

Grappling Hook
Fox Viper
Morningstar Flagbearer
Rambasa Twin


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Upgrade Safe Attacking - ($3)
Hire Savior Monk - ($1)
Build Tech I - ($0)
Smoker attacks Base for 1

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Smoker (1/1)
  • Rook (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

OK, that did seem too easy. Replace it with this:

"P2T2


Tech StartingHand Workers

TECH
Crash Bomber (Tech I)
Sickness (Disease Magic)


STARTING HAND
Rampant Growth
Tiger Cub
Verdant Tree
Playful Panda
Forestā€™s Favor


WORKERS
Rich Earth
Verdant Tree


NextHand

Sickness (Disease Magic)
Crash Bomber (Tech I)
Merfolk Prospector
Young Treant
Forestā€™s Favor


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Playful Panda + Wisp - ($2)
Drakk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
  • Drakk Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Ah, Mr. Ramhorn himself appears!

P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Fuzz Cuddles


STARTING HAND
Grappling Hook
Fox Viper
Rambasa Twin
Morningstar Flagbearer


WORKERS
Fox Primus
Aged Sensei
Morningstar Flagbearer


NextHand

Fuzz Cuddles
Birdā€™s Nest
Snapback
Senseiā€™s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Rambasa Twin - ($1)
Savior Monk safely attacks Ironbark Treant, breaking 2 armor.
Smoker safely attacks Ironbark Treant, breaking 1 armor.
Rook attacks Ironbark Treant, destroying it and taking 2 damage.

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Smoker (1/1)
  • Rook (2/2)
  • Savior Monk (2/2), Healing 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

That 1 attack is a liability against all my tech 0 units and Safe Attackingā€¦

True, once Safe Attacking hits the table, his only value was to stand there and be beaten up.

I can see why you like Drakk.

P2T3


Tech StartingHand Workers

TECH
Crash Bomber (Tech I)
Plague Spitter (Tech I)


STARTING HAND
Crash Bomber (Tech I)
Merfolk Prospector
Forestā€™s Favor
Sickness (Disease Magic)
Young Treant


WORKERS
Rich Earth
Verdant Tree
Young Treant


NextHand

Spore Shambler
Rampant Growth
Tiger Cub
Crash Bomber (Tech I)
Crash Bomber (Tech I)


Tech 2 card(s)
Get Paid - ($7)
Drakk levels to maximum - ($2)
Crash Bomber, gains haste - ($1) AHOY!
Crash Bomber trades with Rambasa, booms 1 damage to other Rambasa
Wisp trades with Rambasa, you draw a card
Panda trades with Rook
Worker - ($0)
Drakk attacks Tech I for 3 damage

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lv. 6 (3/4) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Ouch, yeah he packs a wallop!

P1T4


Tech StartingHand Workers

TECH
Young LD
Young LD


STARTING HAND
Snapback
Birdā€™s Nest
Senseiā€™s Advice
Fuzz Cuddles
Sparring Partner


WORKERS
Fox Primus
Aged Sensei
Morningstar Flagbearer
Birdā€™s Nest


NextHand

Senseiā€™s Advice
Grappling Hook
Young LD
Rambasa Twin (3/2)
Fox Viper


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Draw for Tech death
Summon GravessTrombone - ($5)
Grave casts Senseiā€™s Advice on Savior Monk ā€œā€œRevenge!ā€ā€ - ($4)
Savior Monk (3/2+2A) safely attacks Drakk, takes 1 damage.
Smoker kills Drakk, Grave gets 2 levels.
Build Tech II (Discipline) - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Savior Monk (2/1), Healing 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Yeah, I didnā€™t expect Drakk to survive the turn (especially with Snapback around) but he sure caused a giant mess in the process! And he brought friends.

"P2T4


Tech StartingHand Workers

TECH
Might of Teeth and Claw (Tech II Growth)
Blooming Ancient (Tech II Growth)


STARTING HAND
Spore Shambler
Tiger Cub
Rampant Growth
Crash Bomber (Tech I)
Crash Bomber (Tech I)


WORKERS
Rich Earth
Verdant Tree
Young Treant
Spore Shambler


NextHand

Forestā€™s Favor
Playful Panda (2/2)
Sickness (Disease Magic)
Plague Spitter (Tech I)


Discard

Tiger Cub
Rampant Growth
Might of Teeth and Claw (Tech II Growth)
Blooming Ancient (Tech II Growth)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crash Bomber - ($6)
Crash Bomber - ($5)
Tech II (Growth) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Crash Bomber (3/2)
  • :ps_: [I]Scavenger[/I]: Crash Bomber (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

Oh, and your base takes a damage for killing Drakk. See? You should have just left him alone.

2 Likes

Haha, yeah messing with Ramhorns is bad business! And all those crashbombers dance to his tune.

"P1T5


Tech StartingHand Workers

TECH
True Power of Storms
Vigor Adept


STARTING HAND
Grappling Hook
Fox Viper
Young LD
Senseiā€™s Advice
Rambasa Twin (3/2)


WORKERS
Fox Primus
Aged Sensei
Morningstar Flagbearer
Birdā€™s Nest
Fox Viper


NextHand

Smoker
Snapback
Sparring Partner
Young LD


Discard

Grappling Hook
Senseiā€™s Advice
True Power of Storms
Vigor Adept


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Savior Monk Heals himself for 1
Hire Young Lightning Dragon - ($4)
Savior Monk safely attacks Scavenger Crash Bomber, takes 1 damage. You get a gold, my base takes 1 damage.
Hire Rambasa Twins! - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]: Young Lightning Dragon (3/3), resist 1
    [B]In Play:[/B]
  • Safe Attacking
  • Savior Monk (2/1), Healing 1
  • L3 Grave (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
Oversized Rhino
Guargum Eternal Guardian (Tech III)


STARTING HAND
Forestā€™s Favor
Sickness (Disease Magic)
Playful Panda (2/2)
Plague Spitter (Tech I)


WORKERS
Rich Earth
Verdant Tree
Young Treant
Spore Shambler
Playful Panda (2/2)


NextHand

Might of Teeth and Claw (Tech II Growth)
Ironbark Treant (1/2+3A)
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Orpal - ($7)
Orpal casts Sickness on Savior Monk (killing him) and Grave - ($5)
Scavenger - ($6)
Plague Spitter - ($3)
Argagarg + Wisp - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Crash Bomber (2/2)
  • :pschip: [I]Technician[/I]: Plague Spitter (3/3 antiair)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Gloor (1/3)
  • Arg Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "