I think you have to tech 2 cards because you started the turn with 9 workers. Shrine is a cool card!
Edit: Nevermind, I think thats GG.
P2T6
StartingHand Workers
STARTING HAND
Graveyard
Nether Drain
Crashbarrow
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Summon Skeletons
NextHand
Kidnapping
Shoddy Glider
Thieving Imp
Discard
Deteriorate
Crashbarrow
Bone Collector
Death Rites
Skeleton Javelineer
Nether Drain
Tech 0 card(s)
Get Paid - ($10)
Garth makes a skeleton. - ($9)
Sac new skeleton to draw a card. Jackpot!
Hire Crashbarrow - ($6)
Drakk to 4 - ($5)
Build a Graveyard - ($3)
Crashbarrow frenzies (7/2) and hits SL Twilight Baron (4/4+A), overpowah hits Garth for 2. Crashbarrow goes to graveyard.
Skeleton frenzies (2/1) and kills Garth. Drakk goes to max.
Garth and Drakk team up to destroy Tech II (Demonology). Your base takes 2 damage.
Float ($3)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
L7 Garth (3/2)
Graveyard - Crashbarrow
L4 Drakk (3/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 3
Workers: 10
Hobusu
March 14, 2017, 6:48pm
102
@IsotopeX , how did you play Shrine of Forbidden Knowledge when you just rebuilt Tech II?
@NikoBolas , how did you exhaust a Graveyard you just played? It should still have arrival fatigue.
1 Like
@Hobosu Yep! I edited out rebuying the crashbarrow, now its in the graveyard and Iām floating 3 gold and I only destroyed Tech II.
Yeah, that was a mistake with the Shrine. Havenāt tried the Shrine before, looks like a really nice additionā¦1 base damage is EASILY worth 1 card a turn, the unstoppable is just icing.
Doesnāt matter, though, this is over. The first time you busted my Tech II, it prevented me from getting my Voidblocker out, which is why I threw out Garth and maxed him. It was basically the only defense that I was able to muster at the moment.
2 Likes
If youāre interested in another go, let me know. Iāll probably change up my deck.
Sure, Iād like to try out monowhite! Only rolled a 13ā¦
OK, Iām going to try [Growth]/Disease/Blood, which looks interesting. Rolled a 7, so youāre up first.
Alright, letās have some fun!
P1T1
StartingHand Workers
STARTING HAND
Grappling Hook
Fox Primus
Morningstar Flagbearer
Smoker
Fox Viper
WORKERS
Fox Primus
NextHand
Aged Sensei
Snapback
Savior Monk
Safe Attacking
Senseiās Advice
Discard
Grappling Hook
Fox Viper
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Rook - ($1)
Hire Smoker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook (2/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Smoker
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
Oh, goody. Rook.
P2T1
StartingHand Workers
STARTING HAND
Ironbark Treant
Rich Earth
Young Treant
Spore Shambler
Merfolk Prospector
WORKERS
Rich Earth
NextHand
Rampant Growth
Tiger Cub
Forestās Favor
Playful Panda
Verdant Tree
Discard
Spore Shambler
Merfolk Prospector
Young Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
"
Edit: Should only have 4 cards, because Worker + Safe Attacking + Savior Monk
P1T2
Tech StartingHand Workers
TECH
Birdās Nest
Rambasa Twin
STARTING HAND
Senseiās Advice
Aged Sensei
Snapback
Savior Monk
Safe Attacking
WORKERS
Fox Primus
NextHand
Senseiās Advice
Morningstar Flagbearer
Grappling Hook
Birdās Nest
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Upgrade Safe Attacking - ($3)
Hire Savior Monk - ($1)
Build Tech I - ($0)
Smoker attacks Base for 1
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook (2/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Smoker
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 5
Not very often an Ironbark Treant gets to attack.
"P2T2
Tech StartingHand Workers
TECH
Crash Bomber (Tech I)
Sickness (Disease Magic)
STARTING HAND
Rampant Growth
Tiger Cub
Verdant Tree
Playful Panda
Forestās Favor
WORKERS
Rich Earth
Verdant Tree
NextHand
Merfolk Prospector
Sickness (Disease Magic)
Playful Panda
Spore Shambler
Crash Bomber (Tech I)
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Summon Argagarg + Wisp - ($2)
Arg casts Rampant Growth on Ironbark Treant - ($0)
Ironbark Treant becomes 5/4
Ironbark Treant kills Rook, 2 damage is absorbed by armor
Arg gains 2 levels
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Ironbark Treant (3/2))exhausted
Argagarg Lv. 3 (1/4)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
"
Oh, when I reset my hand I forgot to reset my patrol. It should have been Savior Monk in Tech, Rook and Smoker behind patrol line. Woops
I must have forgotten to hit something else, because my hand was still incorrect. Anyway, here is the correct Turn 2:
"P1T2
Tech StartingHand Workers
TECH
Birdās Nest
Rambasa Twin
STARTING HAND
Senseiās Advice
Aged Sensei
Snapback
Savior Monk
Safe Attacking
WORKERS
Fox Primus
Aged Sensei
NextHand
Grappling Hook
Fox Viper
Morningstar Flagbearer
Rambasa Twin
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Upgrade Safe Attacking - ($3)
Hire Savior Monk - ($1)
Build Tech I - ($0)
Smoker attacks Base for 1
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Savior Monk (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Smoker (1/1)
Rook (2/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
OK, that did seem too easy. Replace it with this:
"P2T2
Tech StartingHand Workers
TECH
Crash Bomber (Tech I)
Sickness (Disease Magic)
STARTING HAND
Rampant Growth
Tiger Cub
Verdant Tree
Playful Panda
Forestās Favor
WORKERS
Rich Earth
Verdant Tree
NextHand
Sickness (Disease Magic)
Crash Bomber (Tech I)
Merfolk Prospector
Young Treant
Forestās Favor
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Playful Panda + Wisp - ($2)
Drakk - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Playful Panda (2/2)
Drakk Lv. 1 (1/3)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
"
Ah, Mr. Ramhorn himself appears!
P1T3
Tech StartingHand Workers
TECH
Sparring Partner
Fuzz Cuddles
STARTING HAND
Grappling Hook
Fox Viper
Rambasa Twin
Morningstar Flagbearer
WORKERS
Fox Primus
Aged Sensei
Morningstar Flagbearer
NextHand
Fuzz Cuddles
Birdās Nest
Snapback
Senseiās Advice
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Rambasa Twin - ($1)
Savior Monk safely attacks Ironbark Treant, breaking 2 armor.
Smoker safely attacks Ironbark Treant, breaking 1 armor.
Rook attacks Ironbark Treant, destroying it and taking 2 damage.
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rambasa Twin (3/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Rambasa Twin (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Smoker (1/1)
Rook (2/2)
Savior Monk (2/2), Healing 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
That 1 attack is a liability against all my tech 0 units and Safe Attackingā¦
True, once Safe Attacking hits the table, his only value was to stand there and be beaten up.
I can see why you like Drakk.
P2T3
Tech StartingHand Workers
TECH
Crash Bomber (Tech I)
Plague Spitter (Tech I)
STARTING HAND
Crash Bomber (Tech I)
Merfolk Prospector
Forestās Favor
Sickness (Disease Magic)
Young Treant
WORKERS
Rich Earth
Verdant Tree
Young Treant
NextHand
Spore Shambler
Rampant Growth
Tiger Cub
Crash Bomber (Tech I)
Crash Bomber (Tech I)
Tech 2 card(s)
Get Paid - ($7)
Drakk levels to maximum - ($2)
Crash Bomber, gains haste - ($1) AHOY!
Crash Bomber trades with Rambasa, booms 1 damage to other Rambasa
Wisp trades with Rambasa, you draw a card
Panda trades with Rook
Worker - ($0)
Drakk attacks Tech I for 3 damage
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk Lv. 6 (3/4) exhausted
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
"
Ouch, yeah he packs a wallop!
P1T4
Tech StartingHand Workers
TECH
Young LD
Young LD
STARTING HAND
Snapback
Birdās Nest
Senseiās Advice
Fuzz Cuddles
Sparring Partner
WORKERS
Fox Primus
Aged Sensei
Morningstar Flagbearer
Birdās Nest
NextHand
Senseiās Advice
Grappling Hook
Young LD
Rambasa Twin (3/2)
Fox Viper
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Draw for Tech death
Summon GravessTrombone - ($5)
Grave casts Senseiās Advice on Savior Monk āāRevenge!āā - ($4)
Savior Monk (3/2+2A) safely attacks Drakk, takes 1 damage.
Smoker kills Drakk, Grave gets 2 levels.
Build Tech II (Discipline) - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L3 Grave (3/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Safe Attacking
Savior Monk (2/1), Healing 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 2
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Yeah, I didnāt expect Drakk to survive the turn (especially with Snapback around) but he sure caused a giant mess in the process! And he brought friends.
"P2T4
Tech StartingHand Workers
TECH
Might of Teeth and Claw (Tech II Growth)
Blooming Ancient (Tech II Growth)
STARTING HAND
Spore Shambler
Tiger Cub
Rampant Growth
Crash Bomber (Tech I)
Crash Bomber (Tech I)
WORKERS
Rich Earth
Verdant Tree
Young Treant
Spore Shambler
NextHand
Forestās Favor
Playful Panda (2/2)
Sickness (Disease Magic)
Plague Spitter (Tech I)
Discard
Tiger Cub
Rampant Growth
Might of Teeth and Claw (Tech II Growth)
Blooming Ancient (Tech II Growth)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Crash Bomber - ($6)
Crash Bomber - ($5)
Tech II (Growth) - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Crash Bomber (3/2)
[I]Scavenger[/I]: Crash Bomber (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 9
"
Oh, and your base takes a damage for killing Drakk. See? You should have just left him alone.
2 Likes
Haha, yeah messing with Ramhorns is bad business! And all those crashbombers dance to his tune.
"P1T5
Tech StartingHand Workers
TECH
True Power of Storms
Vigor Adept
STARTING HAND
Grappling Hook
Fox Viper
Young LD
Senseiās Advice
Rambasa Twin (3/2)
WORKERS
Fox Primus
Aged Sensei
Morningstar Flagbearer
Birdās Nest
Fox Viper
NextHand
Smoker
Snapback
Sparring Partner
Young LD
Discard
Grappling Hook
Senseiās Advice
True Power of Storms
Vigor Adept
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Savior Monk Heals himself for 1
Hire Young Lightning Dragon - ($4)
Savior Monk safely attacks Scavenger Crash Bomber, takes 1 damage. You get a gold, my base takes 1 damage.
Hire Rambasa Twins! - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rambasa Twin (3/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Rambasa Twin (3/2)
[I]Lookout[/I]: Young Lightning Dragon (3/3), resist 1
[B]In Play:[/B]
Safe Attacking
Savior Monk (2/1), Healing 1
L3 Grave (3/4)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 2
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 9
"P2T5
Tech StartingHand Workers
TECH
Oversized Rhino
Guargum Eternal Guardian (Tech III)
STARTING HAND
Forestās Favor
Sickness (Disease Magic)
Playful Panda (2/2)
Plague Spitter (Tech I)
WORKERS
Rich Earth
Verdant Tree
Young Treant
Spore Shambler
Playful Panda (2/2)
NextHand
Might of Teeth and Claw (Tech II Growth)
Ironbark Treant (1/2+3A)
Merfolk Prospector
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Orpal - ($7)
Orpal casts Sickness on Savior Monk (killing him) and Grave - ($5)
Scavenger - ($6)
Plague Spitter - ($3)
Argagarg + Wisp - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Wisp (0/1)
[I]Elite[/I]:
[I]Scavenger[/I]: Crash Bomber (2/2)
[I]Technician[/I]: Plague Spitter (3/3 antiair)
[I]Lookout[/I]:
[B]In Play:[/B]
Orpal Gloor (1/3)
Arg Lv. 1 (1/3)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 10
"