Nah, forgot to list him but he is chilling in the back
Iām not sure the BRO knows how to chill. He does, however, know how to choke on his own vomit.
"P2T6
Tech StartingHand Workers
TECH
Zzarmonde
Zzaramonde
STARTING HAND
Sickness (Disease Magic)
Deteriorate
Banefire Golem (Demon Tech II)
Sacrifice the Weak
Pestering Haunt
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Graveyard
Pestering Haunt
NextHand
Thieving Imp (2/2)
Voidblocker (Demon Tech II)
Jandra the Negator (3/1 Overpower) exhausted
Twilight Baron (4/4 Overpower)
Tech 2 card(s)
Get Paid + float - ($11)
Tech II (Demonology) - ($7)
Orpal attacks, gets detected by the Tower, gives Arg 2 -1/-1 runes, takes 2 damage
Vandy invisibly destroys the Tower, takes 1 damage
Your base takes 2 damage
Worker - ($6)
Orpal casts Sickness on Arg (killing him) and the Bloodrage Ogre.
Orpal casts Deteriorate on the Bloodrage Ogre, killing him: Orpalās ability then puts -1/-1 runes on Panda and the Lookout Wisp (killing the Wisp) - ($5)
Float ($5)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Orpal Gloor (3/1 Invisible Readiness Demon)
- Vandy Lv 5 (5/5 Resist 1 Sparkshot Invisible Readiness Demon)
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 2
- Tech II HP: 5 (Demonology)
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 5
- Workers: 11
Thoughts
OK, so heāll probably break my Tech I this turn, which puts half my hand as dead draws, but I can bring out Garth and a Voidblocker and probably jump to Tech III right away.
"
GG! I didnāt think I stood much of a chance however I patrolled, forgot about Orpalās Max-band and Iām too poor to make any strong plays My biggest misplay was losing deathtouch horror to a terribly placed patrol zone against Overpower demons. Vandy is strong too.
Vandy is strong indeed. I was worried that skipping Tech II for the Metamorphosis would screw me over. My next hand was pretty awful, and I was sure you were going to take out my Tech I, which would have left me summoning a Voidblocker and going Tech III, hopefully getting one of my two Zzaramonds on the next hand.
Iām starting to like Demonology. And Disease. Maybe Iām more evil than I thought.
Yeah I think my deck was better with Peace and having 3 1/3 heroes is kinda tough as P1. I havenāt tried it with the black starter yet thoughā¦up for another game?
Sure, mate. I guess Iām P1 this time around. You want to change your deck?
Iāll try one more time, but [Necromancy]/Growth/Blood for a change.
Alright, letās do it. Could you update the thread title?
P1T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Thieving Imp
WORKERS
Skeleton Javelineer
NextHand
Graveyard
Pestering Haunt
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Discard
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)
Imp forces discard of #3
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Thieving Imp (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
"
Haha, now I have imps of my own!
P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Jandra, the Negator
WORKERS
Poisonblade Rogue
NextHand
Deteriorate
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Discard
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Thieving Imp, random.org = 4 - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2+A)
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 3
Gold: - Gold: 1
- Workers: 6
Thatās OK, I didnāt want that card anyway.
P1T2
Tech StartingHand Workers
TECH
Bone Collector (Tech I)
Shadow Blade (Demon Magic)
STARTING HAND
Graveyard
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
WORKERS
Skeleton Javelineer
Poisonblade Rogue
NextHand
Jandra, the Negator
Bone Collector (Tech I)
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Vandy Androse - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/2+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Vandy Lv. 1 (2/3 Sparkshot)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
"
Cards, who needs em right?
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Deteriorate
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Sacrifice the Weak
Bone Collector
Skeleton Javelineer
Graveyard
Jandra, the Negator
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I - ($4)
Summon Garth - ($2)
Garth makes a skeleton - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
"P1T3
Tech StartingHand Workers
TECH
Dark Pact (Demon Magic)
Twilight Baron (Tech I)
STARTING HAND
Summon Skeletons
Sacrifice the Weak
Bone Collector (Tech I)
Jandra, the Negator
Skeletal Archery
WORKERS
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
NextHand
Sacrifice the Weak
Graveyard
Shadow Blade (Demon Magic)
Pestering Haunt
Deteriorate
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bone Collector - ($4)
Tower - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/2+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bone Collector (3/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Lv. 1 (2/3 Sparkshot)
[B]Buildings:[/B] - Base HP: 20
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
"
You and your tower!
P2T3
Tech StartingHand Workers
TECH
Crashbarrow
Shoddy Glider
STARTING HAND
Graveyard
Skeleton Javelineer
Bone Collector
Sacrifice the Weak
Jandra, the Negator
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
NextHand
Bone Collector
Pestering Haunt
Deteriorate
Discard
Thieving Imp
Graveyard
Crashbarrow
Shoddy Glider
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth makes a skeleton - ($6)
Skeleton attacks SL Imp, breaks armor and dies.
Imp trades with Imp.
Garth casts Sac the Weak, I sac Skeleton, you sac Bone Collector. You get a gold. - ($4)
Hire Bone Collector - ($2)
Hire Skeleton Javelineer - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Skeleton Javelineer (1/1)
[B]In Play:[/B] - Garth (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 8
This is a little late but I do feel obligated to point out that neither Metamorphosis nor any of Orpalās effects give orpal actual haste ā Isotope could only attack with Vandy last game on his metamorphasis turn. He COULD patrol one or both of orpal or vandy however. So either Garth or tech 2 was up on NikoBolasās turn 6.
Yep, youāre right. That definitely would have changed things.
You didnāt want to play cards from your hand, right?
P1T4
Tech StartingHand Workers
TECH
Voidblocker (Tech II)
Shrine of Forbidden Knowledge (Tech II)
STARTING HAND
Pestering Haunt
Shadow Blade (Demon Magic)
Deteriorate
Graveyard
Sacrifice the Weak
WORKERS
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard
NextHand
Dark Pact (Demon Magic)
Skeletal Archery
Twilight Baron (Tech I)
Jandra, the Negator
Discard
Thieving Imp
Bone Collector (3/3)
Deteriorate
Shadow Blade (Demon Magic)
Pestering Haunt
Sacrifice the Weak
Voidblocker (Tech II)
Shrine of Forbidden Knowledge (Tech II)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Scavenger - ($8)
Vandy casts Deteriorate and Shadow Blad on Bone Collector - ($5)
Bone Collector dies, you discard #3 from Shadow Blade
Float ($5)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Vandy Lv. 1 (2/3+1A Sparkshot)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 8
[B]Gold:[/B] - Gold: 5
- Workers: 8
Thoughts
On the plus side, he only has 2 cards to work with. On the down side, Vandyās probably gonna die. I could have levelled her up but I think that would have been throwing away money, better to save the money for now. No point in Teching up yet.
"
P2T4
Tech StartingHand Workers
TECH
Nether Drain
Kidnapping
STARTING HAND
Pestering Haunt
Bone Collector
Deteriorate
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt
NextHand
Summon Skeletons
Deteriorate
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II (Blood) - ($4)
Hire Bone Collector - ($2)
Garth makes a skeleton - ($1)
Float ($1)
Discard 0, draw 1, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Skeleton Javelineer (1/1)
[B]In Play:[/B] - Garth (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
I was sure that Vandy was gonna die last turn.
P1T5
StartingHand Workers
STARTING HAND
Twilight Baron (Tech I)
Jandra, the Negator
Skeletal Archery
Dark Pact (Demon Magic)
Thieving Imp
Shadow Blade (Demon Magic)
WORKERS
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard
Skeletal Archery
NextHand
Shrine of Forbidden Knowledge (Tech II)
Voidblocker (Tech II)
Sacrifice the Weak
Deteriorate
Discard
Dark Pact (Demon Magic)
Twilight Baron (Tech I)
Shadow Blade (Demon Magic)
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Tech II (Demonology) - ($8)
Vandy casts Dark Pact (targetting me)
Thieving Imp - ($5)
Imp forces discard of card #2
Jandra, the Negator - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/2+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Jandra the Negator (3/3 Overpower)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Lv. 1 (2/3+1A Sparkshot)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 3
[B]Gold:[/B] - Gold: 2
- Workers: 9
Thoughts
"
Well, you were right about Vandy dying, but a turn later Garth + Crashbarrows is fun!
P2T5
Tech StartingHand Workers
TECH
Death Rites
Crashbarrow
STARTING HAND
Summon Skeletons
Deteriorate
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Summon Skeletons
NextHand
Graveyard
Nether Drain
Discard
Deteriorate
Crashbarrow
Bone Collector
Death Rites
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Garth to max! Fetches a crashbarrow from the discard - ($3)
Crashbarrow attacks Thieving Imp for 3, then Overpowers Jandra for 3, then goes back to the discard. You get a gold.
Summon Drakk - ($1)
Bone Collector kills Vandy, dies to Tower. Drakk gets 2 levels. BC makes a skeleton.
Garth makes a skeleton - ($0)
Garth, Skel Javelineer, and Skeleton attack and destroy Tech II (Demonology). Skeletons die, Garth takes 1 damage. Your base takes 2 damage.
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]: Drakk (1/3)
[B]In Play:[/B] - L7 Garth (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 4
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 10
Huhā¦letās see how this goes. Losing Tech II right then hurt.
P1T6
StartingHand Workers
STARTING HAND
Deteriorate
Sacrifice the Weak
Shrine of Forbidden Knowledge (Tech II)
Voidblocker (Tech II)
WORKERS
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Graveyard
Skeletal Archery
Sacrifice the Weak
NextHand
Deteriorate
Dark Pact (Demon Magic)
Bone Collector (3/3)
Pestering Haunt
Voidblocker (Tech II)
Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Scavenger - ($11)
Rebuild Tech II
Garth - ($9)
Garth levels to maximum, summons Twilight Baron from discard - ($3)
Shrine of Forbidden Knowledge - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Twilight Baron (4/4+1A Overpower Unstoppable by units)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Garth Lv. 7 (3/4)
[B]In Play:[/B] - Shrine of Forbidden Knowledge (5 hp)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
[details=Thoughts]
"