Casual: NikoBolas ([Necromancy]/Growth/Blood) vs IsotopeX (Mono-Black)

I had the Plague Lab and Spreading Plague, which would have effectively wiped out just about everything on your side. Drakk would have needed a -1 rune, but I think I could have managed that. :slight_smile:

Sure, Iā€™ll stay with Mono-Black for now.

Ok, Iā€™ll try out [Blood]/Necromancy/Growth! I rolled a 98, so Iā€™ll just kick things off!

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Pillage
Charge
Makeshift Rambaster
Scorch


WORKERS
Makeshift Rambaster


NextHand

Bloodrage Ogre
Bombaster
Careless Musketeer
Mad Man
Bloodburn


Discard

Pillage
Charge
Scorch


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Nautical Dog - ($2)
Hire Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Oh, goody. Drakk.

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Pestering Haunt
Skeletal Archery
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Sacrifice the Weak
Thieving Imp
Deteriorate
Summon Skeletons


Discard

Pestering Haunt
Graveyard
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra The Negator - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra the Negator (3/3+1A Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

Drakk is my new favorite hero! :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Bombaster
Careless Musketeer
Bloodrage Ogre
Mad Man
Bloodburn


WORKERS
Makeshift Rambaster
Careless Musketeer


NextHand

Scorch
Bombaster
Pillage
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Upgrade Bloodburn - ($1)
Hire Mad Man - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn, 0 runes.
  • Drakk (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

I think thatā€™s the first time Iā€™ve ever seen Mad Man on defense. He must be really confusedā€¦ā€œwhy am I not exhausted right now? How am I still alive?ā€

P2T2


Tech StartingHand Workers

TECH
Twilight Baron (Tech I)
Shadow Blade (Demon Magic)


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Thieving Imp
Deteriorate


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Twilight Baron (Tech I)
Skeleton Javelineer
Shadow Blade (Demon Magic)
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp - ($3)
Imp forces discard of card #2
Tech I - ($2)
Vandy - ($0)
Jandra kills Mad Man, overpower kills Nautical Dog
You draw a card and gain a gold

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Lv 1 (2/3 Sparkshot)
  • Jandra the Negator (3/2 Overpower) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "
1 Like

Wow, this turn was really awkward. I think that Bloodburn cost me the game! Darn Imp every gameā€¦

P1T3


Tech StartingHand Workers

TECH
Lichā€™s Bargain
Crash Bomber


STARTING HAND
Pillage
Bone Collector
Scorch
Bombaster
Charge


WORKERS
Makeshift Rambaster
Careless Musketeer
Scorch


NextHand

Bone Collector
Bombaster
Bloodrage Ogre
Crash Bomber
Lichā€™s Bargain


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Bloodburn gets 2 runes for MM and NDog dying.
Build Tech I - ($4)
Drakk attacks Imp, deals 1 damage and takes 2. Bloodburn pings Imp to finish him off, then gets another rune.

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn, 1 runes.
  • Drakk (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 7

Man, now I REALLY want to know what the Imp discardedā€¦

"P2T3


Tech StartingHand Workers

TECH
Sickness (Disease Magic)
Metmorphosis (Ultimate Demon Magic)


STARTING HAND
Twilight Baron (Tech I)
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Shadow Blade (Demon Magic)


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


NextHand

Sacrifice the Weak
Deteriorate
Sickness (Disease Magic)
Pestering Haunt
Skeletal Archery


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jandra kill Drakk, overpowers the other 2 damage to Tech I
Vandy levels to 3
Vandy breaks Tech I, your base takes 2 damage
Twilight Baron - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Twilight Baron (4/4 Overpower Canā€™t play Tech II or III units)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Lv 1 (3/4 Resist 1 Sparkshot) exhausted
  • Jandra the Negator (3/1 Overpower) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart:

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

Overpower only works on the Patrol Zone. :wink: It was a bad turn, but youā€™ll have to decide what to break :wink:

Blug, youā€™re right. OK, then Iā€™ll still kill Drakk and just damage the Tech I by 3 instead. I REALLY donā€™t want that little freak running around.

1 Like

There was no way you couldā€™ve known, but Iā€™m REALLY glad you killed Drakk instead of breaking my Tech Iā€¦and Drakk does 1 to your base in his death :imp:

P1T4


Tech StartingHand Workers

TECH
Hooded Executioner
Doom Grasp


STARTING HAND
Bloodrage Ogre
Bone Collector
Bombaster
Lichā€™s Bargain
Crash Bomber
Charge


WORKERS
Makeshift Rambaster
Careless Musketeer
Scorch

Bombaster


NextHand

Mad Man
Bone Collector
Nautical Dog
Lichā€™s Bargain
Pillage


Tech 2 card(s)
Get Paid + float - ($11)
Worker (up to 8) - ($10)
Summon Garth - ($8)
Garth to 4 - ($5)
Garth casts Lichā€™s Bargain (down to 7 workers, I erased my most recent worker from the spreadsheet to get the count correct) - ($3)
Hire a Bone Collector - ($1)
Garth makes and sacs a skeleton to draw a card. BB gets a second rune. - ($0)
Bloodburn taps to kill Jandra.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zombie (2/2)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Horror (3/3) deathtouch, resist 1
    [B]In Play:[/B]
  • Bloodburn, 0 runes.
  • L4 Garth (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Your base takes 4 damage from Lichā€™s Bargain. Hopefully the loss of your worker will set you back enough after thisā€¦

I had a lovely set up that allowed me to break your Tech building, until I remembered that the Pestering Haunt canā€™t be sacrificed. Stupid Pestering Haunt.

"P2T4


Tech StartingHand Workers

TECH
Banefire Golem (Demon Tech II)
Voidblocker (Demon Tech II)


STARTING HAND
Deteriorate
Pestering Haunt
Skeletal Archery
Sickness (Disease Magic)
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Skeletal Archery


NextHand

Thieving Imp (2/2)
Shadow Blade (Demon Magic)
Graveyard
Metmorphosis (Ultimate Demon Magic)


Discard

Jandra the Negator (3/1 Overpower) exhausted
Sacrifice the Weak
Deteriorate
Twilight Baron (4/4 Overpower)
Pestering Haunt
Sickness (Disease Magic)
Banefire Golem (Demon Tech II)
Voidblocker (Demon Tech II)


Tech 2 card(s)
Get Paid + float - ($10)
Deteriorate on Bone Collector
Vandy kills Bone Collector, takes 3 damage
Vandy levels to maximum - ($8)
Vandy extends her demonic embrace to Twilight Baron and Zombie
Twilight Baron kills Skeleton, Overpowers damage to Horror and kills it, dying in the process
Vandy casts Sacrifice the Weak, killing the Zombie - ($6)
Worker - ($5)
Heroes Hall - ($3)
Garth + Skeleton - ($1)
You gain a gold and draw a card

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Lv 5 (4/5 Resist 1 Sparkshot) exhausted
  • Garth Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

Umā€¦ What actually killed Twilight Baron here? Not that it matters in the long term (since itā€™s doomed and all), but a 6/6 attacking a 1/1 wouldnā€™t die, and units that take overpower damage donā€™t deal combat damage back to the attacker.

Ugh Overpower makes my patrol zone look so dumb! Nice attackingā€¦ Also Hobosu is correct, I think Twilight Baron should be alive with only 1 damage on him - the deathtouch Horror never got to touch him!

P1T5


Tech StartingHand Workers

TECH
Nether Drain
Giant Panda


STARTING HAND
Nautical Dog
Pillage
Bone Collector
Mad Man
Lichā€™s Bargain
Hooded Executioner


WORKERS
Makeshift Rambaster
Careless Musketeer
Scorch
Lichā€™s Bargain


NextHand

Doom Grasp
Crash Bomber
Hooded Executioner
Bloodrage Ogre
Charge


Tech 1 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
4 runes on Bloodburn
Build Tech II (Necromancy) - ($3)
Garth to Max level, fetching a fresh Giant Panda from the bin - ($0)
Bloodburn pings the Skeleton, you draw a card. BB gets a rune.
Garth kills Garth. Whoah, EXTREME CLOSE-UP! Mine takes 1 damage

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn, 3 runes.
  • L7 Garth (3/3)
  • Giant Panda (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Yeah, technically he didnā€™t die right then, I was thinking of the Vandy doom. Premature but there didnā€™t seem to be any way that he would affect the game (unless you foolishly decided to attack him).

1 Like

This might have been a major mistake, but I just couldnā€™t pass up the opportunity to speak the Ebon Words of Rakshor and clothe Vandy in the infernal flesh of the Rift of Perdition.

P2T5


StartingHand Workers

STARTING HAND
Graveyard
Shadow Blade (Demon Magic)
Thieving Imp (2/2)
Metmorphosis (Ultimate Demon Magic)
Twilight Baron (4/4 Overpower)


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Graveyard


NextHand

Banefire Golem (Demon Tech II)
Sacrifice the Weak
Sickness (Disease Magic)
Deteriorate
Pestering Haunt


Discard

Metmorphosis (Ultimate Demon Magic)
Twilight Baron (4/4 Overpower)
Thieving Imp (2/2)
Shadow Blade (Demon Magic)


Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Orpal Gloor - ($7)
Vandy unleashes the final step of her demonic transformationā€¦METAMORPHOSIS - ($1)
Orpal Gloor completes his transition into a Demon Prince of Nurgleā€¦sorry, wrong game
Vandy kills the Wisp, you draw a card
Orpal kills Garth, takes 3 damage


Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Gloor (3/3 Invisible Readiness Demon)
  • Vandy Lv 5 (5/6 Resist 1 Sparkshot Invisible Readiness Demon)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

"

1 Like

@NikoBolas, I know itā€™s been almost a day, but do you object if I change that turn a bit?

No problem, sorry Iā€™ve been away from the computer! I should be able to post a turn sometime today :wink:

OK, all I want to change is having Vandy attack Tech II instead of the Wisp becauseā€¦well, that should be obvious.

1 Like

Ok, Tech II is down, Garth is down, but wisp and Panda survived! :slight_smile: I donā€™t think you can activate a tower to detect something the turn you are building it, but I asked in the Rules Question thread just to make sure. If you can I may want to change my turn, if not here goes!

P1T6


Tech StartingHand Workers

TECH
Blackhand Resurrector
Necromancer


STARTING HAND
Bloodrage Ogre
Doom Grasp
Charge
Crash Bomber
Hooded Executioner


WORKERS
Makeshift Rambaster
Careless Musketeer
Scorch
Lichā€™s Bargain
Crash Bomber


NextHand

Pillage
Nether Drain
Mad Man
Bone Collector
Bone Collector


Discard

Charge
Hooded Executioner
Doom Grasp
Blackhand Resurrector
Necromancer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech II
Build a Tower - ($4)
Summon Arg and a Wisp - ($2)
Hire Bloodrage Ogre - ($0)
BB deals 1 damage to your Tech I
Giant Panda attacks your Tech I for 2 damage

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Bloodburn, 2 runes.
  • Giant Panda (2/4)
  • BRO (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Is the Bloodrage Ogre on patrol?