Casual: NikoBolas ([Necromancy]/Growth/Blood) vs IsotopeX (Mono-Black)

Timely plague spitter! I think you should have 1 more gold also, I killed your Scav Crash Bomber.

P1T6


Tech StartingHand Workers

TECH
Entangling Vines
True Power of Storms


STARTING HAND
Snapback
Smoker
Young LD
Sparring Partner


WORKERS
Fox Primus
Aged Sensei
Morningstar Flagbearer
Bird’s Nest
Fox Viper
Smoker


NextHand

Fuzz Cuddles
Snapback
Savior Monk


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Weakend Grave attacks SL Wisp and kills it.
Rambasa Twin attacks Technician Plague Spitter and they trade. My base takes 1 damage. You draw a card.
Rambasa Twin safely attacks Scav Crashmbomber and lives, you get a gold.
YLD attacks and kills Orpal. Grave gets 2 levels.
Max Grave - ($6)
Summon Rook - ($4)
Hire Young Lightning Dragon - ($1)
Hire Sparring Partner - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]: Young Lightning Dragon (3/3), flying, resist 1
    [B]In Play:[/B]
  • Safe Attacking
  • Young Lightning Dragon (3/3), flying
  • L7 Grave- (3/4)
  • Rambasa Twin (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I had the Scavenger from the last turn, just didn’t list it at the beginning of the actions.

P2T6


Tech StartingHand Workers

TECH
Dinosize (Growth Magic)
Dinosize (Growth Magic)


STARTING HAND
Merfolk Prospector
Ironbark Treant (1/2+3A)
Might of Teeth and Claw (Tech II Growth)
Oversized Rhino


WORKERS
Rich Earth
Verdant Tree
Young Treant
Spore Shambler
Playful Panda (2/2)
Merfolk Prospector


NextHand

Sickness (Disease Magic)
Blooming Ancient (Tech II Growth)
Rampant Growth
Crash Bomber (2/2)


Discard

Plague Spitter (3/3 antiair)
Crash Bomber (2/2)
Might of Teeth and Claw (Tech II Growth)
Ironbark Treant (1/2+3A)
Dinosize (Growth Magic)
Dinosize (Growth Magic)


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Scavenger - ($11)
Oversized Rhino - ($6)
Arg levels to maximum - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oversized Rhino (7/8+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Water Elemental (3/3 anitair)
    [B]In Play:[/B]
  • Arg Lv. 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
    "

Oh woops, I see it now. Man that is a really big rhino…

P1T7


StartingHand Workers

STARTING HAND
Fuzz Cuddles
Savior Monk
Snapback


WORKERS
Fox Primus
Aged Sensei
Morningstar Flagbearer
Bird’s Nest
Fox Viper
Smoker


NextHand

Entangling Vines
Grappling Hook
Sensei’s Advice
Vigor Adept


Discard

Rambasa Twin
Savior Monk
Snapback


Tech 0 card(s)
Get Paid - ($10)
Hire Fuzz Cuddles - ($8)
Grave throws sword, destroys Rhino
Rambasa Twin trades with Water Elemental
Sparring Partner spars with Rook
Max Rook - ($1)
Rook+ (5/6) destroys Tech II. Your base takes 2 damage.
YLD1 + 2 destroy Tech I. Your base takes 2 damage.

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fuzz Cuddles (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Young Lightning Dragon (3/3), flying
  • L7 Grave- (3/4)
  • Sparring Partner (2/2)
  • Young Lightning Dragon (3/3)
  • L8 Rook+ (5/7)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Yeah, it’s over. It was over two turns ago, but I had to get Big Nose out there to play.

2 Likes

GG, Those Young Lightning Dragons are hard to stop.

I guess I’m just boring but I find myself enjoying, and doing better, with mono-color decks than mixes. Particularly purple and black. Blue and red really aren’t clicking with me.

Yeah, I agree. I think it’s easier for me to play well with mono-color. I don’t find them boring, but I guess they do feel ‘standard’ compared to some of the multicolor mixes. That said I don’t think I’m good enough to leverage the multicolor power given the cost.

If you prefer monocolor, that just means that the game was designed well! :wink:

1 Like

I’m down for another match if you’d like, Niko.

I’m down, but won’t be able to post much until Monday! If you’d like to start, you can kick it off. I’ll try “Dirty” White - Discipline/Strength/Finesse.

No worries about the delay, I’ll take P1 to start it off. Will go Purple.

"P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Neo Plexus
Tinkerer
Temporal Research
Nullcraft


WORKERS
Temporal Research


NextHand

Battle Suits
Hardened Mox
Forgotten Fighter
Fading Argonaut
Time Spiral


Discard

Plasmodium
Tinkerer
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Getting Origin Story in the mix early is a given, with Rook and Grave running around. Stewardess should give some good work. Next turn, Argonaut and maybe Now! Probably going Present, just going ignore Tech III in that case.

"

Good morning!

P2T1


StartingHand Workers

STARTING HAND
Snapback
Savior Monk
Smoker
Sensei’s Advice
Morningstar Flagbearer


WORKERS
Smoker


NextHand

Fox Primus
Fox Viper
Aged Sensei
Grappling Hook
Safe Attacking


Discard

Snapback
Sensei’s Advice
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Savior Monk - ($2)
Hire Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Savior Monk (2/2), resist 1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Well, it WAS a good morning until Rook/Savior appeared.

P1T2


Tech StartingHand Workers

TECH
Origin Story (Past Magic)
Stewardess of the Undone (Tech I)


STARTING HAND
Fading Argonaut
Hardened Mox
Battle Suits
Time Spiral
Forgotten Fighter


WORKERS
Temporal Research
Time Spiral


NextHand

Stewardess of the Undone (Tech I)
Battle Suits
Origin Story (Past Magic)
Nullcraft
Tinkerer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Fading Argonaut - ($2)
Max Geiger - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+1A Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Max Geiger (2/3 Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

OK, Origin Story in hand, so I might have to sacrifice Geiger to let Prynn out. We’ll see how that goes.

"

1 Like

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Safe Attacking
Grappling Hook
Fox Primus
Aged Sensei
Fox Viper


WORKERS
Smoker
Fox Primus


NextHand

Nimble Fencer
Morningstar Flagbearer
Fox Viper
Aged Sensei
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Upgrade Safe Attacking - ($3)
Savior Monk safely attacks FArgo for 1 damage and breaks armor, takes 1 damage.
Build Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Savior Monk (2/1), healing 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Argonaut (Tech I Cost 3)
Argonaut (Tech I Cost 3)


STARTING HAND
Origin Story (Past Magic)
Battle Suits
Tinkerer
Stewardess of the Undone (Tech I)
Nullcraft


WORKERS
Temporal Research
Time Spiral
Tinkerer


NextHand

Neo Plexus (2/2)
Forgotten Fighter
Hardened Mox
Plasmodium


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Remove time rune from Fading Argonaut
Stewardess of the Undone - ($2)
Stewardess sends Savior Monk away
Upgrade: Battle Suits - ($0)
Neo Plexus and Fading Argonaut trade with Rook
Geiger levels to 3
Geiger attacks Tech 1 for 2 damage, takes 1 damage from Tower

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Max Geiger Lv 3 (2/3 Sparkshot) 1 damage
  • Upgrade: Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Getting Origin Story in the mix early is a given, with Rook and Grave running around. Stewardess should give some good work. Next turn, Argonaut and maybe Now! Probably going Present, just going ignore Tech III in that case.

"

Arg, futuristic Battle Suits!? Gets me every time.

P2T3


Tech StartingHand Workers

TECH
Versatile Style
Star-Crossed Starlet


STARTING HAND
Aged Sensei
Morningstar Flagbearer
Snapback
Fox Viper
Nimble Fencer


WORKERS
Smoker
Fox Primus
Fox Viper


NextHand

Sensei’s Advice
Grappling Hook
Nimble Fencer
Versatile Style
Snapback


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Nimble Fencer - ($4)
Summon Grave - ($2)
Nimble Fencer safely attacks Stewardess, dealing 2 damage and taking 2 damage.
Grave to 3 - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Nimble Fencer (2/1), haste
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Yeah, Battle Suits is good stuff, especially with Stewardess being able to suit up as well. Even the Warp Gate Disciple for those VERY VERY RARE TIMES you want to attack with him.

P1T4


Tech StartingHand Workers

TECH
Now! (Present Magic)
Hyperion (Tech II Present)


STARTING HAND
Hardened Mox
Forgotten Fighter
Plasmodium
Neo Plexus (2/2)


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium


NextHand

Origin Story (Past Magic)
Nullcraft
Argonaut (Tech I Cost 3)
Fading Argonaut (2/2 Fading 2)


Discard

Hardened Mox
Forgotten Fighter
Now! (Present Magic)
Hyperion (Tech II Present)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Neo Plexus - ($4)
Tower - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (3/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone (3/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Max Geiger Lv 3 (2/3 Sparkshot) 1 damage
  • Upgrade: Battle Suits
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Getting Origin Story in the mix early is a given, with Rook and Grave running around. Stewardess should give some good work. Next turn, Argonaut and maybe Now! Probably going Present, just going ignore Tech III in that case.

"

It’s nice to see this big hand greeting me. My other game I’ve dwindled down to nothing!

P2T4


Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Grappling Hook
Nimble Fencer
Sensei’s Advice
Versatile Style
Snapback


WORKERS
Smoker
Fox Primus
Fox Viper
Grappling Hook


NextHand

Morningstar Flagbearer
Star-Crossed Starlet
Savior Monk (2/2)


Discard

Versatile Style
Sensei’s Advice
Nimble Fencer
Snapback
Porcupine
Porcupine


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave casts Versatile Style, destroying evil future clothing! - ($5)
Hire Nimble Fencer#2 - ($3)
Grave casts Sensei’s Advice on both Fencers - ($2)
L3 Grave (3/4) attacks Neo-Plexus (2/2+A), kills him and takes 2 damage, then another damage from that darn Tower (3).
Wounded Fencer (3/1+AA) attacks and kills Stewardess (2/1), continuing their duel to the death when an arrow from the Tower finishes him off.
Nimble Fencer (3/2+AA) attacks and kills Geiger (2/3) with a flourish, but takes a shot from the Tower after the duel. Grave gets 2 levels.
Max Grave, heals, gets sword rune - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L7 Grave (4/5), resist 1
    [B]In Play:[/B]
  • Safe Attacking
  • Nimble Fencer (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

And then I fixed that big hand situation :wink:

And fortunately I was able to solve the Grave situation. The pen is mightier than the sword!

P1T5


Tech StartingHand Workers

TECH
Tricycloid (Tech II Present)
Temporal Distortion (Present Magic)


STARTING HAND
Fading Argonaut (2/2 Fading 2)
Nullcraft
Origin Story (Past Magic)
Argonaut (Tech I Cost 3)


WORKERS
Temporal Research
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut (2/2 Fading 2)


NextHand

Neo Plexus (3/2+1A)
Nullcraft
Argonaut (Tech I Cost 3)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn Pasternaak - ($6)
Prynn tells the Origin Story of an arrogant sociopathic samurai who thinks his sword is really impressive. - ($2)
Scavenger - ($3)
Argonaut - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (3/4 Readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn Lv. 1 (1/3 Fading 4)
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

No good way to deal with Grave this turn, so I wouldn’t be surprised to see a max-band Grave next turn. I wouldn’t mind that too much, with Origin Story in hand I can deal with that. Nullcraft should provide a useful surprise attack. Next turn Tech II is ideal. Fortunately no Tech II in hand next turn so I don’t lose any chances. Probably Argonaut/Tech II/worker.

"

Well-timed Prynn, well-timed.

P2T5


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Star-Crossed Starlet
Morningstar Flagbearer
Savior Monk (2/2)


WORKERS
Smoker
Fox Primus
Fox Viper
Grappling Hook
Morningstar Flagbearer


NextHand

Savior Monk (2/2)
Aged Sensei
Snapback


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech II (Finesse) - ($4)
Hire Star-Crossed Starlet - ($2)
Summon Rook - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Rook (3/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nimble Fencer (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Star-Crossed Starlet (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10