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[Casual] Nekoatl [Present/Future]/Blood vs. bansa [Balance/Growth]/Strength


#210

Sorry about the misplay in T3, that was totally missed. I don’t know what to do at this point. Paid 1 to make up for it although interest would be astronomical by now.

P2T10


Tech StartingHand Workers

TECH
Overeager Cadet
Lobber


STARTING HAND
Arrest
Bloodlust
Manufactured Truth
Reputable Newsman
Burning Volley


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Jail


NextHand

Building Inspector
Fire Dart
Ember Sparks
Fire Dart


Discard

Burning Volley
Ember Sparks
Elite Training
Flagstone Garrison
Elite Training
The Art of War
Spectral Aven
Arrest
Drill Sergeant
Bloodlust
Burning Volley
Manufactured Truth
Overeager Cadet
Lobber


Tech 2 card(s)
Get Paid + float + tech - ($11)
Drakk - ($9)
Arrest Guardian - ($5)
Firebat kills Bigby, Drakk to L3
Reputable Newsman, draw 1, Sergeant gets +1 rune - ($3)
Bloodlust Drakk and Sergeant - ($1)
Sergeant trades with Cali, Drakk to L5
Drakk and Lobber destroy Tech II, your Base on 15
Pay for T3 resist 1 way too late - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman (1/3), Number: 2, frenzy 1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Drakk (2/2)
  • Flagstone Garrison (-/4)
  • Firebat (3/1), frenzy 1
  • Lobber (2/1), frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 14

Gold:

  • Gold: 0
  • Workers: 9

#211

No worries, I forgot about it also.

P1T11


Tech StartingHand Workers

TECH
Centaur
Huntress


STARTING HAND
Feral Strike
Judgment Day
Scribe
Rampant Growth
Verdant Tree
Behind the Ferns


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Ironbark Treant
Forest’s Favor
Playful Panda
Judgment Day
Young Treant
Behind the Ferns


NextHand

Feral Strike
Merfolk Prospector
Centaur
Huntress
Training Grounds


Discard

Judgment Day
Rampant Growth
Feral Strike


Tech 2 card(s)
Get Paid - ($12)
Rebuild Tech II
Centaur trades with Newsman
Scribe - ($10)
Verdant Tree - ($8)
Worker - ($7)
Tech Lab: Discipline - ($6)
Grave Stormborne, midband - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave Stormborne (3/4) Sparkshot, readiness
  • :target: Lookout:

In Play:

  • Verdant Tree (3) Healing 1
  • Guardian of the Gates (1/6A) Can’t attack, disables units

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 13

Thoughts

Attacking before playing the scribe to increase the chances of drawing Tech I units after the reshuffle… no luck, guess I have to use Grave as cannon fodder. :frowning:


#212

P2T11


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Fire Dart
Building Inspector
Fire Dart
Ember Sparks
Drill Sergeant


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Jail


NextHand

Lawful Search
Bloodlust
Ember Sparks
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($9)
Max Drakk - ($8)
Building Inspector arrives with haste, draw 1 - ($7)
Jaina - ($5)
Fire Dart Scribe to deal 3 - ($3)
Ember Sparks deal 1 to Scribe to kill and 2 to Grave - ($0)
Inspector trades with Grave
Drakk, Lobber and Firebat deal 10 to your Base on 5

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Jaina (2/3)
  • :target: Lookout:

In Play:

  • L6 Drakk (3/4)
  • Flagstone Garrison (-/4)
  • Firebat (3/1), frenzy 1
  • Lobber (2/1), frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 19
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#213

P1T12


Tech StartingHand Workers

TECH
Hero’s Monument
Martial Mastery


STARTING HAND
Merfolk Prospector
Feral Strike
Huntress
Training Grounds
Centaur
Censorship Council


WORKERS
Rich Earth
Spore Shambler
Tiger Cub
Ironbark Treant
Forest’s Favor
Playful Panda
Judgment Day
Young Treant
Behind the Ferns


NextHand

Insurance Agent
Versatile Style
Training Grounds
Censorship Council


Discard

Judgment Day
Rampant Growth
Feral Strike
Scribe
Merfolk Prospector
Feral Strike
Hero’s Monument
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($15)
Training Grounds - ($13)
Censorship Council - ($9)
Huntress - ($7)
Centaur - ($4)
Bigby Hayes - ($2)
Calamandra Moss - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Guardian of the Gates (1/6A) Can’t attack, disables units
  • :psfist: Elite: L1 Calamandra Moss (3/3)
  • :ps_: Scavenger: Huntress (3/3) Anti-air, sparkshot
  • :pschip: Technician: Centaur (3/4) Overpower
  • :target: Lookout: L1 Bigby Hayes (2/3) Resist 1

In Play:

  • Verdant Tree (3) Healing 1
  • Training Grounds (4)
  • Censorship Council (5)

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 13

#214

P2T12


Tech StartingHand Workers

TECH
War Drums
War Drums


STARTING HAND
Lawful Search
Flagstone Garrison
Ember Sparks
Bloodlust


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Traffic Director
Jail


NextHand

Burning Volley
Spectral Aven
Lobber
Building Inspector
Overeager Cadet


Discard

Flagstone Garrison
Bloodlust
Lawful Search
War Drums
War Drums


Tech 2 card(s)
Get Paid - ($9)
Max Jaina - ($5)
Jaina uses her ability to deal 3 to your Base on 2
Ember Sparks destroy your Base, GG! - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk (3/4)
  • Flagstone Garrison (-/4)
  • Firebat (3/1), frenzy 1
  • Lobber (2/1), frenzy 1
  • L7 Jaina (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 14
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9

GG!


#215

Really good game! Was afraid of your Gryphons so I teched Jaina’s spells. Didn’t quite get used as intended but they ended up being very useful. Your insurance agents really surprised me. They are very versatile.


#216

Insurance Agent is one of my favorite cards, and yeah, you can do crazy stuff with them.

But yeah, GG WP. Those Fire spells really did some work for you; I think the key play was when you took out my Censorship Council with Jaina’s ult. I really wanted to get Feral Strike going and deploy a Mind-Parry Monk or two to defend against her, but you applied too much pressure.

I wouldn’t mind playing one more game with this build if you want, but I’m honestly more interested in switching to [Demonology]/Growth/Strength or [Necromancy]/Growth/Truth for a bit. The idea behind this build was to go all-out fetching stuff directly from my codex, but I think the over-reliance on keeping a max-level Calamandra in play is too much of a drawback.


#217

Whooa, that is a crazy turn. I couldn’t even follow what exactly happened there. Yeah, I thought so too. Jaina’s ulti really saved me that turn. Without it, would have been GG. Got lucky with the timing. Sure let’s switch it up the heroes. I will give red starter a go. Taking you on with [Anarchy/Fire]/Truth. I will go first.


#218

By the way, what are your thoughts on the ongoing poll? Are you going to vote/participate the next tourny? I voted for random because I like the spontaneous actions and figuring strategy out of decks I didn’t plan out. I guess I am a little biased because I’ve only played random before joining this forum recently.


#219

P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Charge
Makeshift Rambaster
Pillage
Nautical Dog


WORKERS
Makeshift Rambaster


NextHand

Scorch
Mad Man
Bloodburn
Bloodrage Ogre
Bombaster


Discard

Careless Musketeer
Pillage
Charge


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 5

#220

I voted for draft because I’m a very build-oriented player, and that’s a chance to make lots of builds, plus a rare chance to take the opposing build into consideration when designing my own. Though, if we’re doing weird things, I’m much more interested in trying 4-hero builds than anything in the poll.

I’ll probably participate if the gimmick is anything except the balance changes, just because I have enough trouble remembering all the details of all the cards without a slew of those details changing.


#221

I decided to go with [Demonology]/Growth/Strength for now.

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Graveyard


WORKERS
Poisonblade Rogue


NextHand

Summon Skeletons
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer


Discard

Deteriorate
Jandra, the Negator
Graveyard
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy Anadrose - ($2)
Deteriorate
Midband Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vandy Anadrose (3/4A) Sparkshot, resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Geez, Red+Anarchy and a $2 float. Fear the haste. Well, at least if he goes maxband Zane, he’ll have to skip his worker, so I don’t need to worry too much about that, but still. Also, it’s dangerous to leave $2 float, so I need to find something to spend on. I’m not happy to see both my Demons in my T1 hand, either. I think my best bet is to just boost Vandy’s health.


#222

P1T2


Tech StartingHand Workers

TECH
Lobber
Chaos Mirror


STARTING HAND
Scorch
Bloodburn
Bombaster
Mad Man
Bloodrage Ogre
Nautical Dog


WORKERS
Makeshift Rambaster
Scorch


NextHand

Careless Musketeer
Mad Man
Charge
Pillage
Bombaster


Tech 2 card(s)
Get Paid + float + tech - ($7)
Worker - ($6)
Tech I - ($4)
Nautical Dog - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1), frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

#223

Ha, it’s funny you say that because I was thinking exactly the same. I really want to participate but that balance change is really turning me down unless it’s isolated to a couple of never used cards. It’s interesting that we like different things but both agree on the dislikes. You got me interested in the draft though, maybe we should try it out. I’m not too keen on 4 hero mode just yet tho because I think it will give too much freedom. I like the risk I have to take by playing all three heroes because when they die, there is no more to summon next turn.


#224

With a Heroes’ Hall and a Tech III building, you could play all 4 and take the same risk. :wink:

P2T2


Tech StartingHand Workers

TECH
Mythmaking
Soul Stone


STARTING HAND
Pestering Haunt
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Sacrifice the Weak
Jandra, the Negator
Deteriorate
Mythmaking


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Heroes’ Hall - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [Javelin]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Vandy Anadrose (3/4) Resist 1
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#225

P1T3


Tech StartingHand Workers

TECH
Hallucination
Firebat


STARTING HAND
Careless Musketeer
Pillage
Charge
Bombaster
Mad Man


WORKERS
Makeshift Rambaster
Scorch
Careless Musketeer


NextHand

Bloodrage Ogre
Chaos Mirror
Bloodburn
Lobber


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Zane arrives with haste and kills Javelineer - ($4)
Charge Orge - ($2)
Orge trades with Vandy, Zane to L3
Mad Man arrives with haste and trades with Haunt - ($1)
Dog deals 2 to Heroes’ Hall on 2

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1), frenzy 1
  • L3 Zane (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

#226

P2T3


Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Mythmaking
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Soul Stone
Deteriorate
Thieving Imp
Summon Skeletons


Tech 2 card(s)
Get Paid - ($7)
Jandra, the Negator - ($4)
Mythmaking - ($2)
Graveyard - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (5/5A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#227

P1T4


Tech StartingHand Workers

TECH
Gunpoint Taxman
Eyes of the Chancellor


STARTING HAND
Bloodburn
Chaos Mirror
Lobber
Bloodrage Ogre


WORKERS
Makeshift Rambaster
Scorch
Careless Musketeer


NextHand

Pillage
Bombaster
Charge
Firebat


Discard

Chaos Mirror
Nautical Dog
Lobber
Bloodburn
Bloodrage Ogre
Gunpoint Taxman
Eyes of the Chancellor


Tech 2 card(s)
Get Paid + float - ($8)
Chaos Mirror, swap Dog and Jandra’s printed ATK - ($6)
Lobber arrives with haste - ($5)
Dog and Lobber trade with Jandra
Midband Zane - ($4)
Zane destroys Graveyard
Heroes’ Hall - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Zane (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 7

#228

P2T4


Tech StartingHand Workers

TECH
Dark Pact
Morningstar Pass


STARTING HAND
Soul Stone
Summon Skeletons
Thieving Imp
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Skeleton Javelineer
Spirit of the Panda
Pestering Haunt
Spirit of the Panda
Sacrifice the Weak


Discard

Jandra, the Negator
Graveyard
Thieving Imp
Deteriorate
Soul Stone
Dark Pact
Morningstar Pass


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II: Strength - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 2

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

#229

P1T5


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Spectral Roc


STARTING HAND
Firebat
Charge
Bombaster
Pillage


WORKERS
Makeshift Rambaster
Scorch
Careless Musketeer
Bombaster


NextHand

Hallucination
Mad Man
Charge


Tech 2 card(s)
Get Paid + float - ($9)
Firebat - ($7)
Quince, Mirror arrives - ($5)
Charge Firebat - ($3)
Firebat uses his ability to deal 2 to Rook - ($2)
Zane kills Rook, Quince to L3
Worker - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • L4 Zane (3/1)
  • Firebat (3/3)
  • L3 Quince (1/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8