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[Casual] Nekoatl [Present/Future]/Blood vs. bansa [Balance/Growth]/Strength


#1

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Rich Earth
Forest’s Favor
Ironbark Treant
Merfolk Prospector


WORKERS
Rich Earth


NextHand

Tiger Cub
Young Treant
Rampant Growth
Playful Panda
Spore Shambler


Discard

Verdant Tree
Forest’s Favor
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Midori - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Midori (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

@Nekoatl 's turn


#2

GL HF.

P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Tinkerer
Nullcraft
Hardened Mox
Fading Argonaut


WORKERS
Hardened Mox


NextHand

Neo Plexus
Forgotten Fighter
Time Spiral
Battle Suits
Temporal Research


Discard

Nullcraft
Tinkerer
Plasmodium


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Max Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A) [3 time]
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Max Geiger (2/3) Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Boo, armored Merfolk.


#3

P1T2


Tech StartingHand Workers

TECH
Galina Glimmer
Ardra’s Boulder


STARTING HAND
Tiger Cub
Young Treant
Rampant Growth
Spore Shambler
Playful Panda


WORKERS
Rich Earth
Spore Shambler


NextHand

Ironbark Treant
Ardra’s Boulder
Rampant Growth
Young Treant
Galina Glimmer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Rampant Growth Midori - ($0)
Midori kills Fargo

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@Nekoatl 's turn


#4

Oops hold on, I have to pay (2) gold to Tech I. Sorry let me revise. This is my first multi color game. So used to paying one gold.


#5

Edited, see above


#6

P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Neo Plexus
Temporal Research
Time Spiral
Battle Suits
Forgotten Fighter


WORKERS
Hardened Mox
Temporal Research


NextHand

Argonaut
Nullcraft
Plasmodium
Fading Argonaut
Battle Suits


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Geiger kills Merfolk Scavenger
Neo Plexus - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/2) Sparkshot [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Forgotten Fighter could actually come in handy against this lineup of Tech I units, so I’ll hold onto it.


#7

P1T3


Tech StartingHand Workers

TECH
Mythmaking
Spirit of the Panda


STARTING HAND
Young Treant
Galina Glimmer
Ardra’s Boulder
Ironbark Treant
Rampant Growth
Verdant Tree


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant


NextHand

Playful Panda
Verdant Tree
Tiger Cub
Forest’s Favor


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Galina Glimmer - ($3)
Young Treant, draw 1 - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:

  • L1 Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@Nekoatl 's turn


#8

P2T3


Tech StartingHand Workers

TECH
Assimilate
Hive


STARTING HAND
Battle Suits
Argonaut
Plasmodium
Nullcraft
Fading Argonaut


WORKERS
Hardened Mox
Temporal Research
Plasmodium


NextHand

Forgotten Fighter
Assimilate
Time Spiral
Tinkerer
Argonaut


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argonaut - ($4)
Tech II: Future - ($0)
Geiger reduces Boulder to 5 HP

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4A) Readiness
  • :psfist: Elite: Neo Plexus (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/2) Sparkshot [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Looks like he’s going for Mythmaking, so I’d better tech in an Assimilate to minimize the horror. In the meantime, I’d better play a bit defensively.


#9

P1T4


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Doubling Barbarbarian


STARTING HAND
Tiger Cub
Playful Panda
Forest’s Favor
Verdant Tree


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree


NextHand

Rampant Growth
Spirit of the Panda
Mythmaking
Merfolk Prospector


Discard

Forest’s Favor
Tiger Cub
Doubling Barbarbarian
Doubling Barbarbarian


Tech 2 card(s)
Get Paid + float + Glimmer 1 - ($9)
Worker - ($8)
Tech II (Strength) - ($4)
Playful Panda and Wisp - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:

  • L1 Midori (2/3)
  • Playful Panda (2/2)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

@Nekoatl 's turn


#10

P2T4


Tech StartingHand Workers

TECH
Omegacron
Temporal Distortion


STARTING HAND
Time Spiral
Forgotten Fighter
Tinkerer
Argonaut
Assimilate


WORKERS
Hardened Mox
Temporal Research
Plasmodium
Time Spiral


NextHand

Hive
Fading Argonaut
Battle Suits
Nullcraft


Discard

Forgotten Fighter
Neo Plexus
Tinkerer
Assimilate
Omegacron
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argonaut - ($4)
Forgotten Fighter, return Boulder to hand - ($2)
Geiger kills Young Treant
Neo Plexus trades with Galina
Vir Garbarean - ($0)
Argonaut kills Midori

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4A) Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/2) Readiness [2 damage]
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/2) Sparkshot [1 damage]
  • L3 Vir Garbarean (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Investing in Vir’s play-from-deck for long term card advantage, teching for my combo.


#11

P1T5


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Spirit of the Panda
Merfolk Prospector
Rampant Growth
Mythmaking
Whitestar Grappler


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree


NextHand

Whitestar Grappler
Galina Glimmer
Doubling Barbarbarian
Forest’s Favor


Discard

Rampant Growth
Mythmaking


Tech 2 card(s)
Get Paid + float + scav + tech - ($11)
Argagarg and Wisp - ($9)
Spirit of the Panda on Playful Panda - ($5)
Playful Panda attacks SQL Argonaut on 1 HP - ($6)
Ardra’s Boulder - ($4)
Whitestar Grappler - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • Playful Panda (4/1), Spirit of the Panda
  • Whitestar Grappler (3/5)
  • L1 Argagarg (1/3)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8

@Nekoatl 's turn


#12

P2T5


Tech StartingHand Workers

TECH
Omegacron
Temporal Distortion


STARTING HAND
Fading Argonaut
Battle Suits
Nullcraft
Hive


WORKERS
Hardened Mox
Temporal Research
Plasmodium
Time Spiral
Nullcraft


NextHand

Neo Plexus
Temporal Distortion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($9)
Hive - ($3)
Fading Argonaut - ($1)
Worker - ($0)
Argonauts and Geiger kill Boulder
Vir kills Lookout

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/1A) Readiness [3 damage]
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3) [3 time]
  • :pschip: Technician: Argonaut (3/2) Readiness [2 damage]
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/2) Sparkshot [1 damage]
  • L3 Vir Garbarean (2/3)
  • Hive (0/6) Flying
  • Stinger (1/1) Flying
  • Stinger (1/1) Flying
  • Stinger (1/1) Flying
  • Stinger (1/1) Flying
  • Stinger (1/1) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I might lose a hero or two… doing what I can to make it more difficult.


#13

P1T6


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Stampede


STARTING HAND
Forest’s Favor
Doubling Barbarbarian
Galina Glimmer
Whitestar Grappler


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree


NextHand

Rampant Growth
Tiger Cub
Doubling Barbarbarian
Young Treant


Tech 2 card(s)
Get Paid + healing 1 - ($8)
Max Aragagarg and WE arrives - ($4)
Prospector buffed by Argagarg trade with SQL Argonaut
Tap Whitestar Grappler to kill Argonaut
Forest Favor on Playful Panda - ($2)
Playful Panda kills Fargo - ($3)
Whitestar Grappler - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Whitestar Grappler (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Water Elemental (3/3A)
  • :target: Lookout:

In Play:

  • Playful Panda (5/1), Spirit of the Panda, (1) +1/1 rune
  • Whitestar Grappler (3/5)
  • L5 Argagarg (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Nekoatl 's turn


#14

P2T6


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Temporal Distortion
Temporal Distortion
Neo Plexus
Omegacron


WORKERS
Hardened Mox
Temporal Research
Plasmodium
Time Spiral
Nullcraft
Neo Plexus


NextHand

Omegacron
Tinkerer
Battle Suits
Forgotten Fighter


Discard

Fading Argonaut
Argonaut
Argonaut
Temporal Distortion
Temporal Distortion
Hive
Hive
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Peek
3 Stingers trade with Water Elemental
Stinger kills Wisp
Stinger kills Panda
Omegacron - ($9)
Sacrifice 2 Stingers to Omegacron
Temporal Distortion, replace Hive with Hive - ($7)
Sacrifice 4 Stingers to Omegacron
Omegacron kills SQL
Midband Vir - ($5)
Heroes kill Argagarg
Temporal Distortion, replace Hive with Immortal - ($3)
Worker - ($2)
Tech Lab: Blood - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Immortal (6/5) Indestructible
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Max Geiger (2/4) Sparkshot
  • L5 Vir Garbarean (3/2) [1 damage]
  • Omegacron (9/4) Haste, Untargetable [3 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 11

#15

@bansa

For bansa

On your turn 5, you teched Whitestar Grapplers and immediately played one, which I’m assuming you drew after Nekoatl killed your technician.
For future reference, technician draws happen before you tech new cards (technically, patrol bonuses happen during your opponent’s turn, but you only “lock in” your tech choices at the beginning of your own turn).
So what should have happened is you would’ve reshuffled and drew something else (by hitting the Draw 1 card button), and only then added the teched cards to your discard column.


#16

@Nekoatl GG! That’s a game, well played! Also @Dreamfire correted my error in T5 which was advantageous for me so it was actually more one sided game. Just a follow up question to you guys, is it an official Codex rule to Tech at the beginning of turn? Im fairly new to the forum and I’ve only played kitchen table games, but we thought timing of Tech was anytime between my last turn and upkeep of my next turn. @Nekoatl are you down for another game? How do you guys normally play these matches, single game? Best of three? Etc


#17

GG.

The detailed description on page 2 says to set aside the cards you choose, and not put them into your discard until the start of the turn, but the quick reference on page 21 is worded in a way that suggests you could put them in your discard earlier. This is misleading, because if you put them in your discard during your opponent’s turn, and then the opponent caused you to draw a card when your deck was empty, you’d be able to choose whether or not your teched cards got shuffled into your deck, which would violate the principle that all decisions are made by the active player (page 18). So, I’m sure the teched cards do have to go into your discard pile at the start of your turn, and not before, but this is a common point of confusion. I don’t know if I’ve seen an official ruling to confirm it, but if you want one, you can ask about it in the Rules Questions thread.

The convention is that players play one game, then decide if they want to keep playing more. Usually, that means playing 2 games with each player going first once, but sometimes players lose interest after the first game, and other times players go on to play dozens of games, even switching up their builds from time to time. But sure, I’m down for another game.

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Battle Suits
Tinkerer
Forgotten Fighter
Plasmodium


WORKERS
Hardened Mox


NextHand

Fading Argonaut
Temporal Research
Time Spiral
Neo Plexus
Nullcraft


Discard

Tinkerer
Forgotten Fighter
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

#18

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rich Earth
Spore Shambler
Tiger Cub
Forest’s Favor


WORKERS
Rich Earth


NextHand

Rampant Growth
Verdant Tree
Playful Panda
Ironbark Treant
Young Treant


Discard

Forest’s Favor
Spore Shambler
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Midori - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

#19

@Nekoatl Thanks for your kind response. That makes sense to me now. I will make sure to keep those orders in mind.


#20

No problem; Codex has a long learning curve, so you’ll find that most people on these forums are happy to help each other with the questions that inevitably arise.

P1T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Neo Plexus
Nullcraft
Time Spiral
Fading Argonaut
Temporal Research


WORKERS
Hardened Mox
Nullcraft


NextHand

Forgotten Fighter
Argonaut
Tinkerer
Time Spiral
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Fading Argonaut - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (3/3) [3 time]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6