[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

Game 23 Player 1, Turn 5

P1 [Truth]/Growth/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Traffic Director
Nether Drain
Manufactured Truth
Reputable Newsman
Building Inspector
Spectral Roc (rs draw, boooo)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Roc x2
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound, Nether Drain
Spectral Hound, Bone Collector


Main:

  • Quince (6)
  • Nether Drain your Quince, Garth to 6 (5)
  • Maxband Garth, pulling Macciatus, the Whisperer from Discard (4)
  • Make a skeleton, sacrifice it to rs draw 1 (3)
  • Reputable Newsman, blocking 2 (1)
  • Garth kills your scavenger, you get 1g
  • Worker (0)
Workers

Building Inspector, Jail, Lawful Search, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+1armor blocking 2-cost spells)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Macciatus, the Whisperer (3/3)
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Quince (1/3 lvl 1)
  • Mirror Illusion (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Spectral Aven
Arrest
Spectral Hound
Bone Collector
Nether Drain

End of Turn Discard

Spectral Roc
Manufactured Truth
Traffic Director

My Thoughts

I think I can get him with some surprise Rocs next turn, going to try and set up a good percentage draw with a skele sacrifice

Booo, I drew one of them??? Not my hounds or my Reteller or my Bone Collector?? Shoot, even my Aven would have been a nice draw… Bummer. Hopefully I can get the Roc next turn…

Woof. Can only hope he’s drawing shitty, too ¯_(ツ)_/¯


P2T5


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Drill Sergeant
Overeager Cadet
Overeager Cadet


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Brick Thief


NextHand

Spark
Flagstone Garrison


Discard

Macciatus, The Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid + float + Scavenger - ($14)
Maxband Quince - ($10)
Drill Sergeant, mirrored - ($7)
Overeager Cadet
Overeager Cadet
Drill Sergeant kills Reputable Newsman
Move 2 runes to Tenderfoot
Tenderfoot kills Macciatus, the Whisperer
Move 2 runes to Helpful Turtle
Helpful Turtle kills Quince
Quince kills Mirror Illusion
Mirror Illusion - ($5)
General Onimaru ($3)

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • L5 Sirus Quince (1/5)
  • L1 General Onimaru (2/3) Frenzy 1
  • Tenderfoot (3/1) [2+, 3 damage]
  • Helpful Turtle (3/3) Healing 1 [2+, 1 damage]
  • Drill Sergeant (3/3) {A}
  • Drill Sergeant (3/3) {Copy of A}
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 9

Looks pretty desperate here, but I’ll give it a try

Game 23 Player 1, Turn 6

P1 [Truth]/Growth/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Spectral Aven
Arrest
Spectral Hound
Bone Collector
Nether Drain
Spectral Roc (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Macciatus, the Whisperer, Doom Grasp
Spectral Roc x2
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound, Nether Drain
Spectral Hound, Bone Collector


Main:

  • Spectral Roc (5)
  • Arg (3)
  • Bone Collector (1)
  • Worker (0)
Workers

Nether Drain, Building Inspector, Jail, Lawful Search, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite: Garth (3+1/4)
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Arg (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Spectral Roc (4/5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Spectral Hound
Reteller of Truths
Arrest
Macciatus, the Whisperer
Doom Grasp

End of Turn Discard
My Thoughts

Lol nope, devastation.


P2T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Spark
Flagstone Garrison


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Brick Thief
Spark


NextHand

Bloom
Drill Sergeant


Discard

Macciatus, The Whisperer
Reteller of Truths
Overeager Cadet
Overeager Cadet
Liberty Gryphon
Liberty Gryphon


Tech 2 card(s)
Get Paid + float - ($12)
Mirror Illusion copies Spectral Roc - ($10)
Spectral Roc kills Bone Collector
Onimaru kills Argagarg
Overeager Cadets trade with Garth
Quince kills Wisp
Drill Sergeants break Tech II
Tenderfoot and Helpful Turtle break Tech I
Flagstone Garrison - ($7)
Worker - ($6)
Tech III - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • L5 Sirus Quince (1/5)
  • L5 General Onimaru (3/4) Frenzy 1, readiness
  • Tenderfoot (3/2) [2+, 2 damage]
  • Helpful Turtle (3/4) Healing 1 [2+]
  • Drill Sergeant (3/3) {A}
  • Drill Sergeant (3/3) {Copy of A}

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10

Mercy, Mercy! Lol GG WP, I’ll try again as P2 but I suspect this is a bit of a weak deck I’m piloting

GG. Yeah, Blue is the last starter I would pick for those factions. GL HF

P1T1


StartingHand Workers

STARTING HAND
Timely Messenger
Bloom
Spark
Brick Thief
Older Brother


WORKERS
Older Brother


NextHand

Tenderfoot
Fruit Ninja
Wither
Helpful Turtle
Granfalloon Flagbearer


Discard

Bloom
Brick Thief
Spark


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)
Timely Messenger arrives and attacks your base - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1
  • Timely Messenger (1/1) Haste

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Agree, Blue starter is much too passive for an already passive lineup of heroes. But fate decides and I see what can be done! GL HF

Game 24 Player 2, Turn 1

P2 [Truth]/Growth/Necro vs P1 [Finesse]/Peace/Truth

Starting Hand

Jail
Bluecoat Musketeer
Reputable Newsman
Lawful Search
Spectral Aven

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Spectral Aven (3)
  • Reputable Newsman, blocking 2 (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman (0+1/3 blocking 2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Building Inspector
Manufactured Truth
Traffic Director
Arrest

End of Turn Discard
My Thoughts

Hoping he had Wither earlier, as Aven allows me counter-kill threat to the point where I potentially keep Newsman around to protect it moving forward.


P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Granfalloon Flagbearer
Wither
Tenderfoot
Helpful Turtle
Fruit Ninja


WORKERS
Older Brother
Fruit Ninja


NextHand

Bloom
Wither
Helpful Turtle
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru kills Reputable Newsman
Timely Messenger damages your base
Wither: Spectral Aven - ($2)
Tech I - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/2) Frenzy 1 [1 damage]
  • Timely Messenger (1/1) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Groan, of course you had Wither :frowning:

Game 24 Player 2, Turn 2

P2 [Truth]/Growth/Necro vs P1 [Finesse]/Peace/Truth

Starting Hand

Building Inspector
Manufactured Truth
Traffic Director
Arrest

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner, Bone Collector


Main:

  • Traffic Director (5)
  • Arg + Wisp (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Building Inspector, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+1armor)
  • :psfist: Elite: Wisp
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • Arg (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Porkhand Magistrate
Spectral Aven
Manufactured Truth
Reputable Newsman

End of Turn Discard
My Thoughts

Ugh… I think this game we’ll go for Growth T2 + Garth shenanigans. Probably 2x Lich’s Bargain for the next tech, and use Arg + T1s to block for it.

Rough rs Draw… This is going to be a rough game


Bloom would have worked just as well, but at least it’s an even trade.

P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Bloom
Helpful Turtle
Granfalloon Flagbearer
Wither


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer


NextHand

Spark
Overeager Cadet
Overeager Cadet


Discard

Bloom
Wither
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloom: Timely Messenger - ($3)
Timely Messenger kills Wisp
Tenderfoot kills Traffic Director
Onimaru kills Argagarg
Helpful Turtle - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 General Onimaru (2/1) Frenzy 1 [2 damage]
  • Timely Messenger (2/2) Haste [1+]
  • Tenderfoot (1/1) [1 damage]
  • Helpful Turtle (1/2) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

Bloom can only Target friendly units or heroes though :wink: Wither was the one and only “out”, per-se

Sadly I think I have already lost, but we shall see

Game 24 Player 2, Turn 3

P2 [Truth]/Growth/Necro vs P1 [Finesse]/Peace/Truth

Starting Hand

Porkhand Magistrate
Spectral Aven
Manufactured Truth
Reputable Newsman
Lawful Search (techn, boo)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lich’s Bargain x2
Hooded Executioner, Bone Collector


Main:

  • Spectral Aven (5)
  • Worker (4)
  • Tech 2 Growth (0)
Workers

Building Inspector, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Wisp
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Jail
Bone Collector
Hooded Executioner
Arrest
Reputable Newsman

End of Turn Discard
My Thoughts

Okay, leaving it all open, hoping he doesn’t have Wither…


1 Like

P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Overeager Cadet
Overeager Cadet
Spark


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Flagstone Garrison
Brick Thief


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II: Truth - ($3)
Tech Lab: Peace - ($2)
Midband Onimaru - ($0)
Onimaru and Tenderfoot break Tech II
Timely Messenger and Helpful Turtle deal 3 damage to Tech I
Overeager Cadet
Overeager Cadet

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 General Onimaru (3/4A) Frenzy 1, readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Timely Messenger (2/2) Haste [1+]
  • Tenderfoot (1/2)
  • Helpful Turtle (1/2) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I wasn’t planning to dump the Cadets, but there’s blood in the water, so it’s time for the sharks to start circling. If he sends the Aven after my Tech Lab, I’ll use the Brick Thief I’m guaranteed to draw to buy an extra turn.

Oofda.

Game 24 Player 2, Turn 4

P2 [Truth]/Growth/Necro vs P1 [Finesse]/Peace/Truth

Starting Hand

Jail
Bone Collector
Hooded Executioner
Arrest
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Doom Grasp
Lich’s Bargain x2
Hooded Executioner, Bone Collector


Main:

  • Aven kills Messenger
  • Hooded Executioner (6)
  • Bone Collector (4)
  • Arg + wisp (2)
  • Worker (1)
Workers

Building Inspector, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 2
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite: Arg (1+1/3 lvl 1)
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Traffic Director
Lawful Search
Lich’s Bargain
Lich’s Bargain

End of Turn Discard

Blooming Ancient
Doom Grasp
Reputable Newsman
Arrest

My Thoughts

No wither! woo! I’m drawing into both LBs, I want to leave enough gold to insta-max Garth + play an LB, hoping this pulls it off!


P1T5


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Brick Thief
Flagstone Garrison
Bloom


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Bloom


NextHand

Drill Sergeant
Flagstone Garrison


Discard

Timely Messenger
Dreamscape
Macciatus, The Whisperer
Overeager Cadet
Tenderfoot
Overeager Cadet
Helpful Turtle


Tech 2 card(s)
Get Paid - ($8)
Onimaru kills Hooded Executioner
Flagstone Garrison - ($5)
Brick Thief damages your Tech I - ($3)
Worker - ($2)
Overeager Cadet and Tenderfoot trade with Argagarg
Overeager Cadet and Helpful Turtle trade with Bone Collector
Maxband Onimaru - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (4/5A) Frenzy 1, readiness
  • :psfist: Elite: Soldier (2/1) Sparkshot
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Brick Thief (2/1) Resist 1
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

Game 24 Player 2, Turn 5

P2 [Truth]/Growth/Necro vs P1 [Finesse]/Peace/Truth

Starting Hand

Traffic Director
Lawful Search
Lich’s Bargain
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Blooming Elm
Blooming Ancient, Doom Grasp
Lich’s Bargain x2
Hooded Executioner, Bone Collector


Main:

  • Aven kills Brick Thief, you draw 1
  • **Garth + instant maxband, fetch Blooming Ancient (2)
  • Lich’s Bargain, my base to 12 and BA +3 runes (0)
  • Distribute a rune each to my smaller fellows
Workers

Building Inspector, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 1
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Zombie (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (1/2)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (2/2)

In Play:

  • Horror (3/3 deathtouch)
  • Garth (3/4 lvl 7)
  • Blooming Ancient (2/4)
  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bone Collector
Blooming Ancient
Lich’s Bargain
Lawful Search
Reputable Newsman

End of Turn Discard
My Thoughts

Well I’m late to the Garrison party, but hopefully I can use Blooming Elm for some overpower help clearing up the swarm.


This is getting rather interesting…

P1T6


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Drill Sergeant
Flagstone Garrison
Drill Sergeant
Wither
Overeager Cadet
Helpful Turtle
Brick Thief
Spectral Flagbearer
Macciatus, The Whisperer
Spectral Flagbearer
Timely Messenger


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Bloom


NextHand

Tenderfoot
Timely Messenger
Dreamscape
Helpful Turtle
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Drill Sergeant - ($4)
Drill Sergeant - ($1)
Overeager Cadet
Spectral Flagbearer - ($0)
Onimaru kills Zombie
Drill Sergeant spends a +1/+1 rune to kill Spectral Aven
Drill Sergeants distribute remaining 4 +1/+1 runes evenly among Soldiers
Soldier (2/2) kills Wisp
Soldier (2/2) trades with Skeleton
Soldier (3/3) trades with Horror

Float ($0)
Discard 6, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (2/2) Tempting Target
  • :pschip: Technician: L8 General Onimaru (4/2) Frenzy 1, readiness [3 damage]
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Drill Sergeant (3/3)
  • Drill Sergeant (3/3)
  • Soldier (2/1) Sparkshot [1+, 1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

His Blooming Ancient will surely pop my Spectral Flagbearer in the same way my Drill Sergeant popped his Spectral Aven, which means I still need 2 other patrollers. The Drill Sergeants are worth more to me than Onimaru is right now, so he’ll have to be sacrified to protect the engine. I’ll have the Cadet take point to ensure it’ll be converted into 2 more +1/+1 runes to use later.

I’m either playing brilliantly, or terribly… I haven’t decided which yet…

Game 24 Player 2, Turn 6

P2 [Truth]/Growth/Necro vs P1 [Finesse]/Peace/Truth

Starting Hand

Bone Collector
Blooming Ancient
Lich’s Bargain
Lawful Search
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dreamscape x2
Blooming Ancient, Blooming Elm
Blooming Ancient, Doom Grasp
Lich’s Bargain x2
Hooded Executioner, Bone Collector


Main:

  • Blooming Ancient Beta, Alpha +1 rune (5)
  • Quince + Mirror, +4 runes (3)
  • Lich’s Bargain, my base to 8 and +6 runes (1)
  • Make a skeleton, +2 runes (0)
  • Garth kills OC SQL, takes 2
  • Use one rune to pop flagbearer, you get 1g
  • Blooming Ancient Alpha kills Oni, takes 4, Quince midbands, you get a card
  • Distribute the 12 remaining runes as shown below (+2 horror, +2 zombie, +3 each skeleton, +2 alpha)
Workers

Jail, Porkhand Magistrate, Building Inspector, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 1
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Horror (5/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (4/4)
  • :exhaust: Technician: Zombie (4/4)
  • :target: Lookout: Skeleton (4/4)

In Play:

  • Garth (3/2 lvl 7)
  • Quince (1/4 lvl 3)
  • Mirror Illusion (0/1)
  • Blooming Ancient Alpha (4/3)
  • Blooming Ancient Beta (2/4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Hooded Executioner
Manufactured Truth
Doom Grasp
Lich’s Bargain
Arrest

End of Turn Discard
My Thoughts

Dreamscape would be pretty excellent at plowing the path, I’m going to hope he hasn’t had the same brilliant idea, as my base is getting thin… I need to have a killblow soon, so hoping I draw the Blooming Elm.

Dammit. Well maybe between Arrest and DG I can make lethal? unlikely, but we’ll see…


Pairing Lich’s Bargain with Blooming Ancient seems rather powerful, and if I were trying to win through brute force alone, I would probably have been in trouble. I’m afraid that’s only half of my strategy, though. GG WP.

P1T7


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Overeager Cadet
Dreamscape
Tenderfoot
Timely Messenger
Helpful Turtle
Macciatus, The Whisperer
Wither
Brick Thief
Spectral Flagbearer
Spectral Hound
Spectral Flagbearer
Spectral Hound
Overeager Cadet


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Bloom


NextHand

Brick Thief
Helpful Turtle
Timely Messenger
Tenderfoot
Spectral Hound


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Overeager Cadet
Macciatus, The Whisperer - ($8)
Spectral Flagbearer - ($7)
Spectral Flagbearer - ($6)
Overeager Cadet
Sirus Quince - ($4)
Dreamscape - ($1)
Spend 4 runes to clear your patrollers - ($0)
Drill Sergeant (8/8) breaks your base, GG

Float ($0)
Discard 7, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (3/3)
  • :pschip: Technician: Overeager Cadet (3/3)
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L1 Sirus Quince (1/3)
  • Dreamscape
  • Macciatus, The Whisperer (4/4)
  • Drill Sergeant (8/8) [4+]
  • Drill Sergeant (6/6) [2+]
  • Spectral Flagbearer (3/3) Tempting Target
  • Spectral Flagbearer (3/3) Tempting Target
  • Mirror Illusion (1/2)
  • Soldier (2/1) Sparkshot [1+, 1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

I had the same idea with dreamscape :wink: GG WP!

Yeah, when I realized both our builds had +1/+1 factories and Truth, I thought it would be an interesting matchup. Was not disappointed.

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