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[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral


#530

What shall we play next?


#531

I’ll keep using this build if you’re not tired of it yet (I seem to struggle more often as P1 with it, so I’d like to find a way to mitigate that). If you are tired of it, I’ll roll a random build.

You can play any build you want to. I know you’ve been doing random builds in 2-game sets for the most part, which is fine with me. But, as I picked this build as potentially tournament-worthy, defeating it with random builds might be difficult, so if you’d rather play a build designed to be competitive, that’s fine with me as well.


#532

Well, if it’s tournament hardening you’re interested in, I could use some reps on either Anarchy Strength Growth (for the next no-ban tourney) or Necro/Blood/Fire (if proposed bans carry for CAFS).

Pick which one you’d rather fight and start us another game!


#534

GL HF!

[Finesse]/Peace/Truth vs [Necromancy]/Blood/Fire

P1T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Brick Thief
Bloom


WORKERS
Fruit Ninja


NextHand

Spark
Wither
Tenderfoot
Older Brother
Timely Messenger


Discard

Helpful Turtle
Bloom
Brick Thief
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

My guess is I’ll be facing Graveyard + some combination of Bone Collectors / Lobbers / Thieving Imp early on, with Skeletons + War Drums mid-late game and Fire spells to pick off key targets.


#535

Agree, Blue starter is much too passive for an already passive lineup of heroes. But fate decides and I see what can be done! GL HF

Game 25 Player 2, Turn 1

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Summon Skeletons
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Jandra, the Negator (2)
  • Worker (1)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Skeletal Archery
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Graveyard

End of Turn Discard
My Thoughts

Jandra seems the best opening against Oni, especially given the rest of my hand.

I’m going to want Graveyard + Lobbers early, so we’ll do what we can to work that out. Maybe go Jaina + Graveyard + T1 next, planning to suicide Jaina?



#536

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Timely Messenger
Tenderfoot
Wither
Spark
Older Brother


WORKERS
Fruit Ninja
Older Brother


NextHand

Tenderfoot
Overeager Cadet
Timely Messenger
Bloom
Helpful Turtle


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Wither Jandra - ($3)
Onimaru kills Jandra
Tech I - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/1) Frenzy 1 [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6

Thoughts

Rushing The Art of War might be my best early defense, but then I’ll need to take countermeasures to protect against Doom Grasp… which probably means playing Granfaloon Flagbearer (Soldiers should soak Sacrifice the Weak).


#537

Hmm

Game 25 Player 2, Turn 2

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Skeletal Archery
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bloodlust, Bone Collector


Main:

  • Thieving Imp, discard #4 of 5 (4)
  • Skeleton Javelineer (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Pestering Haunt, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Graveyard
Skeletal Archery
Jandra, the Negator
Bloodlust

End of Turn Discard
My Thoughts

I’m going to go a little bit unexpected and grab Bloodlust + Bone Collector, hoping that surprises him. We shall see! It sucks he gets to build T1 for 1g though…

Lust but no Collector… Might get dicey here



#538

P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Timely Messenger
Overeager Cadet
Bloom
Helpful Turtle
Tenderfoot


WORKERS
Fruit Ninja
Older Brother
Timely Messenger


NextHand

Granfalloon Flagbearer
Overeager Cadet
Spark
Brick Thief


Discard

Bloom
Helpful Turtle
Tenderfoot
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Midband Onimaru - ($3)
Onimaru kills Thieving Imp
Overeager Cadet

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 General Onimaru (3/2A) Frenzy 1, readiness [2 damage]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 7

#539

Game 25 Player 2, Turn 3

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Graveyard
Skeletal Archery
Jandra, the Negator
Bloodlust

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, Desperation
Bloodlust, Bone Collector


Main:

  • Drakk + lvl 2 (5)
  • Bloodlust Oni and Jav, Jav throws a javelin at Oni to ensure his doom (3)
  • Graveyard (1)
  • Worker (0)
  • Drakk midbands at the end of my turn from Oni death, and jav to my graveyard
Workers

Jandra, the Negator, Pestering Haunt, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Drakk (2/3+1armor lvl 4)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Javelineer)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Deteriorate
Bone Collector
Summon Skeletons

End of Turn Discard

Thieving Imp
Lobber
Lobber
Bloodlust
Skeletal Archery

My Thoughts

He invested in Oni and I can drown that, seems like a slam dunk. I can pivot to Blood or Fire tech 2, but for now I feel like War Drums + Lich’s Bargain / Lobber is going to be a good move, along with Hero’s Hall



#540

P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Overeager Cadet
Granfalloon Flagbearer
Brick Thief
Spark


WORKERS
Fruit Ninja
Older Brother
Timely Messenger
Granfalloon Flagbearer


NextHand

Spark
Tenderfoot
Wither
Brick Thief


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II: Truth - ($5)
Tech Lab: Peace - ($4)
Overeager Cadet
Sirus Quince - ($2)
Mirror Illusion - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout: Mirror Illusion (0/1) Resist 1

In Play:

  • L1 Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

In terms of efficiency, I shouldn’t play a hero here, but if he has another Bloodlust, my pair of Cadets may not be sufficient to protect my Tech Lab, so I’ll deploy Mirror Illusions as expensive insurance… the upside being I won’t need to pay for Quince later to Dreamscape (assuming he survives).


#541

Game 25 Player 2, Turn 4

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Graveyard
Skeletal Archery
Jandra, the Negator
Bloodlust

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

War Drums, Bone Collector
Lobber, Desperation
Bloodlust, Bone Collector


Main:

  • Maxband Drakk (6)
  • Bone Collector, haster, kills SQL and takes 2, I get a skeleton (4)
  • Drakk kills lookout
  • Hero’s Hall (2)
  • Revive Skeleton Javelineer (1)
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Pestering Haunt, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)
  • Bone Collector (3/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sacrifice the Weak
Lobber
Desperation

End of Turn Discard
My Thoughts

I think I want to go all-out on offense, so War Drums and Bone Collector makes sense for heavy trading. I can work Archery into bombing that.



#543

Yep, sorry! Edited :slight_smile:


#544

P1T5


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Wither
Spark
Brick Thief
Tenderfoot


WORKERS
Fruit Ninja
Older Brother
Timely Messenger
Granfalloon Flagbearer
Brick Thief


NextHand

Drill Sergeant
Drill Sergeant
Bloom


Discard

Overeager Cadet
Spark
Wither
Tenderfoot
Dreamscape
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid - ($8)
Overeager Cadet kills Skeleton
Spark Skeleton Javelineer - ($7)
Midband Quince - ($5)
Mirror Illusion copies Bone Collector - ($3)
Quince kills Bone Collector
Wither Drakk - ($1)
Bone Collector kills Drakk
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L5 Sirus Quince (1/5)
  • Overeager Cadet (2/1) [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

#545

I’m starting to really dislike being against Neutral starter lol…

Game 25 Player 2, Turn 5

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Sacrifice the Weak
Lobber
Desperation
War Drums (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crashbarrow, Ogre Recruiter
War Drums, Bone Collector
Lobber, Desperation
Bloodlust, Bone Collector


Main:

  • Lobber (8)
  • Replay Bone Collector from Grave (6)
  • Worker (5)
  • Tech 2 Blood (1)
Workers

War Drums, Summon Skeletons, Jandra, the Negator, Pestering Haunt, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Skeleton Javelineer)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Bloodlust
Deteriorate
Thieving Imp
Bone Collector

End of Turn Discard

Desperation
Sacrifice the Weak
Crash Barrow
Ogre Recruiter

My Thoughts

Uggggghhh. I hope that means he whiffs this draw… I think with my graveyard I can still smash some stuff, it’s gonna be tricky though



#546

P1T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Drill Sergeant
Bloom
Drill Sergeant


WORKERS
Fruit Ninja
Older Brother
Timely Messenger
Granfalloon Flagbearer
Brick Thief
Bloom


NextHand

Helpful Turtle
Flagstone Garrison
Spark
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/1A) [1 damage]
  • :psfist: Elite:
  • :ps_: Scavenger: L5 Sirus Quince (1/5)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

Thoughts

I could deploy a Drill Sergeant or two, but without any cheap units to follow it up, I’m not sure that’d be good enough. Guess I’ll tech up and threaten Liberty Gryphons.


#547

Game 25 Player 2, Turn 6

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Bloodlust
Deteriorate
Thieving Imp
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ember Sparks, Nether Drain
Crashbarrow, Ogre Recruiter
War Drums, Bone Collector
Lobber, Desperation
Bloodlust, Bone Collector


Main:

  • Drakk (9)
  • Garth + lvl 5 (3)
  • Deteriorate Cadet, he’s out of the way
  • Lobber and BC kill Quince, I get a skeleton and you get a gold, Garth Maxbands and fetches a Crashbarrow
  • Crashbarrow plows Skeleton and breaks your tech 3, your base to 18
  • Bloodlust Garth and Drakk, they break your tech 2, your base to 16 (1)
  • Make a skeleton (0)
Workers

War Drums, Summon Skeletons, Jandra, the Negator, Pestering Haunt, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (3/3 lvl 7)
  • Drakk (1/2 lvl 1)
  • Lobber (2/1)
  • Bone Collector (3/2)
  • Graveyard (3hp, holding Skeleton Javelineer and Crashbarrow)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Skeletal Archery
Desperation
Bone Collector
Nether Drain

End of Turn Discard
My Thoughts

Hmm, running to tech 3? I can certainly punish that… Going to tech in a Crash Bomber and Nether Drain, cheap stuff for Desperation fodder, and I expect I’ll get a killblow (or close to it) out of that next turn or shortly after. How quickly things change!



#548

P1T7


StartingHand Workers

STARTING HAND
Helpful Turtle
Flagstone Garrison
Flagstone Garrison
Spark
Dreamscape


WORKERS
Fruit Ninja
Older Brother
Timely Messenger
Granfalloon Flagbearer
Brick Thief
Bloom
Spark


NextHand

Tenderfoot
Drill Sergeant
Macciatus, The Whisperer
Wither
Overeager Cadet


Discard

Overeager Cadet
Dreamscape
Flagstone Garrison
Flagstone Garrison


Tech 0 card(s)
Get Paid + float + Scavenger - ($14)
Rebuild Tech II
Onimau + maxband - ($5)
Worker - ($4)
Helpful Turtle - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (4/5) Frenzy 1, readiness
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Helpful Turtle (1/2) Healing 1
  • :target: Lookout: Soldier (1/1) Resist 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

I was expecting hasty damage, but not quite that much of it. With both Garrisons in hand and a big deck, that could be game. I’ll avoid teching any cards until after the next reshuffle, if I can live that long.


#549

GG WP!

Game 25 Player 2, Turn 7

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Skeletal Archery
Desperation
Bone Collector
Nether Drain
Bloodlust + Deteriorate + Sacrifice the Weak (Desperation, woo woo)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, War Drums
Crash Bomber, Nether Drain
Crashbarrow, Ogre Recruiter
War Drums, Bone Collector
Lobber, Desperation
Bloodlust, Bone Collector


Main:

  • Nether Drain Garth, Drakk to lvl 3 (9)
  • Midband Drakk (8)
  • Crashbarrow from the grave, slams Oni and frenzy 1 overpowers to kill Elite Soldier, Drakk maxbands (5)
  • Bone Collector Grant, hasted from Drakk (3)
  • Worker (2)
  • Desperation, draw 3 cards
  • Deteriorate Scav, you get a gold
  • Ready skeleton 1 trades with turtle, you get a card
  • Garth kills Lookout, takes 1 back
  • Ready Skeleton 2 (2), both BCs (8) + Drakk (3) + Lobber (3) finish your base, GG WP!

It was probably a bit greedy to go for that Tech 3, but I understand why you did it: whiffing the Garrisons is tough.


#550

2 turns of whiff in a row, no less. GG WP. I’ll start a separate thread for our variant experiment.