What shall we play next?
Iāll keep using this build if youāre not tired of it yet (I seem to struggle more often as P1 with it, so Iād like to find a way to mitigate that). If you are tired of it, Iāll roll a random build.
You can play any build you want to. I know youāve been doing random builds in 2-game sets for the most part, which is fine with me. But, as I picked this build as potentially tournament-worthy, defeating it with random builds might be difficult, so if youād rather play a build designed to be competitive, thatās fine with me as well.
Well, if itās tournament hardening youāre interested in, I could use some reps on either Anarchy Strength Growth (for the next no-ban tourney) or Necro/Blood/Fire (if proposed bans carry for CAFS).
Pick which one youād rather fight and start us another game!
GL HF!
[Finesse]/Peace/Truth vs [Necromancy]/Blood/Fire
P1T1
StartingHand Workers
STARTING HAND
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Brick Thief
Bloom
WORKERS
Fruit Ninja
NextHand
Spark
Wither
Tenderfoot
Older Brother
Timely Messenger
Discard
Helpful Turtle
Bloom
Brick Thief
Granfalloon Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 General Onimaru (2/3) Frenzy 1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 1
- Workers: 5
Thoughts
My guess is Iāll be facing Graveyard + some combination of Bone Collectors / Lobbers / Thieving Imp early on, with Skeletons + War Drums mid-late game and Fire spells to pick off key targets.
Agree, Blue starter is much too passive for an already passive lineup of heroes. But fate decides and I see what can be done! GL HF
Game 25 Player 2, Turn 1
P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth
Starting Hand
Summon Skeletons
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Jandra, the Negator
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Jandra, the Negator (2)
- Worker (1)
Workers
Poisonblade Rogue
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Jandra, the Negator (3/3+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Graveyard
End of Turn Discard
My Thoughts
Jandra seems the best opening against Oni, especially given the rest of my hand.
Iām going to want Graveyard + Lobbers early, so weāll do what we can to work that out. Maybe go Jaina + Graveyard + T1 next, planning to suicide Jaina?
P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Timely Messenger
Tenderfoot
Wither
Spark
Older Brother
WORKERS
Fruit Ninja
Older Brother
NextHand
Tenderfoot
Overeager Cadet
Timely Messenger
Bloom
Helpful Turtle
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Wither Jandra - ($3)
Onimaru kills Jandra
Tech I - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 General Onimaru (2/1) Frenzy 1 [2 damage]
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 6
Thoughts
Rushing The Art of War might be my best early defense, but then Iāll need to take countermeasures to protect against Doom Graspā¦ which probably means playing Granfaloon Flagbearer (Soldiers should soak Sacrifice the Weak).
Hmm
Game 25 Player 2, Turn 2
P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth
Starting Hand
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Graveyard
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Bloodlust, Bone Collector
Main:
- Thieving Imp, discard #4 of 5 (4)
- Skeleton Javelineer (3)
- Tech 1 (1)
- Worker (0)
Workers
Pestering Haunt, Poisonblade Rogue
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Thieving Imp (2/2)
- Technician: Skeleton Javelineer (1/1)
- Lookout:
In Play:
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Graveyard
Skeletal Archery
Jandra, the Negator
Bloodlust
End of Turn Discard
My Thoughts
Iām going to go a little bit unexpected and grab Bloodlust + Bone Collector, hoping that surprises him. We shall see! It sucks he gets to build T1 for 1g thoughā¦
ā¦
Lust but no Collectorā¦ Might get dicey here
P1T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Timely Messenger
Overeager Cadet
Bloom
Helpful Turtle
Tenderfoot
WORKERS
Fruit Ninja
Older Brother
Timely Messenger
NextHand
Granfalloon Flagbearer
Overeager Cadet
Spark
Brick Thief
Discard
Bloom
Helpful Turtle
Tenderfoot
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Midband Onimaru - ($3)
Onimaru kills Thieving Imp
Overeager Cadet
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L5 General Onimaru (3/2A) Frenzy 1, readiness [2 damage]
- Elite:
- Scavenger:
- Technician: Overeager Cadet (2/2)
- Lookout:
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 3
- Workers: 7
Game 25 Player 2, Turn 3
P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth
Starting Hand
Graveyard
Skeletal Archery
Jandra, the Negator
Bloodlust
Events of Turn:
Upkeep:
- Get Gold (7+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Lobber, Desperation
Bloodlust, Bone Collector
Main:
- Drakk + lvl 2 (5)
- Bloodlust Oni and Jav, Jav throws a javelin at Oni to ensure his doom (3)
- Graveyard (1)
- Worker (0)
- Drakk midbands at the end of my turn from Oni death, and jav to my graveyard
Workers
Jandra, the Negator, Pestering Haunt, Poisonblade Rogue
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Drakk (2/3+1armor lvl 4)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Graveyard (3hp, holding Javelineer)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Deteriorate
Bone Collector
Summon Skeletons
End of Turn Discard
Thieving Imp
Lobber
Lobber
Bloodlust
Skeletal Archery
My Thoughts
He invested in Oni and I can drown that, seems like a slam dunk. I can pivot to Blood or Fire tech 2, but for now I feel like War Drums + Lichās Bargain / Lobber is going to be a good move, along with Heroās Hall
P1T4
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Overeager Cadet
Granfalloon Flagbearer
Brick Thief
Spark
WORKERS
Fruit Ninja
Older Brother
Timely Messenger
Granfalloon Flagbearer
NextHand
Spark
Tenderfoot
Wither
Brick Thief
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II: Truth - ($5)
Tech Lab: Peace - ($4)
Overeager Cadet
Sirus Quince - ($2)
Mirror Illusion - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet (2/2A)
- Elite:
- Scavenger: Overeager Cadet (2/2)
- Technician: Mirror Illusion (0/1)
- Lookout: Mirror Illusion (0/1) Resist 1
In Play:
- L1 Sirus Quince (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
In terms of efficiency, I shouldnāt play a hero here, but if he has another Bloodlust, my pair of Cadets may not be sufficient to protect my Tech Lab, so Iāll deploy Mirror Illusions as expensive insuranceā¦ the upside being I wonāt need to pay for Quince later to Dreamscape (assuming he survives).
Game 25 Player 2, Turn 4
P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth
Starting Hand
Graveyard
Skeletal Archery
Jandra, the Negator
Bloodlust
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
War Drums, Bone Collector
Lobber, Desperation
Bloodlust, Bone Collector
Main:
- Maxband Drakk (6)
- Bone Collector, haster, kills SQL and takes 2, I get a skeleton (4)
- Drakk kills lookout
- Heroās Hall (2)
- Revive Skeleton Javelineer (1)
- Worker (0)
Workers
Summon Skeletons, Jandra, the Negator, Pestering Haunt, Poisonblade Rogue
- Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Heroās Hall HP: 4
In Patrol:
- Squad Leader: Skeleton (1/1+1armor)
- Elite:
- Scavenger:
- Technician: Skeleton Javelineer (1/1)
- Lookout:
In Play:
- Drakk (3/4 lvl 6)
- Bone Collector (3/1)
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Sacrifice the Weak
Lobber
Desperation
End of Turn Discard
My Thoughts
I think I want to go all-out on offense, so War Drums and Bone Collector makes sense for heavy trading. I can work Archery into bombing that.
Yep, sorry! Edited
P1T5
Tech StartingHand Workers
TECH
Dreamscape
Macciatus, The Whisperer
STARTING HAND
Wither
Spark
Brick Thief
Tenderfoot
WORKERS
Fruit Ninja
Older Brother
Timely Messenger
Granfalloon Flagbearer
Brick Thief
NextHand
Drill Sergeant
Drill Sergeant
Bloom
Discard
Overeager Cadet
Spark
Wither
Tenderfoot
Dreamscape
Macciatus, The Whisperer
Tech 2 card(s)
Get Paid - ($8)
Overeager Cadet kills Skeleton
Spark Skeleton Javelineer - ($7)
Midband Quince - ($5)
Mirror Illusion copies Bone Collector - ($3)
Quince kills Bone Collector
Wither Drakk - ($1)
Bone Collector kills Drakk
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- L5 Sirus Quince (1/5)
- Overeager Cadet (2/1) [1 damage]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Iām starting to really dislike being against Neutral starter lolā¦
Game 25 Player 2, Turn 5
P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth
Starting Hand
Sacrifice the Weak
Lobber
Desperation
War Drums (techn)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Crashbarrow, Ogre Recruiter
War Drums, Bone Collector
Lobber, Desperation
Bloodlust, Bone Collector
Main:
- Lobber (8)
- Replay Bone Collector from Grave (6)
- Worker (5)
- Tech 2 Blood (1)
Workers
War Drums, Summon Skeletons, Jandra, the Negator, Pestering Haunt, Poisonblade Rogue
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 BLOOD
- Heroās Hall HP: 4
In Patrol:
- Squad Leader: Lobber (2/2+1armor)
- Elite:
- Scavenger: Bone Collector (3/3)
- Technician:
- Lookout:
In Play:
- Graveyard (3hp, holding Skeleton Javelineer)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Bloodlust
Deteriorate
Thieving Imp
Bone Collector
End of Turn Discard
Desperation
Sacrifice the Weak
Crash Barrow
Ogre Recruiter
My Thoughts
Uggggghhh. I hope that means he whiffs this drawā¦ I think with my graveyard I can still smash some stuff, itās gonna be tricky though
P1T6
Tech StartingHand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Drill Sergeant
Bloom
Drill Sergeant
WORKERS
Fruit Ninja
Older Brother
Timely Messenger
Granfalloon Flagbearer
Brick Thief
Bloom
NextHand
Helpful Turtle
Flagstone Garrison
Spark
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech III - ($3)
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet (2/1A) [1 damage]
- Elite:
- Scavenger: L5 Sirus Quince (1/5)
- Technician: Skeleton (1/1)
- Lookout:
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech III HP: 5
- Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Thoughts
I could deploy a Drill Sergeant or two, but without any cheap units to follow it up, Iām not sure thatād be good enough. Guess Iāll tech up and threaten Liberty Gryphons.
Game 25 Player 2, Turn 6
P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth
Starting Hand
Bloodlust
Deteriorate
Thieving Imp
Bone Collector
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Ember Sparks, Nether Drain
Crashbarrow, Ogre Recruiter
War Drums, Bone Collector
Lobber, Desperation
Bloodlust, Bone Collector
Main:
- Drakk (9)
- Garth + lvl 5 (3)
- Deteriorate Cadet, heās out of the way
- Lobber and BC kill Quince, I get a skeleton and you get a gold, Garth Maxbands and fetches a Crashbarrow
- Crashbarrow plows Skeleton and breaks your tech 3, your base to 18
- Bloodlust Garth and Drakk, they break your tech 2, your base to 16 (1)
- Make a skeleton (0)
Workers
War Drums, Summon Skeletons, Jandra, the Negator, Pestering Haunt, Poisonblade Rogue
- Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 BLOOD
- Heroās Hall HP: 4
In Patrol:
- Squad Leader: Skeleton (1/1+1armor)
- Elite:
- Scavenger:
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- Garth (3/3 lvl 7)
- Drakk (1/2 lvl 1)
- Lobber (2/1)
- Bone Collector (3/2)
- Graveyard (3hp, holding Skeleton Javelineer and Crashbarrow)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Skeletal Archery
Desperation
Bone Collector
Nether Drain
End of Turn Discard
My Thoughts
Hmm, running to tech 3? I can certainly punish thatā¦ Going to tech in a Crash Bomber and Nether Drain, cheap stuff for Desperation fodder, and I expect Iāll get a killblow (or close to it) out of that next turn or shortly after. How quickly things change!
P1T7
StartingHand Workers
STARTING HAND
Helpful Turtle
Flagstone Garrison
Flagstone Garrison
Spark
Dreamscape
WORKERS
Fruit Ninja
Older Brother
Timely Messenger
Granfalloon Flagbearer
Brick Thief
Bloom
Spark
NextHand
Tenderfoot
Drill Sergeant
Macciatus, The Whisperer
Wither
Overeager Cadet
Discard
Overeager Cadet
Dreamscape
Flagstone Garrison
Flagstone Garrison
Tech 0 card(s)
Get Paid + float + Scavenger - ($14)
Rebuild Tech II
Onimau + maxband - ($5)
Worker - ($4)
Helpful Turtle - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L8 General Onimaru (4/5) Frenzy 1, readiness
- Elite: Soldier (2/1)
- Scavenger: Soldier (1/1)
- Technician: Helpful Turtle (1/2) Healing 1
- Lookout: Soldier (1/1) Resist 1
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Truth)
- Tech Lab HP: 4 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 4
Gold:
- Gold: 2
- Workers: 11
Thoughts
I was expecting hasty damage, but not quite that much of it. With both Garrisons in hand and a big deck, that could be game. Iāll avoid teching any cards until after the next reshuffle, if I can live that long.
GG WP!
Game 25 Player 2, Turn 7
P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth
Starting Hand
Skeletal Archery
Desperation
Bone Collector
Nether Drain
Bloodlust + Deteriorate + Sacrifice the Weak (Desperation, woo woo)
Events of Turn:
Upkeep:
- Get Gold (10)
- Tech 2 cards in (except turn 1)
All Teched Cards
Lobber, War Drums
Crash Bomber, Nether Drain
Crashbarrow, Ogre Recruiter
War Drums, Bone Collector
Lobber, Desperation
Bloodlust, Bone Collector
Main:
- Nether Drain Garth, Drakk to lvl 3 (9)
- Midband Drakk (8)
- Crashbarrow from the grave, slams Oni and frenzy 1 overpowers to kill Elite Soldier, Drakk maxbands (5)
- Bone Collector Grant, hasted from Drakk (3)
- Worker (2)
- Desperation, draw 3 cards
- Deteriorate Scav, you get a gold
- Ready skeleton 1 trades with turtle, you get a card
- Garth kills Lookout, takes 1 back
- Ready Skeleton 2 (2), both BCs (8) + Drakk (3) + Lobber (3) finish your base, GG WP!
It was probably a bit greedy to go for that Tech 3, but I understand why you did it: whiffing the Garrisons is tough.
2 turns of whiff in a row, no less. GG WP. Iāll start a separate thread for our variant experiment.