Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact
Summon Skeletons (techn)
Deteriorate + GPT
Events of Turn:
Upkeep:
Get Gold (7+1float)
Draw 1 techn
Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Shadow Blade
Gunpoint Taxman, Dark Pact
Main:
Vandy (6)
Dark Pact, draw 2 base to 18
Deteriorate Fargo, he gone
Gunpoint Taxman (4)
Replay Imp from Graveyard, discard #1 of 4 (1)
Worker (0)
Workers
Jandra, the Negator, Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
In Patrol:
Squad Leader: Gunpoint Taxman (3/3+1armor)
Elite:
Scavenger:
Technician: Thieving Imp (2/2)
Lookout:
In Play:
Vandy (2/3 lvl 1)
Graveyard (3hp, holding Skeleton Javelineer)
Economy Info:
Cards:
Hand: 5
Deck: 2
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Gunpoint Taxman
Deteriorate
Dark Pact
Shadow Blade
Summon Skeletons
End of Turn Discard
My Thoughts
I feel like I can take a pretty commanding lead here, grabbing Shadow Blade for some extra “haste” (I suspect he’s wanting to tech 2 present? Maybe Future + Drakk?). Hoping to go ham on him and get Vandy into threatening area.
Shadow Blade Plexus, discard #2 of 3, you get a gold (5)
Taxman kills Vir, Vandy midbands
Dark Pact, base to 16 draw 2
Tech 2 Anarchy (1)
Worker (0)
Workers
Pestering Haunt, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 ANARCHY
In Patrol:
Squad Leader: Vandy (3/4+1armor lvl 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Gunpoint Taxman (3/1)
Graveyard (3hp, holding Skeleton Javelineer and Thieving Imp)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Marauder
Dark Pact
Sacrifice the Weak
Deteriorate
Steam Tank
End of Turn Discard
My Thoughts
No he’s working a slow burn of KotC?? whaa? He’s way low on cards, I can keep it that way and tech all the way up to gunships with relative safety, and the mixup of Meta still threatened.
STARTING HAND
Assimilate
Assimilate
Knight of the Conclave
Temporal Research
Plasmodium
Gilded Glaxx
WORKERS
Time Spiral
Forgotten Fighter
Tinkerer
Nullcraft
Assimilate
NextHand
Sentry
Sentry
Fading Argonaut
Neo Plexus
Discard
Assimilate
Temporal Research
Chronofixer
Warp Gate Disciple
Plasmodium
Gilded Glaxx
Tech 2 card(s)
Get Paid - ($8)
Vir Garbarean - ($6)
Peek
Assimilate your Graveyard - ($3)
Worker - ($2)
Knight of the Conclave
Temporal Research - ($0)
Pirate Gunship
Dark Pact
Sacrifice the Weak
Deteriorate
Pirate Gunship
End of Turn Discard
My Thoughts
I don’t think he can get lethal, even with like Kidnapping + Bloodlust, but juuuust in case, I’m gonna patrol Sets. I don’t think the almost full Graveyard poses a very serious threat
Manufactured Truth
Building Inspector
Arrest
Spectral Aven
Lawful Search
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Spectral Hound, Bone Collector
Main:
Building Inspector (4)
Make a skeleton (3)
Worker (2)
Tech 1 (0)
Workers
Lawful Search, Bluecoat Musketeer
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Traffic Director (1/1+1armor)
Elite:
Scavenger: Skeleton (1/1)
Technician: Building Inspector (1/1)
Lookout:
In Play:
Garth (1/3 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Reputable Newsman
Arrest
Manufactured Truth
Spectral Hound
Bone Collector
End of Turn Discard
My Thoughts
Aggressive start for him, hoping I can punish with MTruth + a Tech 1 unit. I’m thinking his targeting is generally weak, so Hound seems a good choice, and BC as player 1 would be great to MTruth, so we’ll go with that also
…
Nice reshuffle, got both T1s and MTruth!
Macciatus, the Whisperer, Reteller of Truths
Spectral Hound, Nether Drain
Spectral Hound, Bone Collector
Main:
Bone Collector kills Overeager Cadet, you get a gold, I get a skeleton
Midband Garth (6)
Spectral Hound (5)
Worker (4)
Tech 2 Truth (0)
Workers
Jail, Lawful Search, Bluecoat Musketeer
Patrol as below
Discard 3 Draw 2 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 TRUTH
In Patrol:
Squad Leader: Skeleton (1/1+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Garth (2/4 lvl 4)
Spectral Hound (3/3)
Bone Collector (3/1)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Traffic Director
Nether Drain
Manufactured Truth
Reputable Newsman
Building Inspector
End of Turn Discard
My Thoughts
Hmm. I don’t want to give him the card, as I want the reshuffle to be as stock-full as possible, limit those Garrison chances. Think the plan will be to raise Macciatus then Nether Drain Garth to give the levels to Arg maybe. Stack the board and play for Stampede or something. We’ll see though