[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

Game 22 Player 2, Turn 3

P2 [Demon]/Anarchy/Ninja vs P2 [Future]/Present/Blood

Starting Hand

Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact
Summon Skeletons (techn)
Deteriorate + GPT

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Shadow Blade
Gunpoint Taxman, Dark Pact


Main:

  • Vandy (6)
  • Dark Pact, draw 2 base to 18
  • Deteriorate Fargo, he gone
  • Gunpoint Taxman (4)
  • Replay Imp from Graveyard, discard #1 of 4 (1)
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Graveyard (3hp, holding Skeleton Javelineer)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Gunpoint Taxman
Deteriorate
Dark Pact
Shadow Blade
Summon Skeletons

End of Turn Discard
My Thoughts

I feel like I can take a pretty commanding lead here, grabbing Shadow Blade for some extra “haste” (I suspect he’s wanting to tech 2 present? Maybe Future + Drakk?). Hoping to go ham on him and get Vandy into threatening area.


P1T4


Tech StartingHand Workers

TECH
Assimilate
Sentry


STARTING HAND
Temporal Research
Knight of the Conclave
Sentry
Plasmodium
Nullcraft
Sentry


WORKERS
Time Spiral
Forgotten Fighter
Tinkerer
Nullcraft


NextHand

Fading Argonaut
Plasmodium


Discard

Temporal Research


Tech 2 card(s)
Get Paid + float - ($8)
Knight of the Conclave
Temporal Research - ($6)
Peek
Worker - ($5)
Swap - ($4)
Sentry - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Sentry (3/2) Sparkshot, anti-air
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Vir Garbarean (2/3)

Future:

  • Knight of the Conclave (4/4) Resist 1 [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 8

Game 22 Player 2, Turn 4

P2 [Demon]/Anarchy/Ninja vs P2 [Future]/Present/Blood

Starting Hand

Gunpoint Taxman
Deteriorate
Dark Pact
Shadow Blade
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Marauder
Gunpoint Taxman, Shadow Blade
Gunpoint Taxman, Dark Pact


Main:

  • Deteriorate Mox out the way
  • Imp trades with Sentry, you get a card
  • Shadow Blade Plexus, discard #2 of 3, you get a gold (5)
  • Taxman kills Vir, Vandy midbands
  • Dark Pact, base to 16 draw 2
  • Tech 2 Anarchy (1)
  • Worker (0)
Workers

Pestering Haunt, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/1)
  • Graveyard (3hp, holding Skeleton Javelineer and Thieving Imp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Marauder
Dark Pact
Sacrifice the Weak
Deteriorate
Steam Tank

End of Turn Discard
My Thoughts

No he’s working a slow burn of KotC?? whaa? He’s way low on cards, I can keep it that way and tech all the way up to gunships with relative safety, and the mixup of Meta still threatened.


P1T5


Tech StartingHand Workers

TECH
Gilded Glaxx
Gilded Glaxx


STARTING HAND
Plasmodium
Fading Argonaut
Sentry


WORKERS
Time Spiral
Forgotten Fighter
Tinkerer
Nullcraft


NextHand

Temporal Research
Assimilate
Knight of the Conclave
Assimilate


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Drakk Ramhorn, maxband - ($2)
Fading Argonaut, hasty - ($0)
Mox and FArgo kill Vandy

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1) Indestructible, frenzy 1

Future:

  • Knight of the Conclave (4/4) Resist 1 [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Game 22 Player 2, Turn 5

P2 [Demon]/Anarchy/Ninja vs P2 [Future]/Present/Blood

Starting Hand

Marauder
Dark Pact
Sacrifice the Weak
Deteriorate
Steam Tank

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship x2
Steam Tank, Marauder
Gunpoint Taxman, Shadow Blade
Gunpoint Taxman, Dark Pact


Main:

  • Zane, to maxband, shove Drakk to Scavenger (2)
  • Setsuki (0)
  • Taxman trades with Drakk, Sets to level 3, I steal scavenger gold (1)
  • Zane hits your base to 16
  • Worker (0)
Workers

Steam Tank, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Sets (1/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (4/4 lvl 6)
  • Graveyard (3hp, holding Gunpoint Taxman, Skeleton Javelineer and Thieving Imp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Shadow Blade
Gunpoint Taxman
Summon Skeletons
Pirate Gunshp
Deteriorate

End of Turn Discard
My Thoughts

I’ll tech the gunships now, clear the board up, and build tech 3 next turn, no sweat.


P1T6


Tech StartingHand Workers

TECH
Chronofixer
Warp Gate Disciple


STARTING HAND
Assimilate
Assimilate
Knight of the Conclave
Temporal Research
Plasmodium
Gilded Glaxx


WORKERS
Time Spiral
Forgotten Fighter
Tinkerer
Nullcraft
Assimilate


NextHand

Sentry
Sentry
Fading Argonaut
Neo Plexus


Discard

Assimilate
Temporal Research
Chronofixer
Warp Gate Disciple
Plasmodium
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($8)
Vir Garbarean - ($6)
Peek
Assimilate your Graveyard - ($3)
Worker - ($2)
Knight of the Conclave
Temporal Research - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vir Garbarean (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Graveyard (3) {Gunpoint Taxman, Thieving Imp, Skeleton Javelineer}

Future:

  • Knight of the Conclave (4/4) Resist 1 [1 time]
  • Knight of the Conclave (4/4) Resist 1 [3 time]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

Game 22 Player 2, Turn 6

P2 [Demon]/Anarchy/Ninja vs P2 [Future]/Present/Blood

Starting Hand

Shadow Blade
Gunpoint Taxman
Summon Skeletons
Pirate Gunshp
Deteriorate
Marauder (zane max)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 1 card in
All Teched Cards

Fox’s Den Students
Pirate Gunship x2
Steam Tank, Marauder
Gunpoint Taxman, Shadow Blade
Gunpoint Taxman, Dark Pact


Main:

  • Deteriorate Mox out of the way (9)
  • Zane kills Vir, we both draw, Sets to 5
  • Maxband Sets (8)
  • Gunpoint Taxman (6)
  • Tech 3 (1)
  • Worker (0)
Workers

Summon Skeletons, Steam Tank, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Setsuki (3/4+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Gunpoint Taxman (3/3)

In Play:

  • Zane (4/2 lvl 6)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Pirate Gunship
Dark Pact
Sacrifice the Weak
Deteriorate
Pirate Gunship

End of Turn Discard
My Thoughts

I don’t think he can get lethal, even with like Kidnapping + Bloodlust, but juuuust in case, I’m gonna patrol Sets. I don’t think the almost full Graveyard poses a very serious threat


Looks like Sets is in two places at once

1 Like

She’s patrolling, my bad :slight_smile:

P1T7


Tech StartingHand Workers

TECH
Research & Development
Warp Gate Disciple


STARTING HAND
Sentry
Sentry
Fading Argonaut
Neo Plexus
Gilded Glaxx


WORKERS
Time Spiral
Forgotten Fighter
Tinkerer
Nullcraft
Assimilate


NextHand

Gilded Glaxx
Gilded Glaxx
Sentry
Warp Gate Disciple
Neo Plexus


Tech 2 card(s)
Get Paid - ($9)
Drakk Ramhorn, maxband - ($2)
Neo Plexus - ($0)
Neo Plexus and Hardened Mox kill Setsuki, Graveyard breaks

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (4/4A) Resist 1, frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: L6 Drakk Ramhorn (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (2/1) Indestructible, frenzy 1

Future:

  • Knight of the Conclave (4/4) Resist 1 [2 time]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

I’ve got both gunships in hand, play one straight face, clears KotC, with Zane killing Drakk I play the other, it and Taxman finish.

GG WP!

GG WP. I’m ready to give up on this combo and switch to practicing [Finesse]/Peace/Truth until one of us gets tired of it.

1 Like

Definitely think all the cool combos you were trying with that deck are a little too slow. GG WP though, on to the token masters! GL HF :slight_smile:

Game 23 Player 1, Turn 1

P1 [Truth]/Growth/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Reputable Newsman
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Jail

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Traffic Director (3)
  • Garth (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Garth (1/3 lvl 1)

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Manufactured Truth
Building Inspector
Arrest
Spectral Aven
Lawful Search

End of Turn Discard

Jail
Porkhand Magistrate
Reputable Newsman

My Thoughts

this is going to be a weird deck…


GL HF

P2T1


StartingHand Workers

STARTING HAND
Brick Thief
Timely Messenger
Bloom
Fruit Ninja
Helpful Turtle


WORKERS
Fruit Ninja


NextHand

Older Brother
Granfalloon Flagbearer
Tenderfoot
Wither
Spark


Discard

Timely Messenger
Brick Thief
Bloom


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Helpful Turtle - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2) Healing 1
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Looks like he’s not interested in Blue spells.

Game 23 Player 1, Turn 2

P1 [Truth]/Growth/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Manufactured Truth
Building Inspector
Arrest
Spectral Aven
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Hound, Bone Collector


Main:

  • Building Inspector (4)
  • Make a skeleton (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Lawful Search, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Reputable Newsman
Arrest
Manufactured Truth
Spectral Hound
Bone Collector

End of Turn Discard
My Thoughts

Aggressive start for him, hoping I can punish with MTruth + a Tech 1 unit. I’m thinking his targeting is generally weak, so Hound seems a good choice, and BC as player 1 would be great to MTruth, so we’ll go with that also

Nice reshuffle, got both T1s and MTruth!


P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Spark
Tenderfoot
Wither
Older Brother
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Older Brother


NextHand

Granfalloon Flagbearer
Bloom
Overeager Cadet
Spark


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spark: Building Inspector - ($4)
Onimaru kills Traffic Director
Tenderfoot - ($3)
Tech I - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/2) Frenzy 1 [1 damage]
  • Helpful Turtle (1/2) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

Game 23 Player 1, Turn 3

P1 [Truth]/Growth/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Reputable Newsman
Arrest
Manufactured Truth
Spectral Hound
Bone Collector
Jail (techn)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Hound, Nether Drain
Spectral Hound, Bone Collector


Main:

  • Bone Collector (4)
  • Arrest Tenderfoot (1)
  • Skeleton smacks Oni, Garth kills, gains 2 levels
  • Worker (1)
Workers

Jail, Lawful Search, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/1 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Porkhand Magistrate
Spectral Aven
Spectral Hound
Spectral Hound
Arrest

End of Turn Discard
My Thoughts

I’ll take the kill on Oni :slight_smile:


P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Granfalloon Flagbearer
Overeager Cadet
Bloom
Spark


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer


NextHand

Timely Messenger
Brick Thief
Overeager Cadet
Wither


Discard

Spark
Bloom
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Overeager Cadet
Tech II: Truth - ($4)
Tech Lab: Peace - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Helpful Turtle (1/2) Healing 1
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 8

Game 23 Player 1, Turn 4

P1 [Truth]/Growth/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Porkhand Magistrate
Spectral Aven
Spectral Hound
Spectral Hound
Arrest

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Macciatus, the Whisperer, Reteller of Truths
Spectral Hound, Nether Drain
Spectral Hound, Bone Collector


Main:

  • Bone Collector kills Overeager Cadet, you get a gold, I get a skeleton
  • Midband Garth (6)
  • Spectral Hound (5)
  • Worker (4)
  • Tech 2 Truth (0)
Workers

Jail, Lawful Search, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/4 lvl 4)
  • Spectral Hound (3/3)
  • Bone Collector (3/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Traffic Director
Nether Drain
Manufactured Truth
Reputable Newsman
Building Inspector

End of Turn Discard
My Thoughts

Hmm. I don’t want to give him the card, as I want the reshuffle to be as stock-full as possible, limit those Garrison chances. Think the plan will be to raise Macciatus then Nether Drain Garth to give the levels to Arg maybe. Stack the board and play for Stampede or something. We’ll see though :slight_smile:


P2T4


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Brick Thief
Overeager Cadet
Timely Messenger
Wither


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Brick Thief


NextHand

Overeager Cadet
Drill Sergeant
Overeager Cadet


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Tenderfoot and Helpful Turtle kill Skeleton
Timely Messenger arrives and trades with Bone Collector - ($10)
Sirus Quince - ($8)
Wither: Spectral Hound - ($6)
Mirror Illusion - ($4)

Float ($4)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • L1 Sirus Quince (1/3)
  • Tenderfoot (1/1) [1 damage]
  • Helpful Turtle (1/1) Healing 1 [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9