News Shop
Events Forums

[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral


#1

GL HF @FrozenStorm

"P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Deteriorate
Pestering Haunt
Skeletal Archery
Thieving Imp


WORKERS
Thieving Imp


NextHand

Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Graveyard


Discard

Skeletal Archery
Deteriorate
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)
  • Skeleton (1/1)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

#2

Thanks @Nekoatl, GL HF!

Player 2, Turn 1

P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral

Starting Hand

Traffic Director
Reputable Newsman
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except tech 1)
All Teched Cards

Main:

  • Calamandra (3)
  • Reputable Newsman, blocking 2 (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Calamandra (2/3+1armor lvl 1)
  • :psfist: Elite: Reputable Newsman (0+1/3 blocking 2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Spectral Aven
Arrest
Building Inspector
Jail
Lawful Search

End of Turn Discard

Porkhand Magistrate
Manufactured Truth
Traffic Director

My Thoughts

Let’s see how this goes, I don’t think giving Garth levels here right now would be so bad if that’s what he wants to do



#3

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Graveyard
Skeleton Javelineer


WORKERS
Thieving Imp
Jandra, the Negator


NextHand

Graveyard
Poisonblade Rogue
Skeletal Archery
Deteriorate
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeleton Javelineer - ($1)
Skeleton - ($0)
Haunt nibbles your base for 1 to 19 HP

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)
  • Skeleton Javelineer (1/1) [javelin]
  • Skeleton (1/1)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I almost went with the PBR instead of the 2 new Skels, but for the moment, having more disposable patrollers while building towards Skeleton Lord summoning power is more tempting.

"


#4

Player 2, Turn 2

P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral

Starting Hand

Spectral Aven
Arrest
Building Inspector
Jail
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except tech 1)
All Teched Cards

Centaur x2


Main:

  • Building Inspector (5)
  • Cala kills scav, you get 1g
  • Midband Cala (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+1armor)
  • :psfist: Elite: Reputable Newsman (0+1/3 blocking 2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (3/4 lvl 3 granting resist 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Centaur
Traffic Director
Centaur
Manufactured Truth
Lawful Search

End of Turn Discard
My Thoughts

Centaur seems good against a horde, let’s do that, keep Cala threatening a stealthy kill. Maybe tech ferocity next.



#5

"P1T3


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Graveyard
Deteriorate
Summon Skeletons
Poisonblade Rogue
Skeletal Archery


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue


NextHand

Sacrifice the Weak
Bone Collector
Bone Collector


Discard

Deteriorate
Pestering Haunt
Summon Skeletons
Nether Drain
Nether Drain


Tech 2 card(s)
Get Paid + Scavanger - ($7)
Worker - ($6)
Deteriorate Inspector - ($5)
Javelineer snipes Newsman
Garth attacks Newsman
Haunt trades with Newsman
Skeleton bites your base for 1 to 18 HP
Skeleton - ($4)
Skeletal Archery - ($2)
Graveyard - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L1 Garth Torken (1/2) [1 dmg]
  • Skeleton Javelineer (1/1) Long-range, anti-air
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
    "

#6

Player 2, Turn 3

P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral

Starting Hand

Centaur
Traffic Director
Centaur
Manufactured Truth
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except tech 1)
All Teched Cards

Feral Strike
Centaur x2


Main:

  • Cala kills technician, you get a card
  • Centaur (4)
  • Traffic Director (3)
  • Worker (2)
Workers

Lawful Search, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (3/3 lvl 3 granting resist 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Arrest
Porkhand Magistrate
Spectral Aven
Building Inspector

End of Turn Discard
My Thoughts

Hmm he’s trying to keep much alive, possibly for MoLaC? He knows I have assimilate right? :slight_smile: So probably not that, more likely War Drums. I can’t quite afford a tower, I think what I’ll do is play to just stay safe right now, but then go stealth kill Garth next turn and build tech 2, then Feral Strike for good stuff. I think that should work out okay, just have to mind Kidnapping. So Hive might be a good choice, or Xenostalkers.



#7

"P1T4


Tech StartingHand Workers

TECH
Giant Panda
Giant Panda


STARTING HAND
Sacrifice the Weak
Bone Collector
Bone Collector
Deteriorate


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue


NextHand

Pestering Haunt
Nether Drain
Summon Skeletons
Nether Drain


Discard

Sacrifice the Weak
Deteriorate
Giant Panda
Giant Panda


Tech 2 card(s)
Get Paid - ($7)
Bone Collector - ($5)
Bone Collector - ($3)
Tower - ($0)
Team Skeleton harasses Centaur from afar, reducing him to 3 HP.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L1 Garth Torken (1/2) [1 dmg]
  • Skeleton Javelineer (1/1) Long-range, anti-air
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I wanted to build a Tech II this turn, but I can’t afford to.

"


#8

Player 2, Turn 4

P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral

Starting Hand

Arrest
Porkhand Magistrate
Spectral Aven
Building Inspector

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Omegacron, Assimilate
Feral Strike x 2
Centaur x2


Main:

  • Arrest scavenger BC (7)
  • Centaur trades with techn BC, you draw 1
  • Cala kills Garth and Maxbands
  • Building Inspector (6)
  • Tech 2 Future (2)
  • Worker (1)
Workers

Porkhand Magistrate, Lawful Search, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 Future

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Building Inspector (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (4/5 lvl 5 granting resist 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Manufactured Truth
Reputable Newsman
Feral Strike

End of Turn Discard

Centaur
Omegacron
Assimilate
Arrest
Spectral Aven

My Thoughts

On phone, this looks great though.



#9

"P1T5


Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Nether Drain
Nether Drain
Summon Skeletons
Pestering Haunt
Deteriorate


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt


NextHand

Giant Panda
Sacrifice the Weak
Nether Drain
Giant Panda
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Team Skeleton kills Director
Replay Bone Collector from Graveyard - ($4)
Argagarg Garg - ($2)

Float ($2)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: L1 Argagarg Garg (1/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • Skeleton Javelineer (1/1) Long-range, anti-air
  • Skeleton (1/1) Long-range, anti-air
  • Bone Collector (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

I wanted to build a Tech II this turn, but I can’t afford to.

"


#10

It’s arrested for crimes against nature, and thus isn’t available for assaulting an officer of the law


#11

Well, that changes everything. Redid my turn.


#12

Probably doesn’t matter too much but this actually costs 2, one for off color and one for resist


#13

one of the most expensive deteriorate ever! :open_mouth:


#14

Too expensive. I’ll let him live, for now…


#15

Now we see things get crazy!

Player 2, Turn 5

P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral

Starting Hand

Manufactured Truth
Reputable Newsman
Feral Strike

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Omegacron, Assimilate
Omegacron, Assimilate
Feral Strike x 2
Centaur x2


Main:

  • Cala kills wisp, takes 1 from tower
  • Feral Strike + boost, grab a Xenostalker and Void Star (2)
  • Reputable Newsman, blocking 4
Workers

Porkhand Magistrate, Lawful Search, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 Future

In Patrol:

  • :psblueshield: Squad Leader: Xenostalker (3/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Building Inspector (1/1)
  • :exhaust: Technician: Reputable Newsman (0/3 blocking 4)
  • :target: Lookout:

In Play:

  • Void Star (5/4 flying overpower)
  • Calamandra (4/4 lvl 5 granting resist 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Feral Strike
Centaur
Centaur

End of Turn Discard
My Thoughts

This is really tricky what to pick for feral strike-ing. I definitely want 2x assimilate to take away this graveyard and archery so I can have better air control and less BC to deal with. Seeing as Arg is out and I can protect Newsman though, no threat of kidnapping, so Void Star looks like a better choice. OTOH, I could MTruth my inspector into a BC and get a skeleton of my own while taking out his BC… gives away a gold, but if I went Xeno + Hive, Xeno almost certainly lives without the second BC (unless dinosize is there). Eh Newsman is a lot safer, let’s just go with that and void star. He’ll certainly kill the xenostalker but at least I can feral strike for hives AND kill a tech 2 if he builds it next turn



#16

If Calamandra attacks, she’ll take a shot from my Tower. How badly do you want to kill my Wisp?


#17

Definitely enough to take a tower shot, edited to reflect one damage taken


#18

"P1T6


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Sacrifice the Weak
Giant Panda
Giant Panda
Nether Drain
Deteriorate


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Deteriorate


NextHand

Spirit of the Panda
Spirit of the Panda
Nether Drain
Summon Skeletons
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Level Argagarg - ($7)
Argagarg blesses Collector
Collector (4/3A) attacks Xenostalker, survives with 1 HP
Level Argagarg - ($5)
Collector trades with Xenostalker
Replay Collector from Graveyard - ($3)
Javelineer snipes Inspector, you get $1
Giant Panda - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A) Anti-air
  • :psfist: Elite: Skeleton (2/1) Long-range, anti-air
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L5 Argagarg Garg (1/5)
  • Bone Collector (3/3)
  • Bone Collector (3/1) [2 dmg]
  • Giant Panda (2/4)
  • Skeleton Javelineer (1/1) Long-range, anti-air
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I wanted to build a Tech II this turn, but I can’t afford to.

"


#19

Player 2, Turn 6

P1 [Necromancy]/Growth/Blood vs P2 [Peace]/Future/Feral

Starting Hand

Manufactured Truth
Reputable Newsman
Feral Strike

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards (except tech 1)
All Teched Cards

General’s Hammer, Murkwood Allies
Omegacron, Assimilate
Omegacron, Assimilate
Feral Strike x 2
Centaur x2


Main:

  • Feral Strike + boost, grab two Hives (2)
  • Onimaru (0)
  • Cala trades with Water Elemental, levels fizzle
  • Void Star kills scav and overpowers to kill healthy BC, you get 1g
Workers

Porkhand Magistrate, Lawful Search, Jail, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 Future

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Reputable Newsman (0/3 blocking 4)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Void Star (5/2 flying overpower)
  • Hive (0/6)
  • Hive (0/6)
  • 10x Stinger

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Assimilate
Manufactured Truth
Omegacron
Omegacron

End of Turn Discard

Xenostalker
Building Inspector
Feral Strike
Centaur
Centaur
General’s Hammer
Murkwood Allies

My Thoughts

Jeeezuz so many units! I’m praying for no Stampede, as I doubt that was his intention with that turn. More likely some tech 2 units are swimming in here? Idk, but if I draw some Omegacrons I might be able to turn the tide here. It’s looking grim though (skeletons are so nuts! How am I getting overrun when I’ve feral striked for 4 giants??)



#20

"P1T7


Tech StartingHand Workers

TECH
Blackhand Resurrector
Blackhand Resurrector


STARTING HAND
Nether Drain
Giant Panda
Sacrifice the Weak
Hooded Executioner
Nether Drain


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Deteriorate


NextHand

Hooded Executioner
Spirit of the Panda
Nether Drain
Giant Panda
Sacrifice the Weak


Tech 2 card(s)
Get Paid + Scavanger - ($9)
Argagarg blesses Javlineer
Panda hits Onimaru
2 Skeletons snipe Onimaru, levels fizzle
Collector kills Newsman, you draw 1
Javelineer kills Void Star
Tech II - ($5)
Replay Bone Collector from Graveyard - ($3)
Hooded Executioner - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A) Long-range, anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: Hooded Executioner (3/3) Resist 1

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L5 Argagarg Garg (1/5)
  • Skeleton Javelineer (1/1) Long-range, anti-air
  • Bone Collector (3/1) [2 dmg]
  • Giant Panda (2/2) [2 dmg]
  • Skeleton (1/1) Long-range, anti-air
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
    "