I’m either playing brilliantly, or terribly… I haven’t decided which yet…
Game 24 Player 2, Turn 6
P2 [Truth]/Growth/Necro vs P1 [Finesse]/Peace/Truth
Starting Hand
Bone Collector
Blooming Ancient
Lich’s Bargain
Lawful Search
Reputable Newsman
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Dreamscape x2
Blooming Ancient, Blooming Elm
Blooming Ancient, Doom Grasp
Lich’s Bargain x2
Hooded Executioner, Bone Collector
Main:
- Blooming Ancient Beta, Alpha +1 rune (5)
- Quince + Mirror, +4 runes (3)
- Lich’s Bargain, my base to 8 and +6 runes (1)
- Make a skeleton, +2 runes (0)
- Garth kills OC SQL, takes 2
- Use one rune to pop flagbearer, you get 1g
- Blooming Ancient Alpha kills Oni, takes 4, Quince midbands, you get a card
- Distribute the 12 remaining runes as shown below (+2 horror, +2 zombie, +3 each skeleton, +2 alpha)
Workers
Jail, Porkhand Magistrate, Building Inspector, Bluecoat Musketeer
Patrol as below- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 8- Tech1 HP: 1
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Horror (5/5+1armor)
Elite:
Scavenger: Skeleton (4/4)
Technician: Zombie (4/4)
Lookout: Skeleton (4/4)
In Play:
- Garth (3/2 lvl 7)
- Quince (1/4 lvl 3)
- Mirror Illusion (0/1)
- Blooming Ancient Alpha (4/3)
- Blooming Ancient Beta (2/4)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 7
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Hooded Executioner
Manufactured Truth
Doom Grasp
Lich’s Bargain
Arrest
End of Turn Discard
My Thoughts
Dreamscape would be pretty excellent at plowing the path, I’m going to hope he hasn’t had the same brilliant idea, as my base is getting thin… I need to have a killblow soon, so hoping I draw the Blooming Elm.
…
Dammit. Well maybe between Arrest and DG I can make lethal? unlikely, but we’ll see…