[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Overeager Cadet
Overeager Cadet
Spark


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Flagstone Garrison
Brick Thief


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II: Truth - ($3)
Tech Lab: Peace - ($2)
Midband Onimaru - ($0)
Onimaru and Tenderfoot break Tech II
Timely Messenger and Helpful Turtle deal 3 damage to Tech I
Overeager Cadet
Overeager Cadet

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 General Onimaru (3/4A) Frenzy 1, readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Timely Messenger (2/2) Haste [1+]
  • Tenderfoot (1/2)
  • Helpful Turtle (1/2) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I wasn’t planning to dump the Cadets, but there’s blood in the water, so it’s time for the sharks to start circling. If he sends the Aven after my Tech Lab, I’ll use the Brick Thief I’m guaranteed to draw to buy an extra turn.

Oofda.

Game 24 Player 2, Turn 4

P2 [Truth]/Growth/Necro vs P1 [Finesse]/Peace/Truth

Starting Hand

Jail
Bone Collector
Hooded Executioner
Arrest
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Doom Grasp
Lich’s Bargain x2
Hooded Executioner, Bone Collector


Main:

  • Aven kills Messenger
  • Hooded Executioner (6)
  • Bone Collector (4)
  • Arg + wisp (2)
  • Worker (1)
Workers

Building Inspector, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 2
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite: Arg (1+1/3 lvl 1)
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Traffic Director
Lawful Search
Lich’s Bargain
Lich’s Bargain

End of Turn Discard

Blooming Ancient
Doom Grasp
Reputable Newsman
Arrest

My Thoughts

No wither! woo! I’m drawing into both LBs, I want to leave enough gold to insta-max Garth + play an LB, hoping this pulls it off!


P1T5


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Brick Thief
Flagstone Garrison
Bloom


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Bloom


NextHand

Drill Sergeant
Flagstone Garrison


Discard

Timely Messenger
Dreamscape
Macciatus, The Whisperer
Overeager Cadet
Tenderfoot
Overeager Cadet
Helpful Turtle


Tech 2 card(s)
Get Paid - ($8)
Onimaru kills Hooded Executioner
Flagstone Garrison - ($5)
Brick Thief damages your Tech I - ($3)
Worker - ($2)
Overeager Cadet and Tenderfoot trade with Argagarg
Overeager Cadet and Helpful Turtle trade with Bone Collector
Maxband Onimaru - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (4/5A) Frenzy 1, readiness
  • :psfist: Elite: Soldier (2/1) Sparkshot
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Brick Thief (2/1) Resist 1
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

Game 24 Player 2, Turn 5

P2 [Truth]/Growth/Necro vs P1 [Finesse]/Peace/Truth

Starting Hand

Traffic Director
Lawful Search
Lich’s Bargain
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Blooming Elm
Blooming Ancient, Doom Grasp
Lich’s Bargain x2
Hooded Executioner, Bone Collector


Main:

  • Aven kills Brick Thief, you draw 1
  • **Garth + instant maxband, fetch Blooming Ancient (2)
  • Lich’s Bargain, my base to 12 and BA +3 runes (0)
  • Distribute a rune each to my smaller fellows
Workers

Building Inspector, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 1
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Zombie (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (1/2)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (2/2)

In Play:

  • Horror (3/3 deathtouch)
  • Garth (3/4 lvl 7)
  • Blooming Ancient (2/4)
  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bone Collector
Blooming Ancient
Lich’s Bargain
Lawful Search
Reputable Newsman

End of Turn Discard
My Thoughts

Well I’m late to the Garrison party, but hopefully I can use Blooming Elm for some overpower help clearing up the swarm.


This is getting rather interesting…

P1T6


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Drill Sergeant
Flagstone Garrison
Drill Sergeant
Wither
Overeager Cadet
Helpful Turtle
Brick Thief
Spectral Flagbearer
Macciatus, The Whisperer
Spectral Flagbearer
Timely Messenger


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Bloom


NextHand

Tenderfoot
Timely Messenger
Dreamscape
Helpful Turtle
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Drill Sergeant - ($4)
Drill Sergeant - ($1)
Overeager Cadet
Spectral Flagbearer - ($0)
Onimaru kills Zombie
Drill Sergeant spends a +1/+1 rune to kill Spectral Aven
Drill Sergeants distribute remaining 4 +1/+1 runes evenly among Soldiers
Soldier (2/2) kills Wisp
Soldier (2/2) trades with Skeleton
Soldier (3/3) trades with Horror

Float ($0)
Discard 6, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (2/2) Tempting Target
  • :pschip: Technician: L8 General Onimaru (4/2) Frenzy 1, readiness [3 damage]
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Drill Sergeant (3/3)
  • Drill Sergeant (3/3)
  • Soldier (2/1) Sparkshot [1+, 1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

His Blooming Ancient will surely pop my Spectral Flagbearer in the same way my Drill Sergeant popped his Spectral Aven, which means I still need 2 other patrollers. The Drill Sergeants are worth more to me than Onimaru is right now, so he’ll have to be sacrified to protect the engine. I’ll have the Cadet take point to ensure it’ll be converted into 2 more +1/+1 runes to use later.

I’m either playing brilliantly, or terribly… I haven’t decided which yet…

Game 24 Player 2, Turn 6

P2 [Truth]/Growth/Necro vs P1 [Finesse]/Peace/Truth

Starting Hand

Bone Collector
Blooming Ancient
Lich’s Bargain
Lawful Search
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dreamscape x2
Blooming Ancient, Blooming Elm
Blooming Ancient, Doom Grasp
Lich’s Bargain x2
Hooded Executioner, Bone Collector


Main:

  • Blooming Ancient Beta, Alpha +1 rune (5)
  • Quince + Mirror, +4 runes (3)
  • Lich’s Bargain, my base to 8 and +6 runes (1)
  • Make a skeleton, +2 runes (0)
  • Garth kills OC SQL, takes 2
  • Use one rune to pop flagbearer, you get 1g
  • Blooming Ancient Alpha kills Oni, takes 4, Quince midbands, you get a card
  • Distribute the 12 remaining runes as shown below (+2 horror, +2 zombie, +3 each skeleton, +2 alpha)
Workers

Jail, Porkhand Magistrate, Building Inspector, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 1
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Horror (5/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (4/4)
  • :exhaust: Technician: Zombie (4/4)
  • :target: Lookout: Skeleton (4/4)

In Play:

  • Garth (3/2 lvl 7)
  • Quince (1/4 lvl 3)
  • Mirror Illusion (0/1)
  • Blooming Ancient Alpha (4/3)
  • Blooming Ancient Beta (2/4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Hooded Executioner
Manufactured Truth
Doom Grasp
Lich’s Bargain
Arrest

End of Turn Discard
My Thoughts

Dreamscape would be pretty excellent at plowing the path, I’m going to hope he hasn’t had the same brilliant idea, as my base is getting thin… I need to have a killblow soon, so hoping I draw the Blooming Elm.

Dammit. Well maybe between Arrest and DG I can make lethal? unlikely, but we’ll see…


Pairing Lich’s Bargain with Blooming Ancient seems rather powerful, and if I were trying to win through brute force alone, I would probably have been in trouble. I’m afraid that’s only half of my strategy, though. GG WP.

P1T7


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Overeager Cadet
Dreamscape
Tenderfoot
Timely Messenger
Helpful Turtle
Macciatus, The Whisperer
Wither
Brick Thief
Spectral Flagbearer
Spectral Hound
Spectral Flagbearer
Spectral Hound
Overeager Cadet


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Bloom


NextHand

Brick Thief
Helpful Turtle
Timely Messenger
Tenderfoot
Spectral Hound


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Overeager Cadet
Macciatus, The Whisperer - ($8)
Spectral Flagbearer - ($7)
Spectral Flagbearer - ($6)
Overeager Cadet
Sirus Quince - ($4)
Dreamscape - ($1)
Spend 4 runes to clear your patrollers - ($0)
Drill Sergeant (8/8) breaks your base, GG

Float ($0)
Discard 7, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (3/3)
  • :pschip: Technician: Overeager Cadet (3/3)
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L1 Sirus Quince (1/3)
  • Dreamscape
  • Macciatus, The Whisperer (4/4)
  • Drill Sergeant (8/8) [4+]
  • Drill Sergeant (6/6) [2+]
  • Spectral Flagbearer (3/3) Tempting Target
  • Spectral Flagbearer (3/3) Tempting Target
  • Mirror Illusion (1/2)
  • Soldier (2/1) Sparkshot [1+, 1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

I had the same idea with dreamscape :wink: GG WP!

Yeah, when I realized both our builds had +1/+1 factories and Truth, I thought it would be an interesting matchup. Was not disappointed.

1 Like

What shall we play next?

I’ll keep using this build if you’re not tired of it yet (I seem to struggle more often as P1 with it, so I’d like to find a way to mitigate that). If you are tired of it, I’ll roll a random build.

You can play any build you want to. I know you’ve been doing random builds in 2-game sets for the most part, which is fine with me. But, as I picked this build as potentially tournament-worthy, defeating it with random builds might be difficult, so if you’d rather play a build designed to be competitive, that’s fine with me as well.

Well, if it’s tournament hardening you’re interested in, I could use some reps on either Anarchy Strength Growth (for the next no-ban tourney) or Necro/Blood/Fire (if proposed bans carry for CAFS).

Pick which one you’d rather fight and start us another game!

GL HF!

[Finesse]/Peace/Truth vs [Necromancy]/Blood/Fire

P1T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Brick Thief
Bloom


WORKERS
Fruit Ninja


NextHand

Spark
Wither
Tenderfoot
Older Brother
Timely Messenger


Discard

Helpful Turtle
Bloom
Brick Thief
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

My guess is I’ll be facing Graveyard + some combination of Bone Collectors / Lobbers / Thieving Imp early on, with Skeletons + War Drums mid-late game and Fire spells to pick off key targets.

Agree, Blue starter is much too passive for an already passive lineup of heroes. But fate decides and I see what can be done! GL HF

Game 25 Player 2, Turn 1

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Summon Skeletons
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Jandra, the Negator (2)
  • Worker (1)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Skeletal Archery
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Graveyard

End of Turn Discard
My Thoughts

Jandra seems the best opening against Oni, especially given the rest of my hand.

I’m going to want Graveyard + Lobbers early, so we’ll do what we can to work that out. Maybe go Jaina + Graveyard + T1 next, planning to suicide Jaina?


P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Timely Messenger
Tenderfoot
Wither
Spark
Older Brother


WORKERS
Fruit Ninja
Older Brother


NextHand

Tenderfoot
Overeager Cadet
Timely Messenger
Bloom
Helpful Turtle


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Wither Jandra - ($3)
Onimaru kills Jandra
Tech I - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/1) Frenzy 1 [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6

Thoughts

Rushing The Art of War might be my best early defense, but then I’ll need to take countermeasures to protect against Doom Grasp… which probably means playing Granfaloon Flagbearer (Soldiers should soak Sacrifice the Weak).

Hmm

Game 25 Player 2, Turn 2

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Skeletal Archery
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bloodlust, Bone Collector


Main:

  • Thieving Imp, discard #4 of 5 (4)
  • Skeleton Javelineer (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Pestering Haunt, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Graveyard
Skeletal Archery
Jandra, the Negator
Bloodlust

End of Turn Discard
My Thoughts

I’m going to go a little bit unexpected and grab Bloodlust + Bone Collector, hoping that surprises him. We shall see! It sucks he gets to build T1 for 1g though…

Lust but no Collector… Might get dicey here


P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Timely Messenger
Overeager Cadet
Bloom
Helpful Turtle
Tenderfoot


WORKERS
Fruit Ninja
Older Brother
Timely Messenger


NextHand

Granfalloon Flagbearer
Overeager Cadet
Spark
Brick Thief


Discard

Bloom
Helpful Turtle
Tenderfoot
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Midband Onimaru - ($3)
Onimaru kills Thieving Imp
Overeager Cadet

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 General Onimaru (3/2A) Frenzy 1, readiness [2 damage]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 7

Game 25 Player 2, Turn 3

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Graveyard
Skeletal Archery
Jandra, the Negator
Bloodlust

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, Desperation
Bloodlust, Bone Collector


Main:

  • Drakk + lvl 2 (5)
  • Bloodlust Oni and Jav, Jav throws a javelin at Oni to ensure his doom (3)
  • Graveyard (1)
  • Worker (0)
  • Drakk midbands at the end of my turn from Oni death, and jav to my graveyard
Workers

Jandra, the Negator, Pestering Haunt, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Drakk (2/3+1armor lvl 4)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Javelineer)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Deteriorate
Bone Collector
Summon Skeletons

End of Turn Discard

Thieving Imp
Lobber
Lobber
Bloodlust
Skeletal Archery

My Thoughts

He invested in Oni and I can drown that, seems like a slam dunk. I can pivot to Blood or Fire tech 2, but for now I feel like War Drums + Lich’s Bargain / Lobber is going to be a good move, along with Hero’s Hall


1 Like

P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Overeager Cadet
Granfalloon Flagbearer
Brick Thief
Spark


WORKERS
Fruit Ninja
Older Brother
Timely Messenger
Granfalloon Flagbearer


NextHand

Spark
Tenderfoot
Wither
Brick Thief


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II: Truth - ($5)
Tech Lab: Peace - ($4)
Overeager Cadet
Sirus Quince - ($2)
Mirror Illusion - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout: Mirror Illusion (0/1) Resist 1

In Play:

  • L1 Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

In terms of efficiency, I shouldn’t play a hero here, but if he has another Bloodlust, my pair of Cadets may not be sufficient to protect my Tech Lab, so I’ll deploy Mirror Illusions as expensive insurance… the upside being I won’t need to pay for Quince later to Dreamscape (assuming he survives).

Game 25 Player 2, Turn 4

P2 [Necro]/Blood/Fire vs P1 [Finesse]/Peace/Truth

Starting Hand

Graveyard
Skeletal Archery
Jandra, the Negator
Bloodlust

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

War Drums, Bone Collector
Lobber, Desperation
Bloodlust, Bone Collector


Main:

  • Maxband Drakk (6)
  • Bone Collector, haster, kills SQL and takes 2, I get a skeleton (4)
  • Drakk kills lookout
  • Hero’s Hall (2)
  • Revive Skeleton Javelineer (1)
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Pestering Haunt, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)
  • Bone Collector (3/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sacrifice the Weak
Lobber
Desperation

End of Turn Discard
My Thoughts

I think I want to go all-out on offense, so War Drums and Bone Collector makes sense for heavy trading. I can work Archery into bombing that.