Apoligies for the slow response. Losing access to utilities for an extended period of time has disrupted my daily routine to the point where everything feels weird now. I’m waiting to regain some sense of normalcy before reengaging with this thread because right now I’m not confident I can give it the consideration it deserves.
No problem. Good luck in regaining normalcy
Okay, I’m not quite back to 100%, but I’m able to wrap my head around Codex again. Man, I had forgotten how exciting our situation was!
Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($11)
Rebuild Tech III
Insurance Agent insuring Tricycloid - ($10)
Bigby Hayes, maxband - ($4)
Judgment Day, all units except the scary octopus die. I get $5 and a card. - ($5)
Jurisdiction: Reversal knocks out the octopus. - ($0)
Stash 1, Discard 3, draw 2, reshuffle, draw 2
- Squad Leader:
- Scavenger: L5 Bigby Hayes (3/4) Stash, sideline, research
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tech III HP: 5
- Tech Lab HP: 4 (Discipline)
- Hand: 5
- Deck: 20
- Disc: 0
- Gold: 0
- Workers: 11
Workering the Training Grounds for the same reason… is what I’d like to do, but I think I need to disable that octopus, and I won’t be able to afford a worker afterward. Guess I’ll stash it to worker next turn. Looking to defense, assuming he has no hasty unit in hand, he can only kill Bigby with Onimaru, regardless of patroller position, so I just need to decide if I want gold or cards more, and I think gold, seeing how quickly I’m burning through it. Now, should I tech something, and if so, what…? I’m going into a reshuffle. Mind-Parry Monk! I’ve got to protect myself against his targeting, and chances are, I’ll never get a chance to cheat one in with Feral Strike until I do, so both copies are going in.
Wow why doesn’t Octavian have resist 8
@Nekoatl Will make my move soon. Have no time today
I think your base is at 16?
@Unity you alright?