Apoligies for the slow response. Losing access to utilities for an extended period of time has disrupted my daily routine to the point where everything feels weird now. I’m waiting to regain some sense of normalcy before reengaging with this thread because right now I’m not confident I can give it the consideration it deserves.
No problem. Good luck in regaining normalcy
Okay, I’m not quite back to 100%, but I’m able to wrap my head around Codex again. Man, I had forgotten how exciting our situation was!
P1T12
Tech StartingHand Workers
TECH
Mind-Parry Monk
Mind-Parry Monk
STARTING HAND
Insurance Agent
Spore Shambler
Training Grounds
Scribe
Judgment Day
Jurisdiction
Scribe
WORKERS
Rich Earth
Young Treant
Forest’s Favor
Playful Panda
Merfolk Prospector
Tiger Cub
Verdant Tree
NextHand
Reversal
Hero’s Monument
Mind-Parry Monk
Hero’s Monument
Training Grounds
Tech 2 card(s)
Get Paid - ($11)
Rebuild Tech III
Insurance Agent insuring Tricycloid - ($10)
Bigby Hayes, maxband - ($4)
Judgment Day, all units except the scary octopus die. I get $5 and a card. - ($5)
Jurisdiction: Reversal knocks out the octopus. - ($0)
Float ($0)
Stash 1, Discard 3, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: L5 Bigby Hayes (3/4) Stash, sideline, research
- Technician:
- Lookout:
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tech III HP: 5
- Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
- Hand: 5
- Deck: 20
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
Workering the Training Grounds for the same reason… is what I’d like to do, but I think I need to disable that octopus, and I won’t be able to afford a worker afterward. Guess I’ll stash it to worker next turn. Looking to defense, assuming he has no hasty unit in hand, he can only kill Bigby with Onimaru, regardless of patroller position, so I just need to decide if I want gold or cards more, and I think gold, seeing how quickly I’m burning through it. Now, should I tech something, and if so, what…? I’m going into a reshuffle. Mind-Parry Monk! I’ve got to protect myself against his targeting, and chances are, I’ll never get a chance to cheat one in with Feral Strike until I do, so both copies are going in.
Wow why doesn’t Octavian have resist 8
@Nekoatl Sorry for the late response, it was a really busy week
P2T12
StartingHand Workers
STARTING HAND
The Art of War
Now!
Hyperion
Tricycloid
Promise of Payment
The Art of War
WORKERS
Tinkerer
Hardened Mox
Temporal Research
Neo Plexus
Time Spiral
Forgotten Fighter
Plasmodium
NextHand
Brave Knight
Elite Training
Nullcraft
Assimilate
Promise of Payment
Tech 0 card(s)
Get Paid + float - ($14)
No Worker
Play The Art of War, Onimaru kills Bigby Hayes, you get 1 gold. - ($11)
Play Hyperion and destroy your Tech III. 2 damage to your base. I draw a card. - ($6)
Max Geiger gives 3 damage to your Tech II.
Play Tricycloid. 2 shots on your Tech II - destroyed. 2 damage to your base. Last Tricycloid shot to your base. Base down an 11. - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Tricycloid (3/3+1A)
- Elite:
- Scavenger:
- Technician: General Onimaru (6/1+2A) - Level 8 - Frenzy 1 - Readiness - Swift Strike - Demonstrating The Art of War
- Lookout:
In Play:
- Battle Suits - +1ATK for non-token Soldiers and Mystics
- Max Geiger (3/4) - Level 5
- Octavian (8/5)
- Hyperion (5/5) - Haste, Suited up
Buildings:
- Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 12
Thoughts
Can he recover from that? I doubt it. But I remember my last game against Bomber…
No worries, sometimes life gets in the way.
You locked me out of my entire hand, and patrolling Bigby clearly wasn’t going to save me, so I used his maxband to draw and got nothing helpful. Reducing your Tricycloid damage to prevent me from making room for a different hero was a good move. GG WP!
I’m rather unimpressed with Feral’s contribution to my deck, so I’d like to try something different, if you’re game to keep going. I’m interested in these decks at the moment:
[Necromancy]/Truth/Present
[Law]/Past/Present
[Finesse]/Peace/Necromancy
Yes, that´s fine. But the next week will be busy, too, so maybe you have to be patient again. You can start the game if you decided your deck if you want. If you want to be Player 2 you have to name me your deck first
Alright, I chose [Finesse]/Peace/Necromancy. GL HF!
P1T1
StartingHand Workers
STARTING HAND
Helpful Turtle
Spark
Wither
Fruit Ninja
Tenderfoot
WORKERS
Fruit Ninja
NextHand
Older Brother
Brick Thief
Granfalloon Flagbearer
Bloom
Timely Messenger
Discard
Spark
Wither
Helpful Turtle
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
River Montoya - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Tenderfoot (1/2A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 River Montoya (2/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Nothing to see here, just ditching an overpriced Ninja. Patrolling against Nullcraft. Going with River first because I want to try using her magic.
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Plasmodium
Nullcraft
Forgotten Fighter
Temporal Research
Tinkerer
WORKERS
Tinkerer
NextHand
Fading Argonaut
Battle Suits
Hardened Mox
Neo Plexus
Time Spiral
Discard
Temporal Research
Forgotten Fighter
Plasmodium
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Max Geiger - ($2)
Summon Nullcraft. One Damage to your Base - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Max Geiger (2/3+1A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Will try a different tempo.
P1T2
Tech StartingHand Workers
TECH
Discord
Harmony
STARTING HAND
Brick Thief
Bloom
Timely Messenger
Granfalloon Flagbearer
Older Brother
WORKERS
Fruit Ninja
Older Brother
NextHand
Discord
Brick Thief
Spark
Helpful Turtle
Wither
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom: River - ($2)
Tenderfoot and River kill Geiger
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L3 River Montoya (3/5) Sideline [1+]
Buildings:
- Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Ditching Brother for being similarly uninteresting. Not super worried about the base damage, considering I have access to Brick Thief. Discord can efficiently kill Nullcraft, so I’ll take one of those. Will also go with Harmony, 'cuz I want Dancers. Now, what to do with my other $2… I don’t really need a Tech I, but if I don’t build one, that’ll put him on guard against Finesse spells. But, it’s tempting to get the Thief into action… though maybe not tempting enough to reduce my hand size. Tech I it is, then.
P2T2
Tech StartingHand Workers
TECH
Overeager Cadet
Elite Training
STARTING HAND
Fading Argonaut
Time Spiral
Hardened Mox
Neo Plexus
Battle Suits
WORKERS
Tinkerer
Hardened Mox
NextHand
Elite Training
Forgotten Fighter
Overeager Cadet
Neo Plexus
Battle Suits
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Fading Argonaut - ($3)
Nullcraft gives 1 damage to your Tech I
Build Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut (2/3+1A)***
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Helpful Turtle
Wither
Brick Thief
Discord
Spark
WORKERS
Fruit Ninja
Older Brother
Helpful Turtle
NextHand
Timely Messenger
Harmony
Granfalloon Flagbearer
Tenderfoot
Discard
Discord
Wither
Spark
Boot Camp
Boot Camp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Discord, Nullcraft dies. - ($3)
River kills Fading Argonaut.
Brick Thief deals 1 damage to your Tech I and repairs my Tech I. - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Brick Thief (2/1)
- Lookout:
In Play:
- L3 River Montoya (3/5) Sideline [1+]
Buildings:
- Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 1
- Workers: 7
Thoughts
Hurrah, now I have a choice of which building to repair. Unfortunately, I don’t really want to worker any of these cards… but I need to pick one, so… Turtle, I guess, since I want spells for Harmony and I have no other way to repair building damage, but I can heal heroes using Nether Drain, and Boot Camp can add extra health to almost anything.
River AND Tenderfoot kill my Argonaut? How does she kill him without taking damage?
Discord bbyyyy
Tenderfoot is not required; after Discord, Fading Argonaut SQL is (0/2A), so River’s 3 attack is good enough on its own.
I don´t like discord.
P2T3
Tech StartingHand Workers
TECH
Now!
Air Hammer
STARTING HAND
Elite Training
Neo Plexus
Forgotten Fighter
Battle Suits
Overeager Cadet
WORKERS
Tinkerer
Hardened Mox
Neo Plexus
NextHand
Plasmodium
Forgotten Fighter
Temporal Research
Elite Training
Time Spiral
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Overeager Cadet
Summon General Onimaru - ($5)
Build Tech II - Peace - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet (2/2+1A)
- Elite:
- Scavenger:
- Technician: General Onimaru (2/3) Level 1 - Frenzy 1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8