Really a shame I didn’t draw Bloom instead of one of these units. Oh, well, at least I’m sure to have spells next turn, so I’ll cast Harmony now… and against Purple starter, I can’t count on a single patrol protecting River from Onimaru. Should I worker Messenger or Flagbearer? Does he have targetables worth redirecting? … Not many, but yes. Messenger it is, then.
STARTING HAND
Fading Argonaut
Air Hammer
Battle Suits
Nullcraft
Now!
Elite Training
WORKERS
Tinkerer
Hardened Mox
Neo Plexus
Plasmodium
NextHand
Time Spiral
Air Hammer
Ready or Not
Forgotten Fighter
Discard
Now!
Battle Suits
Elite Training
Ready or Not
Flagstone Garrison
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
No Worker
Play Air Hammer - ($7)
Summon Max Geiger - ($5)
Play Now! on Air Hammer - ($4)
Kill River Montoya with Air Hammer, you discard Harmony, dancers don´t get angry. Max Geiger to Level 3.
Play Fading Argonaut - ($2)
Play Nullcraft, 1 damage to your Tech II - ($0)
Squad Leader: L8 General Onimaru (4/5A) Frenzy 1, readiness
Elite: Soldier (2/1) Sparkshot
Scavenger: Soldier (1/1) Sparkshot
Technician: Dancer (0/1)
Lookout: Soldier (1/1) Sparkshot, resist 1
In Play:
Dancer (1/2) [1+]
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 4 (Finesse)
Economy Info: Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
Well, that is simply no good. Upside: Finesse has cheap anti-air. Downside: It’s not teched in. Upside: I’m going into a reshuffle. Going with Could Sprites for actual block ability, aiming fo follow-up with Blademasters to give them some teeth. I should Boot Camp something to increase my chances of drawing into the Sprites.
STARTING HAND
Ready or Not
Forgotten Fighter
Time Spiral
Air Hammer
WORKERS
Tinkerer
Hardened Mox
Neo Plexus
Plasmodium
Time Spiral
NextHand
Temporal Research
Overeager Cadet
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Air Hammer Jim - ($4)
Air Hammer John gives 5 damage to your Base.
Max Geiger readys Air Hammer John with Ready or Not. Your trained dancer will not ready. - ($0)
Air Hammer John gives another 5 damage to your Base bringing it down to 9.
Nullcraft kills your Elite soldier.
Oh dear, I thought you had no flier in your deck. I´m tired
Yes, I will start a game - but have to see when I will find time. If you want to play the same deck I´m fine. Otherwise just let me know your deck. I will go to bed now
STARTING HAND
Nullcraft
Fading Argonaut
Tinkerer
Hardened Mox
Battle Suits
WORKERS
Plasmodium
Hardened Mox
NextHand
Forgotten Fighter
Time Spiral
Knight of the Conclave
Temporal Research
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Fading Argonaut - ($3)
Build Tech I - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Fading Argonaut (2/3+1A)***
Elite:
Scavenger: Neo Plexus (2/2)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 6
Thoughts
Bad luck that the the Imp stole my Tinkerer. I wanted to make him a worker Low cost Tech I units and a potential boost for Temporal Research to recover my hand - that are my Tech choices. A path I never contemplated before. This should be an interesting one…
Kinda hard to defend against both Battle Suits and Nullcraft with those Soldiers in play. Tower should help, since my only other early-game answers to Nullcraft are StW, Executioner, and Hallucination (which I would prefer not to tech). Presenting Haunt as a retaliatory threat should give even FArgo pause. Guess I’ll also tech up now, so I can maybe get my Tech II next turn. That being the case, I’ll tech in a Flagbearer to screen for tech II Illusions and Dreamscape to combo with Deteriorate to pick off threatening units.
STARTING HAND
Knight of the Conclave
Time Spiral
Temporal Research
Forgotten Fighter
Battle Suits
Tinkerer
WORKERS
Plasmodium
Hardened Mox
Tinkerer
NextHand
Overeager Cadet
Forgotten Fighter
Now!
Nullcraft
Time Spiral
Tech 2 card(s)
Get Paid + float - ($7)
Play Knight of the Conclave
Summon Max Geiger - ($5)
Play Temporal Research and draw 2 cards - ($2)
Worker - ($2)