[Casual] Nekoatl [Balance/Feral]/Law vs Unity [Present/Future]/Peace

I think it’s one of those spells you can only like if you’re the one playing it.

P1T4


Tech StartingHand Workers

TECH
Discord
Harmony


STARTING HAND
Timely Messenger
Harmony
Granfalloon Flagbearer
Tenderfoot


WORKERS
Fruit Ninja
Older Brother
Helpful Turtle
Timely Messenger


NextHand

Bloom
Discord
Wither


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
River kills Overeager Cadet.
Tenderfoot - ($6)
Harmony - ($4)
Tech II: Finesse - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1A) Vandal, resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • L3 River Montoya (3/3) Sideline [1+]
  • Harmony: Channeling, dance, stop

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Really a shame I didn’t draw Bloom instead of one of these units. Oh, well, at least I’m sure to have spells next turn, so I’ll cast Harmony now… and against Purple starter, I can’t count on a single patrol protecting River from Onimaru. Should I worker Messenger or Flagbearer? Does he have targetables worth redirecting? … Not many, but yes. Messenger it is, then.

P2T4


Tech StartingHand Workers

TECH
Ready or Not
Air Hammer


STARTING HAND
Time Spiral
Plasmodium
Temporal Research
Elite Training
Forgotten Fighter


WORKERS
Tinkerer
Hardened Mox
Neo Plexus
Plasmodium


NextHand

Now!
Fading Argonaut
Air Hammer
Battle Suits
Nullcraft


Discard

Overeager Cadet
Time Spiral
Elite Training
Temporal Research
Forgotten Fighter
Ready or Not
Air Hammer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Onimaru to level 5 - ($4)
Onimaru kills your Bricklayer
Onimaru to level 8 - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: General Onimaru Level 8 (4/5+1A) - Frenzy 1 - Readiness
  • :psfist: Elite: Soldier 1 (1/1) - Sparkshot
  • :ps_: Scavenger: Soldier 2 (1/1) - Sparkshot
  • :pschip: Technician: Soldier 3 (1/1) - Sparkshot
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

If he has Discord again, I have a problem. Changes are 1:4… But I have to play some units, and I have none in my hand.

P1T5


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Bloom
Discord
Wither


WORKERS
Fruit Ninja
Older Brother
Helpful Turtle
Timely Messenger


NextHand

Harmony
Boot Camp
Granfalloon Flagbearer


Discard

Brick Thief
Wither
Discord
Tenderfoot
Bloom
Appel Stomp
Appel Stomp


Tech 2 card(s)
Get Paid - ($8)
Wither Onimaru - ($6)
Maxband River - ($4)
General Onimaru - ($2)
River and Tenderfoot kill Onimaru.
Discord kills Soldiers. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: Dancer (0/1)
  • :pschip: Technician: Dancer (0/1)
  • :target: Lookout:

In Play:

  • L5 River Montoya (4/2) Sideline [1+]
  • Harmony: Channeling, dance, stop

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I really miss that Turtle…

I don´t like Discord.

P2T5


Tech StartingHand Workers

TECH
Ready or Not
Flagstone Garrison


STARTING HAND
Fading Argonaut
Air Hammer
Battle Suits
Nullcraft
Now!
Elite Training


WORKERS
Tinkerer
Hardened Mox
Neo Plexus
Plasmodium


NextHand

Time Spiral
Air Hammer
Ready or Not
Forgotten Fighter


Discard

Now!
Battle Suits
Elite Training
Ready or Not
Flagstone Garrison


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
No Worker
Play Air Hammer - ($7)
Summon Max Geiger - ($5)
Play Now! on Air Hammer - ($4)
Kill River Montoya with Air Hammer, you discard Harmony, dancers don´t get angry. Max Geiger to Level 3.
Play Fading Argonaut - ($2)
Play Nullcraft, 1 damage to your Tech II - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max Geiger Level 3 (2/4)
  • :target: Lookout:

In Play:

  • :exhaust: Air Hammer
  • :exhaust: Nullcraft

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Edit: Float 1 to Float 0.

1 Like

P1T6


Tech StartingHand Workers

TECH
Cloud Sprite
Cloud Sprite


STARTING HAND
Boot Camp
Granfalloon Flagbearer
Harmony
Discord


WORKERS
Fruit Ninja
Older Brother
Helpful Turtle
Timely Messenger
Discord


NextHand

Appel Stomp
Harmony
Spark
Boot Camp


Tech 2 card(s)
Get Paid - ($8)
Boot Camp: Dancer - ($7)
Worker - ($6)
Midband Onimaru - ($4)
Onimaru kills Fading Argonaut
Maxband Onimaru - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (4/5A) Frenzy 1, readiness
  • :psfist: Elite: Soldier (2/1) Sparkshot
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Dancer (0/1)
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • Dancer (1/2) [1+]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Well, that is simply no good. Upside: Finesse has cheap anti-air. Downside: It’s not teched in. Upside: I’m going into a reshuffle. Going with Could Sprites for actual block ability, aiming fo follow-up with Blademasters to give them some teeth. I should Boot Camp something to increase my chances of drawing into the Sprites.

I just saw that I made a mistake last round: Air Hammer costs 4, not 3. So I don´t float any gold. Is that o.k. for you?

1 Like

Yeah, no problem, and good catch!

1 Like

P2T6


Tech StartingHand Workers

TECH
Flagstone Spy
Flagstone Spy


STARTING HAND
Ready or Not
Forgotten Fighter
Time Spiral
Air Hammer


WORKERS
Tinkerer
Hardened Mox
Neo Plexus
Plasmodium
Time Spiral


NextHand

Temporal Research
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Air Hammer Jim - ($4)
Air Hammer John gives 5 damage to your Base.
Max Geiger readys Air Hammer John with Ready or Not. Your trained dancer will not ready. - ($0)
Air Hammer John gives another 5 damage to your Base bringing it down to 9.
Nullcraft kills your Elite soldier.

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Air Hammer Jim (3/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max Geiger Level 3 (2/4)
  • :target: Lookout:

In Play:

  • :exhaust: Air Hammer John (3/3)
  • :exhaust: Nullcraft

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

His Tech II has no fliers. So I go all in.

1 Like

I whiffed on drawing Cloud Sprite, so that’s GG! Want to run it back, or should I switch to a deck without Discord?

1 Like

Oh dear, I thought you had no flier in your deck. I´m tired :crazy_face:

Yes, I will start a game - but have to see when I will find time. If you want to play the same deck I´m fine. Otherwise just let me know your deck. I will go to bed now :smile:

No rush! Guess I’ll switch to [Necromancy]/Truth/Present… I’m really itching to give it a try.

gl hf!

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Plasmodium
Neo Plexus
Time Spiral
Temporal Research


WORKERS
Plasmodium


NextHand

Fading Argonaut
Tinkerer
Battle Suits
Nullcraft
Hardened Mox


Discard

Temporal Research
Forgotten Fighter
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Neo Plexus - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Thieving Imp
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Deteriorate
Pestering Haunt
Graveyard
Skeleton Javelineer


Discard

Skeletal Archery
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #2 of 5. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Only expensive cards in hand. StW would be a bad trade, factoring in scavenger bonus, so I’ll go for Imp.

P1T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Overeager Cadet


STARTING HAND
Nullcraft
Fading Argonaut
Tinkerer
Hardened Mox
Battle Suits


WORKERS
Plasmodium
Hardened Mox


NextHand

Forgotten Fighter
Time Spiral
Knight of the Conclave
Temporal Research


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Fading Argonaut - ($3)
Build Tech I - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)***
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Bad luck that the the Imp stole my Tinkerer. I wanted to make him a worker :wink: Low cost Tech I units and a potential boost for Temporal Research to recover my hand - that are my Tech choices. A path I never contemplated before. This should be an interesting one…

P2T2


Tech StartingHand Workers

TECH
Dreamscape
Spectral Flagbearer


STARTING HAND
Deteriorate
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Skeletal Archery
Graveyard
Spectral Flagbearer
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Tower - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Kinda hard to defend against both Battle Suits and Nullcraft with those Soldiers in play. Tower should help, since my only other early-game answers to Nullcraft are StW, Executioner, and Hallucination (which I would prefer not to tech). Presenting Haunt as a retaliatory threat should give even FArgo pause. Guess I’ll also tech up now, so I can maybe get my Tech II next turn. That being the case, I’ll tech in a Flagbearer to screen for tech II Illusions and Dreamscape to combo with Deteriorate to pick off threatening units.

P1T3


Tech StartingHand Workers

TECH
Elite Training
Boot Camp


STARTING HAND
Knight of the Conclave
Time Spiral
Temporal Research
Forgotten Fighter
Nullcraft
Tinkerer


WORKERS
Plasmodium
Hardened Mox
Tinkerer


NextHand

Overeager Cadet
Forgotten Fighter
Elite Training
Boot Camp
Battle Suits


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Play Knight of the Conclave
Play Temporal Research. I draw 2 cards. - ($4)
Build Tower - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)**
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Knight of the Conclave - Forecast ***

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Thin ice :wink:

You’ll need to summon a hero if you want to cast a spell.

1 Like

How do I always manage to do that? I´m sorry! :crazy_face:

P1T3 - Redone


Tech StartingHand Workers

TECH
Now!
Argonaut


STARTING HAND
Knight of the Conclave
Time Spiral
Temporal Research
Forgotten Fighter
Battle Suits
Tinkerer


WORKERS
Plasmodium
Hardened Mox
Tinkerer


NextHand

Overeager Cadet
Forgotten Fighter
Now!
Nullcraft
Time Spiral


Tech 2 card(s)
Get Paid + float - ($7)
Play Knight of the Conclave
Summon Max Geiger - ($5)
Play Temporal Research and draw 2 cards - ($2)
Worker - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1A)**
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Knight of the Conclave - Forecast***
  • Max Geiger - Level 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Thin ice :wink: