And yes, that was a spite-grapple that put me down on cards
Hmm, it has been brought to my attention that I didn’t notice you deteriorate killing one of my ninjas, but it also turns out that was impossible due to the presence of a flagbearer. Perhaps you should draw an additional card?
P2T7
StartingHand Workers
STARTING HAND
Carrion Curse
Deteriorate
Blackhand Resurrector
Nether Drain
Sacrifice the Weak
WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Skeletal Archery
Summon Skeletons
NextHand
Thieving Imp
Blackhand Resurrector
Carrion Curse
Skeleton Javelineer(1/1) javelin
Discard
Twilight Baron(4/4a) overpower
Twilight Baron 2(4/4)
Carrion Curse
Nether Drain
Deteriorate
Blackhand Resurrector
Sacrifice the Weak
Tech 0 card(s)
Get Paid, draw 1 because i would have discarded 3 - ($10)
Orpal - ($8)
Carrion curse, let’s look at that hand… discard both those spells pls - ($5)
Nether drain, levels from setsuki to Orpal - ($4)
Maxband Orpal - ($1)
Garth makes a skele, orpal sacs it to put rune on flagbearer - ($0)
deterioate Flagbearer, it dies and orpal maxband puts rune on ninja (dies) and spartner
Garth deals 3 to your tech 2 (cant attack Sets because he cant find her )
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: L6 Orpal(2/5a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L7 Garth(3/4) skele stuff
Buildings:
- Base HP: 18
- Tech I HP: 3
- Tech II HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 7
Gold:
- Gold: 0
- Workers: 10
Thoughts
annoying no resurrecter but i would say the board is stable! next, i have to find out how to keep it level and then how to win, no idea for either
more like you can’t pay for it.
For flavour i decided that’s what the money was for, i guess you were just clarifying i understood the rules but dw on this occasion Any other suggestions for why you have to pay? Because I don’t see where the extra cost to attack sets comes from
maybe cuz she’s stealthy and the money is the bait to lure her out?
I think the money is to pay an informant for tips as to her whereabouts!
P1T8
StartingHand Workers
STARTING HAND
Focus Master
Mind-Parry Monk
Grappling Hook
Fox’s Den Students
Fox’s Den Students
WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Aged Sensei
Savior Monk
Bird’s Nest
Training Grounds
NextHand
Snapback
Entangling Vines
Safe Attacking
Discard
Fox’s Den Students
Grappling Hook
Fox’s Den Students
Tech 0 card(s)
Get Paid + Discard 2 Spells + Technician Draw - ($11)
Skip Worker
Summon Rook - ($9)
Play Mind-Parry Monk - ($4)
Play Focus Master - ($1)
Grave and Setsuki kill Orpal, levels to Setsuki
Sparring Partner spars with Rook, who takes his accustomed post
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Rook 3/5a L1 (+)
- Elite:
- Scavenger:
- Technician: Focus Master 4/3 (3 Focus Runes to prevent lethal damage)
- Lookout:
In Play:
- Setsuki 3/4 L6 (Pay 1g to attack, swift strike on turn, draw 2 on upkeep)
- Sparring Partner 1/1 (Spars, -)
- Grave 2/2 L7 (Sparkshot, Readiness, --)
- Mind-Parry Monk 5/4 (No more funny business!)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 2 (Discipline)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 3
Gold:
- Gold: 1
- Workers: 11
Thoughts
I’m pleased that discipline seems to have been the right call here. I now believe that Discipline is best for shutting out games where you’re winning on board with heroes (P1 games), ninjutsu is best for winning a fast P2T3 Tech II, and Growth is situationally useful against tokens, backline-oriented stuff, and when Boulder was used against early game unit pressure.
Edit 1: Copy pasted wrong turn
I think your starting hand is wrong.
It’s the spreadsheet version of StartingHand, so it shows the technician draw, and doesn’t show the spell discards. You can see how it compares to the previous NextHand to make better sense of it, maybe.
That’s GG from me, well played! I had one turn of operational tech 2 which was wasted by me and you played well from the start! I didn’t think of how my plans could be countered but you clearly did…
Im down for another pair of games, a new matchup though? I think i might try Disease/Truth/Balance just to see how it goes
I appreciate the compliment! Well played to you as well I’m sure the game could have diverged in many ways, but I think it was interesting that you would have totally blown me out with a turn 2 Doom Grasp tech -> perfect split + turn 4 Doom Grasp. Maybe that’s way too much of a trickshot? I can’t really imagine teching that myself…
Anyway, I’m thinking of going mono-Purple! Will you be P1?
Hmm maybe doom grasp would have been a clever play… i used to love that spell but seemed to overlook it here
I’m busy for the next few hours so if you are free go ahead and go first
Here goes! Purple’s openers are less obvious, haha…
P1T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Battle Suits
Forgotten Fighter
Plasmodium
Neo Plexus
WORKERS
Neo Plexus
NextHand
Time Spiral
Tinkerer
Nullcraft
Hardened Mox
Temporal Research
Discard
Fading Argonaut
Battle Suits
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plasmodium 4/4 (Forecast 3, Haste)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
Go for stewardesses, and try to line 'em up with when plasmodium hits. Stay alive with mox until then? Planned Tech: 2x Stewardess, Promise of Payment + Double Time, Void Stars etc.
P2T1
StartingHand Workers
STARTING HAND
Deteriorate
Graveyard
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
WORKERS
Jandra, the Negator
NextHand
Pestering Haunt
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Discard
Deteriorate
Summon Skeletons
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Orpal - ($2)
Build a Graveyard - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Orpal Gloor(1/3) - runes
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Graveyard(3) (empty, for now…)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
choices: jandra (countered by fargo in sql), hero+GY(bit slow but so is plasmo), hero + skel jav (boring?)
Classic opening where no one wants to commit, haha!
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Tinkerer
Temporal Research
Hardened Mox
Nullcraft
Time Spiral
WORKERS
Neo Plexus
Hardened Mox
NextHand
Forgotten Fighter
Battle Suits
Fading Argonaut
Temporal Research
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Nullcraft - ($3)
Tech I - ($2)
Nullcraft hits Graveyard for 1
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plasmodium 4/4 (Forecast 2, Haste)
- Nullcraft 1/1 (Flying, Haste)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 6
Thoughts
Mox doesn’t work against orpal, of course… Planned Tech: 2x Stewardess, Promise of Payment + Unphase, Void Stars etc.
So is it going to be a stewardess or a seer? or both?!
P2T2
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Thieving Imp
Poisonblade Rogue
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Deteriorate
Summon Skeletons
Sacrifice the Weak
Pestering Haunt
Spectral Hound
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Theiving Imp, he randomly theives #4 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Orpal Gloor(1/3) - runes
- Technician:
- Lookout: Thieving Imp(2/2) +r1
In Play:
- Graveyard(2) (empty, for now…)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
hrnn i didn’t plan this properly; I went for Orpal for black starter spells but actually Midori’s midband is cool with spectral hounds and Quince is where I want to get hallucination out from; teching cheap tech 1s and hopefully can tech up next turn
P1T3
Tech StartingHand Workers
TECH
Promise of Payment
Void Star
STARTING HAND
Stewardess of the Undone
Fading Argonaut
Temporal Research
Battle Suits
Forgotten Fighter
WORKERS
Neo Plexus
Hardened Mox
Forgotten Fighter
NextHand
Time Spiral
Fading Argonaut
Tinkerer
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone, bounces Imp - ($3)
Vir joins the fight! - ($1)
Nullcraft hits Orpal for 1 dmg
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Stewardess of the Undone 2/3a
- Elite:
- Scavenger:
- Technician: Vir 2/3 L1 (Peek/Swap)
- Lookout:
In Play:
- Plasmodium 4/4 (Forecast 1, Haste)
- Nullcraft 1/1 (Flying, Haste)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Tiny Basilisk
Free Speech
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Spectral Hound
Summon Skeletons
Deteriorate
WORKERS
Jandra, the Negator
Skeletal Archery
Pestering Haunt
NextHand
Skeleton Javelineer
Free Speech
Poisonblade Rogue
Spectral Hound
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sac the weak nullcraft - ($4)
Spectal Hound - ($3)
Thieving imp, random 1-4 = 3 - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Orpal Gloor(1/2a) - runes
- Elite: Spectral Hound(3+1/3)
- Scavenger:
- Technician: Thieving Imp(2/2)
- Lookout:
In Play:
- Graveyard(2) (empty, for now…)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
no need for heroes’ hall as orpal is dying; tech 2 not worth it and i have extra thieving imp so that’s what i’ll do, his hand to 3 cards!
P1T4
Tech StartingHand Workers
TECH
Now!
Void Star
STARTING HAND
Stewardess of the Undone
Tinkerer
Time Spiral
Fading Argonaut
WORKERS
Neo Plexus
Hardened Mox
Forgotten Fighter
Stewardess of the Undone
NextHand
Promise of Payment
Void Star
Temporal Research
Discard
Tinkerer
Time Spiral
Now!
Void Star
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech II (Future) - ($3)
Play Fading Argonaut - ($1)
Plasmodium kills Orpal, levels to Vir
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Fading Argonaut 2/3 (Fading 3)
- Technician: Stewardess of the Undone 2/3
- Lookout:
In Play:
- Plasmodium 3/3 (Forecast 1, Haste, -)
- Vir 2/3 L3 (Peek/Swap)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 4
Gold:
- Gold: 1
- Workers: 8
Edit 1: Turn reworked to address impossible Stewardess targeting
Edit 2: Reworked again to address missed worker move
Spectral hound is tech 1, stewardess bounces only tech 0