[Casual] GBudee vs Dwarddd

This match is getting pretty wild! Here’s hoping I’ve interpreted the overpower rules correctly…

P2T6


Tech StartingHand Workers

TECH
Fox’s Den School
Oathkeeper of Kor Mountain


STARTING HAND
Porcupine
Porcupine
Snapback
Martial Mastery
Smoker
Whitestar Grappler


WORKERS
Aged Sensei
Fox Viper
Sensei’s Advice
Grappling Hook
Safe Attacking
Smoker


NextHand

Morningstar Flagbearer
Whitestar Grappler


Discard

Inverse Power Ninja
Snapback
Martial Mastery
Fox’s Den School
Oathkeeper of Kor Mountain


Tech 2 card(s)
Get Paid + float - ($11)
(Inverse Power Ninja dies during warlock summoning)
Grave plays Martial Mastery, I look at your hand, discard 1, draw 2 - ($10)
Worker - ($9)
Play Porcupine - ($6)
Play Porcupine - ($3)
Play Whitestar Grappler - ($0)
Grave Kills Squad Lead skeleton

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine 2/6a (Deathtouch)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook 0/2 L3
  • :pschip: Technician: Whitestar Grappler 3/5 (Grapple units for 4)
  • :target: Lookout:

In Play:

  • Porcupine 2/6 (Deathtouch)
  • Entangling Vines (attached to Plague Spitter)
  • Grave 2/2 L1 (sparkshot)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Hmm… Maybe the porcupines will trade well after all? I’ll be in a sort of weird situation next turn since fox’s den school won’t be in hand, unless maybe Grappler dies.

Good spot on the inverse power ninja dying! Overpower? Terras has obliterate but no overpower, and unfortunately the thing you don’t want against obliterate is a hand of tech 2s like you had xd

P1T7


StartingHand Workers

STARTING HAND
Gargoyle
Sacrifice the Weak
Pestering Haunt(1/1) unstoppable, 1atk only
Deteriorate
Thieving Imp


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Pestering Haunt(1/1) unstoppable, 1atk only
Plague Spitter
plague spitter
Thieving Imp
Terras Q, the Shackled


Tech 0 card(s)
Get Paid - ($9)
sacrifice the weak, plague spitter and SQL porcupine (being tied for lowest tech with least attack i choose) both die - ($7)
tap both plague labs, rook gets two more -1 runes and dies - ($3)
Terras Q attacks, obliterates grappler and second porcupine as it attacks and retargets to deal 15 to your base
garth deals last 1 damage, wooo go Garth what a big guy
GG

Float ($3)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Terras Q, the Unshackled(15/15) obliterate 2, resist 3
  • Plague Lab(4) 2g+tap: increase runes
  • L1 Garth(1/3)
  • Plague Lab2 (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

Was a fun game for me, i got to do a combo ive always wanted😂 want to switch player order and go again im enjoying these matches?

Sounds good! And whoops, misread the card… obliterate is significantly more porcupine-resistant, huh… I think my critical mistake was playing IPN instead of Grave on the turn I went way down in cards (see also, teching IPN over birds). I was thinking I wanted to be able to deal with an Abomination, but it turns out Grave would have probably been more efficient there too. It also might have been wrong to Snapback Vandy? Not sure about that one.

P1T1 to come shortly!

P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Snapback
Smoker
Safe Attacking
Savior Monk


WORKERS
Fox Primus


NextHand

Grappling Hook
Fox Viper
Morningstar Flagbearer
Aged Sensei
Sensei’s Advice


Discard

Savior Monk
Snapback
Safe Attacking


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Smoker - ($2)
Summon Grave Stormborne, protagonist of this match-up! He wants to be the very best. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker 1/1 (Bounce on target)

In Play:

  • Grave 2/3 (Sparkshot)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Skeleton Javelineer
Jandra, the Negator
Graveyard
Summon Skeletons


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Deteriorate
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak


Discard

Graveyard
Summon Skeletons
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skel jav - ($1) prepare for trouble
garth raises skeleton - ($0) make it double

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer(1/1) javelin
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth(1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Grappling Hook
Fox Viper
Morningstar Flagbearer
Aged Sensei
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper


NextHand

Morningstar Flagbearer
Sparring Partner
Savior Monk
Grappling Hook
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Grappling Hook to pull Scavenger to Elite
Grave kills two skeletons with one punch!
Build Heroes’ Hall - ($2)
Build Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker 1/1a (Bounce on target)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave 2/2 (Sparkshot) L1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Could level grave to heal him, but the downside of my opponent deteriorating the smoker and killing grave isn’t really that concerning compared to the possible upside of having 2 heroes on board next turn.

I knew you could have grappling hook and use it to get a double kill, yet for no reason my brain said “it’s alright they’ll have to move the SQL one so I’ll still get scavenger bonus”… XD

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Deteriorate
Poisonblade Rogue


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Sacrifice the Weak
Thieving Imp
Bone Collector
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
try to deterioate smoker, he runs
Midband Garth - ($2)
Garth kills Grave
tech 1 - ($1)
skeleton from Garth - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Garth(2/2)
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Entangling Vines
Shuriken Hail


STARTING HAND
Morningstar Flagbearer
Savior Monk
Grappling Hook
Sensei’s Advice
Sparring Partner


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice


NextHand

Safe Attacking
Aged Sensei
Shuriken Hail
Snapback
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Play Sparring Partner - ($5)
Re-play Smoker (He’s back!) - ($4)
Summon Setsuki - ($2)
Summon Rook - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4a L1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker 1/1 (Bounces on target)

In Play:

  • Setsuki 1/3 L1 (Pay 1g to attack)
  • Sparring Partner 2/2 (Spars)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Well, too bad to lose grave, but this doesn’t seem like a terrible board position… I think between shuriken hail and entangling vines we can stall to get young lightning dragons going. Garth maxband will hopefully fetch some not-too-scary Tech I, but we do have to worry about nether drain recursing that effect…

Sorry for slower turn, busy day

P2T3


Tech StartingHand Workers

TECH
Nether Drain
Twilight Baron


STARTING HAND
Sacrifice the Weak
Thieving Imp
Bone Collector
Graveyard


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard


NextHand

Summon Skeletons
Bone Collector
Skeleton Javelineer(1/1) javelin
Deteriorate


Discard

Pestering Haunt
Thieving Imp
Sacrifice the Weak
Nether Drain
Twilight Baron


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
haunt trades with smoker, and this time stay away!
maxband Garth, grab a Twilight Baron - ($5)
Bone Collector - ($3)
Garth makes skele - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton(1/1)
  • :pschip: Technician: Twilight Baron(4/4) overpower
  • :target: Lookout:

In Play:

  • L7 Garth(3/4)
  • Skeleton(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8

Do your worst! Rook stands defiant!

P1T4


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Bird’s Nest
Snapback
Aged Sensei
Safe Attacking
Shuriken Hail


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Aged Sensei


NextHand

Morningstar Flagbearer
Grappling Hook
Savior Monk
Entangling Vines
Smoker


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Shuriken Hail (Your patrollers take 1 dmg including Twilight Baron; you also get 1g from scavenger) - ($5)
Maxband Setsuki - ($0)
Setsuki kills Bone Collector swiftly
Sparring partner gives rook +1/+1
Rook watches the shores to protect madam president…

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Rook 3/5 L1 (resist 1)+

In Play:

  • Setsuki 3/4 L6 (Pay 1g to attack, swift strike on turn, draw 2 on upkeep)
  • Sparring Partner 2/2 (Spars)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Oof, this would be a different game if I had patrolled my smoker in technician and drawn vines. As it stands, I hope my opponent hasn’t teched or fails to draw doom grasp… I was going to do something completely different and play birds, but I think going for the longshot win with Setsuki’s ult is probably better. I just can’t picture winning the game after losing 3 full heroes, plus this puts more defensive stats on board.

Man that Setsuki maxband… worth protecting!

P2T4


Tech StartingHand Workers

TECH
Blackhand Resurrector
Blackhand Resurrector


STARTING HAND
Summon Skeletons
Skeleton Javelineer(1/1) javelin
Bone Collector
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Skeletal Archery


NextHand

Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Bone Collector(3/3a)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tech 2 necro - ($5)
bone collector - ($3)
raise and sac skele to draw - ($2)
Garth hits Rook for 3, takes 3, hmm Garth respects that fighting Rook 1v1 was not his best idea
Baron kills Rook, overpowers 2 to spartner
hire skel jav - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton(1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector(3/3)
  • :target: Lookout:

In Play:

  • L7 Garth(3/1)
  • Skeleton Javelineer(1/1) javelin

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

I was this close to a second catastrophic draw this game, but it all worked out!

P1T5


Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Grappling Hook
Entangling Vines
Savior Monk
Morningstar Flagbearer
Smoker
Safe Attacking
Fox’s Den Students


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Aged Sensei
Savior Monk


NextHand

Snapback
Fox’s Den Students
Shuriken Hail
Bird’s Nest
Safe Attacking


Tech 2 card(s)
Draw 2 thanks to Setsuki
Get Paid - ($8)
Worker - ($7)
Play Grappling Hook to put Squad Lead Skellie in Elite
Setsuki kills your Technician Bone Collector swiftly; you draw a card
Summon Grave - ($5)
Play Fox’s Den Students -> 4 hasty ninjas arrive - ($1)
Play Smoker (who also has haste) - ($0)
One student trades with your Elite Skellie
One student trades with your Javelineer
One student trades with Garth, levels to Grave
Smoker and remaining student hit your Tech II for 2 dmg

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 3/4a L3 (Sparkshot, Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki 3/4 L6 (Pay 1g to attack, swift strike on turn, draw 2 on upkeep)
  • Smoker 1/1 (Stealth, Bounce on target)
  • Ninja 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Oh thank god the very last draw… ANOTHER poor lookout patrol; hopefully I’ve learned my lesson. I could make a Tech II building, but I think this is a winning amount of pressure even at Tech I, so let’s summon Grave instead.

1 Like

you should actually reverse the order of the actions to make it work, but otherwise is fine

Hmm is there a ruling on that one? The text says “This turn, your Ninja units have haste and stealth.” To me, that reads as a persistent fact about the turn, rather than an effect applied to currently on-board ninjas.

I consider it as ferocity, and ferocity only applies to the units present when you cast the spell (was ruled officially, but imo in case of doubt, ask/search.) in this case it doesn’t matter, since the order may be wrong, but you can legally obtain the intended effect.

Huh! Well, the wording style is consistent between the two. I can’t think of any edge cases where it would be desirable to play the units + spell in backward order, so the wording is probably fine.

1 Like

Hang on… i was sure i had some board presence somewhere around here :confused:

Also my draw isnt so nice but even if it was i teched all wrong xd

P2T5


Tech StartingHand Workers

TECH
Carrion Curse
Doom Grasp


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Bone Collector(3/3a)
Thieving Imp


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Skeletal Archery
Summon Skeletons


NextHand

Blackhand Resurrector
Deteriorate
Twilight Baron(4/3) overpower
Nether Drain
Blackhand Resurrector


Discard

Bone Collector(3/3)
Skeleton Javelineer(1/1) javelin
Pestering Haunt
Sacrifice the Weak
Thieving Imp
Carrion Curse
Doom Grasp


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Bone collector - ($7)
Tower - ($4)
Vandy + midband - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Vandy(3/4) r1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well i wanted a tech lab but looks like a tower is better idea

P1T6


Tech StartingHand Workers

TECH
Focus Master
Focus Master


STARTING HAND
Shuriken Hail
Fox’s Den Students
Snapback
Bird’s Nest
Safe Attacking
Morningstar Flagbearer
Mind-Parry Monk


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Aged Sensei
Savior Monk
Bird’s Nest


NextHand

Grappling Hook
Entangling Vines
Sparring Partner
Fox’s Den Students
Training Grounds


Discard

Focus Master
Focus Master
Shuriken Hail
Fox’s Den Students
Mind-Parry Monk
Safe Attacking
Snapback


Tech 2 card(s)
Setsuki draws 2
Get Paid - ($9)
Worker - ($8)
Setsuki casts Shuriken Hail - ($7)
Setsuki murders your Bone Collector, takes 1 from tower
Setsuki casts Fox’s Den Students - ($3)
Play Morningstar Flagbearer - ($0)
3 of 5 students give their lives to take Vandy down; levels to Grave
Grave kills your Tech II and takes tower damage; your base takes 2
Remaining 2 students and smoker stealthily hit Tech I for 3

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 3/3a L5 (Sparkshot, Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki 3/3 L6 (Pay 1g to attack, swift strike on turn, draw 2 on upkeep)
  • Smoker 1/1 (Stealth, Bounce on target)
  • Ninja 1/1
  • Ninja 1/1
  • Morningstar Flagbearer 2/2 (Absorbs targeting)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

It might not be most correct to stay on Tech I here, but I can’t foresee losing by slamming Students over and over.

P2T6


Tech StartingHand Workers

TECH
Twilight Baron
Carrion Curse


STARTING HAND
Blackhand Resurrector
Twilight Baron(4/3) overpower
Nether Drain
Deteriorate
Blackhand Resurrector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Skeletal Archery
Summon Skeletons


NextHand

Deteriorate
Carrion Curse
Nether Drain
Blackhand Resurrector


Tech 2 card(s)
Get Paid + scav - ($11)
Worker - ($10)
Garth - ($8)
Nether Drain Setsuki to lvl 4 (no upkeep draw this turn) and Garth to lvl3
Maxband Garth, get Twilight baron - ($4)
Hire… another Twilight Baron! - ($0)
Deterioate one ninja

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron(4/4a) overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Twilight Baron 2(4/4)
  • :target: Lookout:

In Play:

  • L7 Garth(3/4) skele stuff

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hrnn i can see a way ti stop them bullying me so much but idk how to start bullying them around more…

P1T7


Tech StartingHand Workers

TECH
Training Grounds


STARTING HAND
Grappling Hook
Entangling Vines
Training Grounds
Sparring Partner
Fox’s Den Students


WORKERS
Fox Primus
Fox Viper
Sensei’s Advice
Aged Sensei
Savior Monk
Bird’s Nest
Training Grounds


NextHand

Fox’s Den Students
Focus Master
Mind-Parry Monk
Grappling Hook


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Maxband Grave - ($7)
Grave uses sword to obliterate SQL Baron
Grave plays Grappling Hook -> Technician to Elite
Smoker, a student, and setsuki (2/2 swiftstrike) kill Elite Baron, setsuki takes 1 from tower
Re-max Setsuki, she heals - ($5)
Build Tech II (Discipline) - ($1)
Play Sparring Partner - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ninja 1/1a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Morningstar Flagbearer 2/2 (Absorbs targeting)
  • :target: Lookout:

In Play:

  • Setsuki 3/4 L6 (Pay 1g to attack, swift strike on turn, draw 2 on upkeep)
  • Sparring Partner 2/2a (Spars)
  • Grave 4/5 L7 (Sparkshot, Readiness)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Discipline) HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

Welp, it wasn’t most correct, haha! I also enjoyed re-teching training grounds so I could worker it here.

Great draw for next hand!

Edit 1: Misrecorded Tech II building
Edit 2: Didn’t record gold cost of re-levelling Setsuki