[Casual] GBudee vs Dwarddd

GGWP, another win for you! Gah i need to up my game
My final (but nowhere near first) mistake this game was putting Max in technician instead of scavenger… i should have realised that the extra help in drawing rewind wasn’t worth it when I’d be one gold short of playing it anyway😂 (i did in fact draw it even pre- technician draw)

I’m enjoying these games a lot though, I want to try mono Black next as I havent used it in a long time; if you want to play another you can pick a deck and go first
(Also if you have a burning hatred of playing against Black for whatever reason or you just want to get practice against something else feel free to pick my deck for me :slight_smile: )

Hehe thoughts-readin’ time! I am definitely terrified of Black, but I gotta learn how to play against it someday! Also, I presume you’ll be P1? I’ll play White, I think.

Nice to be on this side of Vandy and her minions for once!
GLHF

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Thieving Imp
Graveyard


WORKERS
Summon Skeletons


NextHand

Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Jandra, the Negator


Discard

Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Pestering Haunt
aaaaand… Javelineer! - ($0)
enjoy the disgusting amount of pressure this Black opening gives

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy(2/3) sparkshot
  • Pestering Haunt(1/1) unstoppable, 1atk only
  • Skeleton Javelineer(1/1) javelin

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

ok so mono-black… I’ve definitely played against this more than I’ve played with it so let’s see what i can do from this side. tbh very open to any tactic atm, i always have a sweet spot for disease cos i think it’s cool but we’ll see my what a lovely hand split: both weenies in this hand and both spells in the next!

Allllrighty, sorry for the delay:

P2T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Smoker
Savior Monk
Aged Sensei
Grappling Hook


WORKERS
Aged Sensei


NextHand

Safe Attacking
Snapback
Fox Viper
Fox Primus
Morningstar Flagbearer


Discard

Sensei’s Advice
Grappling Hook
Smoker


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Savior Monk - ($2)
Summon Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4a L1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk 2/2 (Heal 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

No idea what I want to do yet, so I’ll just try to fight for board as much as I can

P1T2


Tech StartingHand Workers

TECH
Plague Spitter
Gargoyle


STARTING HAND
Poisonblade Rogue
Deteriorate
Jandra, the Negator
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Skeletal Archery
Sacrifice the Weak
Graveyard
Deteriorate
Thieving Imp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
midband vandy - ($2)
tech 1 - ($1)
Pestering haunt pesters ur base

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer(1/1) javelin
  • :target: Lookout:

In Play:

  • L3 Vandy(3/4) sparkshot, spell grab, resist 1
  • Pestering Haunt(1/1) unstoppable, 1atk only

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

grumblegrumbleRookgrumblesomuchforpressure im scare of his midband now too teching a gargoyle cos he’s low on anti-air ( unless they goes birds which tbf there is a decent chance) so teching plague spitter for anti-bird

So far I feel like I’m handling the pressure, but maybe the first black tech cards will tell a different story…

P2T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Sparring Partner


STARTING HAND
Morningstar Flagbearer
Snapback
Fox Primus
Fox Viper
Safe Attacking


WORKERS
Aged Sensei
Fox Viper


NextHand

Sparring Partner
Snapback
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Play Fox Primus - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2a (Heal 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fox Primus 2/2 (Frenzy)
  • :target: Lookout:

In Play:

  • Rook 2/4 L1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Hmm, so since I’m uncertain as to rook’s longevity, I won’t go any spells, just some units to try to make it to tech II asap

My first tech cards can’t chanhe any story if I whiff them both xd

P1T3


Tech StartingHand Workers

TECH
Plague Lab
Terras Q, the Shackled


STARTING HAND
Skeletal Archery
Deteriorate
Graveyard
Sacrifice the Weak
Thieving Imp


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery


NextHand

Plague Spitter
Deteriorate
Gargoyle
Poisonblade Rogue
Terras Q, the Shackled


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Maxband Vandy, boost Javelineer and foz primus - ($4)
javelineer kills saviour monk
sac the weak, cant sac pestering haunt so javelineer and fpx primus are sacrificed - ($2)
Vandy and Haunt take out your tech 1, if i dont get any tech 1s neither do you!:joy:

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy(4/5) sparkshot, spell grab, resist 1
  • Pestering Haunt(1/1) unstoppable, 1atk only

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

so i can play passive with an imp and a graveyard, or aggro with a vandy maxbsnd
problem eith graveyard is i dont want either of javelineer or haunt in there really (maybe haunt) so would have to kill them off :confused:
aggro plans can aim for rook or tech 1, i think considering how expensive Rook’s midband is (they couldnt snapbsck vandy and midband him) we gp for tech 1
for my techs: I’ll go for tech 2s, hopefully they spend 4g snapbacking Vandy and lose enough momentum my tech 2 comes out okay… going for a dumb plan on tech 2 but i thijk the time is right

Turn to come tomorrow – sorry for the delay!

Anything to keep vandy off board…

P2T3


Tech StartingHand Workers

TECH
Martial Mastery
Entangling Vines


STARTING HAND
Snapback
Safe Attacking
Sensei’s Advice
Morningstar Flagbearer
Sparring Partner
Smoker


WORKERS
Aged Sensei
Fox Viper
Sensei’s Advice


NextHand

Grappling Hook
Morningstar Flagbearer
Sparring Partner
Entangling Vines
Inverse Power Ninja


Tech 2 card(s)
Technician draw
Get Paid + float - ($8)
Worker - ($7)
Snapback Vandy for Orpal (paying Resist 1) - ($3)
Heroes’ Hall - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4a L1
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker 1/1 (Stealth, Bounce if targeted)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ok, so no sparring partner, which is probably fine. We’ll draw IPN next turn and stabilize, if all goes well. I think snapback is necessary to not get blown out here…

P1T4


Tech StartingHand Workers

TECH
Plague Lab
Terras Q, the Shackled


STARTING HAND
Poisonblade Rogue
Gargoyle
Plague Spitter
Terras Q, the Shackled
Deteriorate


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Graveyard
Skeleton Javelineer(1/1) javelin
Thieving Imp
Plague Lab
Sacrifice the Weak


Discard

Terras Q, the Shackled
Gargoyle
Deteriorate
Plague Lab
Terras Q, the Shackled


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Disease - ($4)
Plague Spitter - ($1)
pestering haunt hits your base to 18

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter(3/3a) spits plague
  • :psfist: Elite: L1 Orpal Gloor(1+1/3) gloors orpal
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1) unstoppable, 1atk only

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    tech 2 5HP Disease

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

dumb plan continuing despite setback of drawing TQ this turn: will put disease tech 2 for now and tech lab next turn, saving flexibility in the 1g not yet spent (will tech another plague lab as they are good in pairs anyway (first one can duplicate second one’s contribution) and so hopefully i have one ready for TQ)

i see no good way to hire a plague spitter and patrol that allows for a grappling hook and Rook midband; however Orpal gloor midband can deter a rook by himself in SQL

sidenote: it kinda looks like i predicted the Orpal choice for snapback considering i’ve gone for disease and a plague spitter loll how lucky

Another scary turn of potential tech-advantaged drops…

P2T4


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Inverse Power Ninja
Grappling Hook
Morningstar Flagbearer
Entangling Vines
Sparring Partner


WORKERS
Aged Sensei
Fox Viper
Sensei’s Advice
Grappling Hook


NextHand

Safe Attacking
Snapback
Martial Mastery


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Attach Entangling Vines to Plague Spitter - ($4)
Kill Orpal with Rook and Smoker, levels to (now-weakened) Rook
Play Sparring Partner - ($3)
Play Inverse Power Ninja - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Inverse Power Ninja 4/4 (bigger if allies leave)
  • :target: Lookout:

In Play:

  • Rook 0/2 L3
  • Sparring Partner 2/2 (gives +1/+1 runes)
  • Entangling Vines (attached to Plague Spitter)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Going down on cards and playing IPN instead of using my heroes’ hall, because I think I might need a lot of damage to kill an abomination next turn. Since I’ll be down cards, gonna tech my bigger stuff instead of going for more spells.

This time, i have one! (Nice techs btw)

P1T5


Tech StartingHand Workers

TECH
Wight
Nether Drain


STARTING HAND
Graveyard
Thieving Imp
Skeleton Javelineer(1/1) javelin
Plague Lab
Sacrifice the Weak


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Plague Lab
Terras Q, the Shackled
Terras Q, the Shackled
Wight


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
plague lab, rune on spartner and ninja - ($5)
haunt trades with spartner
spec lab demonz - ($4)
Garth - ($2)
skele from garth - ($1)
skeleton javelineer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton(1/1)
  • :pschip: Technician: Skeleton Javelineer(1/1) javelin
  • :target: Lookout:

In Play:

  • entangled: Plague Spitter(3/3) spits plague
  • Plague Lab(4) 2g+tap: increase runes
  • L1 Garth(1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmm i nice entangling vines… at least it’s an even trade for me and orpal got some runes on rook so plague lab can increase them
idk what to tech though, maybe a garth spell and random tech 2? basically i wanna draw a terras and a plague lab together but cant guarentee so i need other stuff to do

Edited on plague lab hp

P2T5


Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Safe Attacking
Martial Mastery
Snapback
Glorious Ninja


WORKERS
Aged Sensei
Fox Viper
Sensei’s Advice
Grappling Hook
Safe Attacking


NextHand

Porcupine
Snapback
Porcupine
Martial Mastery


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Build Tech II (Ninjutsu) - ($4)
Build Tech Lab (Strength) - ($3)
Hire Grave - ($1)
Medium sized ninja kills Technician, you draw a card

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 0/2a L3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave 2/3 L1 (sparkshot)
  • Entangling Vines (attached to Plague Spitter)
  • Inverse Power Ninja 3/2a (bigger if allies leave)-

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II (Ninjutsu) HP: 5
  • :heart: Tech Lab (Strength) HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Looking bad – opponent is clearly going for Terras Q. Maybe I can kill it with porcupines, but the plague lab will probably neuter those… Nothing for it but to try!

edit: decide how you’re gonna change your turn based on posts below before looking at my turn pls; i doubt my turn will change though unless you drastically change yours, so once you’ve edited your turn feel free to look at mine/ start your next turn

myTurn

high-pitched and waving my arms it worked! My dumb plan worked! Thank you to the luck gods

P1T6


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Plague Spitter


STARTING HAND
Terras Q, the Shackled
Plague Lab
Terras Q, the Shackled
Wight
Nether Drain


WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Deteriorate
Sacrifice the Weak
Pestering Haunt(1/1) unstoppable, 1atk only
Gargoyle
Thieving Imp


Discard

Skeleton Javelineer(1/1) javelin
Wight
Terras Q, the Shackled
Nether Drain
Shrine of Forbidden Knowledge
Plague Spitter


Tech 2 card(s)
Get Paid - ($9)
Summon Terras Q to rule over the many worlds, but wait, 4 traitorous warlocks have joined your side to prevent him from rampaging - ($3)
Build a second plague lab! all your units get -1, all warlocks die and terras is released - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: skeleton(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Terras Q, the Unshackled(15/15) obliterate 2, resist 3+1

In Play:

  • entangled: Plague Spitter(3/3) spits plague
  • Plague Lab(4) 2g+tap: increase runes
  • L1 Garth(1/3)
  • Plague Lab2 (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

how? you have no HH and tech 2 is built only at end of turn

@GBudee you had a heroes’ hall before actually so you could just hire Grave before you replace it with tech lab (also replacing an add-on means destroying the first and taking 2 base dmg)

yet he never wrote it dwn, so i think it confused but me and him

1 Like

Ok, yeah I think every time I, say, forget to move a worker over or something I accrue more spreadsheet mistakes. It sounds like the turn works as-is, assuming the heroes’ hall had been correctly recorded?

1 Like

Yep it works fine as long as you hire Grave before you build the tech lab (i.e. whilst u still have a heroes’ hall) but no need to edit, I can understand.

And don’t feel any shame for spreadsheet mistakes, there’s more things to actively keep track of than when you’re playing irl and the cards are less prone to mysteriously disappearing😂 you get used to the ways to fix it that work and the ways that leave inconsistencies after a while xd

When all else fails there is always “see previous versions” of the spreadsheet and revert it to before any mistakes were made😂

@GBudee my turn is in the dropdown on my initial post :+1: