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[Casual] GBudee vs Dwarddd

Welcome to the forums @GBudee ! If you need any help with the spreadsheet don’t hesitate to ask. There is always Persephone's play-by-post end-of-turn checklist if you think it’ll help; otherwise I’m sure you’ll have it done by the end of a game anyway

My starting turn is the same whether I’m [Present]/Demon/Discipline or mono-Purple so you just choose before you do your turn and I’ll play on with that

P1T1


StartingHand Workers

STARTING HAND
Time Spiral
Battle Suits
Tinkerer
Neo Plexus
Temporal Research


WORKERS
Time Spiral


NextHand

Fading Argonaut
Nullcraft
Hardened Mox
Plasmodium
Forgotten Fighter


Discard

Battle Suits
Neo Plexus
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer(1/2) time-rune tap

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

i like the tech 1s and heros in this deck but tech 2 there’s no real surprising combo :frowning: most likely go for present and parhaps a wap-gate to get in the other big tech 2s…

Thanks so much for joining me Dwarddd! You are welcome to play present/demon/discipline. It seems like a very aggressive composition, but I’ll do my best to survive!

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Forest’s Favor
Ironbark Treant
Rich Earth
Spore Shambler


WORKERS
Rich Earth


NextHand

Playful Panda
Young Treant
Verdant Tree
Rampant Growth
Merfolk Prospector


Discard

Forest’s Favor
Ironbark Treant
Spore Shambler


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Tiger Cub - ($2)
Summon Midori - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3) L1
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Nervous but excited for my first PbP game! I went with Tiger Cub + Hero over Spore Shambler cause Tinkerer seems like it needs killin’.

Yeah I’m not sure it’s the best deck combination around, it’s just got a few things i wanna try to see if I can make work😂

P1T2


Tech StartingHand Workers

TECH
Argonaut
Sparring Partner


STARTING HAND
Fading Argonaut
Hardened Mox
Forgotten Fighter
Plasmodium
Nullcraft


WORKERS
Time Spiral
Hardened Mox


NextHand

Plasmodium
Nullcraft
Battle Suits
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
fargo - ($3)
tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer(1/2) time-rune tap
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmmm i took risk on tinkerer hoping for a passive Green starting play so I could start a plasmodium off but now it’s definitely not worth it as he could kill a defending fargo And my tinkerer with a rampant growth

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Huntress


STARTING HAND
Young Treant
Verdant Tree
Merfolk Prospector
Rampant Growth
Playful Panda


WORKERS
Rich Earth
Verdant Tree


NextHand

Huntress
Young Treant
Forest’s Favor
Merfolk Prospector
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Cast Rampant Growth on Tiger Cub - ($2)
Heroes’ Hall - ($0)
Kill Argonaut with Tiger Cub
Kill Tinkerer (Scavenger) with Midori, you get 1g

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori (2/2) L1
  • Tiger Cub (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Tinkerer killed! I debated workering my Merfolk Prospector because of nullcraft, but I just can’t see making verdant tree work this game. Heroes’ hall to spend my money, and because I kind of want to head toward Calamandra for ferocity and feral strike. For tech: Basilisk is to snipe Demon-lady, and Huntress is to head off nullcraft/young lightning dragons, and because I think both are great with ferocity.

P1T3


Tech StartingHand Workers

TECH
Tricycloid
Now!


STARTING HAND
Forgotten Fighter
Plasmodium
Neo Plexus
Nullcraft
Battle Suits


WORKERS
Time Spiral
Hardened Mox
Plasmodium


NextHand

Temporal Research
Sparring Partner
Argonaut
Tinkerer(1/2) time-rune tap


Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Hire Max - ($5)
Battlesuits - ($3)
Neo plexus - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max(2/3) sparkshot
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

good thing i didn’t bet on them not having rampant growth and try to get out a plasmodium

Hemorrhaging gold, but Max is too scary!

P2T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Ferocity


STARTING HAND
Merfolk Prospector
Spore Shambler
Forest’s Favor
Huntress
Young Treant


WORKERS
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Rampant Growth
Tiny Basilisk
Playful Panda
Ironbark Treant
Ferocity


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Expensively midband Midori, who heals and buffs Tiger Cub - ($2)
Midori (3/4) kills Neo Plexus
Tiger Cub (3/3) kills Max, levels to Midori, you draw a card
1 more gp to heal Midori with maxband - ($1)
Summon Merfolk Prospector to hold the line! - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori (4/5) L8
  • Tiger Cub (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Worker shambler because it’s too slow, and then keep the pressure up! It may be expensive but having Max off board means no “Now!”. Teching to set up for sick faerie dragons in ~ two turns, hopefully. Hoping for no nullcraft so Tiger Cub will live.

Hemorrhaging gold maybe but I’d say it’s worth it to wipe my board and get a maxband midori on urs! Not looking great for me from here

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Hyperion


STARTING HAND
Argonaut
Temporal Research
Sparring Partner
Tinkerer(1/2) time-rune tap
Fading Argonaut(2/3a)


WORKERS
Time Spiral
Hardened Mox
Plasmodium
Tinkerer(1/2) time-rune tap


NextHand

Forgotten Fighter
Hyperion
Nullcraft
Now!
Tricycloid


Tech 2 card(s)
Get Paid + float, technician draw - ($8)
Worker - ($7)
argonaut - ($4)
tech 2 present - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(4/4a) readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

This time, im betting on them not having rampant growth xd

Yeah, I get the impression I got very lucky and you whiffed turn 3.

P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Ironbark Treant
Rampant Growth
Playful Panda
Tiny Basilisk
Ferocity


WORKERS
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Rampant Growth
Huntress
Tiny Basilisk
Forest’s Favor
Young Treant


Tech 2 card(s)
Get Paid - ($8)
No Worker
Midori hits argonaut for 4 from the sky
Merfolk prospector trades with argonaut
Midori casts Rampant Growth on Tiger Cub - ($6)
Tiger Cub breaks Tech 2, your base takes 2
Tiny Basilisk to Squad Leader - ($4)
Build Tech 2 (Balance) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori (4/5) L8
  • Tiger Cub (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I guess plans change – I underestimated Midori as a win condition; now Calamandra might never see the board. Also, I realized that with the Potent Basilisk and against Hyperions + Tricycloid, Wandering Mimic is better than Faerie Dragon. Final observation: Rampant Growth is ludicrously, insanely good.

Yeah there was that but I also misplayed on my turn 1 a bit : / … not over yet though!

P1T5


Tech StartingHand Workers

TECH
Now!
Hyperion


STARTING HAND
Forgotten Fighter
Now!
Tricycloid
Nullcraft
Hyperion


WORKERS
Time Spiral
Hardened Mox
Plasmodium
Tinkerer(1/2) time-rune tap
Now!


NextHand

Sparring Partner
Temporal Distortion
Temporal Research
Fading Argonaut(2/3a)


Discard

Argonaut(4/4a) readiness
Forgotten Fighter
Tricycloid
Hyperion
Now!
Hyperion


Tech 2 card(s)
Get Paid, start rebuilding tech 2 - ($8)
Worker - ($7)
Nullcraft, it kills tiger cub - ($5)
Hire Max - ($3)
Forgotten fighter, basilisk back to your hand - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max(2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft(1/1) flying

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

Indeed it isn’t! I can’t kill Max and Tech II…

P2T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Tiny Basilisk
Huntress
Young Treant
Forest’s Favor
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Young Treant


NextHand

Ferocity
Playful Panda
Merfolk Prospector
Potent Basilisk
Ironbark Treant


Discard

Tiger Cub
Forest’s Favor
Tiny Basilisk
Huntress
Rampant Growth
Tyrannosaurus Rex
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cast Forest’s Favor to give Midori +1/+1 - ($5)
Re-play Tiny Basilisk, who will always be remembered! - ($3)
Summon Argagarg, who is here also. - ($1)
Midori breaks Tech 2, your base takes 2

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2a deathtouch)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (1/2)
  • :pschip: Technician: Argagarg (1/3)
  • :target: Lookout:

In Play:

  • Midori (5/6)+ L8

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Hmm, I guess a hasty Argonaut is a bit scary, but hopefully with Forgotten Fighter out of the way the basilisk will command more attention. Stewardess could be scarier still, but I have a feeling their hand will be full of unplayable tech2 combo stuff.

Edit 1: Wisp to (1/2) due to Midori midband

Third time lucky? Twice I’ve been crossing my fingers hoping you don’t have rampant growth and then u had it, maybe this time my weedy patrol is enough though…

P1T6


Tech StartingHand Workers

TECH
Sentry
Soul Stone


STARTING HAND
Temporal Research
Fading Argonaut(2/3a)
Temporal Distortion
Sparring Partner
Soul Stone
Argonaut(4/4a) readiness


WORKERS
Time Spiral
Hardened Mox
Plasmodium
Tinkerer(1/2) time-rune tap
Now!
Soul Stone


NextHand

Hyperion
Now!
Sentry


Discard

Temporal Research
Temporal Distortion


Tech 2 card(s)
Get Paid + float, start rebuilding t2 - ($10)
fargo - ($8)
temporal research - ($6)
argonaut - ($3)
worker - ($2)
spartner - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft(1/1a) flying
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut(4/4) readiness
  • :pschip: Technician: Fading Argonaut(3/3) fading 3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Max(2/3)
  • Sparring Partner(2/2) trains

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10

edit: changed patrol because Wisp is a 1/2

wisp is actually 1/2 due to midori’s midb

1 Like

That makes a difference! Will edit turn

1 Like

Thanks for pointing that out! I’ve edited the previous turn. Next one to come shortly!

P2T6


Tech StartingHand Workers

TECH
Final Showdown
Wandering Mimic


STARTING HAND
Ferocity
Potent Basilisk
Merfolk Prospector
Playful Panda
Ironbark Treant


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Young Treant
Playful Panda


NextHand

Merfolk Prospector
Ironbark Treant
Wandering Mimic
Tiger Cub
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Potent Basilisk, destroying Battle Suits - ($5)
Build Tech III - ($0)
Tiny Basilisk trades with Argonaut, you get 1g
Midori swats nullcraft out of the sky, suffering 1 damage to hp and additional damage to ego

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5a deathtouch untargetable)
  • :psfist: Elite: Wisp (1+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Argagarg (1/3)
  • :target: Lookout:

In Play:

  • Midori (5/5)+ L8

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I have learned a valuable lesson about the relative utility of Ferocity vs Behind the Ferns as Tiny Basilisk support… Curse Max for being so far out of reach!

Ouch, tough draw…

No worries–remember to re-post the edited turn!

sorry for delay, mistake meant I had to rethink part of turn

i wonder whether you’ll kill Max or my tech 2 with midori this turn!

P1T7


Tech StartingHand Workers

TECH
Temporal Distortion
Soul Stone


STARTING HAND
Hyperion
Sentry
Now!
Forgotten Fighter
Hyperion
Tricycloid
Fading Argonaut(3/3) fading 3


WORKERS
Time Spiral
Hardened Mox
Plasmodium
Tinkerer(1/2) time-rune tap
Now!
Soul Stone


NextHand

Temporal Research
Hyperion
Nullcraft(1/1a) flying
Argonaut(4/4a) readiness
Temporal Distortion


Discard

Forgotten Fighter
Fading Argonaut(3/3) fading 3
Now!
Tricycloid


Tech 2 card(s)
Get Paid + float + scav - ($12)
Hyperion - ($7)
Hyperion and fargo trade with basilisk, i draw
Midband max - ($5)
tap to discard and draw 1
Hyperion, it kills Arg, Max maxbands and flickers it, I draw - ($0)
Hyperion kills Wisp takes 2
Spartner gives Hyperion a rune

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Max(3/4)
  • Sparring Partner(2/2) trains
  • Hyperion(5/4) (+) attacks: draw

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

1/3 chance to have a bad hyperion draw, might as well have been certain :wink:

should I try to draw something with max?.. tricycloid is equal to if I don’t but I spend less cards, hyperion is better so yes; i don’d need the sentry for either of them so that’s what i discard

yeah! got the hyperion this was better
oh wait i missed the fact that tapping max meant he couldnt attack later… eugh

The regrettable answer is both…

P2T7


StartingHand Workers

STARTING HAND
Wandering Mimic
Tiger Cub
Merfolk Prospector
Wandering Mimic
Ironbark Treant
Final Showdown


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Young Treant
Playful Panda


NextHand

Rampant Growth
Ferocity
Tyrannosaurus Rex
Forest’s Favor
Tyrannosaurus Rex


Discard

Potent Basilisk (3/5 deathtouch untargetable)
Final Showdown
Merfolk Prospector
Ironbark Treant


Tech 0 card(s)
Get Paid - ($10)
Draw from Technician
Play Wandering Mimic “Miles” (w/ Haste, Flying) - ($6)
Play Wandering Mimic “Menelaus” - ($2)
Play Tiger Cub to Squad Lead - ($0)
Miles the Mimic kills Max, levels fizzle
Menelaus the Mimic kills Hyperion (mimics lose Haste)
Midori breaks your Tech II, your base to 14
(Mimics lose flying at end of turn)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori (5/5)+ L8
  • Wandering Mimic (4/4)
  • Wandering Mimic (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

One gold away from oneshotting the base!.. curse my cowardly patrol zone.

Arghgh well played, can’t believe i forgot mimics would copy haste when I was debating whether to attack with sparring partner and run hype into midori! that’s GG from me :slight_smile:
I’m definitely up for a rematch though, I’ll just take mono Purple this time, you can go first if you want to play another

Rematch it is! I’m excited to get to read your thoughts from during the game, haha – that’s my favorite part of this forum. Can you believe my plan the whole time was supposed to revolve around Calamandra… What was the fancy intended combo for your deck, btw? I think I kind of cornered you into not getting to do it, since you were missing Origin Story. I’ll play P1T1 in a sec!