Tech 0 card(s)
Draw a card from Technician.
Bird’s Nest summons 2 birds.
Reshuffle, then draw 2 cards from Setsuki.
Get Paid + Scavenger - ($10)
Rook casts Snapback on Bigby, tagging in Onimaru (who is not patrolling). - ($7)
Setsuki kills Reputable Newsman taking 1 damage from the tower.
Rook, Grave and Daigo deal 18 damage to your base. GG!
Tech 2 card(s)
Savior Monk heals Rook by 1.
Get Paid + float - ($10)
Worker - ($9)
Rook casts Entangling Vines on Brave Knight. - ($6)
Rook ignores your lone patroller and deals 3 damage to your Tech II building.
Rook casts Bird’s Nest - ($4)
Tech II (Ninjutsu) - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Bird A (1/1)
[I]Technician[/I]: Savior Monk (2/2)
[I]Lookout[/I]: Bird B (1/1)
[B]In Play:[/B]
Rook Lvl.5 (3/3) xx
Safe Attacking
Bird’s Nest
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Dealing damage to Tech II threatens to destroy it with the birds next turn. Not sure about my tech choices, but I think I need something to ensure breaking through enemy lines if I want to deal with Tech buildings and Garrison. I don’t think just invisible Ninjas is taking the board over quick enough.
STARTING HAND
Manufactured Truth
Building Inspector
Reputable Newsman
Overeager Cadet
Arrest
WORKERS
Jail
Bluecoat Musketeer
Spectral Aven
Building Inspector
Next Hand
Porkhand Magistrate
Lawful Search
Elite Training
Discard
Traffic Director
Arrest
Manufactured Truth
Reputable Newsman
Flagstone Garrison
Drill Sergeant
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon General Onimaru. - ($5)
Onimaru turns the Traffic Director into a Brave Knight via Manufactured Truth. - ($4)
Onimaru Arrests the Savior Monk, disabling it. - ($2)
Manufactured Knight trades with Rook; Onimaru gains 2 levels.
Midband Onimaru. - ($0)
Hire an Overeager Cadet.
I don’t remember there being a reason for why you can’t attack your own Jail. Anywho, I don’t have any good way of undoing my board so I think we’ll just call this one a win for you.
Concerning undoing a turn, if you use the spreadsheet on google docs you can revert to an earlier version by clicking on the “last change x hours ago” next to the menu bar, but I’m fine with starting a new game if you prefer that.
Oh, sweet. I’ll see if I can’t finagle that. I may have been unclear regarding the Jail. I remembered that I couldn’t attack it, but I also remember that there’s no specific reason for that.
STARTING HAND
Sensei’s Advice
Grappling Hook
Snapback
Glorious Ninja
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
NextHand
Grappling Hook
Fox’s Den School
Bird’s Nest
Martial Mastery
Tech 2 card(s)
Get Paid - ($8)
Grave - ($6)
Grave casts Grappling Hook on Overeager Cadet, moving him to Elite.
Glorious Ninja jumps out of the shadows and yells “SNEAK ATTACK” - ($1)
Glorious Ninja kills Onimaru while taking no damage. You draw a card. (Grave 1->3)
Bird A and Bird B fly over your patrol zone and destroy your Tech II building. Your base takes 2 damage.
STARTING HAND
Porkhand Magistrate
Lawful Search
Elite Training
Overeager Cadet
WORKERS
Jail
Bluecoat Musketeer
Spectral Aven
Building Inspector
Next Hand
Arrest
Traffic Director
Manufactured Truth
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($9)
Summon and maxband Sirus Quince. - ($3)
Hire a Porkhand Magistrate; Quince’s maxband makes a copy of it. - ($0)
Hire another Overeager Cadet.
Rebuild Tech II.
Tech 2 card(s)
Get Paid + float - ($9)
Grave casts Martial Mastery, I discard a card, draw two cards and look at your hand. - ($8)
Worker - ($7)
Fox’s Den School - ($3)
Glorious Ninja (invisible) and Bird A destroy your Tech II building, your base takes 2 damage.
Bird B pings armor off of Porkhand Magistrate Mirror.
Grave kills Porkhand Magistrate Mirror taking 2 damage. Sparkshot deals 1 damage to Elite Overeager Cadet.
Savior Monk safely attacks and kills your Scavenger Overeager Cadet taking 2(-1armor) damage. You get 1 gold.
Rook - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Rook Lvl.1 (2/4+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Grave Lvl.3 (3/2) xx
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Glorious Ninja (4/3) [Invisible]
Savior Monk (2/1) x
Bird A (1/1)
Bird B (1/1)
Safe Attacking
Fox’s Den School (-/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
Not sure if my defense is good enough and leaving Quince up is scary, but after seeing Garrison in his hand with Martial Mastery, I decided that Tech II had to go.