Casual: flagrantangles (mono-Blue) vs Eijolend (mono-Green)

@Eijolend Let’s get this party started!

P1T1


Starting Hand, Workers

STARTING HAND
Building Inspector
Porkhand Magistrate
Manufactured Truth
Reputable Newsman
Bluecoat Musketeer


WORKERS
Bluecoat Musketeer


Next Hand

Lawful Search
Spectral Aven
Traffic Director
Arrest
Jail


Discard

Manufactured Truth
Reputable Newsman
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector who makes the first building you build on your turn cost 1 gold more. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Building Inspector 1/1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru (1) 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 5

Awesome! Really looking forward to this since I have no clue about how Blue plays. gl hf!

P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Rich Earth
Tiger Cub
Rampant Growth
Playful Panda


WORKERS
Rich Earth


NextHand

Verdant Tree
Merfolk Prospector
Young Treant
Ironbark Treant
Spore Shambler


Discard

Forest’s Favor
Playful Panda
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Tiger Cub - ($2)
Summon Argagarg (comes with a Wisp) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg Lvl.1 (1/3+A)
  • :psfist: [I]Elite[/I]: Tiger Cub (2+1/2)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Thoughts

I really know too little about openings, so I’m probably missing a combination how my patrol setup could be abused.

P1T2


Tech, Starting Hand, Workers

TECH
Overeager Cadet
Free Speech


STARTING HAND
Traffic Director
Arrest
Spectral Aven
Jail
Lawful Search


WORKERS
Bluecoat Musketeer
Spectral Aven


Next Hand

Porkhand Magistrate
Manufactured Truth
Overeager Cadet
Free Speech
Building Inspector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build a Jail. - ($1)
Build Tech I. - ($0)
Building Inspector will attack Arg and die. Arg’s armor will absorb the Inspector’s attack.
Onimaru will attack and kill Arg, sustaining one damage and gaining two levels.

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru (3) 2/2, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Jail HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6

I accidentally moved the worker in the first turn to the discard column instead of the worker column in the spreadsheet. I adjusted my post so the information there matches the actions I announced. Sorry about that!

P2T2


Tech StartingHand Workers

TECH
Huntress
Ferocity


STARTING HAND
Merfolk Prospector
Spore Shambler
Young Treant
Verdant Tree
Ironbark Treant


WORKERS
Rich Earth
Verdant Tree


NextHand

Young Treant
Rampant Growth
Playful Panda
Spore Shambler
Huntress


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Calamandra - ($3)
Tiger Cub trades with Onimaru
2 free levels to Calamandra 1->3
Tech I - ($2)
Play Merfolk Prospector -> gets moved to Jail - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.3 (3/4)
  • Merfolk Prospector (in Jail, not in play)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Thoughts

I think that trade favors me by quite a bit. Jail is annoying but I think I cannot just stop playing units, can I?

I’ve definitely made that error before! No worries!

P1T3


Tech, Starting Hand, Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Free Speech
Building Inspector
Manufactured Truth
Porkhand Magistrate
Overeager Cadet


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate


Next Hand

Reputable Newsman
Arrest
Traffic Director


Discard

Free Speech
Manufactured Truth
Spectral Hound
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Sirus Quince who brings along a trusty Mirror Illusion. - ($3)
Quince will cast Free Speech, removing your heroes’ abilities and prevening them from casting spells. - ($1)
Hire a Building Inspector. - ($0)
Hire an Overeager Cadet.

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet
  • :psfist: [I]Elite[/I]: Mirror Illusion
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Building Inspector
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Quince (1) 1/3

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Jail HP: 3 - Incarcerating a Merfolk Prospector.

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4

[B]Gold:[/B]

  • Gold: 0
  • Workers: 7

My impression of Blue so far: It sure makes turns harder to calculate.

P2T3


Tech StartingHand Workers

TECH
Centaur
Blooming Ancient


STARTING HAND
Rampant Growth
Young Treant
Huntress
Spore Shambler
Playful Panda


WORKERS
Rich Earth
Verdant Tree
Playful Panda


NextHand

Ironbark Treant
Ferocity
Tiger Cub
Forest’s Favor


Discard

Spore Shambler
Rampant Growth
Centaur
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Huntress that goes to Jail, Merfolk Prospector arrives - ($5)
Play Young Treant that goes to Jail, Huntress arrives - ($3)
Calamandra kills Overeager Cadet taking 2 damage
Level Calamandra 3->5, heals - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.5 (4/5)
  • Young Treant (in Jail, not in play)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P1T4


Tech, Starting Hand, Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Reputable Newsman
Traffic Director
Arrest


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director


Next Hand

Manufactured Truth
Reputable Newsman
Lawful Search
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II. - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Building Inspector
  • :psfist: [I]Elite[/I]: Mirror Illusion
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Quince (1) 1/3
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Jail HP: 3 - Incarcerating a Young Treant

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0

[B]Gold:[/B]

  • Gold: 2
  • Workers: 8

Wow your response time is fast! I can’t even formulate a plan in 6 minutes (probably inexperience on my side).

P2T4


Tech StartingHand Workers

TECH
Murkwood Allies
Blooming Ancient


STARTING HAND
Tiger Cub
Ferocity
Ironbark Treant
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Playful Panda
Tiger Cub


NextHand

Ironbark Treant
Ferocity
Centaur
Blooming Ancient
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Use Merfolk Prospector Ability - ($9)
Huntress kills Building Inspector taking 1 damage; Sparkshot kills Mirror Illusion
Tech II (Growth) - ($5)
Calamandra kills Quince taking 1 damage, you draw a card from Technician
Build a Tower - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.5 (4/4) [1 damage]
  • Huntress (3/2) [1 damage]
  • Merfolk Prospector (1/1)
  • Young Treant (in Jail, not in play)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Growth) HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

Thoughts

Okay, that monster turn from before turned out to be not so hard to clean up. Also TIL Huntress is really good and can be teched as more than just anti-air. Blooming Ancient should hopefully be a good counter to Illusions and hopefully Calamandra will stay alive long enough to cast Murkwood Allies. The tower is mainly because I have money leftover and nothing I would like to play this turn. While I considered floating 5 for my expensive tech choices, the Tower should help me maintain board control quite easily.

Don’t give me too much credit! I’m not good at Codex and I just keep playing and making tiny adjustments to see what works and what doesn’t.

P1T5


Tech, Starting Hand, Workers

TECH
Eyes of the Chancellor
Spectral Tiger


STARTING HAND
Lawful Search
Reputable Newsman
Macciatus, The Whisperer
Manufactured Truth
Free Speech
Overeager Cadet


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
Manufactured Truth


Next Hand

Reteller of Truths
Spectral Hound
Spectral Flagbearer


Discard

Building Inspector
Eyes of the Chancellor
Spectral Tiger
Lawful Search
Free Speech


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Bigby Hayes. - ($7)
Bigby will perform a Lawful Search of your hand. - ($6)
Hire an Overeager Cadet.
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($4)
Hire Macciatus, The Whisperer. - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman 0/3
  • :pschip: [I]Technician[/I]: Macciatus, The Whisperer 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby Hayes (1) 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Jail HP: 3 - Incarcerating a Young Treant.

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5

[B]Gold:[/B]

  • Gold: 1
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Oversized Rhinoceros
Stampede


STARTING HAND
Ferocity
Forest’s Favor
Centaur
Ironbark Treant
Blooming Ancient
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Playful Panda
Tiger Cub
Ironbark Treant


NextHand

Forest’s Favor
Blooming Ancient
Rampant Growth
Murkwood Allies
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($11)
Play Blooming Ancient that goes to Jail; Young Treant arrives and I draw 1 card. - ($7)
Worker - ($6)
Use Merfolk Prospector Ability - ($7)
Play Centaur that goes to Jail; Blooming Ancient arrives - ($4)
Summon Argagarg (comes with a Wisp); Blooming Ancient gets 2x +1/+1 - ($2)
Calamandra kills Overeager Cadet taking 2 damage
Huntress trades with Macciatus, you draw 1 card; Sparkshot deals 1 damage to Reputable Newsman
Move 2x +1/+1 token from Blooming Ancient to Calamandra

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Wisp (0+1/1)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.5 (4/2) [3 damage]
  • Blooming Ancient (4/6) [2x +1/+1]
  • Argagarg Lvl.1 (1/3)
  • Merfolk Prospector (1/1)
  • Centaur (in Jail, not in play)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Thoughts

Please no Judgement Day, Please no Judgement Day, Please no Judgement Day. crosses fingers Moving the Tokens just in case so Bigby can’t kill Calamandra alone.

Calamandra is a Hero and not a unit so she cannot receive the +1/+1 runes from the Blooming Ancient.

P1T6


Tech, Starting Hand, Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Spectral Flagbearer
Spectral Hound
Reteller of Truths
Arrest


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
Manufactured Truth
Arrest


Next Hand

Liberty Gryphon
Lawful Search


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire a Spectral Flagbearer. - ($8)
Hire a Spectral Hound. - ($7)
Hire a Reteller of Truths. - ($5)
Build Tech III. - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound 3/3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman 0/2
  • :pschip: [I]Technician[/I]: Spectral Flagbearer
  • :target: [I]Lookout[/I]: Reteller of Truths

[B]In Play:[/B]

  • Bigby Hayes (1) 2/3

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Jail HP: 3 - Incarcerating a Centaur.

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 10

You are, of course, correct. In that case they stay on the Blooming Ancient I guess. Is this what you assumed for your turn?

1 Like

Yes, it is. Also, I screwed up that distinction for a while so I feel particularly observant of it now. :slight_smile:

Yeah thanks for pointing it out! I will correct it in the previous post, so the match history is correct.

Where did Bigby go in your turn though?

He ran away! I must have accidentally deleted him at some point. I’ve thrown him back into the mix!

P2T6


StartingHand Workers

STARTING HAND
Murkwood Allies
Blooming Ancient
Spore Shambler
Forest’s Favor
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Playful Panda
Tiger Cub
Ironbark Treant


NextHand

Ferocity
Blooming Ancient
Huntress
Stampede
Oversized Rhinoceros


Tech 0 card(s)
Get Paid + float - ($12)
Play Murkwood Allies and boost it; Blooming Ancient gets 5x +1/+1 (7 tokens total) - ($3)
Move +1/+1 Token from Blooming Ancient to Illusionary Flagbearer killing him; You return him to your hand and draw 1 card (6 tokens left)
Move +1/+1 Token from Blooming Ancient to Spectral Hound killing him; You return Spectral Hound to your hand. (5 tokens left)
Move +1/+1 Token from Blooming Ancient to Reteller of Truths killing her. (costs 1 for Lookout, 4 tokens left) - ($2)
Move 2x +1/+1 Tokens to Wisp A. (2 tokens left on Blooming Ancient)
Wisp A kills Reputable Newsman; You get 1 Gold
Calamandra trades with Bigby; Argagarg gets 2 free lvls 1->3
Argagarg attacks Tech III dealing 1 damage.
Blooming Ancient destroys Tech III. Your base takes 2 damage.
Level Argagarg 3->5, Water-Elemental - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Beast (4/4+A)
  • :psfist: [I]Elite[/I]: Frog A (1+1/1)
  • :ps_: [I]Scavenger[/I]: Wisp B (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]: Water-Elemental (3/3)
    [B]In Play:[/B]
  • Blooming Ancient (4/6) [2x +1/+1]
  • Argagarg Lvl.5 (1/5)
  • Merfolk Prospector (1/1)
  • Frog B (1/1)
  • Frog C (1/1)
  • Frog D (1/1)
  • Wisp A (2/3) [2x +1/+1]
  • Centaur (in Jail, not in play)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T7


Tech, Starting Hand, Workers

TECH
Judgement Day
Reteller of Truths


STARTING HAND
Liberty Gryphon
Lawful Search
Free Speech


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
Manufactured Truth
Arrest
Lawful Search


Next Hand

Liberty Gryphon
Macciatus, The Whisperer
Building Inspector


Discard

Reteller of Truths
Reputable Newsman
Free Speech
Liberty Gryphon
Judgement Day
Reteller of Truths


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Worker - ($10)
Summon and max level Quince. - ($4)
Quince casts Free speech, removing your heroes’ abilities and preventing them from casting spells. - ($2)
Hire a Spectral Hound; because of Quince’s maxband, the mirror illusion becomes a copy of the Spectral Hound. - ($1)
Hire a Spectral Flagbearer. - ($0)
Rebuild Tech III.

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound Mirror
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Flagbearer
  • :pschip: [I]Technician[/I]: Spectral Hound
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Sirus Quince (5) 1/5

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Jail HP: 3 - Incarcerating a Centaur

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 6

[B]Gold:[/B]

  • Gold: 0
  • Workers: 11

P2T7


StartingHand Workers

STARTING HAND
Stampede
Ferocity
Huntress
Oversized Rhinoceros
Blooming Ancient


WORKERS
Rich Earth
Verdant Tree
Playful Panda
Tiger Cub
Ironbark Treant


NextHand

Ferocity
Rampant Growth
Murkwood Allies
Forest’s Favor
Spore Shambler


Tech 0 card(s)
Get Paid - ($10)
Summon Midori; Blooming Ancient gets 1 token (3 total) - ($8)
Move 1 +1/+1 token from Blooming Ancient to Spectral Flagbearer killing him. You get 1 gold. (2 tokens left)
Move 1 +1/+1 token from Blooming Ancient to Spectral Hound killing it and its mirror. You draw 1 card. (1 token left)
Beast (4), Frog A-D (4x1), Blooming Ancient (3), Wisp A (2), Argagarg (1), Water-Elemental (3) and Merfolk Prospector (1) attack your base for a total of 18 damage DESTROYING it.

Float ($8)
Discard 5, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp B (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blooming Ancient (3/5) [1x +1/+1]
  • Argagarg Lvl.5 (1/5)
  • Merfolk Prospector (1/1)
  • Frog B (1/1)
  • Frog C (1/1)
  • Frog D (1/1)
  • Wisp A (2/3) [2x +1/+1]
  • Centaur (in Jail, not in play)
  • Beast (4/4)
  • Frog A (1/1)
  • Water-Elemental (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 8
  • Workers: 10

GG!

That’s rough, buddy! Good game! Would you like to play again? I rolled a 100.