P1T2
Tech, Starting Hand, Workers
TECH
Tax Collector
Free Speech
STARTING HAND
Jail
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Reputable Newsman
WORKERS
Spectral Aven
Porkhand Magistrate
Next Hand
Manufactured Truth
Arrest
Free Speech
Bluecoat Musketeer
Reputable Newsman
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build a Jail. - ($1)
Build Tech I. - ($0)
Traffic Director will kill the Wisp allowing you to draw a card.
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Onimaru (1) 2/3 A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Traffic Director, exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Jail HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P2T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Huntress
STARTING HAND
Verdant Tree
Rich Earth
Tiger Cub
Merfolk Prospector
Forest’s Favor
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
NextHand
Verdant Tree
Forest’s Favor
Spore Shambler
Rampant Growth
Huntress
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Merfolk Prospector that goes to Jail. - ($4)
Play Tiger Cub that goes to Jail, Merfolk Prospector arrives - ($2)
Tech I - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Playful Panda (2+1/2)
-
[I]Scavenger[/I]: Young Treant (0/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Tiger Cub (in Jail, not in play)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
Thoughts
I’m trying to go more unit focussed since heros won’t survive until I get rid of Onimaru.
P1T3
Tech, Starting Hand, Workers
TECH
Boot Camp
Brave Knight
STARTING HAND
Reputable Newsman
Arrest
Free Speech
Manufactured Truth
Bluecoat Musketeer
WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Next Hand
Reputable Newsman
Traffic Director
Lawful Search
Tax Collector
Building Inspector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru will cast Manufactured Truth to turn the Traffic Director into a Playful Panda. - ($4)
Manufactured Panda will attack your Playful Panda and they will both die.
Give Onimaru 4 levels, bringing him to midband. - ($0)
Onimaru will attack your Young Treant and destroy it, you gain a gold.
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Onimaru (5) 3/4 A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Jail HP: 3 - Incarcerating a Tiger Cub.
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P2T3
Tech StartingHand Workers
TECH
Ferocity
Wandering Mimic
STARTING HAND
Rampant Growth
Huntress
Spore Shambler
Forest’s Favor
Verdant Tree
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
NextHand
Young Treant
Tiny Basilisk
Verdant Tree
Rampant Growth
Ferocity
Tech 2 card(s)
One Gold from Scavenger ($1)
Get Paid + float - ($9)
Worker - ($8)
Use Merfolk Prospector ability - ($9)
Play Huntress that goes to jail, Tiger Cub arrives - ($7)
Summon Argagarg (comes with a Wisp) - ($5)
Tech II (Balance) - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Tiger Cub (2/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Wisp (0/1)
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Argagarg Lvl.1 (1/3)
- Huntress (in jail, not in play)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
Thoughts
That Onimaru is giving me trouble… Hopefully a quick Tech II will help. I debated whether to tech the Mimic because it has no immediately obvious things to copy, but we’ll see.
P1T4
Tech, Starting Hand, Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Lawful Search
Building Inspector
Tax Collector
Traffic Director
Reputable Newsman
Free Speech
WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Next Hand
Manufactured Truth
Boot Camp
Reputable Newsman
Arrest
Brave Knight
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Tax Collector, who steals your floating gold. - ($5)
Onimaru will perform a Lawful Search of your hand and draw a card. - ($4)
Build Tech II. - ($0)
Onimaru will attack and kill your Tiger Cub, allowing you to scavenge its corpse for an extra gold.
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tax Collector 2/3 A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Onimaru (5) 3/2
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Jail HP: 3 - Incarcerating a Huntress.
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
I don’t think that is allowed. See this post and the ones that follow: >>click<<
Page 5 of the rulebook (emphasis mine): Your attacker can attack anything of your opponent’s that has hit points: any unit, hero, or building.
1 Like
Oh, interesting. I assumed you could attack your own buildings since you can destroy your own add-on buildings to make room for others. I will edit my turn in light of that!
Yeah it is something I wouldn’t have known either if I hadn’t been reading along in the Rules Questions Thread.
P2T4
Tech StartingHand Workers
TECH
Potent Basilisk
Stampede
STARTING HAND
Tiny Basilisk
Young Treant
Rampant Growth
Verdant Tree
Ferocity
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
NextHand
Stampede
Forest’s Favor
Playful Panda
Wandering Mimic
Tech 2 card(s)
Float - ($1)
Get robbed by your Tax Collector - ($0)
1 Gold from Scavenger - ($1)
Get Paid - ($9)
Worker - ($8)
Level Argagarg 1->5, Water Elemental - ($4)
Use Argagarg Midband to give Merfolk Prospector +1/+A
Play Rampant Growth on Merfolk Prospector for +2/+2A - ($2)
Merfolk Prospector kills Tax collector taking no damage after armor
Play Tiny Basilisk that goes to Jail, Huntress arrives - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Water Elemental (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Argagarg Lvl.5 (1/5)
- Huntress (3/3)
- Tiny Basilisk (in jail, not in play)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
P1T5
Tech, Starting Hand, Workers
TECH
Drill Sergeant
Overeager Cadet
STARTING HAND
Arrest
Manufactured Truth
Boot Camp
Brave Knight
Reputable Newsman
Lawful Search
WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Next Hand
Traffic Director
Flagstone Garrison
Overeager Cadet
Free Speech
Overeager Cadet
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Level Onimaru to max. - ($4)
Onimaru send Soldier 1 to Boot Camp and draws a card. - ($3)
Onimaru hires a Brave Knight. - ($0)
Onimaru attacks and kills your Water Elemental.
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Soldier 2 1/1 Sparkshot
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Soldier 3 1/1 Sparkshot
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Soldier 1 2/2 Sparkshot, exhausted
- Onimaru (8) 4/2
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Jail HP: 3 - Incarcerating a Tiny Basilisk.
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P2T5
Tech StartingHand Workers
TECH
Potent Basilisk
Polymorph: Squirrel
STARTING HAND
Wandering Mimic
Playful Panda
Forest’s Favor
Stampede
Young Treant
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
NextHand
Stampede
Ferocity
Tiger Cub
Potent Basilisk
Rampant Growth
Tech 2 card(s)
Draw a card from Technician
Get Paid - ($9)
Worker - ($8)
Summon Calamandra - ($6)
Play Stampede for terrible terrible damage. - ($0)
Huntress kills Soldier 2, your base takes 4 damage.
Merfolk Prospector kills Soldier 3, your base takes 3 damage, you get 1 gold.
Use Argagarg midband on Wisp (is now in total a 4/1+AAAA).
Wisp kills Onimaru, your base takes 2 damage; Calamandra gains 2 free levels 1->3
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Calamandra Lvl.3 (3/4)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Argagarg Lvl.5 (1/5)
- Huntress (3/3)
- Wisp (0/1)
- Tiny Basilisk (in jail, not in play)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Oh snap! My poor base!
P1T6
Tech, Starting Hand, Workers
TECH
Air Hammer
Flagstone Spy
STARTING HAND
Traffic Director
Free Speech
Flagstone Garrison
Overeager Cadet
Overeager Cadet
Drill Sergeant
Boot Camp
Brave Knight
Lawful Search
Reputable Newsman
WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Next Hand
Lawful Search
Tax Collector
Arrest
Flagstone Spy
Free Speech
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Build a Flagstone Garrison. - ($7)
Hire an Overeager Cadet and draw a card.
Hire a Drill Sergeant and draw a card. - ($4)
Hire another Overeager Cadet, generate a rune, and draw a card.
Hire a Brave Knight, generate a rune, and draw a card. - ($1)
Hire a Traffic Director, generate a rune, and draw a card. - ($0)
Drill Sergeant gives all of the runes to Soldier 1.
Soldier 1 attacks and kills Calamandra, suffering 3 damage in return. You gain a gold.
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brave Knight 3/3A
-
[I]Elite[/I]: Drill Sergeant 4/3
-
[I]Scavenger[/I]: Overeager Cadet 1 2/2
-
[I]Technician[/I]: Overeager Cadet 2 2/2
-
[I]Lookout[/I]: Traffic Director 1/1
[B]In Play:[/B]
- Soldier 1 5/2 Sparkshot, exhausted
[B]Buildings:[/B]
-
Base HP: 11
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Jail HP: 3 - Incarcerating a Tiny Basilisk
-
Flagstone Garrison HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
How does the Soldier get past my patrolling Calamandra?
OH! He totally doesn’t, I missed her when I scanned it! I’ll fix that.
Edit: Fixed!
P2T6
StartingHand Workers
STARTING HAND
Ferocity
Tiger Cub
Rampant Growth
Potent Basilisk
Stampede
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Tiger Cub
NextHand
Wandering Mimic
Forest’s Favor
Polymorph: Squirrel
Potent Basilisk
Discard
Stampede
Rampant Growth
Ferocity
Tech 0 card(s)
1 Gold from Scavanger - ($1)
Get Paid - ($11)
Worker - ($10)
Play Stampede - ($4)
Play Potent Basilisk that goes to Jail, Tiny Basilisk arrives. - ($0)
Merfolk Prospector kills Brave Knight
Huntress kills Overeager Cadet 2, your base takes 4 damage and you draw a card; Sparkshot kills Traffic Director
Use Argagarg’s Midband on Wisp
Wisp kills Drill Sergeant, your base takes 1 damage
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Argagarg Lvl.5 (1/5)
- Huntress (3/3)
- Wisp (0/1)
- Potent Basilisk (in jail, not in play)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 11
Thoughts
Oh wow I got so lucky drawing that Stampede again. Not sure what I would have done otherwise. Next: Tech III if I see any way how I can survive doing so.
P1T7
Tech, Starting Hand, Workers
TECH
Air Hammer
Drill Sergeant
STARTING HAND
Tax Collector
Arrest
Flagstone Spy
Lawful Search
Free Speech
Boot Camp
WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Lawful Search
Next Hand
Drill Sergeant
Air Hammer
Air Hammer
Free Speech
Reputable Newsman
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Sirus Quince and his Mirror Illusion - ($6)
Quince Arrests your Tiny Basilisk. It is sidelined and exhausted. It will not unexhaust during your next upkeep. - ($4)
Hire a Brave Knight and draw a card. - ($1)
Soldier 1 will attack and kill Argagarg, which gives Quince two free levels.
Overeager Cadet 1 will attack and kill your Merfolk Prospector.
Float ($1)
Discard 4, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brave Knight
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Mirror Illusion
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Quince (3) 1/4
- Soldier 1 5/1 Sparkshot, exhausted
- Overeager Cadet 1 2/1, exhausted
[B]Buildings:[/B]
-
Base HP: 6
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Jail HP: 3 - Incarcerating a Potent Basilisk
-
Flagstone Garrison HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
I think this should be 5/1? But does not matter for my turn anyway.
P2T7
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
STARTING HAND
Wandering Mimic
Forest’s Favor
Polymorph: Squirrel
Potent Basilisk
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Tiger Cub
NextHand
Polymorph: Squirrel
Tyrannosaurus Rex
Ferocity
Wandering Mimic
Playful Panda
Tech 1 card(s)
Get Paid - ($11)
Tech III - ($6)
Summon Calamandra - ($4)
Play Potent Basilisk B that goes to Jail, Potent Basilisk A arrives - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Potent Basilisk A (3/5+A)
- Elite:
- Scavenger: Huntress (3/3)
- Technician: Wisp (0/1)
- Lookout:
In Play:
- Tiny Basilisk (1/2)
- Calamandra Lvl.1 (2/3)
- Potent Basilisk B (in jail, not in play)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
You are correct, I have updated that.
P1T8
Tech, Starting Hand, Workers
TECH
Drill Sergeant
Patriot Gryphon
STARTING HAND
Air Hammer
Reputable Newsman
Free Speech
Air Hammer
Drill Sergeant
Overeager Cadet
Tax Collector
Boot Camp
WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Lawful Search
Reputable Newsman
Next Hand
Patriot Gryphon
Flagstone Spy
Drill Sergeant
Arrest
Traffic Director
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Level Quince to max. - ($8)
Hire a Drill Sergeant and draw a card. - ($5)
Hire an Air Hammer, generate a rune, and draw a card; Quince’s maxband makes the Mirror Illusion into a copy of it. - ($1)
Hire an Overeager cadet, generate a rune, and draw a card.
Drill Sergeant gives one of his runes to the Soldier.
The Soldier attacks and kills the Potent Basilisk and then dies.
Drill Sergeant gives its last rune to Overeager Cadet 1 who attacks and kills the Huntress and then dies. You gain a gold.
Quince attacks and kills the Wisp. You gain a card.
Brave Knight will attack your Tech III building and deal 3 damage to it.
The Air Hammer Mirror will attack and destroy your Tech III building, dealing 2 damage to your base.
Float ($1)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brave Knight
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Drill Sergeant
-
[I]Technician[/I]: Overeager Cadet
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jail
- Flagstone Garrison.
- Quince (5) 1/5, exhausted
- Air Hammer Mirror, exhausted
- Air Hammer
[B]Buildings:[/B]
-
Base HP: 6
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Jail HP: 3 - Incarcerating Potent Basilisk
-
Flagstone Garrison HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P2T8
StartingHand Workers
STARTING HAND
Playful Panda
Ferocity
Tyrannosaurus Rex
Wandering Mimic
Polymorph: Squirrel
Forest’s Favor
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Tiger Cub
NextHand
Forest’s Favor
Merfolk Prospector
Polymorph: Squirrel
Rampant Growth
Stampede
Tech 0 card(s)
Draw a card from Technician
1 Gold from Scavenger - ($1)
Get Paid - ($12)
Rebuild Tech III
Summon Argagarg (comes with a Wisp) - ($10)
Level Argagarg 1->5, Water Elemental - ($6)
Level Calamandra 1->3 - ($4)
Play Playful Panda to Jail, Potent Basilisk (B) arrives - ($2)
Play Ferocity, my units have armor piercing and swift strike until my next upkeep. - ($0)
Tiny Basilisk swift strike deathtouches Brave Knight
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Potent Basilisk (3/5+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Argagarg Lvl.5 (1/5)
-
[I]Lookout[/I]: Water Elemental (3/3)
[B]In Play:[/B]
- Tiny Basilisk (1/2)
- Calamandra Lvl.3 (3/4)
- Playful Panda (in jail, not in play)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 11
P1T9
Starting Hand, Workers
STARTING HAND
Drill Sergeant
Arrest
Traffic Director
Flagstone Spy
Patriot Gryphon
Tax Collector
Drill Sergeant
Overeager Cadet
Boot Camp
WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Lawful Search
Reputable Newsman
Traffic Director
Next Hand
Patriot Gryphon
Air Hammer
Arrest
Free Speech
Boot Camp
Tech 1 card(s)
Get Paid + float - ($12)
Worker - ($11)
Hire a Drill Sergeant, generate a rune, and draw a card. - ($8)
Hire a Flagstone Spy, generate 2 runes, and draw a card. - ($5)
Hire a Brave Knight, generate 2 runes, and draw a card. - ($2)
Hire an Overeager Cadet, generate 2 runes, and draw a card.
Hire a Tax Collector, generate 2 runes, and draw a card. - ($0)
Drill Sergeant 2 will give 3 of his 4 runes to Air Hammer.
Air Hammer will attack and destroy the Potent Basilisk and suffer no damage in return.
Drill Sergeant 2 will give his last rune to Overeager Cadet 1.
Overeager Cadet 1 will attack and kill the Water Elemental and then die himself.
Quince will attack and destroy the Wisp; you gain a gold.
Drill Sergeant 1 will attack and kill Argagarg.
Air Hammer mirror will attack your base and deal 5 damage to it, since it’s damaged.
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brave Knight
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Tax Collector
-
[I]Technician[/I]: Overeager Cadet 2
-
[I]Lookout[/I]: Flagstone Spy
[B]In Play:[/B]
- Jail
- Flagstone Garrison.
- Quince (5) 1/5, exhausted
- Air Hammer Mirror, exhausted
- Air Hammer +++ 6/6, exhausted
- Drill Sergeant 1 +++++ 8/8, exhausted
- Drill Sergeant 2
[B]Buildings:[/B]
-
Base HP: 6
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Flagstone Garrison HP: 4
-
Jail HP: 3 - Incarcerating a Playful Panda.
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Wow such a close and exciting game. GG!
P2T9
StartingHand Workers
STARTING HAND
Forest’s Favor
Merfolk Prospector
Polymorph: Squirrel
Rampant Growth
Stampede
Ferocity (drawn from Technician)
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Tiger Cub
NextHand
Huntress
Potent Basilisk
Tyrannosaurus Rex
Wandering Mimic
Stampede
Tech 0 card(s)
Draw a card from Technician
1 Gold from Scavenger - ($1)
Get Paid - ($12)
Level Calamandra 3->5 ($10)
Play Rampant Growth on Calamandra ($8)
Discard 2 cards to give Calamandra stealth.
Calamandra attacks your Base for 6 damage DESTROYING IT.
Float ($8)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Tiny Basilisk (1/2)
- Calamandra Lvl.5 (4/5)
- Playful Panda (in jail, not in play)
[B]Buildings:[/B]
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 8
- Workers: 11