Casual: flagrantangles (mono-Blue) vs Eijolend (mono-Green)

I was intrigued by your stalling tactic for Tech III - haven’t realized before that you can play defensively that hard and still be okay because of Scavenger and Technician slot boni.

I would like to play again, although I don’t know how many more turns I can do today. I rolled a 70.

I think it works out a little bit more nicely with illusions because they’re so cheap, otherwise it seems to be a bit of a slippery slope and you just kind lose by inches until you’ve drowned. No worries about getting many more turns in today. I can normally only play until about 3:15 P.M. CDT.

P1T1


Starting Hand, Workers

STARTING HAND
Spectral Aven
Lawful Search
Arrest
Traffic Director
Manufactured Truth


WORKERS
Spectral Aven


Next Hand

Reputable Newsman
Bluecoat Musketeer
Building Inspector
Porkhand Magistrate
Jail


Discard

Arrest
Lawful Search
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Traffic Director. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Young Treant
Spore Shambler
Ironbark Treant
Playful Panda
Rampant Growth
Forest’s Favor


WORKERS
Ironbark Treant


NextHand

Rich Earth
Verdant Tree
Forest’s Favor
Tiger Cub
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Play Young Treant, I draw a card. - ($3)
Worker - ($2)
Play Playful Panda (comes exhausted and with a Wisp) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech, Starting Hand, Workers

TECH
Tax Collector
Free Speech


STARTING HAND
Jail
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Reputable Newsman


WORKERS
Spectral Aven
Porkhand Magistrate


Next Hand

Manufactured Truth
Arrest
Free Speech
Bluecoat Musketeer
Reputable Newsman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build a Jail. - ($1)
Build Tech I. - ($0)
Traffic Director will kill the Wisp allowing you to draw a card.

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (1) 2/3 A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Traffic Director, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Jail HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Huntress


STARTING HAND
Verdant Tree
Rich Earth
Tiger Cub
Merfolk Prospector
Forest’s Favor
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth


NextHand

Verdant Tree
Forest’s Favor
Spore Shambler
Rampant Growth
Huntress


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Merfolk Prospector that goes to Jail. - ($4)
Play Tiger Cub that goes to Jail, Merfolk Prospector arrives - ($2)
Tech I - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Playful Panda (2+1/2)
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Tiger Cub (in Jail, not in play)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Thoughts

I’m trying to go more unit focussed since heros won’t survive until I get rid of Onimaru.

P1T3


Tech, Starting Hand, Workers

TECH
Boot Camp
Brave Knight


STARTING HAND
Reputable Newsman
Arrest
Free Speech
Manufactured Truth
Bluecoat Musketeer


WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer


Next Hand

Reputable Newsman
Traffic Director
Lawful Search
Tax Collector
Building Inspector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru will cast Manufactured Truth to turn the Traffic Director into a Playful Panda. - ($4)
Manufactured Panda will attack your Playful Panda and they will both die.
Give Onimaru 4 levels, bringing him to midband. - ($0)
Onimaru will attack your Young Treant and destroy it, you gain a gold.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (5) 3/4 A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Jail HP: 3 - Incarcerating a Tiger Cub.

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Ferocity
Wandering Mimic


STARTING HAND
Rampant Growth
Huntress
Spore Shambler
Forest’s Favor
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Young Treant
Tiny Basilisk
Verdant Tree
Rampant Growth
Ferocity


Tech 2 card(s)
One Gold from Scavenger ($1)
Get Paid + float - ($9)
Worker - ($8)
Use Merfolk Prospector ability - ($9)
Play Huntress that goes to jail, Tiger Cub arrives - ($7)
Summon Argagarg (comes with a Wisp) - ($5)
Tech II (Balance) - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiger Cub (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Argagarg Lvl.1 (1/3)
  • Huntress (in jail, not in play)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Thoughts

That Onimaru is giving me trouble… Hopefully a quick Tech II will help. I debated whether to tech the Mimic because it has no immediately obvious things to copy, but we’ll see.

P1T4


Tech, Starting Hand, Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Lawful Search
Building Inspector
Tax Collector
Traffic Director
Reputable Newsman
Free Speech


WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector


Next Hand

Manufactured Truth
Boot Camp
Reputable Newsman
Arrest
Brave Knight


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Tax Collector, who steals your floating gold. - ($5)
Onimaru will perform a Lawful Search of your hand and draw a card. - ($4)
Build Tech II. - ($0)
Onimaru will attack and kill your Tiger Cub, allowing you to scavenge its corpse for an extra gold.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector 2/3 A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru (5) 3/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Jail HP: 3 - Incarcerating a Huntress.

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 8

I don’t think that is allowed. See this post and the ones that follow: >>click<<

Page 5 of the rulebook (emphasis mine): Your attacker can attack anything of your opponent’s that has hit points: any unit, hero, or building.

1 Like

Oh, interesting. I assumed you could attack your own buildings since you can destroy your own add-on buildings to make room for others. I will edit my turn in light of that!

Yeah it is something I wouldn’t have known either if I hadn’t been reading along in the Rules Questions Thread.

P2T4


Tech StartingHand Workers

TECH
Potent Basilisk
Stampede


STARTING HAND
Tiny Basilisk
Young Treant
Rampant Growth
Verdant Tree
Ferocity


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Stampede
Forest’s Favor
Playful Panda
Wandering Mimic


Tech 2 card(s)
Float - ($1)
Get robbed by your Tax Collector - ($0)
1 Gold from Scavenger - ($1)
Get Paid - ($9)
Worker - ($8)
Level Argagarg 1->5, Water Elemental - ($4)
Use Argagarg Midband to give Merfolk Prospector +1/+A
Play Rampant Growth on Merfolk Prospector for +2/+2A - ($2)
Merfolk Prospector kills Tax collector taking no damage after armor
Play Tiny Basilisk that goes to Jail, Huntress arrives - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Water Elemental (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Argagarg Lvl.5 (1/5)
  • Huntress (3/3)
  • Tiny Basilisk (in jail, not in play)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5


Tech, Starting Hand, Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Arrest
Manufactured Truth
Boot Camp
Brave Knight
Reputable Newsman
Lawful Search


WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Manufactured Truth


Next Hand

Traffic Director
Flagstone Garrison
Overeager Cadet
Free Speech
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Level Onimaru to max. - ($4)
Onimaru send Soldier 1 to Boot Camp and draws a card. - ($3)
Onimaru hires a Brave Knight. - ($0)
Onimaru attacks and kills your Water Elemental.

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier 2 1/1 Sparkshot
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier 3 1/1 Sparkshot
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Soldier 1 2/2 Sparkshot, exhausted
  • Onimaru (8) 4/2

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Jail HP: 3 - Incarcerating a Tiny Basilisk.

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Potent Basilisk
Polymorph: Squirrel


STARTING HAND
Wandering Mimic
Playful Panda
Forest’s Favor
Stampede
Young Treant


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Young Treant


NextHand

Stampede
Ferocity
Tiger Cub
Potent Basilisk
Rampant Growth


Tech 2 card(s)
Draw a card from Technician
Get Paid - ($9)
Worker - ($8)
Summon Calamandra - ($6)
Play Stampede for terrible terrible damage. - ($0)
Huntress kills Soldier 2, your base takes 4 damage.
Merfolk Prospector kills Soldier 3, your base takes 3 damage, you get 1 gold.
Use Argagarg midband on Wisp (is now in total a 4/1+AAAA).
Wisp kills Onimaru, your base takes 2 damage; Calamandra gains 2 free levels 1->3

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra Lvl.3 (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Argagarg Lvl.5 (1/5)
  • Huntress (3/3)
  • Wisp (0/1)
  • Tiny Basilisk (in jail, not in play)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Oh snap! My poor base!

P1T6


Tech, Starting Hand, Workers

TECH
Air Hammer
Flagstone Spy


STARTING HAND
Traffic Director
Free Speech
Flagstone Garrison
Overeager Cadet
Overeager Cadet
Drill Sergeant
Boot Camp
Brave Knight
Lawful Search
Reputable Newsman


WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Manufactured Truth


Next Hand

Lawful Search
Tax Collector
Arrest
Flagstone Spy
Free Speech


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Build a Flagstone Garrison. - ($7)
Hire an Overeager Cadet and draw a card.
Hire a Drill Sergeant and draw a card. - ($4)
Hire another Overeager Cadet, generate a rune, and draw a card.
Hire a Brave Knight, generate a rune, and draw a card. - ($1)
Hire a Traffic Director, generate a rune, and draw a card. - ($0)
Drill Sergeant gives all of the runes to Soldier 1.
Soldier 1 attacks and kills Calamandra, suffering 3 damage in return. You gain a gold.

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight 3/3A
  • :psfist: [I]Elite[/I]: Drill Sergeant 4/3
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 1 2/2
  • :pschip: [I]Technician[/I]: Overeager Cadet 2 2/2
  • :target: [I]Lookout[/I]: Traffic Director 1/1

[B]In Play:[/B]

  • Soldier 1 5/2 Sparkshot, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Jail HP: 3 - Incarcerating a Tiny Basilisk
  • :heart: Flagstone Garrison HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 9

How does the Soldier get past my patrolling Calamandra?

OH! He totally doesn’t, I missed her when I scanned it! I’ll fix that.

Edit: Fixed!

P2T6


StartingHand Workers

STARTING HAND
Ferocity
Tiger Cub
Rampant Growth
Potent Basilisk
Stampede


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Tiger Cub


NextHand

Wandering Mimic
Forest’s Favor
Polymorph: Squirrel
Potent Basilisk


Discard

Stampede
Rampant Growth
Ferocity


Tech 0 card(s)
1 Gold from Scavanger - ($1)
Get Paid - ($11)
Worker - ($10)
Play Stampede - ($4)
Play Potent Basilisk that goes to Jail, Tiny Basilisk arrives. - ($0)
Merfolk Prospector kills Brave Knight
Huntress kills Overeager Cadet 2, your base takes 4 damage and you draw a card; Sparkshot kills Traffic Director
Use Argagarg’s Midband on Wisp
Wisp kills Drill Sergeant, your base takes 1 damage

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Argagarg Lvl.5 (1/5)
  • Huntress (3/3)
  • Wisp (0/1)
  • Potent Basilisk (in jail, not in play)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Thoughts

Oh wow I got so lucky drawing that Stampede again. Not sure what I would have done otherwise. Next: Tech III if I see any way how I can survive doing so.

P1T7


Tech, Starting Hand, Workers

TECH
Air Hammer
Drill Sergeant


STARTING HAND
Tax Collector
Arrest
Flagstone Spy
Lawful Search
Free Speech
Boot Camp


WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Lawful Search


Next Hand

Drill Sergeant
Air Hammer
Air Hammer
Free Speech
Reputable Newsman


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Sirus Quince and his Mirror Illusion - ($6)
Quince Arrests your Tiny Basilisk. It is sidelined and exhausted. It will not unexhaust during your next upkeep. - ($4)
Hire a Brave Knight and draw a card. - ($1)
Soldier 1 will attack and kill Argagarg, which gives Quince two free levels.
Overeager Cadet 1 will attack and kill your Merfolk Prospector.

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Quince (3) 1/4
  • Soldier 1 5/1 Sparkshot, exhausted
  • Overeager Cadet 1 2/1, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Jail HP: 3 - Incarcerating a Potent Basilisk
  • :heart: Flagstone Garrison HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0

[B]Gold:[/B]

  • Gold: 1
  • Workers: 10

I think this should be 5/1? But does not matter for my turn anyway.

P2T7


Tech StartingHand Workers

TECH
Tyrannosaurus Rex


STARTING HAND
Wandering Mimic
Forest’s Favor
Polymorph: Squirrel
Potent Basilisk


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Tiger Cub


NextHand

Polymorph: Squirrel
Tyrannosaurus Rex
Ferocity
Wandering Mimic
Playful Panda


Tech 1 card(s)
Get Paid - ($11)
Tech III - ($6)
Summon Calamandra - ($4)
Play Potent Basilisk B that goes to Jail, Potent Basilisk A arrives - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk A (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Huntress (3/3)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:
    In Play:
  • Tiny Basilisk (1/2)
  • Calamandra Lvl.1 (2/3)
  • Potent Basilisk B (in jail, not in play)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 11

You are correct, I have updated that.

P1T8


Tech, Starting Hand, Workers

TECH
Drill Sergeant
Patriot Gryphon


STARTING HAND
Air Hammer
Reputable Newsman
Free Speech
Air Hammer
Drill Sergeant
Overeager Cadet
Tax Collector
Boot Camp


WORKERS
Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Lawful Search
Reputable Newsman


Next Hand

Patriot Gryphon
Flagstone Spy
Drill Sergeant
Arrest
Traffic Director


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Level Quince to max. - ($8)
Hire a Drill Sergeant and draw a card. - ($5)
Hire an Air Hammer, generate a rune, and draw a card; Quince’s maxband makes the Mirror Illusion into a copy of it. - ($1)
Hire an Overeager cadet, generate a rune, and draw a card.
Drill Sergeant gives one of his runes to the Soldier.
The Soldier attacks and kills the Potent Basilisk and then dies.
Drill Sergeant gives its last rune to Overeager Cadet 1 who attacks and kills the Huntress and then dies. You gain a gold.
Quince attacks and kills the Wisp. You gain a card.
Brave Knight will attack your Tech III building and deal 3 damage to it.
The Air Hammer Mirror will attack and destroy your Tech III building, dealing 2 damage to your base.

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drill Sergeant
  • :pschip: [I]Technician[/I]: Overeager Cadet
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Jail
  • Flagstone Garrison.
  • Quince (5) 1/5, exhausted
  • Air Hammer Mirror, exhausted
  • Air Hammer

[B]Buildings:[/B]

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Jail HP: 3 - Incarcerating Potent Basilisk
  • :heart: Flagstone Garrison HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0

[B]Gold:[/B]

  • Gold: 1
  • Workers: 11