Okay… The turn below is what I intend to do, but I’m not sure if everything resolves the way I want it to. Probably have to ask the Rules Question Thread again^^
P2T6
StartingHand Workers
STARTING HAND
Plague Lab
Cursed Ghoul
Forest’s Favor
Verdant Tree
Rampant Growth
Shadow Blade
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Playful Panda
Tiger Cub
Verdant Tree
NextHand
Dark Pact
Sickness
Forest’s Favor
Cursed Crow
Tech 0 card(s)
Draw a card from Technician.
Get Paid + float - ($13)
Merfolk Prospector ability - ($14)
Worker - ($13)
Cursed Ghoul, put a - rune on Inverse Power Ninja - ($9)
Plague Lab, put a - rune on all of your units. This kills your Mirror Illusions and the Inverse Power Ninja. You draw a card. - ($6)
Orpal casts Forest’s Favor on Orpal (pay 1 additional for color) - ($3)
Orpal kills Reteller of Truths taking 2 damage.
Crypt Crawler trades with Quince, you get 1 gold. (Orpal 4->6, heals)
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- 
 [I]Squad Leader[/I]: Cursed Ghoul (4/5+A) - 
 [I]Elite[/I]: - 
 [I]Scavenger[/I]: - 
 [I]Technician[/I]: - 
 [I]Lookout[/I]:
[B]In Play:[/B] - Orpal Lvl.6 (3/6) +
 - Merfolk Prospector (1/1)
 - Tiny Basilisk (1/2)
 - Plague Lab (-/4)
[B]Buildings:[/B] - 
 Base HP: 18 - 
 Tech I HP: 5 - 
 Tech II HP: 5 (Disease) 
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
 - Deck: 4
 - Disc: 0
[B]Gold:[/B] - Gold: 3
 - Workers: 11
 
 [I]Squad Leader[/I]: Cursed Ghoul (4/5+A)
 [I]Elite[/I]:
 [I]Scavenger[/I]:
 [I]Technician[/I]:
 [I]Lookout[/I]:
 Base HP: 18