P2T8
Tech Starting Hand Workers
TECH
Final Smash
Intimidate
STARTING HAND
Tenderfoot
Bloom
Flagstone Garrison
Timely Messenger 1/1
Air Hammer
Brick Thief
Wrecking Ball
Flagstone Garrison
WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer 2/2
Older Brother
Next Hand
Wither
Air Hammer
Final Smash
Wrecking Ball
Overeager Cadet
Tech 2 card(s)
Get Paid + Float - ($11)
Build a Flagstone Garrison. - ($8)
Hire a Tenderfoot and draw a card. - ($7)
Hire an Air Hammer and draw a card. - ($3)
Hire a Timely Messenger and draw a card. - ($2)
Hire a Brick Thief who steals a Brick out of your Tech II and puts it into my Base; draw a card. - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Air Hammer 3/3A
-
Elite: Timely Messenger 2/1
-
Scavenger: Overeager Cadet 1 2/2
-
Technician: Tenderfoot 1/2
-
Lookout: Lobber 1 2/2
In Play:
- Flagstone Garrison
- Troq (8) 5/5
- Brick Thief 2/1
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I can’t destroy his Tech II this time around and things are looking S P O O K Y. He might be able to summon enough big meaty objects to keep me from achieving my goal.
P1T9
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
STARTING HAND
Morningstar Pass
Two Step
Appel Stomp
Assimilate
Harmony
Fading Argonaut
Doubling Barbarbarian
Colossus
WORKERS
Time Spiral
Tinkerer
Temporal Research
Plasmodium
Gilded Glaxx
Forgotten Fighter
Battle Suits
NextHand
Assimilate
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
Doubling Barbarbarian
Discord
Discard
Neo Plexus
Two Step
Colossus
Appel Stomp
Harmony
Assimilate
Tech 2 card(s)
Get Paid + float - ($20)
Surplus draw, Mech arrives.
Vir peeks.
Exhaust Vir to play Assimilate from the top of my deck, stealing your Garrison - ($17)
Fading Argonaut, I draw - ($15)
Doubling Barbarbarian, I reshuffle and draw - ($12)
Vir peeks again.
Morningstar Pass - ($8)
Rook - ($6)
Tech 3 - ($1)
Neo Plexus trades with Messenger.
Gilded Glaxx kills Lobber.
Float ($1)
Discard 5, draw 5
Board Info:
In Patrol:
-
Squad Leader: Nullcraft (1/1A)
-
Elite: Doubling Barbarbarian (5/5)
-
Scavenger: Fading Argonaut (2/3), fading 3
-
Technician: Mech (6/7)
-
Lookout: Rook lvl 1 (2/4)
In Play:
- Vir lvl 7 (3/3)
- Gilded Glaxx (3/2)
- Morningstar Pass (4)
- Flagstone Garrison (4)
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 4 (Strength)
-
Tech III HP: 5
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
P2T9
Starting Hand Workers
STARTING HAND
Wither
Overeager Cadet
Wrecking Ball
Air Hammer
Intimidate
WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer 2/2
Older Brother
Next Hand
Wrecking Ball
Lobber 2 2/2
Bloom
Flagstone Garrison
Intimidate
Discard
Timely Messenger
Lobber
Final Smash
Overeager Cadet
Wrecking Ball
Air Hammer
Wither
Tech 0 card(s)
Get Paid - ($10)
Troq casts Final Smash! He destroys your Fading Argonaut, sends the Glaxx back to your hand, and steals your Doubling Barbarbarian. - ($4)
Air Hammer kills the Nullcraft.
Summon General Onimaru. - ($2)
Troq kills Rook; Onimaru gains 2 levels.
Hire an Overeager Cadet.
Midband Onimaru. - ($0)
Hire another Overeager Cadet.
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 1 2/2A
-
Elite: Doubling Barbarbarian 5/5
-
Scavenger: Brick Thief 2/1
-
Technician: Tenderfoot 1/2
-
Lookout: Onimaru (5) 3/4
In Play:
- Troq (8) 4/3
- Air Hammer 3/2
- Overeager Cadet 2 2/2
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Okay, this is fun but probably not enough to save me.
Glaxx can’t leave the board, since I have floating gold. You’ll have to bounce one of your own tech 1 units.
1 Like
I think I lost an Overeager Cadet earlier so I’ll just bounce him and replay him.
1 Like
P1T10
StartingHand Workers
STARTING HAND
Oathkeeper of Kor Mountain
Doubling Barbarbarian
Oathkeeper of Kor Mountain
Assimilate
Discord
Nullcraft
Harmony
Two Step
WORKERS
Time Spiral
Tinkerer
Temporal Research
Plasmodium
Gilded Glaxx
Forgotten Fighter
Battle Suits
Harmony
NextHand
Doubling Barbarbarian
Oathkeeper of Kor Mountain
Two Step
Assimilate
Discord
Discard
Gilded Glaxx
Tech 0 card(s)
Get Paid + float - ($12)
Scav gold - ($13)
Surplus draw (I reshuffle).
Vir peeks.
Oathkeeper of Kor Mountain, I will skip my discard/draw phase, I draw - ($6)
Vir peeks again.
Oathkeeper sidelines all your patrolling units - ($4)
River - ($2)
Mech kills Oni, River to midband.
Glaxx trades with Troq, River to maxband.
Nullcraft, with River discount, I draw - ($1)
Vir peeks once more.
Vir hits your base to 13.
Worker - ($0)
Float ($0)
Skipping Discard/Draw phase
Board Info:
In Patrol:
-
Squad Leader: Nullcraft (1/1A)
-
Elite: Oathkeeper of Kor Mountain (8/8), swift strike, resist 2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vir lvl 7 (3/3)
- River lvl 5 (3/4)
- Mech (6/4)
- Morningstar Pass (4)
- Flagstone Garrison (4)
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 4 (Strength)
-
Tech III HP: 5
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
P2T10
Starting Hand Workers
STARTING HAND
Intimidate
Wrecking Ball
Lobber 2 2/2
Flagstone Garrison
Bloom
Lobber
WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer 2/2
Older Brother
Next Hand
Wrecking Ball
Air Hammer
Final Smash
Wither
Discard
Brick Thief
Intimidate
Wrecking Ball
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Air Hammer kills the Nullcraft.
Summon Jaina Stormborne. - ($7)
Jaina Blooms the Doubling Barbarbarian. - ($5)
Build a Flagstone Garrison. - ($2)
Hire a Lobber and draw a card. - ($1)
Hire another Lobber and draw a card. - ($0)
Lobbers exhaust to deal 2 damage to your Morningstar Pass.
Brick Thief attacks the Oathkeeper and deals 1 damage to your Morningstar Pass before exploding.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian 5/7AA +
-
Elite: Jaina Stormborne 3/3
-
Scavenger: Overeager Cadet 1 2/2
-
Technician: Tenderfoot 1/2
-
Lookout: Overeager Cadet 2 2/2
In Play:
- Flagstone Garrison
- Air Hammer 3/1
- Lobber 1 2/2
- Lobber 2 2/2
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
We are so dead.
GG WP! This was a crazy game, thanks for indulging my curiosity
P1T11
StartingHand Workers
STARTING HAND
Discord
Assimilate
Two Step
Oathkeeper of Kor Mountain
Doubling Barbarbarian
Appel Stomp (switched with Oathkeeper)
Oathkeeper of Kor Mountain (Appel Stomp draw)
Appel Stomp (Garrison draw)
WORKERS
Time Spiral
Tinkerer
Temporal Research
Plasmodium
Gilded Glaxx
Forgotten Fighter
Battle Suits
Harmony
NextHand
Assimilate
Two Step
Discord
Oathkeeper of Kor Mountain
Appel Stomp
Discard
Gilded Glaxx
Nullcraft
Tech 0 card(s)
Get Paid - ($12)
Oathkeeper sidelines all your patrolling units - ($10)
Vir peeks and exchanges a card - ($9)
Appel Stomp sidelines Jaina, I draw, Appel Stomp to the top of my deck - ($8)
Doubling Barbarbarian, I draw - ($5)
Two Step on Oathkeeper and Barbarbarian - ($3)
Vir, River, Mech and Oathkeeper hit your base for 21 and lethal!
Float ($3)
Skipping Discard/Draw phase
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian (7/9AA)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vir lvl 7 (3/3)
- River lvl 5 (3/4)
- Mech (6/4), untargetable
- Oathkeeper of Kor Mountain (7/8), swift strike, resist 2
- Morningstar Pass (1)
- Flagstone Garrison (4)
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 4 (Strength)
-
Tech III HP: 5
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
1 Like
Destroying both of my Garrisons definitely put me way back! I find this combo is actually pretty fragile and a little slow, but it can lock someone down if they are either reliant on Tech I/II units OR their heroes don’t have the tools to take care of Garrisons/Troq. I actually made it because I saw a couple of offhand comments about how Wrecking Ball is a bad spell and then I decided I wanted to make a deck that just does building destruction. I figured Jaina’s fire spells fit the bill pretty well and Onimaru also has General’s Hammer/The Art of War to really get there, but mostly I just prioritize cheap units and Wrecking Ball. I suppose I should experiment a bit more and see what other lines are available because once the gimmick is known, I tend to stop having any real success.
P.S. I nickname this deck the Demolitions Crew.
Let’s open with a…FRUIT NINJA?!
P1T1
Starting Hand Workers
STARTING HAND
Bloom
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Brick Thief
WORKERS
Older Brother
Next Hand
Timely Messenger
Tenderfoot
Spark
Helpful Turtle
Wither
Discard
Granfalloon Flagbearer
Bloom
Brick Thief
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Fruit Ninja. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Fruit Ninja 2/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Let’s open with a Fruit Ninja!
I think I saw you mention this codex in the themed codices thread, so I knew to expect base damage, and I was planning to get Morningstar Pass to deal with it. But I was totally unprepared for the brutal Wrecking Ball cycle you had set up!
P2T1
StartingHand Workers
STARTING HAND
Neo Plexus
Battle Suits
Nullcraft
Plasmodium
Fading Argonaut
WORKERS
Plasmodium
NextHand
Time Spiral
Hardened Mox
Temporal Research
Tinkerer
Forgotten Fighter
Discard
Neo Plexus
Battle Suits
Nullcraft
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (2/3A), fading 3
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Rook lvl 1 (2/4)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I got zero mileage out of Rook last game, lets try to do better this time.
1 Like
The Garrisons really help what with being able to cycle 4 wrecking balls per turn for no money! It’s quite the deal! The Morningstar Pass is interesting since it’s basically a flagbearer for building damage. I’m also amused that I have so many ways of dealing with it that don’t involve attacking. That said, it’s still very effective. It’s definitely soaking up at least some combination of wrecking balls, brick thief, and/or lobbers.
P1T2
Tech Starting Hand Workers
TECH
Flame Arrow
Overeager Cadet
STARTING HAND
Wither
Tenderfoot
Helpful Turtle
Spark
Timely Messenger
WORKERS
Older Brother
Helpful Turtle
Next Hand
Brick Thief
Overeager Cadet
Wither
Spark
Timely Messenger
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina Stormborne. - ($2)
Jaina Withers the Fading Argonaut. - ($0)
Fruit Ninja kills the Fading Argonaut and sustains 1 damage.
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jaina (1) 2/3A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Okay, maybe let’s see if we can’t have fun with Bashing Tech II and Fire spells. Shooting from behind walls of flesh!
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Ardra’s Boulder
STARTING HAND
Time Spiral
Tinkerer
Forgotten Fighter
Hardened Mox
Temporal Research
WORKERS
Plasmodium
Tinkerer
NextHand
Fading Argonaut
Temporal Research
Bird’s Nest
Ardra’s Boulder
Battle Suits
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox (1/1A)
-
Elite: Rook lvl 1 (3/4)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
No Nullcraft to pick on Fruit Ninja, and no proper unit to protect Rook. I can only hope flagrantangles didn’t redraw Wither.
P1T3
Tech Starting Hand Workers
TECH
Lobber
Ember Sparks
STARTING HAND
Wither
Overeager Cadet
Timely Messenger
Spark
Brick Thief
WORKERS
Older Brother
Helpful Turtle
Brick Thief
Next Hand
Bloom
Tenderfoot
Flame Arrow
Granfalloon Flagbearer
Discard
Wither
Fruit Ninja
Spark
Timely Messenger
Overeager Cadet
Lobber
Ember Sparks
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina Withers the Mox, disabling it permanently. - ($3)
Fruit Ninja attacks Rook and deals 3 damage to him before perishing.
Jaina casts Spark, killing Rook and gaining 2 levels.
Build Tech I. - ($1)
Midband Jaina. - ($0)
Jaina attacks your Tech I for 3 damage.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Hmmmmmm, drawing Wither again is excellent against the Mox. I’m left kinda defenseless but I’m getting a powerful Jaina so I think I’m just gonna keep on this road. I think I have to tech an Iron Man shortly.
P2T3
Tech StartingHand Workers
TECH
Doubling Barbarbarian
Whitestar Grappler
STARTING HAND
Bird’s Nest
Ardra’s Boulder
Temporal Research
Fading Argonaut
Battle Suits
WORKERS
Plasmodium
Tinkerer
Temporal Research
NextHand
Time Spiral
Neo Plexus
Forgotten Fighter
Nullcraft
Battle Suits
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Ardra’s Boulder - ($4)
Tech 2 (Strength) - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Ardra’s Boulder (0/6)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
I’ll tech up while I still can. Next turn I’ll probably just play maxband Vir / maxband River and some weenies.
P1T4
Tech Starting Hand Workers
TECH
Hired Stomper
Regular-sized Rhinoceros
STARTING HAND
Flame Arrow
Bloom
Tenderfoot
Granfalloon Flagbearer
WORKERS
Older Brother
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Next Hand
Hired Stomper
Wither
Bloom
Timely Messenger
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Tenderfoot. - ($5)
Build Tech II - Bashing. - ($1)
Jaina attacks the Boulder and deals 3 damage to it.
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tenderfoot 1/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
That Boulder is a bit of a pain in my buns, but at least there’s nothing behind it for the moment. I’m basically hoping for a lucky draw next turn. D:
P2T4
Tech StartingHand Workers
TECH
Two Step
Entangling Roots
STARTING HAND
Forgotten Fighter
Time Spiral
Nullcraft
Neo Plexus
Battle Suits
WORKERS
Plasmodium
Tinkerer
Temporal Research
Time Spiral
NextHand
Bird’s Nest
Battle Suits
Doubling Barbarbarian
Whitestar Grappler
Fading Argonaut
Tech 2 card(s)
Get Paid - ($8)
Vir - ($6)
Vir peeks.
Neo Plexus - ($4)
Tower - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (0/3A)
-
Elite:
-
Scavenger: Vir lvl 1 (2/3)
-
Technician:
-
Lookout: Neo Plexus (2/2)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Nothing too useful to play (top of deck is Fargo), so I’ll just keep stalling.
P1T5
Tech Starting Hand Workers
TECH
Hired Stomper
Burning Volley
STARTING HAND
Hired Stomper
Wither
Timely Messenger
Bloom
WORKERS
Older Brother
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Next Hand
Ember Sparks
Regular-sized Rhinoceros
Flame Arrow
Fruit Ninja
Discard
Hired Stomper
Bloom
Wither
Hired Stomper
Burning Volley
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire a Hired Stomper who deals 2 damage to the Boulder. - ($4)
Jaina exhausts to kill the Boulder.
Float ($4)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Hired Stomper 4/3A
-
Elite:
-
Scavenger:
-
Technician: Tenderfoot 1/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Uh…this isn’t looking great!
P2T5
Tech StartingHand Workers
TECH
Promise of Payment
Colossus
STARTING HAND
Fading Argonaut
Whitestar Grappler
Doubling Barbarbarian
Bird’s Nest
Battle Suits
WORKERS
Plasmodium
Tinkerer
Temporal Research
Time Spiral
Battle Suits
NextHand
Two Step
Nullcraft
Forgotten Fighter
Entangling Roots
Discard
Ardra’s Boulder
Fading Argonaut
Bird’s Nest
Promise of Payment
Colossus
Tech 2 card(s)
Get Paid - ($9)
Vir peeks.
Worker - ($8)
Whitestar Grappler, Mox is trashed - ($5)
Doubling Barbarbarian - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian (3/5AA)
-
Elite:
-
Scavenger: Whitestar Grappler (3/5)
-
Technician: Neo Plexus (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P1T6
Tech Starting Hand Workers
TECH
Harvest Reaper
Eggship
STARTING HAND
Ember Sparks
Fruit Ninja
Flame Arrow
Regular-sized Rhinoceros
WORKERS
Older Brother
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Timely Messenger
Fruit Ninja
Next Hand
Lobber
Overeager Cadet
Discard
Hired Stomper
Bloom
Wither
Hired Stomper
Burning Volley
Hired Stomper
Flame Arrow
Ember Sparks
Harvest Reaper
Eggship
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Jaina casts Flame Arrow at the Grappler, dealing 4 damage to him. - ($8)
Hire a Regular-sized Rhinoceros. - ($4)
Hired Stomper suicides on the Doubling Barbarbarian and deals 2 damage to him.
Jaina casts Ember Sparks to deal 3 damage to the Barbarbarian and kill it. - ($1)
Jaina exhausts to kill the Grappler.
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Regular-sized Rhinoceros 5/6A
-
Elite:
-
Scavenger:
-
Technician: Tenderfoot 1/2
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Uh…this isn’t looking great!