@flagrantangles GL HF!
P1T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Aged Sensei
Fox Viper
Smoker
Snapback
WORKERS
Fox Viper
NextHand
Safe Attacking
Savior Monk
Fox Primus
Morningstar Flagbearer
Grappling Hook
Discard
Sensei’s Advice
Smoker
Snapback
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Calamandra (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Aged Sensei (1/1)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Classic P1 start, and I have my choice of Grappling Hook and Safe Attacking next turn, in case I need to clear out some skeletons.
P2T1
Starting Hand Workers
STARTING HAND
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Graveyard
Skeleton Javelineer
WORKERS
Skeletal Archery
Next Hand
Deteriorate
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Discard
Sacrifice the Weak
Graveyard
Summon Skeletons
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth Torken. - ($2)
Make a Skeleton. - ($1)
Hire a Skeleton Javelineer. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Skeleton 1/1A
-
Elite:
-
Scavenger: Skeleton Javelineer 1/1 - Javelin
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Okay, he’s got the White Starter up in this business. He led with Calamandra, who’s plenty threatening all on her own. I’ll open up with tiny BABIES. Furthermore, I will try to protect Garth, but, if Dreamfire wants to kill Garth, he certainly can. I was considering putting him in SQL but that doesn’t protect him with the Aged Sensei out. He can still just midband her and then murder him for the free levels. Right now if he kills Gath, he’ll need to stealth past the skeleton and then I can punish the low hand even more with the Thieving Imp. If he has Sensei’s Advice, he can murder my skeleton and Garth with no real problems. THAT WOULD SUCK. This is why I am now putting Garth in the backline. I’ll force the stealth if he wants the kill.
P1T2
Tech StartingHand Workers
TECH
Huntress
Centaur
STARTING HAND
Fox Primus
Safe Attacking
Savior Monk
Grappling Hook
Morningstar Flagbearer
WORKERS
Fox Viper
Fox Primus
NextHand
Huntress
Smoker
Centaur
Grappling Hook
Snapback
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Savior Monk - ($0)
Cal kills SQL
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Aged Sensei (1/1)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Would’ve like to drop Safe Attacking, but I can’t afford that while protecting Cal and teching up.
P2T2
Tech Starting Hand Workers
TECH
Gunpoint Taxman
Bone Collector
STARTING HAND
Thieving Imp
Deteriorate
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
WORKERS
Skeletal Archery
Jandra, the Negator
Next Hand
Summon Skeletons
Bone Collector
Gunpoint Taxman
Thieving Imp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Deteriorate the Savior Monk.
Skeleton Javelineer and Garth murder the monk.
Garth makes a Skeleton. - ($2)
Hire a Poisonblade Rogue. - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Poisonblade Rogue 2/1A
-
Elite:
-
Scavenger:
-
Technician: Skeleton 1/1
-
Lookout:
In Play:
- Garth (1) 1/2
- Skeleton Javelineer 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Garth continues to live but now I’m not certain that I even need him. I went down on cards so that I can be MILDLY threatening. I figure getting through the Savior Monk to prevent it from Healing is worthwhile since that has often been a bane of mine. He can easily use Calamandra to kill Garth now and I’m not sure why he wouldn’t. That said, if I get one of my Tech I cards, I think I’ll be in a good spot. If not, I should be able to trade the skeletons for the Sensei and use the Rogue to hamstring Calamandra. If he doesn’t stealth her, he’ll be in a much better position than me. Maybe I’ve overextended ALREADY.
P1T3
Tech StartingHand Workers
TECH
Ferocity
Behind the Ferns
STARTING HAND
Snapback
Centaur
Grappling Hook
Smoker
Huntress
WORKERS
Fox Viper
Fox Primus
Smoker
NextHand
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Savior Monk
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Exhaust Sensei to buff Calamandra
Calamandra kills Rogue, takes 1 damage through armor
Huntress - ($3)
Centaur - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Centaur (3/4A)
-
Elite:
-
Scavenger:
-
Technician: Huntress (3/3)
-
Lookout:
In Play:
- Calamandra lvl 1 (2/1)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Hopefully at least one of my units (+Cal) survives, so I can get some value out of BtF or Ferocity.
P2T3
Tech Starting Hand Workers
TECH
Sanatorium
Bone Collector
STARTING HAND
Thieving Imp
Summon Skeletons
Bone Collector
Gunpoint Taxman
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Next Hand
Pestering Haunt
Deteriorate
Sacrifice the Weak
Graveyard
Discard
Poisonblade Rogue
Thieving Imp
Gunpoint Taxman
Sanatorium
Bone Collector
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Bone Collector. - ($4)
Midband Garth. - ($1)
Garth staples a bunch of bones together into another skeleton. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bone Collector 3/3A
-
Elite: Skeleton 2/1
-
Scavenger:
-
Technician: Skeleton 1/1
-
Lookout: Skeleton Javelineer 1/1
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Things are slipping away! Let’s see if I can’t keep things rolling. I’m just gonna keep making Skeletons and drawing as necessary, next turn I get Sacrifice the Weak and Deteriorate so that should be a useful combination. I may even get to build Tech II, though it’s looking dicey to me. Full steam ahead with the Sanatorium play. I figure I’ll bring in one more Tech I unit while I grab the Sanatorium so that I have units I can play without my Tech II and one I can grab with Garth’s maxband, if necessary.
P1T4
Tech StartingHand Workers
TECH
Sanatorium
Steam Tank
STARTING HAND
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Savior Monk
WORKERS
Fox Viper
Fox Primus
Smoker
Safe Attacking
NextHand
Behind the Ferns
Snapback
Grappling Hook
Ferocity
Discard
Sensei’s Advice
Morningstar Flagbearer
Savior Monk
Sanatorium
Steam Tank
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sensei’s Advice to Huntress (now 4/3A) and Centaur (now 4/4A), paying off-color tax - ($4)
Huntress kills Bone Collector and sparkshots elite, taking 2 damage through armor
Calamandra to midband - ($2)
Calamandra kills technician, you draw
Exhaust Sensei to buff Centaur (now 5/4AA)
Centaur kills lookout and overpowers 4 to kill Garth, taking no damage, Calamandra maxbands
Heroes’ Hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Calamandra lvl 5 (4/5)
- Centaur (3/4)
- Huntress (3/1)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Getting the kill on Garth is worth delaying Tech 2 for a turn. flagrantangles could retaliate with Zane, but he doesn’t have any great trades.
P2T4
Tech Starting Hand Workers
TECH
Immortal
Wight
STARTING HAND
Deteriorate
Pestering Haunt
Graveyard
Sacrifice the Weak
Bone Collector
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Next Hand
Gunpoint Taxman
Poisonblade Rogue
Bone Collector
Immortal
Discard
Deteriorate
Sacrifice the Weak
Graveyard
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Bone Collector. - ($5)
Summon Max Geiger. - ($3)
Geiger Deteriorates the Huntress. - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bone Collector 3/3A
-
Elite:
-
Scavenger:
-
Technician: Geiger 2/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I think I’ve lost already. Oh well, that’s what trying new stuff is all about. Of course, it doesn’t help when you’re incompetent.
P1T5
Tech StartingHand Workers
TECH
Feral Strike
Marauder
STARTING HAND
Ferocity
Snapback
Behind the Ferns
Grappling Hook
WORKERS
Fox Viper
Fox Primus
Smoker
Safe Attacking
Grappling Hook
NextHand
Sanatorium
Snapback
Behind the Ferns
Ferocity
Feral Strike
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Calamandra kills Bone Collector
Setsuki - ($5)
Exhaust Sensei to buff Centaur
Centaur kills Geiger and overpowers 1 to your tech 1, Setsuki to lvl 3
Setsuki to midband - ($4)
Tech 2 (Anarchy) - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Setsuki lvl 4 (2/3)
In Play:
- Calamandra lvl 5 (4/2)
- Centaur (3/3)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Neither feral spell is worth it here, so I’ll bring Sets in for the free lvls and just rebuild handsize.
P2T5
Tech Starting Hand Workers
TECH
Marauder
Disguised Monkey
STARTING HAND
Poisonblade Rogue
Bone Collector
Immortal
Gunpoint Taxman
Thieving Imp
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Poisonblade Rogue
NextHand
Sanatorium
Skeleton Javelineer
Deteriorate
Wight
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II - Anarchy. - ($5)
Hire a Bone Collector. - ($3)
Hire a Gunpoint Taxman. - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3A
-
Elite:
-
Scavenger:
-
Technician: Bone Collector 3/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Ninjas are going to come and FUCK ME UP eventually.
P1T6
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Sanatorium
Behind the Ferns
Snapback
Feral Strike
Ferocity
WORKERS
Fox Viper
Fox Primus
Smoker
Safe Attacking
Grappling Hook
Sanatorium
NextHand
Savior Monk
Huntress
Morningstar Flagbearer
Sensei’s Advice
Steam Tank
Discard
Feral Strike
Ferocity
Behind the Ferns
Snapback
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Feral Strike, boosted to fetch both Glorious Ninjas from my codex and immediately put them into play - ($0)
Glorious Ninjas swiftly cut down your patrollers, you draw
Setsuki and Centaur break your tech 2
Calamandra breaks your tech 1
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Aged Sensei (1/1)
-
Technician:
-
Lookout:
In Play:
- Calamandra lvl 5 (4/2)
- Setsuki lvl 4 (2/3)
- Centaur (3/3)
- Glorious Ninja (4/3)
- Glorious Ninja (4/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Feral Strike definitely beats Sanatorium. This should be hard to comeback from.
P2T6
StartingHand Workers
STARTING HAND
Sanatorium
Skeleton Javelineer
Wight
Deteriorate
Graveyard
Sacrifice the Weak
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Poisonblade Rogue
Wight
NextHand
Bone Collector
Disguised Monkey
Thieving Imp
Marauder
Discard
Gunpoint Taxman
Bone Collector
Deteriorate
Sacrifice the Weak
Sanatorium
Graveyard
Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech I.
Worker. - ($10)
Summon Garth Torken. - ($8)
Garth Deteriorates the Aged Sensei, you gain a gold.
Midband Garth. - ($5)
Garth makes a Skeleton and then murders it for a card. - ($4)
Garth casts Sacrifice the Weak and the Centaur drops dead. - ($2)
Hire a Skeleton Javelineer. - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Garth (4) 2/4A
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer 1/1 - Javelin
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Just riding it out until the end, my friends. I seem to be getting worse at this game as time goes on, but I think it’s much more likely that everyone else has simply gotten better, which is pretty cool.
P1T7
StartingHand Workers
STARTING HAND
Huntress
Savior Monk
Morningstar Flagbearer
Sensei’s Advice
Steam Tank
WORKERS
Fox Viper
Fox Primus
Smoker
Safe Attacking
Grappling Hook
Sanatorium
Savior Monk
NextHand
Snapback
Sensei’s Advice
Marauder
Pirate Gunship
Huntress
Tech 0 card(s)
Get Paid - ($10)
Scavenger gold - ($11)
Worker - ($10)
Sensei’s Advice to both Glorious Ninjas - ($9)
A Glorious Ninja swiftly kills Garth, Setsuki to maxband
Zane, to maxband, shoves Javelineer to die in elite - ($2)
Remaining Glorious Ninja, Calamandra, Zane and Setsuki hit your base for 16 and lethal. GG WP!
Float ($2)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Calamandra lvl 5 (4/2)
- Setsuki lvl 6 (3/4)
- Zane lvl 6 (4/4)
- Glorious Ninja (4/3)
- Glorious Ninja (4/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
GG! I don’t know that it was well played on my end since I’m quite bad at this game, but I appreciate the sentiment nonetheless! I’m willing to keep playing if you don’t mind that I’m bad and very unlikely to get better, but I understand if that’s wildly unappealing.
I’d be happy to keep going! Your turn to go first
Here we go again!
P1T1
Starting Hand Workers
STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Thieving Imp
Skeletal Archery
WORKERS
Poisonblade Rogue
Next Hand
Skeleton Javelineer
Graveyard
Pestering Haunt
Summon Skeletons
Sacrifice the Weak
Discard
Jandra, the Negator
Deteriorate
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Thieving Imp who discards the 2nd card in your hand. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Thieving Imp 2/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P2T1
StartingHand Workers
STARTING HAND
Fox Viper
Safe Attacking
Morningstar Flagbearer
Grappling Hook
Fox Primus
WORKERS
Fox Viper
NextHand
Sensei’s Advice
Aged Sensei
Snapback
Smoker
Savior Monk
Discard
Safe Attacking
Fox Primus
Morningstar Flagbearer
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Calamandra (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I’ll rebuild handsize straight awy. Got nothing I really want to play anyway.
P1T2
Tech Starting Hand Workers
TECH
Bone Collector
Gunpoint Taxman
STARTING HAND
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Graveyard
WORKERS
Poisonblade Rogue
Pestering Haunt
Next Hand
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build a Graveyard. - ($2)
Build Tech I. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Thieving Imp 3/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Centaur
Murkwood Allies
STARTING HAND
Savior Monk
Aged Sensei
Snapback
Sensei’s Advice
Smoker
WORKERS
Fox Viper
Smoker
NextHand
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Centaur
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($5)
Heroes’ Hall - ($3)
Savior Monk - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2A)
-
Elite:
-
Scavenger:
-
Technician: Calamandra (2/3)
-
Lookout: Aged Sensei (1/1)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Maybe I should’ve killed the Imp with Zane last turn… now I’m risking having my hand bled repeatedly.
P1T3
Tech Starting Hand Workers
TECH
Surprise Attack
Gunpoint Taxman
STARTING HAND
Sacrifice the Weak
Bone Collector
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Next Hand
Gunpoint Taxman
Surprise Attack
Deteriorate
Jandra, the Negator
Summon Skeletons
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Bone Collector. - ($3)
Thieving Imp suicides into the Savior Monk.
Exhaust Graveyard and replay the Thieving Imp; you discard the first card from your hand. - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Thieving Imp 3/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard
- Bone Collector 3/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold: