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[Casual] Dreamfire [Ninjutsu]/Feral/Anarchy vs flagrantangles [Necromancy]/Anarchy/Present


#1

@flagrantangles GL HF!

P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Aged Sensei
Fox Viper
Smoker
Snapback


WORKERS
Fox Viper


NextHand

Safe Attacking
Savior Monk
Fox Primus
Morningstar Flagbearer
Grappling Hook


Discard

Sensei’s Advice
Smoker
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Classic P1 start, and I have my choice of Grappling Hook and Safe Attacking next turn, in case I need to clear out some skeletons.


#2

P2T1


Starting Hand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Graveyard
Skeleton Javelineer


WORKERS
Skeletal Archery


Next Hand

Deteriorate
Thieving Imp
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


Discard

Sacrifice the Weak
Graveyard
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth Torken. - ($2)
Make a Skeleton. - ($1)
Hire a Skeleton Javelineer. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1 - Javelin
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1) 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Okay, he’s got the White Starter up in this business. He led with Calamandra, who’s plenty threatening all on her own. I’ll open up with tiny BABIES. Furthermore, I will try to protect Garth, but, if Dreamfire wants to kill Garth, he certainly can. I was considering putting him in SQL but that doesn’t protect him with the Aged Sensei out. He can still just midband her and then murder him for the free levels. Right now if he kills Gath, he’ll need to stealth past the skeleton and then I can punish the low hand even more with the Thieving Imp. If he has Sensei’s Advice, he can murder my skeleton and Garth with no real problems. THAT WOULD SUCK. This is why I am now putting Garth in the backline. I’ll force the stealth if he wants the kill.


#3

P1T2


Tech StartingHand Workers

TECH
Huntress
Centaur


STARTING HAND
Fox Primus
Safe Attacking
Savior Monk
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Viper
Fox Primus


NextHand

Huntress
Smoker
Centaur
Grappling Hook
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Savior Monk - ($0)
Cal kills SQL

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1)

In Play:

  • Calamandra (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Would’ve like to drop Safe Attacking, but I can’t afford that while protecting Cal and teching up.


#4

P2T2


Tech Starting Hand Workers

TECH
Gunpoint Taxman
Bone Collector


STARTING HAND
Thieving Imp
Deteriorate
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


WORKERS
Skeletal Archery
Jandra, the Negator


Next Hand

Summon Skeletons
Bone Collector
Gunpoint Taxman
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Deteriorate the Savior Monk.
Skeleton Javelineer and Garth murder the monk.
Garth makes a Skeleton. - ($2)
Hire a Poisonblade Rogue. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth (1) 1/2
  • Skeleton Javelineer 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Garth continues to live but now I’m not certain that I even need him. I went down on cards so that I can be MILDLY threatening. I figure getting through the Savior Monk to prevent it from Healing is worthwhile since that has often been a bane of mine. He can easily use Calamandra to kill Garth now and I’m not sure why he wouldn’t. That said, if I get one of my Tech I cards, I think I’ll be in a good spot. If not, I should be able to trade the skeletons for the Sensei and use the Rogue to hamstring Calamandra. If he doesn’t stealth her, he’ll be in a much better position than me. Maybe I’ve overextended ALREADY.


#5

P1T3


Tech StartingHand Workers

TECH
Ferocity
Behind the Ferns


STARTING HAND
Snapback
Centaur
Grappling Hook
Smoker
Huntress


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Savior Monk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Exhaust Sensei to buff Calamandra
Calamandra kills Rogue, takes 1 damage through armor
Huntress - ($3)
Centaur - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3)
  • :target: Lookout:

In Play:

  • Calamandra lvl 1 (2/1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hopefully at least one of my units (+Cal) survives, so I can get some value out of BtF or Ferocity.


#6

P2T3


Tech Starting Hand Workers

TECH
Sanatorium
Bone Collector


STARTING HAND
Thieving Imp
Summon Skeletons
Bone Collector
Gunpoint Taxman


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


Next Hand

Pestering Haunt
Deteriorate
Sacrifice the Weak
Graveyard


Discard

Poisonblade Rogue
Thieving Imp
Gunpoint Taxman
Sanatorium
Bone Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire a Bone Collector. - ($4)
Midband Garth. - ($1)
Garth staples a bunch of bones together into another skeleton. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3A
  • :psfist: Elite: Skeleton 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: Skeleton Javelineer 1/1

In Play:

  • Garth (4) 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Things are slipping away! Let’s see if I can’t keep things rolling. I’m just gonna keep making Skeletons and drawing as necessary, next turn I get Sacrifice the Weak and Deteriorate so that should be a useful combination. I may even get to build Tech II, though it’s looking dicey to me. Full steam ahead with the Sanatorium play. I figure I’ll bring in one more Tech I unit while I grab the Sanatorium so that I have units I can play without my Tech II and one I can grab with Garth’s maxband, if necessary.


#7

P1T4


Tech StartingHand Workers

TECH
Sanatorium
Steam Tank


STARTING HAND
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Savior Monk


WORKERS
Fox Viper
Fox Primus
Smoker
Safe Attacking


NextHand

Behind the Ferns
Snapback
Grappling Hook
Ferocity


Discard

Sensei’s Advice
Morningstar Flagbearer
Savior Monk
Sanatorium
Steam Tank


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sensei’s Advice to Huntress (now 4/3A) and Centaur (now 4/4A), paying off-color tax - ($4)
Huntress kills Bone Collector and sparkshots elite, taking 2 damage through armor
Calamandra to midband - ($2)
Calamandra kills technician, you draw
Exhaust Sensei to buff Centaur (now 5/4AA)
Centaur kills lookout and overpowers 4 to kill Garth, taking no damage, Calamandra maxbands
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/5)
  • Centaur (3/4)
  • Huntress (3/1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Getting the kill on Garth is worth delaying Tech 2 for a turn. flagrantangles could retaliate with Zane, but he doesn’t have any great trades.


#8

P2T4


Tech Starting Hand Workers

TECH
Immortal
Wight


STARTING HAND
Deteriorate
Pestering Haunt
Graveyard
Sacrifice the Weak
Bone Collector


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Pestering Haunt


Next Hand

Gunpoint Taxman
Poisonblade Rogue
Bone Collector
Immortal


Discard

Deteriorate
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Bone Collector. - ($5)
Summon Max Geiger. - ($3)
Geiger Deteriorates the Huntress. - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I think I’ve lost already. Oh well, that’s what trying new stuff is all about. Of course, it doesn’t help when you’re incompetent. :smiley:


#9

P1T5


Tech StartingHand Workers

TECH
Feral Strike
Marauder


STARTING HAND
Ferocity
Snapback
Behind the Ferns
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Smoker
Safe Attacking
Grappling Hook


NextHand

Sanatorium
Snapback
Behind the Ferns
Ferocity
Feral Strike


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Calamandra kills Bone Collector
Setsuki - ($5)
Exhaust Sensei to buff Centaur
Centaur kills Geiger and overpowers 1 to your tech 1, Setsuki to lvl 3
Setsuki to midband - ($4)
Tech 2 (Anarchy) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Setsuki lvl 4 (2/3)

In Play:

  • Calamandra lvl 5 (4/2)
  • Centaur (3/3)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Neither feral spell is worth it here, so I’ll bring Sets in for the free lvls and just rebuild handsize.


#10

P2T5


Tech Starting Hand Workers

TECH
Marauder
Disguised Monkey


STARTING HAND
Poisonblade Rogue
Bone Collector
Immortal
Gunpoint Taxman
Thieving Imp


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Poisonblade Rogue


NextHand

Sanatorium
Skeleton Javelineer
Deteriorate
Wight


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech II - Anarchy. - ($5)
Hire a Bone Collector. - ($3)
Hire a Gunpoint Taxman. - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Ninjas are going to come and FUCK ME UP eventually.


#11

P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Sanatorium
Behind the Ferns
Snapback
Feral Strike
Ferocity


WORKERS
Fox Viper
Fox Primus
Smoker
Safe Attacking
Grappling Hook
Sanatorium


NextHand

Savior Monk
Huntress
Morningstar Flagbearer
Sensei’s Advice
Steam Tank


Discard

Feral Strike
Ferocity
Behind the Ferns
Snapback
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Feral Strike, boosted to fetch both Glorious Ninjas from my codex and immediately put them into play - ($0)
Glorious Ninjas swiftly cut down your patrollers, you draw
Setsuki and Centaur break your tech 2
Calamandra breaks your tech 1

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/2)
  • Setsuki lvl 4 (2/3)
  • Centaur (3/3)
  • Glorious Ninja (4/3)
  • Glorious Ninja (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Feral Strike definitely beats Sanatorium. This should be hard to comeback from.


#12

P2T6


StartingHand Workers

STARTING HAND
Sanatorium
Skeleton Javelineer
Wight
Deteriorate
Graveyard
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Poisonblade Rogue
Wight


NextHand

Bone Collector
Disguised Monkey
Thieving Imp
Marauder


Discard

Gunpoint Taxman
Bone Collector
Deteriorate
Sacrifice the Weak
Sanatorium
Graveyard


Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech I.
Worker. - ($10)
Summon Garth Torken. - ($8)
Garth Deteriorates the Aged Sensei, you gain a gold.
Midband Garth. - ($5)
Garth makes a Skeleton and then murders it for a card. - ($4)
Garth casts Sacrifice the Weak and the Centaur drops dead. - ($2)
Hire a Skeleton Javelineer. - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth (4) 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1 - Javelin
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Just riding it out until the end, my friends. I seem to be getting worse at this game as time goes on, but I think it’s much more likely that everyone else has simply gotten better, which is pretty cool.


#13

P1T7


StartingHand Workers

STARTING HAND
Huntress
Savior Monk
Morningstar Flagbearer
Sensei’s Advice
Steam Tank


WORKERS
Fox Viper
Fox Primus
Smoker
Safe Attacking
Grappling Hook
Sanatorium
Savior Monk


NextHand

Snapback
Sensei’s Advice
Marauder
Pirate Gunship
Huntress


Tech 0 card(s)
Get Paid - ($10)
Scavenger gold - ($11)
Worker - ($10)
Sensei’s Advice to both Glorious Ninjas - ($9)
A Glorious Ninja swiftly kills Garth, Setsuki to maxband
Zane, to maxband, shoves Javelineer to die in elite - ($2)
Remaining Glorious Ninja, Calamandra, Zane and Setsuki hit your base for 16 and lethal. GG WP!

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/2)
  • Setsuki lvl 6 (3/4)
  • Zane lvl 6 (4/4)
  • Glorious Ninja (4/3)
  • Glorious Ninja (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

#14

GG! I don’t know that it was well played on my end since I’m quite bad at this game, but I appreciate the sentiment nonetheless! I’m willing to keep playing if you don’t mind that I’m bad and very unlikely to get better, but I understand if that’s wildly unappealing.


#15

I’d be happy to keep going! Your turn to go first :slight_smile:


#16

Here we go again!

P1T1


Starting Hand Workers

STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Thieving Imp
Skeletal Archery


WORKERS
Poisonblade Rogue


Next Hand

Skeleton Javelineer
Graveyard
Pestering Haunt
Summon Skeletons
Sacrifice the Weak


Discard

Jandra, the Negator
Deteriorate
Skeletal Archery


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Thieving Imp who discards the 2nd card in your hand. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

#17

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Safe Attacking
Morningstar Flagbearer
Grappling Hook
Fox Primus


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Aged Sensei
Snapback
Smoker
Savior Monk


Discard

Safe Attacking
Fox Primus
Morningstar Flagbearer
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

I’ll rebuild handsize straight awy. Got nothing I really want to play anyway.


#18

P1T2


Tech Starting Hand Workers

TECH
Bone Collector
Gunpoint Taxman


STARTING HAND
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Graveyard


WORKERS
Poisonblade Rogue
Pestering Haunt


Next Hand

Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build a Graveyard. - ($2)
Build Tech I. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

#19

P2T2


Tech StartingHand Workers

TECH
Centaur
Murkwood Allies


STARTING HAND
Savior Monk
Aged Sensei
Snapback
Sensei’s Advice
Smoker


WORKERS
Fox Viper
Smoker


NextHand

Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Centaur


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($5)
Heroes’ Hall - ($3)
Savior Monk - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra (2/3)
  • :target: Lookout: Aged Sensei (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Maybe I should’ve killed the Imp with Zane last turn… now I’m risking having my hand bled repeatedly.


#20

P1T3


Tech Starting Hand Workers

TECH
Surprise Attack
Gunpoint Taxman


STARTING HAND
Sacrifice the Weak
Bone Collector
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Pestering Haunt
Skeletal Archery


Next Hand

Gunpoint Taxman
Surprise Attack
Deteriorate
Jandra, the Negator
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Bone Collector. - ($3)
Thieving Imp suicides into the Savior Monk.
Exhaust Graveyard and replay the Thieving Imp; you discard the first card from your hand. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard
  • Bone Collector 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7