[Casual] Dreamfire [Ninjutsu]/Feral/Anarchy vs flagrantangles [Necromancy]/Anarchy/Present

P2T3


Tech Starting Hand Workers

TECH
Overeager Cadet
Lobber


STARTING HAND
Timely Messenger
Spark
Wither
Lobber
Brick Thief


WORKERS
Helpful Turtle
Fruit Ninja
Spark


Next Hand

Overeager Cadet
Tenderfoot
Bloom
Granfalloon Flagbearer 2/2


Discard

Older Brother
Overeager Cadet
Lobber
Wither
Timely Messenger
Brick Thief


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Onimaru. - ($4)
Onimaru Withers the Mox and it ends up in the junk heap. I’m unclear on what happens to Two Step in this case. If it falls off, Fading Argonaut dies too. - ($2)
Hire a Lobber. - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Lobber 2/2
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

This seems fine, depending on how Two Step works. I might be able to start getting a hold in this game and then I can have all the fun with cycling Wrecking Balls and Lobbers.

Two Step definitely falls off in this case (the text on Mox says “remove all attachments”). So both it and Fargo went to my discard.

P1T4


Tech StartingHand Workers

TECH
Appel Stomp
Doubling Barbarbarian


STARTING HAND
Neo Plexus
Forgotten Fighter
Plasmodium
Harmony
Battle Suits


WORKERS
Time Spiral
Tinkerer
Temporal Research
Plasmodium


NextHand

Gilded Glaxx
Two Step
Nullcraft
Gilded Glaxx
Appel Stomp


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
River kills Lobber, you draw.
River to maxband - ($5)
Neo Plexus, with River discount - ($4)
Tech 2 (Strength) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River lvl 5 (3/4)
  • Hardened Mox (0/0), perpetually exhausted

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Bloom
Overeager Cadet
Tenderfoot
Granfalloon Flagbearer 2/2
Lobber


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer 2/2


Next Hand

Flagstone Garrison
Timely Messenger
Flagstone Garrison


Discard

Lobber
Bloom
Tenderfoot


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II - Peace. - ($4)
Hire a Lobber who trades with the Neo Plexus. - ($3)
Hire an Overeager Cadet.
Onimaru Blooms himself. - ($1)
Onimaru deals 4 damage to your Tech II.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Onimaru (1) 3/4 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Okay, I could kill River, but then I’m wide open to a Nullcraft and I don’t want to fuck with that. I think I can get at River in other ways anyway. Additionally, wounding his Tech II like this makes it wide open to the Lobbers.

P1T5


Tech StartingHand Workers

TECH
Discord
Doubling Barbarbarian


STARTING HAND
Gilded Glaxx
Gilded Glaxx
Nullcraft
Appel Stomp
Two Step
Doubling Barbarbarian


WORKERS
Time Spiral
Tinkerer
Temporal Research
Plasmodium
Nullcraft


NextHand

Forgotten Fighter
Harmony
Fading Argonaut
Appel Stomp


Discard

Discord
Doubling Barbarbarian
Neo Plexus
Two Step
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($8)
Appel Stomp sidelines Cadet, I draw, Appel Stomp to the top of my deck - ($7)
River kills Cadet.
Doubling Barbarbarian, Mox is trashed - ($4)
Gilded Glaxx - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5AA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Gilded Glaxx (3/4)

In Play:

  • River lvl 5 (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech Starting Hand Workers

TECH
Wrecking Ball
Wrecking Ball


STARTING HAND
Timely Messenger
Flagstone Garrison
Flagstone Garrison
Brick Thief
Lobber
Wither
Overeager Cadet
Older Brother
Tenderfoot
Wrecking Ball
Wrecking Ball


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer 2/2
Older Brother


Next Hand

Lobber
Wrecking Ball
Overeager Cadet
Bloom
Wrecking Ball


Tech 2 card(s)
Get Paid + float - ($10)
Build 2 Flagstone Garrisons. - ($4)
Hire a Timely Messenger and draw 2 cards. - ($3)
Hire a Lobber and draw 2 cards. - ($2)
Hire an Overeager Cadet, draw 1, reshuffle, and draw 1.
Hire a Tenderfoot and draw 2 cards. - ($1)
Worker. - ($0)
Lobber exhausts to destroy your Tech II.

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger 1/1A
  • :psfist: Elite: Onimaru (1) 4/4 +
  • :ps_: Scavenger: Tenderfoot 1/2
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Lobber 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay, I just have to survive a Two Stepped Barbarbarian, which is, admittedly, going to be a pain in the ass. That said, unless he suicides River, he can’t bring out another hero currently.

P1T6


Tech StartingHand Workers

TECH
Assimilate
Assimilate


STARTING HAND
Appel Stomp
Forgotten Fighter
Fading Argonaut
Harmony
Battle Suits


WORKERS
Time Spiral
Tinkerer
Temporal Research
Plasmodium
Nullcraft
Forgotten Fighter


NextHand

Appel Stomp
Neo Plexus


Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 2
Harmony - ($7)
Appel Stomp sidelines Cadet, I draw, Harmony makes a Dancer, Appel Stomp to the top of my deck - ($6)
Exhaust River to sideline Timely Messenger.
Battle Suits - ($4)
Gilded Glaxx trades with Oni, levels fizzle.
Barbarbarian kills Tenderfoot and overpowers to kill Timely Messenger.
Fading Argonaut, with River discount - ($3)
Worker - ($2)

Float ($2)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dancer (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3), fading 3
  • :target: Lookout:

In Play:

  • River lvl 5 (3/2), channeling Harmony
  • Doubling Barbarbarian (3/4)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I should’ve played Vir last turn instead of Glaxx.

I came in like a wrecking ball.

P2T6


Tech Starting Hand Workers

TECH
Air Hammer
Revolver Ocelot


STARTING HAND
Bloom
Lobber
Overeager Cadet
Wrecking Ball
Wrecking Ball
Wither
Brick Thief
Tenderfoot
Wrecking Ball
Wrecking Ball
Lobber 2/2
Revolver Ocelot
Air Hammer
Timely Messenger


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer 2/2
Older Brother


Next Hand

Wrecking Ball
Revolver Ocelot
Lobber
Tenderfoot
Timely Messenger


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Summon Troq Bashar. - ($9)
Troq heaves 2 Wrecking Balls at your Tech II.
Overeager Cadet kills the Dancer.
Lobber suicides into the Fading Argonaut, dealing 2 damage to it.
Hire an Overeager Cadet and draw 2 cards.
Hire a Brick Thief who steals the last brick out of your Tech II and destroys it; reshuffle and draw 2 cards. - ($7)
Hire a Lobber and draw 2 cards. - ($6)
Troq throws 2 more Wrecking Balls but at your Tech I, dealing 4 damage to it.
Lobber exhausts to destroy your Tech I.
Hire a Lobber and draw 2 cards. - ($5)
Hire an Air Hammer and draw the remaining card in my deck. - ($1)
Hire a Timely Messenger who trades with the Fading Argonaut; you draw a card. - ($0)
Lobber 2 trades with River; Harmony is no longer channelled and Troq gains 2 levels.

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief 2/1
  • :pschip: Technician:
  • :target: Lookout: Air Hammer 3/3

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Overeager Cadet 2 2/2
  • Lobber 1 2/2
  • Troq (3) 2/3
  • Overeager Cadet 1 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

We’re in an excellent position now! All he has left is a Doubling Barbarbarian. I think we can handle that.

Sweet combo! I definitely didn’t see that one coming. GG WP

Would you mind if I rewind to my T5 and explore another line of play? I forgot about River’s maxband that turn (and about you having Lobbers/Brick Thief in your deck…).

We could also just move on to the next game, if you prefer that. In which case, it’s your turn to start.

1 Like

I’m fine with rewinding to turn 5 and seeing what happens.

Cool, thanks. Let’s see how this goes!

P1T5 take 2


Tech StartingHand Workers

TECH
Discord
Doubling Barbarbarian


STARTING HAND
Gilded Glaxx
Gilded Glaxx
Nullcraft
Appel Stomp
Two Step
Doubling Barbarbarian


WORKERS
Time Spiral
Tinkerer
Temporal Research
Plasmodium
Gilded Glaxx


NextHand

Harmony
Forgotten Fighter
Appel Stomp
Fading Argonaut


Discard

Neo Plexus
Discord
Doubling Barbarbarian
Two Step
Gilded Glaxx


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Appel Stomp sidelines Cadet, I draw, Appel Stomp to the top of my deck - ($6)
Nullcraft, with River discount - ($5)
Vir - ($3)
River and Nullcraft kill Oni, Vir to lvl 3.
Doubling Barbarbarian, Mox is trashed - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5AA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vir lvl 3 (2/3)

In Play:

  • River lvl 5 (3/1)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech Starting Hand Workers

TECH
Wrecking Ball
Wrecking Ball


STARTING HAND
Overeager Cadet
Flagstone Garrison
Wither
Lobber
Wither
Older Brother
Overeager Cadet
Brick Thief
Lobber
Overeager Cadet 2/2
Tenderfoot
Bloom
Wrecking Ball


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer 2/2
Older Brother


Next Hand

Brick Thief
Bloom
Timely Messenger 1/1
Wrecking Ball
Wrecking Ball


Tech 2 card(s)
Get Paid + float - ($10)
Build 2 Flagstone Garrisons. - ($4)
Hire a Timely Messenger and draw 2 cards. - ($3)
Overeager Cadet suicides into the Doubling Barbarbarian, stripping off his armor before dying.
Hire a Lobber and draw 2 cards. - ($2)
Hire an Overeager Cadet, draw 1 card, reshuffle, and draw 1 card.
Hire a Lobber and draw 2 cards. - ($1)
Hire another Overeager Cadet and draw 2 cards.
Worker. - ($0)
Lobber 2 exhausts and destroys your Tech II.
Timely Messenger and Lobber 1 suicide into the Doubling Barbarbarian, dealing 3 damage to him.

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Overeager Cadet 1 3/2
  • :ps_: Scavenger: Overeager Cadet 2 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Lobber 2 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay, we’ve weakened the Doubling Barbarbarian, but Two-Step would still be quite powerful. He has Vir so I assume Assimilate is forthcoming.

P1T6


Tech StartingHand Workers

TECH
Assimilate
Assimilate


STARTING HAND
Appel Stomp
Fading Argonaut
Harmony
Forgotten Fighter
Battle Suits (Appel Stomp #1)
Appel Stomp (swapped with Battle Suits)
Battle Suits (Appel Stomp #2)


WORKERS
Time Spiral
Tinkerer
Temporal Research
Plasmodium
Gilded Glaxx
Forgotten Fighter


NextHand

Assimilate
Appel Stomp
Assimilate


Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 2
Worker - ($8)
Harmony - ($6)
Appel Stomp sidelines elite Cadet, I draw, Harmony makes a Dancer, Appel Stomp to the top of my deck - ($5)
Vir swaps a card with the top of my deck - ($4)
Appel Stomp sidelines scavenger Cadet, I draw, Harmony makes a Dancer, Appel Stomp to the top of my deck - ($3)
River and Nullcraft break Garrison #1
Vir and Barbarbarian break Garrion #2
Fading Argonaut, with River discount - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Dancer (0/1)
  • :pschip: Technician: Dancer (0/1)
  • :target: Lookout:

In Play:

  • River lvl 5 (3/1), channeling Harmony
  • Vir lvl 3 (2/3)
  • Doubling Barbarbarian (3/2)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

P2T6


Tech Starting Hand Workers

TECH
Air Hammer
Air Hammer


STARTING HAND
Wrecking Ball
Brick Thief
Bloom
Timely Messenger 1/1
Wrecking Ball


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer 2/2
Older Brother


Next Hand

Lobber 1 2/2
Wither


Discard

Flagstone Garrison
Flagstone Garrison
Wrecking Ball
Wrecking Ball
Bloom
Timely Messenger 1/1
Air Hammer
Air Hammer


Tech 2 card(s)
Get Paid - ($10)
Summon Troq Bashar. - ($8)
Troq heaves 2 Wrecking Balls at your Tech II, dealing 4 damage to it.
Hire a Brick Thief who steals the remaining Brick out of your Tech II and destroys it. - ($6)
Troq Blooms an Overeager Cadet who attacks into the Fading Argonaut, dealing 2 damage through the armor. ($4)
Timely Messenger arrives to trade with the Fading Argonaut. - ($3)
Overeager Cadet 1 and Lobber 2 kill the Dancers.
Summon Jaina Stormborne. - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief 2/1 - Resist 1
  • :target: Lookout:

In Play:

  • Jaina (1) 2/3
  • Lobber 2 2/2
  • Overeager Cadet 1 2/2
  • Overeager Cadet 2 3/1 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Losing my Garrisons is some tough luck, but I might be able to claw my way back in.

Looks like you haven’t paid for this.

1 Like

In that case, I will simply forgo the Tower.

1 Like

P1T7


Tech StartingHand Workers

TECH
Colossus
Morningstar Pass


STARTING HAND
Appel Stomp
Assimilate
Assimilate
Battle Suits
Two Step


WORKERS
Time Spiral
Tinkerer
Temporal Research
Plasmodium
Gilded Glaxx
Forgotten Fighter
Battle Suits


NextHand

Doubling Barbarbarian
Neo Plexus
Gilded Glaxx
Discord


Discard

Fading Argonaut
Colossus
Morningstar Pass
Appel Stomp
Assimilate
Assimilate


Tech 2 card(s)
Get Paid + float - ($12)
Scav gold and technician draw - ($13)
Rebuild tech 2
Vir peeks
Appel Stomp sidelines Troq, I draw, Harmony makes a Dancer, Appel Stomp to discard - ($12)
Vir peeks again
Two Step on Doubling Barbarbarian and Dancer, Harmony makes another Dancer - ($10)
Barbarbarian (7/6) kills Brick Thief and overpowers to break tech 2, your base to 18, you draw
Nullcraft kills Bloomed Cadet
Vir to midband - ($8)
Vir kills Jaina, goes to maxband, Mech to forecast 2
River hits your base to 15
Surplus - ($3)
Worker - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dancer (2/3A), dancing partner
  • :psfist: Elite: Dancer (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River lvl 5 (3/1), channeling Harmony and Two Step
  • Vir lvl 7 (3/5)
  • Doubling Barbarbarian (7/4), dancing partner
  • Nullcraft (1/1)
  • Mech, forecast 2

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 11

P2T7


Starting Hand Workers

STARTING HAND
Wither
Lobber 1 2/2
Tenderfoot


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer 2/2
Older Brother


Next Hand

Tenderfoot
Bloom
Flagstone Garrison


Tech 0 card(s)
Get Paid + Float - ($11)
Rebuild Tech II.
Troq Withers River, killing her. Harmony and Two Step are no longer channelled. The Doubling Barbarbarian dies and the SQL dancer is weakened. Troq gains 2 levels. - ($9)
Overeager Cadet kills the SQL Dancer.
Lobber 2 kills the Elite Dancer.
Maxband Troq. - ($4)
Hire a Lobber. - ($3)
Troq and Lobber 1 destroy your Tech II; Troq deals 1 point of damage to your base.
Summon General Onimaru. - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Troq (8) 5/5
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru (1) 2/3
  • :target: Lookout:

In Play:

  • Overeager Cadet 1 2/2
  • Lobber 1 2/2
  • Lobber 2 2/1

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Okay, we’re keeping him locked down-ish. I think killing River was very key. Targeting Tech II may have been a mistake though. That Surplus is doing lots of work for him. That said, getting rid of Tech II means he has to keep Vir around and I don’t know that he’s doing much at the moment.

I think you paid for a worker without actually putting a card as one.

1 Like

You are correct! I’ll just float the gold.

P1T8


StartingHand Workers

STARTING HAND
Doubling Barbarbarian
Neo Plexus
Discord
Gilded Glaxx
Colossus


WORKERS
Time Spiral
Tinkerer
Temporal Research
Plasmodium
Gilded Glaxx
Forgotten Fighter
Battle Suits


NextHand

Morningstar Pass
Harmony
Appel Stomp
Assimilate
Two Step


Discard

Doubling Barbarbarian
Colossus
Discord


Tech 0 card(s)
Get Paid + float - ($15)
Surplus draw, Mech to forecast 1
Rebuild tech 2
Vir peeks
Vir kills Onimaru, you draw, levels fizzle.
Nullcraft kills wounded Lobber.
Gilded Glaxx - ($12)
Neo Plexus - ($10)

Float ($10)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gilded Glaxx (3/4)
  • :target: Lookout:

In Play:

  • Vir lvl 7 (3/3)
  • Nullcraft (1/1)
  • Mech, forecast 1

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 10
  • Workers: 11