[Casual] Dreamfire [Ninjutsu]/Feral/Anarchy vs flagrantangles [Necromancy]/Anarchy/Present

P1T3


Tech Starting Hand Workers

TECH
Scribe
Elite Training


STARTING HAND
Tax Collector
Manufactured Truth
Jail
Overeager Cadet
Porkhand Magistrate


WORKERS
Spectral Aven
Bluecoat Musketeer
Jail


Next Hand

Lawful Search
Tax Collector
Reputable Newsman
Arrest


Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Hire an Overeager Cadet.
Hire a Porkhand Magistrate. - ($4)
Build a Tower. - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Porkhand Magistrate 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Alrighty, we can build up pretty efficiently here so let’s do it. Let’s throw out Porkhand since he’s been doing quite a bit of work.

P2T3


Tech StartingHand Workers

TECH
Barkcoat Bear
Feral Strike


STARTING HAND
Bloom
Tiny Basilisk
Spark
Helpful Turtle


WORKERS
Fruit Ninja
Tenderfoot
Helpful Turtle


NextHand

Wither
Huntress
Granfalloon Flagbearer
Timely Messenger


Discard

Spark
Tiny Basilisk
Bloom
Barkcoat Bear
Feral Strike


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Calamandra kills Cadet.
Calamandra to maxband - ($4)
Spark on Building Inspector - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother (3/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

If I fetch a tiger right now, it’ll just be disabled right off the bat. Tiny Basilisk won’t get much value either, and teching up is useless until my next reshuffle. So I’ll just kill some stuff and float enough to tech up + fetch a tiger next turn.

P1T4


Tech Starting Hand Workers

TECH
Overeager Cadet
Spectral Flagbearer


STARTING HAND
Lawful Search
Reputable Newsman
Arrest
Tax Collector


WORKERS
Spectral Aven
Bluecoat Musketeer
Jail
Lawful Search


Next Hand

Scribe
Manufactured Truth
Elite Training
Traffic Director


Discard

Overeager Cadet
Building Inspector
Arrest
Reputable Newsman
Overeager Cadet
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech II - Peace. - ($3)
Hire a Tax Collector who steals one of your floating golds. - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Porkhand Magistrate 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Time to tech up since we’ve got the window. Calamandra is a pain in the buns, but I think we can get some work out of Elite Training next turn.

P2T4


Tech StartingHand Workers

TECH
Feral Strike
Ferocity


STARTING HAND
Wither
Timely Messenger
Granfalloon Flagbearer
Huntress


WORKERS
Fruit Ninja
Tenderfoot
Helpful Turtle
Wither


NextHand

Brick Thief
Timely Messenger
Feral Strike
Feral Strike
Ferocity


Tech 2 card(s)
Get Paid + float - ($11)
Paying taxes - ($10)
Worker - ($9)
Tech 2 (Feral) - ($5)
Exhaust Calamandra to fetch a Predator Tiger from my codex - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother (3/1), resist 1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Predator Tiger (4/4), resist 2

In Play:

  • Calamandra lvl 5 (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Wither isn’t a lot of good vs. Drill Sergeants, but Flagbearer is, so Wither gets workered. Now let’s see if I draw a Feral Strike.

P1T5


Tech Starting Hand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Elite Training
Traffic Director
Manufactured Truth
Scribe
Reputable Newsman


WORKERS
Spectral Aven
Bluecoat Musketeer
Jail
Lawful Search
Manufactured Truth


Next Hand

Overeager Cadet
Building Inspector
Spectral Flagbearer
Flagstone Garrison


Discard

Elite Training
Traffic Director
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire a Scribe and draw a card. - ($7)
Summon General Onimaru. - ($5)
Onimaru casts Elite Training on the Tax Collector and Porkhand Magistrate. - ($3)
Porkhand Magistrate kills the Older Brother and survive thanks to his training.

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 3/3AA Anti-Air, Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Scribe 1/3
  • :target: Lookout:

In Play:

  • Porkhand Magistrate 3/1 Anti-Air, Sparkshot
  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Time to tech up since we’ve got the window. Calamandra is a pain in the buns, but I think we can get some work out of Elite Training next turn.

P2T5


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Brick Thief
Feral Strike
Timely Messenger
Feral Strike
Ferocity


WORKERS
Fruit Ninja
Tenderfoot
Helpful Turtle
Wither
Brick Thief


NextHand

Spark
Tiny Basilisk
Bloom
Huntress


Discard

Older Brother
Timely Messenger
Feral Strike
Ferocity
Feral Strike
Moss Ancient
Moss Ancient


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Feral Strike, boosted to fetch two Hired Stompers from my codex - ($1)
Hired Stompers together snipe Tax Collector on arrival.
Calamandra kills Scribe, you draw.
Predator Tiger hits your base to 16, you trash a worker (down to 8).
Timely Messenger, trades with Porkhand - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Hired Stomper (4/3), resist 1
  • :pschip: Technician: Hired Stomper (4/3), resist 1
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/3)
  • Predator Tiger (4/3), resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Would’ve loved to play Ferocity along with Feral Strike, but I want to be able to build tech 3 next turn alongside Barkcoat.

P1T6


Tech Starting Hand Workers

TECH
Spectral Hound
Air Hammer


STARTING HAND
Flagstone Garrison
Building Inspector
Overeager Cadet
Spectral Flagbearer
Flagstone Garrison
Overeager Cadet
Arrest
Reputable Newsman
Traffic Director
Scribe
Spectral Hound
Porkhand Magistrate
Tax Collector
Elite Training
Air Hammer


WORKERS
Spectral Aven
Bluecoat Musketeer
Jail
Lawful Search
Porkhand Magistrate


Next Hand

Arrest
Traffic Director
Elite Training
Scribe
Tax Collector


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build a Flagstone Garrison. - ($7)
Build another Flagstone Garrison. - ($4)
Hire an Overeager Cadet and draw 2 cards.
Hire another Overeager Cadet and draw 2 cards.
Hire a Spectral Flagbearer and draw 2 cards. - ($3)
Hire a Spectral Hound and draw 2 cards. - ($2)
Hire a Building Inspector and draw 2 cards. - ($1)
Hire a Traffic Director and draw nothing because my deck is empty. - ($0)

Float ($0)
Discard 7, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Traffic Director 2/1
  • :ps_: Scavenger: Spectral Flagbearer 2/2
  • :pschip: Technician: Overeager Cadet 2 2/2
  • :target: Lookout: Spectral Hound 3/3

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Onimaru (1) 2/3
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Feral Strike? We’ll have to block that on the next go since I’m gambling that it’s not in the next hand. I chose Building Inspector over Traffic Director because I want to make going to Tech III very expensive.

You should have 1 less gold because my tiger ate one of your workers.

1 Like

I’ve corrected my turn!

P2T6


Tech StartingHand Workers

TECH
Trojan Duck
Trojan Duck


STARTING HAND
Tiny Basilisk
Spark
Huntress
Bloom


WORKERS
Fruit Ninja
Tenderfoot
Helpful Turtle
Wither
Brick Thief


NextHand

Tiny Basilisk
Granfalloon Flagbearer
Barkcoat Bear
Trojan Duck


Tech 2 card(s)
Get Paid - ($10)
Spark pops Spectral Flagbearer - ($9)
Huntress - ($7)
Tech 3, paying Inspector tax - ($1)
Tech Lab (Bashing) - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hired Stomper (4/3A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Hired Stomper (4/3), resist 1
  • :pschip: Technician: Predator Tiger (4/3), resist 1
  • :target: Lookout: Huntress (3/3), resist 2

In Play:

  • Calamandra lvl 5 (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T7


Tech Starting Hand Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Arrest
Traffic Director
Tax Collector
Elite Training
Scribe
Air Hammer
Reputable Newsman
Overeager Cadet 1 2/2A
Building Inspector
Spectral Flagbearer
Spectral Hound
Elite Training
Overeager Cadet 2 2/2
Spectral Flagbearer
Arrest


WORKERS
Spectral Aven
Bluecoat Musketeer
Jail
Lawful Search
Porkhand Magistrate
Building Inspector


Next Hand

Spectral Flagbearer
Reputable Newsman
Arrest
Air Hammer
Tax Collector


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Overeager Cadets trade into the Squad Leader.
Onimaru casts Elite Training on himself and the Building Inspector. - ($8)
Onimaru kills the Huntress and sparkshots the Tiger.
Building Inspector kills the Tiger and sparkshots the Scavenging Stomper.
Onimaru Arrests the Stomper. - ($5)
Traffic Director and Spectral Hound destroy your Tech Lab (here’s to hoping this matters!)
Hire a Scribe and draw 3 cards. - ($3)
Worker. - ($2)
Hire an Overeager Cadet and draw 2 cards.
Hire a Spectral Hound and draw 2 cards. - ($1)
Hire an Overeager Cadet and draw 2 cards.
Hire a Spectral Flagbearer and draw nothing. - ($0)

Float ($0)
Discard 6, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite: Scribe 2/3
  • :ps_: Scavenger: Spectral Flagbearer 2/2
  • :pschip: Technician: Overeager Cadet 2 2/2
  • :target: Lookout: Spectral Hound 2 3/3

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Onimaru (1) 2/1
  • Traffic Director 2/1
  • Spectral Hound 1 3/3

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I did tax the Tech III but it didn’t stop him building it. We’re amassing plenty of steam. I think it’s time to drop the Drill Sergeants into the mix.

Looking pretty grim for me :grimacing:

P2T7


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer
Barkcoat Bear
Trojan Duck
Tiny Basilisk
Older Brother


WORKERS
Fruit Ninja
Tenderfoot
Helpful Turtle
Wither
Brick Thief


NextHand

Ferocity
Timely Messenger
Moss Ancient
Bloom


Discard

Hired Stomper
Predator Tiger (4/3), resist 1
Huntress (3/3), resist 1
Trojan Duck
Older Brother


Tech 0 card(s)
Get Paid - ($10)
Technician draw
Barkcoat Bear - ($6)
Granfalloon Flagbearer - ($3)
Tiny Basilisk - ($1)
Tech Lab (Bashing) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Barkcoat Bear (5/5A), resist 3
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2), resist 1
  • :pschip: Technician: Calamandra lvl 5 (4/3)
  • :target: Lookout:

In Play:

  • Granfalloon Flagbearer (2/2), resist 1
  • Hired Stomper (4/2), resist 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Bashing)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

I am building up quite a bit of steam.

P1T8


Tech Starting Hand Workers

TECH
Air Hammer
Flagstone Spy


STARTING HAND
Tax Collector
Air Hammer
Arrest
Spectral Flagbearer
Reputable Newsman
Elite Training
Spectral Flagbearer 2/2
Air Hammer
Overeager Cadet 2 2/2
Overeager Cadet 1 2/2A
Flagstone Spy


WORKERS
Spectral Aven
Bluecoat Musketeer
Jail
Lawful Search
Porkhand Magistrate
Building Inspector
Tax Collector


Next Hand

Elite Training
Arrest
Spectral Hound 2 3/3
Flagstone Spy
Air Hammer


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Overeager Cadets and the Spectral Flagbearer trade with the Bear.
Hire an Air Hammer and draw 1, reshuffle and draw another one. - ($5)
Onimaru casts Elite Training on himself and the Scribe. - ($3)
Scribe trades with the Tiny Basilisk and sparkshots Calamandra.
Spectral Hound 2 trades with Calamandra; Onimaru gains 2 levels.
Spectral Hound 1 and the Traffic Director, destroy the Tech Lab.
Midband Onimaru. - ($1)
Onimaru destroys your Tech III.
Hire a Spectral Flagbearer and draw 2 cards. - ($0)
Hire an Overeager Cadet and draw 2 cards.
Hire another Overeager Cadet and draw nothing because I’ve already reshuffled.

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 1 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer 2/2
  • :pschip: Technician: Overeager Cadet 2 2/2
  • :target: Lookout:

In Play:

  • Flagstone Garrison 1
  • Flagstone Garrison 2
  • Onimaru (5) 4/4 Anti-Air, Sparkshot
  • Traffic Director 2/1
  • Spectral Hound 1 3/3
  • Air Hammer 3/3

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Alrighty, we’re picking up steam and I think we’re gonna be able to close this out if I can keep him off Tech III. My air hammers should be quite potent.

I’m going to fold it here, GG WP!
I should’ve gone after your tech 2 on my T5, but I wanted to see Predator Tiger’s trick in action :stuck_out_tongue:

Oh and your tower was expertly timed!

1 Like

I’ve lost too many games to Calamandra to ignore my need for a Tower! Between her stealth ability and the tigers she can summon, it doesn’t generally feel optional to me. That said, I did end up with a nice turn to build it because of the Cadet in hand.

I’ve also always wanted to see the Tiger trick in action. It sounds so devastating and I think if I were going for a different plan it might have been worse, but Garrisons reduce the problem of bloat if they can take effect for more than a turn.

You’re up for the next one and I think I’m going to try for [Bashing]/Fire/Peace.

Cool, I’ll switch to [Future]/Strength/Finesse. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Forgotten Fighter
Temporal Research
Time Spiral
Plasmodium


WORKERS
Time Spiral


NextHand

Nullcraft
Neo Plexus
Fading Argonaut
Tinkerer
Battle Suits


Discard

Forgotten Fighter
Temporal Research
Plasmodium


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

This probably seems like a pretty random assortment of specs, but I think they might have some cool synergies to play with.

P2T1


Starting Hand Workers

STARTING HAND
Spark
Helpful Turtle
Wither
Timely Messenger
Granfalloon Flagbearer


WORKERS
Helpful Turtle


Next Hand

Older Brother
Tenderfoot
Fruit Ninja
Bloom
Brick Thief


Discard

Granfalloon Flagbearer 2/2
Spark
Wither


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Timely Messenger. - ($3)
Build Tech I. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Two Step
Harmony


STARTING HAND
Fading Argonaut
Neo Plexus
Battle Suits
Nullcraft
Tinkerer


WORKERS
Time Spiral
Tinkerer


NextHand

Two Step
Nullcraft
Temporal Research
Battle Suits
Harmony


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mox kills Messenger, you get 1 gold
River - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: River lvl 1 (2/3)

In Play:

  • Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s try some River spells.

P2T2


Tech Starting Hand Workers

TECH
Lobber
Overeager Cadet


STARTING HAND
Brick Thief
Older Brother
Bloom
Fruit Ninja
Tenderfoot


WORKERS
Helpful Turtle
Fruit Ninja


Next Hand

Timely Messenger
Spark
Wither
Lobber


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Jaina Stormborne. - ($4)
Hire an Older Brother. - ($2)
Jaina Blooms herself. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina (1) 3/4 +
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Just gotta wall up for the moment and try to Wither the Mox.

P1T3


Tech StartingHand Workers

TECH
Gilded Glaxx
Gilded Glaxx


STARTING HAND
Two Step
Harmony
Nullcraft
Battle Suits
Temporal Research


WORKERS
Time Spiral
Tinkerer
Temporal Research


NextHand

Battle Suits
Forgotten Fighter
Neo Plexus
Plasmodium
Harmony


Tech 2 card(s)
Get Paid - ($6)
Fading Argonaut to fading 2
Worker - ($5)
Two Step on Mox and Fargo - ($3)
Mox kills Older Brother.
Fargo kills Jaina, River to midband, you draw.
Tech 1 - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River lvl 3 (2/4A), channeling Two Step
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (3/1), dance partner
  • Fading Argonaut (4/2), fading 2, dance partner

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

In hindsight, Fargo isn’t a great Two Step partner (and Mox isn’t as good as I thought it was, once you read the fine print on indestructible…). Still, I’m getting good trades here.