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[Casual] charnel_mouse (Green/White) vs. FrozenStorm (Purple)


#141

That’s the same math I had, yep


#142

Oops, I fail at math.


#143

A nearly-dead hand for me, so a double tech kill’s pretty inevitable!
P2T7


StartingHand Workers

STARTING HAND
Glorious Ninja
Fox’s Den School
Inverse Power Ninja
Porcupine
Martial Mastery


WORKERS
Smoker
Safe Attacking
Fox Viper
Sensei’s Advice
Savior Monk


NextHand

Aged Sensei
Entangling Vines
Hidden Ninja
Glorious Ninja
Fox’s Den School


Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Inverse Power Ninja #4 - ($8)
Garrus Rook arrives at midband - ($2)

Float ($2)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L5 3/5+A (+A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger: Inverse Power Ninja #4 5/5 (-1/-1 others on board)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

#144

That looks like a pretty effective answer to me! Took a 50/50 draw going my way to overcome!

Game 5 Player 1, Turn 8

P2 White vs P1 Purple

Starting Hand

Temporal Distortion
Neo Plexus
Origin Story
Research & Development
Stewardess of the Undone
Now! (Hyperion)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer x2
Origin Story, Research and Development
Now!, Temporal Distortion
Immortal, Origin Story
Tricycloid, Now!
Hyperion, Temporal Distortion
Stewardess of the Undone, Argonaut


Main:

  • Prynn (7)
  • Hyperion and Nullcraft kill Rook, Prynn to level 3, I draw 1
  • Maxband Prynn, trash IPN into oblivion (3)
  • Temporal Distortion Hyperion for a Void Star (1)
  • Now! the Void Star, it breaks your tech 2, your base to 13 (0)
  • Geiger breaks your tech 1, your base to 11
Workers

Temporal Distortion, Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 5 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Geiger (3/4 lvl 5)
  • Prynn (3/5 lvl 7 fading 2, holding IPN)
  • Void Star (5/4)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Hyperion
Now!
Time Spiral
Tricycloid
Argonaut

End of Turn Discard
My Thoughts

This probably means GG



#145

Very nice!
This is the kind of card draw I was hoping for three or four turns ago…
P2T8


StartingHand Workers

STARTING HAND
Aged Sensei
Hidden Ninja
Entangling Vines
Glorious Ninja
Fox’s Den School
Martial Mastery
Glorious Ninja
Martial Mastery
Porcupine
Fox Primus


WORKERS
Smoker
Safe Attacking
Fox Viper
Sensei’s Advice
Savior Monk


NextHand

Grappling Hook
Morningstar Flagbearer
Snapback
Martial Mastery
Inverse Power Ninja


Tech 0 card(s)
Get Paid + float - ($12)
Rebuild Tech I
Setsuki Hiruki - ($10)
Grave Stormborne - ($8)
Aged Sensei - ($7)
Hidden Ninja on Setsuki and Aged Sensei, I draw a card - ($5)
Martial Mastery, discard a card, draw 2, look at your hand - ($4)
Same again, give me a card I can play damnit - ($3)
Fox Primus - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei 1/1+A (+1A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave L1 2/3
  • :pschip: Technician: Fox Primus 2/2 (Anti-air)
  • :target: Lookout:

In Play:

  • Setsuki 1/3 (pay to attack)
  • Inverse Power Ninja #4 (Trashed by Prynn)

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

(Draws: Hidden Ninja gives Martial Mastery, Martial Mastery gives Glorious Ninja and Martial Mastery, Martial Mastery gives Porcupine and Fox Primus). That hand he’s got there is probably game.


#146

GG WP!

Game 5 Player 1, Turn 9

P2 White vs P1 Purple

Starting Hand

Hyperion
Now!
Time Spiral
Tricycloid
Argonaut

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Undo x2
Seer x2
Origin Story, Research and Development
Now!, Temporal Distortion
Immortal, Origin Story
Tricycloid, Now!
Hyperion, Temporal Distortion
Stewardess of the Undone, Argonaut


Main:

  • Prynn kills SQL, gains a rune
  • Geiger kills Grave, sparkshots 1 to primus, you get a gold
  • Nullcraft trades with Primus, you get a card
  • Hyperion, hits your base to 6 (4)
  • Void Star charges up +4 attack, kills your base, GG! (0)

#147

Well played! I was hoping to use Martial Mastery and Hidden Ninja for deck cycling, and a few efficient cards like IPN to cycle to, but I didn’t really get it going quickly enough and my heroes were dying too regularly.


#148

GG WP! Looking back, I think the biggest mistake was teching Hidden Ninja turn 3 / building the tech 2 turn 4. Your IPN strat was a reasonable choice, however on turn 4 it left you in a rough spot where you knew you’d be drawing into a minimally effective hand turn 5. Either you have to Max Grave (to maximize your chance of using Martial Mastery) with the tech 2, play no cards, and stack Grave behind IPN (that’s tough for present to trade effectively with), or you go hard on offense by trading Grave into Stewardess w/ the Hook, give Vir the levels, but use the Hidden Ninja you teched to have the existing IPN break my tech 2, then tech up the next turn (since you won’t likely be drawing t2 units on the rs Draw 1) The Tricycloid was a big momentum killer for you, as it was able to effectively get rid of both IPNs and leave you with no good options turn 5.

The other option you had was taking a risk to maxband Rook turn 5, stick him in Lookout, and hope I didn’t draw Origin Story (I didn’t, so that would have worked!). At the very worst, I did draw it but I don’t have enough money left (4, after Prynn + OS + Resist) to muster much offense

Want to play again?


#149

Yes, I only started teching Tier II cards that turn (4) too, so I could have gone heavier into spells too and tried to rush with IPN and heroes instead, perhaps. Hidden Ninja so early was spreading my cycling between heroes too quicky, so Reversal instead if I was worried about passing the patrol zone.

I’m up for another. My turn to start, I’ll put a turn up later. Sticking with White, I’m having fun exploring a new colour!


#150

It seems like Codex could be a game where working out a particular strategy could take a lot of time, if the strategy’s dependent on the opponent not knowing what’s coming. You couldn’t just test it over and over, at least against the same person. Maybe not so much an issue for specialised mixed-colour decks, though.


#151

The element of surprise is certainly a factor in success, but I think it’s more accurate to say that a laser-focused strategy is rarely effective, regardless of whether the opponent suspects it. The game encourages building a deck that has answers to a variety of plans, so that you have some outs if your primary plan goes belly-up.

The laser-focused multi-color decks can be great at beating certain kinds of decks or generally powerful against a variety of decks, but most of them are disadvantaged by specific decks that bring answers to their plan.

Playing against the same person with the same decks, though, it certainly hurts to be drilling the same plan over and over. You have to throw some curveballs into the mix


#152

Have fun!
P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Savior Monk
Aged Sensei
Safe Attacking
Morningstar Flagbearer


WORKERS
Savior Monk 2/2 (Healing 1)


NextHand

Smoker
Snapback
Grappling Hook
Fox Viper
Fox Primus


Discard

Safe Attacking
Sensei’s Advice
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave L1 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Let’s try going for an Ultimate this time. Cycling and IVNs similar to last time, but swapping Setsuki out for Rook as a secondary hero and throwing in Entangles, Reversals, and True Power of Storms, depending on what happens. Prynn could be a pain in the neck.


#153

GL HF!

Game 6 Player 2, Turn 1

P1 White vs P2 Purple

Starting Hand

Hardened Mox
Fading Argonaut
Battle Suits
Neo Plexus
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (2)
  • Worker (1)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Tinkerer
Time Spiral
Nullcraft
Temporal Research
Plasmodium

End of Turn Discard

Fading Argonaut
Neo Plexus
Battle Suits

My Thoughts

Hmm, no solid defensive unit next hand (just tinkerer). Might end up with him + tower next turn, might kill Sensei with Nullcraft and just float a bunch. Rough start, though



#154

P1T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Entangling Vines


STARTING HAND
Fox Primus
Fox Viper
Snapback
Grappling Hook
Smoker


WORKERS
Savior Monk
Fox Viper


NextHand

Entangling Vines
Fox Primus
Snapback
Sensei’s Advice
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Heroes’ Hall - ($1)
Smoker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave L1 2/3+1A (1A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Smoker 1/1 (Returns to hand if targeted)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Teching a Ninja is a given, but I’m not so sure about the other card to tech. Ideally I need something no more than 2 cost. I could get one of Rook’s spells and gamble on it not coming up on the shuffle, in which case Rook can come in in time to cast it. That would give me a Thunderclap. On the other hand, I could get Martial Mastery. It’s a bit earlier than I’d like to tech MM, but it would mean I’m not teching it in later when I have something to respond to. Hmm.

Actually, I might want Rook to turn up next turn anyway, it puts more pressure on Purple to block up without my having to tech any patrol-passers, and I’d still draw a full hand. I could then bring in Vines, and attach them to the Mox if nothing better has appeared by then. Let’s go with that, it’s too early to have MM’s cycling.


#155

Game 6 Player 2, Turn 2

P1 White vs P2 Purple

Starting Hand

Tinkerer
Time Spiral
Nullcraft
Temporal Research
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Argonaut, Stewardess of the Undone


Main:

  • Nullcraft, kill Smoker (5)
  • Tech 1 (4)
  • Worker (3)
Workers

Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

End of Turn Hand

Argonaut
Fading Argonaut
Battle Suits
Temporal Research
Neo Plexus

End of Turn Discard
My Thoughts

Floating a shitton and looking to hit the board hard next turn. Hero’s Hall is a bit scary, might need Origin Story.

So I have some options next turn, could tech up, could Prynn + Argo + Fargo + TR, could tower, we’ll see what he does! I kinda suspect Reversal so putting Mox in lookout



#156

P1T3


Tech StartingHand Workers

TECH
Inverse Power Ninja
Reversal


STARTING HAND
Fox Primus
Grappling Hook
Entangling Vines
Snapback
Sensei’s Advice


WORKERS
Savior Monk
Fox Viper
Sensei’s Advice


NextHand

Morningstar Flagbearer
Inverse Power Ninja
Safe Attacking
Inverse Power Ninja
Reversal


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garrus Rook - ($3)
Aged Sensei “trades” with Hardened Mox
Grave takes your Tech I down to 3 HP
Fox Primus - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 2/4+1A (1A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Fox Primus 2/2 (Anti-air, Resist 1 Lookout)

In Play:

  • Grave L1 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

A nicely timed moving of Mox into Lookout.


#157

Afraid Grappling Hook targets, so you have to pay for resist. In other words, it doesn’t let you get around lookout…


#158

Ah, damn. OK, not playing those two cards, putting down a Fox Primus instead and I draw to 5.
EDIT: Fixed.


#159

Game 6 Player 2, Turn 3

P1 White vs P2 Purple

Starting Hand

Argonaut
Fading Argonaut
Battle Suits
Temporal Research
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (7+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Yesterday’s Golgort, Origin Story
Argonaut, Stewardess of the Undone


Main:

  • Argonaut (7)
  • Fading Argonaut (5)
  • Worker (4)
  • Tech 2 Past (0)
Workers

Neo Plexus, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 3
  • Tech2 HP: 5 PAST

In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+1armor readiness)
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/3 fade 3)
  • :exhaust: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Tinkerer
Stewardess of the Undone
Time Spiral
Battle Suits

End of Turn Discard
My Thoughts

Well getting rid of Primus with Stewardess would be nice, but I think it’s best here to just tech up. I have plenty of board position and Stew coming next turn will only improve that



#160

P1T4


Tech StartingHand Workers

TECH
True Power of Storms
Martial Mastery


STARTING HAND
Snapback
Grappling Hook
Smoker
Aged Sensei
Reversal
Reversal


WORKERS
Savior Monk
Fox Viper
Sensei’s Advice
Morningstar Flagbearer


NextHand

Smoker
Aged Sensei
Snapback
Entangling Vines


Discard

Fox Primus
Reversal
Safe Attacking
Inverse Power Ninja
True Power of Storms
Martial Mastery


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fox Primus suicides into Argonaut for 1+1A damage
Reversal hits Argonaut for 3 damage and killa it - ($3)
Inverse Power Ninja - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja 4/4+1A (-2/-2 board)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave L1 2/3
  • :target: Lookout:

In Play:

  • Rook L1 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Too many cost-3 draws early on, so I’m a bit limited on how much I can do on a turn at the moment. That fast Tech II is worrying, hopefully I’ve got enough options for getting through the patrol if a Rememberer shows up, and Golgorts can be Vined. I don’t have many responses for Rays, unless I get up a non-Strength Tech II next turn for Young Lightning Dragons or Flying Foxes - Primus won’t be enough. At least with all these 3-cost cards out Undo won’t be much of a problem, but I’m still worried about Origin Story.