[Casual] charnel_mouse (Green/White) vs. FrozenStorm (Purple)

Have fun!
P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Young Treant
Rampant Growth
Tiger Cub
Verdant Tree


WORKERS
Verdant Tree


NextHand

Rich Earth
Forest’s Favor
Spore Shambler
Playful Panda
Merfolk Prospector


Discard

Young Treant
Rampant Growth
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tiger Cub - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2/1 (/+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Purple… well, outside of Water Elementals there’s not much I could do about Nullcraft. Or Mox, unless I bring in a Young Basilisk to go around it. Given Purple’s heroes, that might be a good idea. Maybe a Nature Reclaims if he goes heavily into using Battlesuits. There are a lot of things I’d worry about sitting in the back line. On the other hand, I don’t think Purple can spam too well, so some Overpower might be a good idea.

@FrozenStorm’s turn!

2 Likes

GL HF @charnel_mouse

Game 1 Player 2, Turn 1

P1 Green vs P2 Purple

Starting Hand

Nullcraft
Battle Suits
Tinkerer
Hardened Mox
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Max Geiger (3)
  • Fading Argonaut (1)
  • Worker (0)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/3 fading 3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Forgotten Fighter
Time Spiral
Temporal Research
Plasmodium
Neo Plexus

End of Turn Discard

Hardened Mox
Battle Suits
Nullcraft

My Thoughts

I haven’t played much of this matchup, but I guess we’ll see what comes! Mox is definitely an attractive option but I think better to put down a little more pressure with a hero and Fargo, even if I’m missing Nullcraft and Battle Suits from my next hand…


P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Centaur


STARTING HAND
Spore Shambler
Forest’s Favor
Playful Panda
Rich Earth
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth


NextHand

Merfolk Prospector
Young Treant
Spore Shambler
Ironbark Treant
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
Midori - ($2)
Playful Panda - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2/1 (/+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori L1 2/3
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Probably teching Nature Reclaims next turn.

@FrozenStorm’s turn!

Game 1 Player 2, Turn 2

P1 Green vs P2 Purple

Starting Hand

Nullcraft
Battle Suits
Tinkerer
Hardened Mox
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone x2


Main:

  • Geiger takes a bite out of Tiger, both go to 1hp
  • Midband Geiger (4)
  • Neo Plexus (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Plasmodium, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/3 fading 2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger (2/4 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Hardened Mox
Stewardess of the Undone
Nullcraft
Time Spiral
Stewardess of the Undone

End of Turn Discard
My Thoughts

Gonna go double Stewardess, seems like it will be effective against the little swarm he’s putting together. Wisp and Tiger Cub makes me think he’s going to midbandori, so I’ll pump Geiger up a little


P1T3


Tech StartingHand Workers

TECH
Nature Reclaims
Huntress


STARTING HAND
Spore Shambler
Forest’s Favor
Merfolk Prospector
Young Treant
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant


NextHand

Rampant Growth
Centaur
Nature Reclaims
Tiny Basilisk
Huntress


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Merfolk Prospector - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1/1 (/+1 leader)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub 2/1 (1 damage)
  • :pschip: Technician:
  • :target: Lookout: Playful Panda 2/2 (resist 1 from lookout)

In Play:

  • Midori L1 2/3
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Whoops, forgot to build Tech 1. Well, I didn’t draw any Tech 1s this turn, at least. Nature Reclaims in case of Battlesuits. No point getting Galima or Owls if there’s a Nullcraft threat. I’ll bring in a Huntress, I’m not confident about my anti-air options at Tech 2. I’ll need to worry more about air if he goes Future, but at moment I’m tempted to go for Bears for more overpower and to deter any of Prynn’s nonsense, and bring in Argagarg for boosts.

@FrozenStorm’s turn!

Tower eh? that’s no good for attacking…

Game 1 Player 2, Turn 3

P1 Green vs P2 Purple

Starting Hand

Hardened Mox
Stewardess of the Undone
Nullcraft
Time Spiral
Stewardess of the Undone

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hyperion, Temporal Distortion
Stewardess of the Undone x2


Main:

  • Stewardess of the Undone, return Tiger Cub to your hand (4)
  • Stewardess of the Undone, return Wisp to your hand the ether (1)
  • Fargo trades with Playful Panda
  • Plexus and Max break your tower, your base to 18
  • Worker (0)
Workers

Hardened Mox, Plasmodium, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Stewardess of the Undone (2/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger (2/3 lvl 3)
  • Neo Plexus (2/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Forgotten Fighter
Battle Suits
Temporal Research
Time Spiral

End of Turn Discard
My Thoughts

Mopping up the road in an effort to have overwhelming board force, especially with Battle Suits in the next hand. I could skip worker to pick up Panda + Tiger, kill Midori and refresh my Fargo, but I’d rather stay balanced (ha) and just play for teching up. Tech 2 Present is pretty hard to fuck up as a win condition, and I can get there really comfortably with what I’ve got :slight_smile:


P1T4


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Tiny Basilisk
Centaur
Rampant Growth
Nature Reclaims
Huntress


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Tiger Cub


NextHand

Spore Shambler
Playful Panda
Rampant Growth
Young Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prospector exhausts for 1 gold - ($7)
Tech II Feral - ($3)
Centaur - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur 3/4/1 (/+1 leader)
  • :psfist: Elite: Midori L1 3/3 (+1/ elite)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Oh boy, Stewardesses. Even more reason to get Bears. Their Resist makes Arg’s boosts not as reliable, so I’m planning to bring in Calamandra for Ferocity, Murkwood Allies, and her midband giving even more Resist.
Post-draw: My hand’s got nothing but tech 0 cards, but Young Treant has a good chance to draw something useful.

Game 1 Player 2, Turn 4

P1 Green vs P2 Purple

Starting Hand

Forgotten Fighter
Battle Suits
Temporal Research
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Unphase, Promise of Payment
Hyperion, Temporal Distortion
Stewardess of the Undone x2


Main:

  • Battle Suits (6)
  • Tech 2 Present (2)
  • Worker (1)
Workers

Time Spiral, Hardened Mox, Plasmodium, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Stewardess of the Undone (3/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Max Geiger (2/3 lvl 3)
  • Neo Plexus (3/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Fading Argonaut
Nullcraft
Hyperion
Temporal Distortion

End of Turn Discard

Temporal Distortion
Promise of Payment
Temporal Research
Forgotten Fighter

My Thoughts

Hmm, teching for Feral is tricky… but I think I want ways to pump the board, so a Promise of Payment (likely for an Immortal I tech next turn) and another Distortion seem good choices.

I know I’m drawing tech 2 units, I kinda doubt he is so I’m fine sitting still here. Really I’m dumb for leaving Geiger on midband like this b/c he could suicide Midori and maxband Geiger for me, leaving me one less Hyperion attack next turn, but OTOH I don’t want to play any of the other cards in my hand, and I don’t really want to reshuffle and risk not having Suits next turn… So I’ll lay it. If he doesn’t have Nature Reclaims and he doesn’t want to give up Midori right this minute, I’m in good shape.


No suits for you!
P1T5


Tech StartingHand Workers

TECH
Ferocity
Feral Strike


STARTING HAND
Playful Panda
Young Treant
Spore Shambler
Forest’s Favor
Rampant Growth
Nature Reclaims


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Tiger Cub
Forest’s Favor


NextHand

Spore Shambler
Barkcoat Bear
Huntress
Barkcoat Bear
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($8)
Young Treant, I draw a card - ($6)
Nature Reclaims trashes your Battle Suits and itself - ($4)
Worker - ($3)
Merfolk Prospector exhausts for 1 gold - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2/1 (/+1 leader)
  • :psfist: Elite: Centaur 4/4 (overpower, +1/ elite)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori L1 2/3
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Young Treant gave me Nature Reclaims, perfect timing! If he’s going Present with Battle Suits, I’m assuming he’s going for Hyperions, so I need to keep 4/5s in mind for patrolling. He’s got enough gold for two.

Well that limits the damage I can do…

Game 1 Player 2, Turn 5

P1 Green vs P2 Purple

Starting Hand

Fading Argonaut
Nullcraft
Hyperion
Temporal Distortion
Temporal Distortion (hyp atk 1)
Temporal Research (hyp atk 2)
Forgotten Fighter (hyp atk 3)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Promise of Payment, Chronofixer
Temporal Distortion, Promise of Payment
Hyperion, Temporal Distortion
Stewardess of the Undone x2


Main:

  • Hyperion, kills Yung Trent, I ran draw 1 (5)
  • Neo Plexus and Stewardess kill Centaur
  • Temporal Distortion, pick up Hyperion and play another from my codex (3)
  • Hyperion kills Midori, Geiger Maxbands and flickers the Hyperion fresh, I draw a card
  • Hyperion breaks your tower, your base to 16
  • Geiger and Stewardess break your tech 2, your base to 14
  • Nullcraft, kills Prospector (1)
  • Worker (0)
Workers

Temporal Research, Time Spiral, Hardened Mox, Plasmodium, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 RS Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (2/3)
  • Max Geiger (3/4 lvl 5)
  • Hyperion (4/4)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Promise of Payment
Chronofixer
Promise of Payment
Temporal Distortion
Fading Argonaut

End of Turn Discard
My Thoughts

Well I think I should be good to go from here, I have his base pretty low already and I should be able to Distortion for stuff then promise to pay whatever I pick up, getting me lots more attacks off


Well, I was prepared for two Hyperion attacks. Bah.

P1T6


Tech StartingHand Workers

TECH
Rampaging Elephant
Moss Ancient


STARTING HAND
Barkcoat Bear
Barkcoat Bear
Huntress
Tiny Basilisk
Spore Shambler


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Tiger Cub
Forest’s Favor
Spore Shambler


NextHand

Feral Strike
Rampant Growth
Ferocity
Playful Panda


Discard

Young Treant
Centaur
Merfolk Prospector
Barkcoat Bear
Barkcoat Bear
Rampaging Elephant
Moss Ancient


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II rebuilt
Huntress - ($7)
Tiny Basilisk - ($5)
Calamandra - ($2)
Midband Calamandra - ($0)

Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk 1/2/1 (Deathtouch, Resist 1 from Calamandra)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress 3/3 (Anti-air, Resist 1 from Calamandra)
  • :target: Lookout:

In Play:

  • Calamandra L3 3/4

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, I was prepared for two Hyperions, but not three. Time to block up again, until Calamandra’s spells come out next turn. The Nullcraft can’t hit the Basilisk, so from his current board he needs two units or the Hyperion to take it down.

Yeah present can bring a lot of Hyperion swings :wink:

Unfortunately with your tech 2 down, you can’t put down Bears or any other tech 2 units, and also are on the 1 hero limit

2 Likes

Ah, yes. OK, I’ve swapped the Bears out for a Tiny Basilisk, a Huntress, and Calamandra at midband, no Gold floated.

Game 1 Player 2, Turn 6

P1 Green vs P2 Purple

Starting Hand

Promise of Payment
Chronofixer
Promise of Payment
Temporal Distortion
Fading Argonaut
Forgotten Fighter (topdeck, drawn after hyperion)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Immortal, Now!
Promise of Payment, Chronofixer
Temporal Distortion, Promise of Payment
Hyperion, Temporal Distortion
Stewardess of the Undone x2


Main:

  • Vir (8) Check topdeck, not worth swapping for
  • Temporal Distortion Hyperion for a Tricycloid (6)
  • Tricycloid spits down Basilisk with all three runes, paying resist for each shot which is expensive but what can you do (3)
  • Promise of Payment for Hyperion I picked up, it takes down huntress, we both get a card
  • Geiger and Stewardess break your tech 2 again, your base to 12
  • Nullcraft pings your base to 11
  • Chronofixer (1)
Workers

Temporal Research, Time Spiral, Hardened Mox, Plasmodium, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 RS Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Tricycloid(3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Vir (2/3 lvl 1)
  • :exhaust: Technician: Chronofixer (1/1)
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (2/3)
  • Max Geiger (3/4 lvl 5)
  • Hyperion (4/2)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1 (-5 Promised Payment)
  • Workers: 10

End of Turn Hand

Stewardess of the Undone
Hyperion
Temporal Distortion
Neo Plexus
Temporal Distortion

End of Turn Discard
My Thoughts

Teching in Now! b/c I clearly need some immediate firepower, and a Sentry b/c it’s the cheapest thing I can deal with Tiny Bs with.

He’s patrolled well. Let’s see what’s on the top deck…
FF, what I was wishing I had in my hand! TBH though, Tri could deal with that Tiny B just as effectively, not cost a card, and make it so the Tiny B isn’t just coming right back next turn. So we’ll pass on swapping for it. I can PoP in the Hyperion I pick up with TD and break the tech 2 again, so that works, and then next turn I can probably end with the base low enough. I’ll throw chronofixer down as a way to keep Cala off tigers too :wink:

Next hand is a hand I can do some damage with XD


My Technician and Young Treant draws gave me nothing to work with (Young Treant /Huntress) so that’s me out. Well played! Some fantastic card cycling going on there with Geiger and Temporal Distortion.

Looking back through, your comment about trading Midori with Geiger is a good one, and something that hadn’t even occurred to me.The first tower was probably a bad idea, maybe I should have played Ironbark Treant instead, and then I’d have had a chance to draw straight into Bears too.

1 Like

GG WP! I think mostly the toughest things for you were letting me get to tech 1 first, whiffing your turn 3 draw, and me having both Stewardess on turn 3 (lucky) as player 2 (so I had money to play both). Also think Cala would have been a better choice of hero over Midori early (for potentially getting the resist on everyone on turn 3). Ironbark would have just presented a convenient Stewardess target.

It’s good to have experience with how insane Present can be with swapping down “hasty” things, so you know to account for it. You did great to neutralize Battle Suits so that it wasn’t game-ending sooner though!

Want to swap sides and run it back?

2 Likes

Midori was out purely to neutralise Battle Suits, because I thought it might appear! I got a very lucky Treant draw on turn 5. For some reason I was expecting you to play Suits as soon as possible, though, so Midori just sat there for a few turns doing nothing, I could easily have brought Calamandra out in the meantime.

I’m up for swapping, did you want to go first this time?

Yea let’s do that (honestly I think both these decks do better against one another as P2). GL HF!

Game 2 Player 1, Turn 1

P2 Green vs P1 Purple

Starting Hand

Hardened Mox
Battle Suits
Neo Plexus
Time Spiral
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (1)
  • Worker (0)
Workers

Neo Plexus

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Tinkerer
Forgotten Fighter
Temporal Research
Nullcraft
Fading Argonaut

End of Turn Discard

Time Spiral
Neo Plexus
Battle Suits

My Thoughts

Mox without Boot Camp is not something I’ve done lately, but I think I’ll try for a Tech1 Pressure strat (I’ve done it once before in person, you basically abuse time runes to just flood the board). That means I’m workering Plexus, which seems kinda weird but I think it’ll work out…


Weren’t we swapping? Edit: Ah, I thought by “swapping” you meant swap colours. Sorry about that!

OH you mean swapping decks? I meant swapping sides, but I’m good with swapping decks AND sides if you want to!