@charnel_mouse action is to you if things are busy no sweat though!
A little busy, I’ll get round to it soon. Got Codex on the table for the first time, though!
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P1T5
Tech StartingHand Workers
TECH
Young Lightning Dragon
Training Grounds
STARTING HAND
Smoker
Entangling Vines
Snapback
Aged Sensei
WORKERS
Savior Monk
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
NextHand
Young Lightning Dragon
Grappling Hook
Inverse Power Ninja
Snapback
Smoker
Tech 2 card(s)
Get Paid - ($8)
No worker
Tech II Discipline - ($4)
Rook “kills” Hardened Mox
Grave to midband - ($2)
Grave kills Vir, you draw, sparkshot hits Stewardess, Grave hits level 5
Graves hits maxband - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Inverse Power Ninja 4/4+1A (-2/-2 board)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Grave L7 4/5 (Sword rune)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Still not much indication of what he’s doing, so I’ll bring in Discipline for Dragons in case of Rays. Training Grounds for maxbanding and not powering down my IPNs.
@charnel_mouse action to you if ya like! if you need a break nbd
Busy, and reeling a bit from the last turn Give me a few days.
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Ah, the purple bard strikes again.
P1T6
Tech StartingHand Workers
TECH
Versatile Style
Martial Mastery
STARTING HAND
Grappling Hook
Snapback
Inverse Power Ninja
Young Lightning Dragon
Smoker
WORKERS
Savior Monk
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
Smoker
NextHand
Aged Sensei
Martial Mastery
Entangling Vines
Fox Primus
Reversal
Discard
Inverse Power Ninja
Snapback
Grappling Hook
Young Lightning Dragon
Versatile Style
Martial Mastery
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave Stormborne - ($5)
Inverse Power Ninja - ($2)
Setsuki Hiruki - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Inverse Power Ninja 5/5+1A (-1/-1 board, 1A SQL)
-
Elite:
-
Scavenger: Setsuki L1 1/3
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Damn it, Prynn! I should have sword-sweeped the Fading Argonaut.
Well, Grave wasn’t killed, so I can bring him back in immediately if I want, and might recover before TPOS appears. That would mean I can’t bring in both the IPN and the Dragon, though. I haven’t seen any air yet, so I’ll take the IPN and see if I need the Dragon, hopefully I can get rid of the Nullcraft before revealing I have it. Bringing in Setsuki as a blocker, with that Battle Suits up there could be a lot of damage heading my way.
Snapbacking Prynn would have been nice, but I can’t afford it, can’t attack afterwards to capitalise on it, and she could come back for Origin Stories by the time Grave can maxband again.
P1T7
Tech StartingHand Workers
TECH
Young Lightning Dragon
Versatile Style
STARTING HAND
Entangling Vines
Fox Primus
Aged Sensei
Reversal
Martial Mastery
WORKERS
Savior Monk
Fox Viper
Sensei’s Advice
Morningstar Flagbearer
Smoker
Aged Sensei
NextHand
Inverse Power Ninja
Martial Mastery
True Power of Storms
Training Grounds
Safe Attacking
Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Garrus Rook - ($7)
Fox Primus - ($4)
Rook to midband - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Fox Primus 2/2 (Anti-air, Frenzy 1)
-
Technician:
-
Lookout: Rook L5 3/5
In Play:
- Inverse Power Ninja (banished by Prynn)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Hah, I changed my mind and posted a turn as you typed that! I was probably about to get flattened, though.
1 Like
Lol sorry I misunderstood the deleted post! Game on!
Game 6 Player 2, Turn 7
P1 White vs P2 Purple
Starting Hand
Temporal Research
Time Spiral
Rememberer
Seer
Yesterday’s Golgort
Time Spiral + Origin Story + Seer (rs TR, woo)
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- Tech 1 card in
- No techs
All Teched Cards
Yesterday’s Golgort, Rememberer
Seer, Shimmer Ray
Rememberer, Seer
Yesterday’s Golgort, Origin Story
Argonaut, Stewardess of the Undone
Main:
- Vir kills Primus, you get a gold
- Mox and Seer kill Rook, Vir to level 7
- Maxband Vir, Mech comes out (10)
- Rememberer, mox gets trashed (5)
-
Seer, ticks one off Rememberer, Yesterday’s Golgort arrives from my discard (4)
-
Time Spiral Rememberer, another rememberer arrives (3)
- Prynn and Fading Argonaut break your tech 2, your base to 16, Prynn to fade 3
- Nullcraft hits your base to 15
-
Temporal Research, rs draw 3 (1)
-
Seer, Prynn to fade 4 (0)
Workers
Argonaut, Tinkerer, Neo Plexus, Plasmodium, Forgotten Fighter
-
-
Patrol as below
- Discard 3 Draw 2 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 3
- Tech2 HP: 5 PAST
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Seer (3/1)
-
Technician:
-
Lookout: Yesterday’s Golgort (6/4 fade 2)
In Play:
- Battle Suits
- Prynn (3/4 lvl 7 fade 4, holding IPN in the ether)
- Rememberer (4/3 fade 1)
- Rememberer (4/3 fade 3)
- Vir (3/5 lvl 8)
- Mech (6/7 forecast 2)
- Seer (3/1)
- Fading Argonaut (3/3 fade 2)
- Nullcraft (1/1)
- Hardened Mox (trashed)
Economy Info:
Cards:
Gold:
End of Turn Hand
Stewardess of the Undone
Shimmer Ray
Yesterday’s Golgort
Temporal Research
Time Spiral
End of Turn Discard
My Thoughts
Again, could tech up but mounting board pressure is just safer
OK, that’s game this time, no way I can keep up with that!
1 Like
GG WP! Moving my OG closing thoughts here
You did a nice job of keeping me on the back foot, I had to pivot away from the tech 3 rush I was trying to do in order to avoid getting board-wiped. I’m not sure Discipline was the right call, though. Against Past you probably wanted Ninjutsu for Porcupines and GNs, who can bring better unpredictability.
Happy to play another whenever ya like
2 Likes
Well played!
I felt very uneasy for most of the game, Purple taking big floats and not putting any teched units down is pretty unnerving! You can see my remarks about the spec choice. I went Discipline for Training Grounds to mitigate the effects of Origin Story, since I’d teched in a lot of cost-3 cards for TPoS, but it wasn’t to be.
I might finish my game with zhavier and take a break, work’s a bit busy at the moment. Will definitely be coming back though, thanks for the games!
1 Like