[Casual] charnel_mouse (Green/White) vs. FrozenStorm (Purple)

P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Inverse Power Ninja
Hidden Ninja


WORKERS
Smoker
Safe Attacking
Fox Viper
Sensei’s Advice


NextHand

Martial Mastery
Snapback
Savior Monk
Fox Primus


Discard

Aged Sensei
Grappling Hook
Morningstar Flagbearer
Hidden Ninja
Glorious Ninja
Glorious Ninja


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Ninjitsu - ($4)
Grappling Hook moves Stewardess to Lookout
Grave trades with Stewardess, Vir hits level 3
Inverse Power Ninja kills Vir, you get a gold
Inverse Power Ninja #2 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja #2 5/5+1A (-1/-1 from others in play, 1A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Inverse Power Ninja #1 5/3 (2 damage, -1/-1 from others in play)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

No big flying threats under Present, at least.

Game 5 Player 1, Turn 5

P2 White vs P1 Purple

Starting Hand

Temporal Distortion
Fading Argonaut
Tricycloid
Now!

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Immortal, Origin Story
Tricycloid, Now!
Hyperion, Temporal Distortion
Stewardess of the Undone, Argonaut


Main:

  • Mox rams SQL, puts 1 damage on it
  • Nullcraft pings backline IPN
  • Tricycloid, spend 2 runes to burn down backline IPN (4)
  • Tower (1)
  • Worker (0)
Workers

Temporal Distortion, Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Tricycloid (4/4)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Neo Plexus
Argonaut
Time Spiral
Hyperion

End of Turn Discard

Stewardess of the Undone
Immortal
Origin Story
Now!
Fading Argonaut

My Thoughts

Tech 2 Ninjas, so I’ll want something to deal with Glorious Ninjas / Porcupines and I need some invisibility insurance. Tower and killing the backline IPN take care of both. I’m going to be hard-up for money, so Tri goes in Scav. I’ll also need something to deal with Max Rook, so better put an OS in the deck. I think I’m more likely to want my Now! than TD (Hyperion isn’t looking so hot against Porcupines and IPNS), so I’m workering TD. Not sure that’s the right choice, but I can always tech another one in (along with maybe Chronofixer? Or another OS?)


P2T5


Tech StartingHand Workers

TECH
Porcupine
Fox’s Den School


STARTING HAND
Savior Monk
Martial Mastery
Fox Primus
Snapback


WORKERS
Smoker
Safe Attacking
Fox Viper
Sensei’s Advice
Savior Monk


NextHand

Glorious Ninja
Morningstar Flagbearer
Grappling Hook
Inverse Power Ninja


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Inverse Power Ninja #2 kills Tricycloid, you get a gold
Setsuki Haruki arrives, Inverse Power Ninja #2 trips and falls off of Kor Mountain - ($7)
Heroes’ Hall - ($5)
Garrus Rook - ($3)
Fox Primus - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 2/4+1A (1A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fox Primus 2/2 (Anti-air)
  • :target: Lookout:

In Play:

  • Setsuki L1 1/3 (pay to attack)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
1 Like

Game 5 Player 1, Turn 6

P2 White vs P1 Purple

Starting Hand

Neo Plexus
Argonaut
Time Spiral
Hyperion
Now! (RS Hyperion draw 1)
Stewardess of the Undone (hyp draw 2)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Now!, Temporal Distortion
Immortal, Origin Story
Tricycloid, Now!
Hyperion, Temporal Distortion
Stewardess of the Undone, Argonaut


Main:

  • Geiger (8)
  • Hyperion, kill rook, Geiger midbands, I rs draw 1 (3)
  • Now! Geiger, he kills Primus, you get a card (2)
  • Maxband Geiger to refresh Hyperion, break your tech 2, your base to 18, I draw 1 (0)
  • Nullcraft hits your base to 17
  • skip worker
Workers

Temporal Distortion, Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Geiger (3/4 lvl5)
  • Hyperion (5/5)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Temporal Distortion
Tricycloid
Origin Story
Immortal
Now!

End of Turn Discard

Stewardess of the Undone
Now!
Time Spiral
Argonaut
Neo Plexus

My Thoughts

Well if I can get a now, I can break tech 2! So that and TD seem good choice for techs

Got it! Nice! Today’s been a good day for draws. That should go great


@charnel_mouse hope you had a great holiday weekend! Action is to you, in case you missed my post last week. No rush, just wanted to make sure you were aware :slight_smile:

@FrozenStorm I did, hope you have too! I’ve seen your post, I’m just going to rather busy for a little while. I’ll put a turn up when I can :slight_smile:

1 Like

No sweat, I’m in no hurry :slight_smile:

You summoned the second hero on the same turn you built a heroes hall. You have to wait a turn for add-ons and tech buildings to become active.

2 Likes

I’d say we just play on, but I’d be fine with you replaying your previous turn and I’ll replay in kind if you want to @charnel_mouse

1 Like

I forgot to list my Tech II in the Buildings after I built it, so my turn’s fine. @FrozenStorm If you want to change yours knowing it’s up, go ahead (It’s Ninjitsu).

1 Like

Nope it looks like I knew that at the time lol, I did break break the tech 2 after all :slight_smile: Action back to you!

1 Like

Sorry, I’ve been doing a lot of spreadsheet/reading mistakes these last few games :confused: Doing a turn now!

1 Like

P2T6


Tech StartingHand Workers

TECH
Martial Mastery
Entangling Vines


STARTING HAND
Inverse Power Ninja
Glorious Ninja
Morningstar Flagbearer
Grappling Hook
Snapback


WORKERS
Smoker
Safe Attacking
Fox Viper
Sensei’s Advice
Savior Monk


NextHand

Inverse Power Ninja
Fox’s Den School
Porcupine
Glorious Ninja
Martial Mastery


Discard

Fox Primus
Grappling Hook
Glorious Ninja
Snapback
Martial Mastery
Entangling Vines


Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Inverse Power Ninja #3 - ($7)
Setsuki suicides into Hyperion for 1 damage
Morningstar Flagbearer - ($4)
Grave Stormborne arrives at midband - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja #3 4/4+A (-2/-2 from others in play, +1A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Morningstar Flagbearer 2/2 (Resist 1 lookout)

In Play:

  • Grave Stormborne L3 3/4

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

What a lovely turn to come back to from a break. Well, I could use Snapback to get rid of Geiger and Vir/Prynn for a while, but the only other thing I could do that turn is summon Grave, and that’s asking for a board wipe. Geiger might be less of a threat maxed on the board anyway… Suiciding Setsuki here should make the Hyperion have to trade to get through the patrol unless another one shows up.

Resist on a Flagbearer can make the Flagbearer an invalid target if your opponent manages to spend all his gold before using an ability that targets. If that was your plan, carry on :slight_smile:

And you have 1less float. 4g to get grave at lvl 3.

I won’t mind if you want to take a scav or technician bonus for Flagbearer, @zhavier’s right that Lookout isn’t the best spot for him

Game 5 Player 1, Turn 7

P2 White vs P1 Purple

Starting Hand

Temporal Distortion
Tricycloid
Origin Story
Immortal
Now!
Fading Argonaut (hyp 1)
Argonaut (rs hyp 2)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Origin Story, Research and Development
Now!, Temporal Distortion
Immortal, Origin Story
Tricycloid, Now!
Hyperion, Temporal Distortion
Stewardess of the Undone, Argonaut


Main:

  • Tricyloid (4)
  • Hyperion trades with IPN, goes to my discard, I draw 1
  • Tricyloid takes a rune and pays tax to pot-shot Flagbearer (3)
  • Nullcraft kills Flagbearer
  • Now! on Tricycloid, it kills Grave, levels fizzle (2)
  • Tricycloid spends 1 more rune on your tech 1
  • Geiger smacks your tech 1 to 1hp
  • Temporal Distortion Tricycloid for Hyperion (0)
  • New Hyperion breaks your tech 2, I rs draw 1, your base to 15
Workers

Temporal Distortion, Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 5 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Geiger (3/4 lvl 5)
  • Hyperion (5/5)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Temporal Distortion
Neo Plexus
Origin Story
Research & Development
Stewardess of the Undone

End of Turn Discard

Argonaut
Immortal
Tricycloid
Origin Story
Fading Argonaut

My Thoughts

Continue breaking Tech 2 and keeping his board clear! Who needs workers anyway?

EDIT Now! can’t be done early, oh well, have to sacrifice some board position. In that light, need to tech OS in case he maxes rook. Also teching R&D to dig it up if needed, might worker that since Hyperions already do great for my card econ.


You won’t be able to now the immortal regardless of the Flagbearer position.

1 Like

I will update my turn tomorrow morning (when I’m back at my PC) to properly account for Now! Targeting, suffice it to say, it will end up with all the same things dead on your side, 3 more damage on your base, and the immortal not there.

Resist will be relevant, so I will treat Flagbearer like it is in Lookout

Okay @charnel_mouse I re-worked my turn, re-drew my rs draw and next hand (since I needed new techs in light of not having Immortal on the board), and decided to lay into the tech 1 instead of your base (hoping for a double tech kill next turn!)

Back to you

I don’t think that first Hyperion trades, unless I missed something. Also after tricycloid kills grave, it would die from removing time rune and not be around for temporal distortion.

I pinged the Hyperion with Setsuki to make sure he had to trade, unless I missed something…

Three damage from Grave, a rune on the Flagbearer, and a rune on the Tech I leaves one health, I think?

1 Like