P2T4
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Inverse Power Ninja
Hidden Ninja
WORKERS
Smoker
Safe Attacking
Fox Viper
Sensei’s Advice
NextHand
Martial Mastery
Snapback
Savior Monk
Fox Primus
Discard
Aged Sensei
Grappling Hook
Morningstar Flagbearer
Hidden Ninja
Glorious Ninja
Glorious Ninja
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Ninjitsu - ($4)
Grappling Hook moves Stewardess to Lookout
Grave trades with Stewardess, Vir hits level 3
Inverse Power Ninja kills Vir, you get a gold
Inverse Power Ninja #2 - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Inverse Power Ninja #2 5/5+1A (-1/-1 from others in play, 1A SQL)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Inverse Power Ninja #1 5/3 (2 damage, -1/-1 from others in play)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
No big flying threats under Present, at least.
P2T5
Tech StartingHand Workers
TECH
Porcupine
Fox’s Den School
STARTING HAND
Savior Monk
Martial Mastery
Fox Primus
Snapback
WORKERS
Smoker
Safe Attacking
Fox Viper
Sensei’s Advice
Savior Monk
NextHand
Glorious Ninja
Morningstar Flagbearer
Grappling Hook
Inverse Power Ninja
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Inverse Power Ninja #2 kills Tricycloid, you get a gold
Setsuki Haruki arrives, Inverse Power Ninja #2 trips and falls off of Kor Mountain - ($7)
Heroes’ Hall - ($5)
Garrus Rook - ($3)
Fox Primus - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook L1 2/4+1A (1A SQL)
-
Elite:
-
Scavenger:
-
Technician: Fox Primus 2/2 (Anti-air)
-
Lookout:
In Play:
- Setsuki L1 1/3 (pay to attack)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
@charnel_mouse hope you had a great holiday weekend! Action is to you, in case you missed my post last week. No rush, just wanted to make sure you were aware
@FrozenStorm I did, hope you have too! I’ve seen your post, I’m just going to rather busy for a little while. I’ll put a turn up when I can
1 Like
No sweat, I’m in no hurry
You summoned the second hero on the same turn you built a heroes hall. You have to wait a turn for add-ons and tech buildings to become active.
2 Likes
I’d say we just play on, but I’d be fine with you replaying your previous turn and I’ll replay in kind if you want to @charnel_mouse
1 Like
I forgot to list my Tech II in the Buildings after I built it, so my turn’s fine. @FrozenStorm If you want to change yours knowing it’s up, go ahead (It’s Ninjitsu).
1 Like
Nope it looks like I knew that at the time lol, I did break break the tech 2 after all Action back to you!
1 Like
Sorry, I’ve been doing a lot of spreadsheet/reading mistakes these last few games Doing a turn now!
1 Like
P2T6
Tech StartingHand Workers
TECH
Martial Mastery
Entangling Vines
STARTING HAND
Inverse Power Ninja
Glorious Ninja
Morningstar Flagbearer
Grappling Hook
Snapback
WORKERS
Smoker
Safe Attacking
Fox Viper
Sensei’s Advice
Savior Monk
NextHand
Inverse Power Ninja
Fox’s Den School
Porcupine
Glorious Ninja
Martial Mastery
Discard
Fox Primus
Grappling Hook
Glorious Ninja
Snapback
Martial Mastery
Entangling Vines
Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Inverse Power Ninja #3 - ($7)
Setsuki suicides into Hyperion for 1 damage
Morningstar Flagbearer - ($4)
Grave Stormborne arrives at midband - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Inverse Power Ninja #3 4/4+A (-2/-2 from others in play, +1A SQL)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Morningstar Flagbearer 2/2 (Resist 1 lookout)
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
What a lovely turn to come back to from a break. Well, I could use Snapback to get rid of Geiger and Vir/Prynn for a while, but the only other thing I could do that turn is summon Grave, and that’s asking for a board wipe. Geiger might be less of a threat maxed on the board anyway… Suiciding Setsuki here should make the Hyperion have to trade to get through the patrol unless another one shows up.
Resist on a Flagbearer can make the Flagbearer an invalid target if your opponent manages to spend all his gold before using an ability that targets. If that was your plan, carry on
And you have 1less float. 4g to get grave at lvl 3.
I won’t mind if you want to take a scav or technician bonus for Flagbearer, @zhavier’s right that Lookout isn’t the best spot for him
Game 5 Player 1, Turn 7
P2 White vs P1 Purple
Starting Hand
Temporal Distortion
Tricycloid
Origin Story
Immortal
Now!
Fading Argonaut (hyp 1)
Argonaut (rs hyp 2)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Origin Story, Research and Development
Now!, Temporal Distortion
Immortal, Origin Story
Tricycloid, Now!
Hyperion, Temporal Distortion
Stewardess of the Undone, Argonaut
Main:
- Tricyloid (4)
- Hyperion trades with IPN, goes to my discard, I draw 1
-
Tricyloid takes a rune and pays tax to pot-shot Flagbearer (3)
- Nullcraft kills Flagbearer
-
Now! on Tricycloid, it kills Grave, levels fizzle (2)
- Tricycloid spends 1 more rune on your tech 1
- Geiger smacks your tech 1 to 1hp
-
Temporal Distortion Tricycloid for Hyperion (0)
- New Hyperion breaks your tech 2, I rs draw 1, your base to 15
Workers
Temporal Distortion, Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter
-
-
Patrol as below
- Discard 5 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- Tower HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Geiger (3/4 lvl 5)
- Hyperion (5/5)
- Nullcraft (1/1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Temporal Distortion
Neo Plexus
Origin Story
Research & Development
Stewardess of the Undone
End of Turn Discard
Argonaut
Immortal
Tricycloid
Origin Story
Fading Argonaut
My Thoughts
Continue breaking Tech 2 and keeping his board clear! Who needs workers anyway?
EDIT Now! can’t be done early, oh well, have to sacrifice some board position. In that light, need to tech OS in case he maxes rook. Also teching R&D to dig it up if needed, might worker that since Hyperions already do great for my card econ.
You won’t be able to now the immortal regardless of the Flagbearer position.
1 Like
I will update my turn tomorrow morning (when I’m back at my PC) to properly account for Now! Targeting, suffice it to say, it will end up with all the same things dead on your side, 3 more damage on your base, and the immortal not there.
Resist will be relevant, so I will treat Flagbearer like it is in Lookout
Okay @charnel_mouse I re-worked my turn, re-drew my rs draw and next hand (since I needed new techs in light of not having Immortal on the board), and decided to lay into the tech 1 instead of your base (hoping for a double tech kill next turn!)
Back to you
I don’t think that first Hyperion trades, unless I missed something. Also after tricycloid kills grave, it would die from removing time rune and not be around for temporal distortion.
I pinged the Hyperion with Setsuki to make sure he had to trade, unless I missed something…
Three damage from Grave, a rune on the Flagbearer, and a rune on the Tech I leaves one health, I think?
1 Like