[Casual] CarpeGuitarrem (mono Purple) vs. Codexnewb ([Demon]/Anarchy/Balance)

Midori didn’t die. Dunno if that changes your turn because of Technician. It should definitely change your turn because Prynn can potentially die. If T-Rex wasn’t your tech draw, I’ll concede there. And I’ll be salty for not thinking of putting a unit in Lookout haha.

i had t rex before, so GG man.

run it back? i definitely learned a lot that go around.

1 Like

I’m down for it, I’ll set it up sometime tonight.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Temporal Research
Nullcraft
Neo Plexus
Plasmodium
Fading Argonaut


WORKERS
Plasmodium


NextHand

Tinkerer
Forgotten Fighter
Time Spiral
Battle Suits
Hardened Mox


Discard

Nullcraft
Temporal Research
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Neo Plexus - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Okay, let’s see how this opener goes. I do have Battle Suits in case I need to trade against a 2-health minion in SQL, I figure Nullcraft isn’t necessary just yet and wastes its haste if I drop it now. Let’s see how quick I can seize control here; having Mox as my main play next turn is suboptimal if I don’t play Battle Suits, but Battle Suits does let me Suit + Hero + T1

@codexnewb’s turn!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Playful Panda
Verdant Tree
Rich Earth
Tiger Cub
Ironbark Treant


WORKERS
Rich Earth


NextHand

Spore Shambler
Merfolk Prospector
Rampant Growth
Forest’s Favor
Young Treant


Discard

Ironbark Treant
Verdant Tree
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
playful panda - ($2)
cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Cal, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Origin Story
Argonaut


STARTING HAND
Time Spiral
Hardened Mox
Battle Suits
Forgotten Fighter
Tinkerer


WORKERS
Plasmodium
Forgotten Fighter


NextHand

Fading Argonaut
Battle Suits
Time Spiral
Argonaut
Hardened Mox


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Neo Plexus kills the Wisp
Summon Tinkerer - ($3)
Summon Vir - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer 1/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vir Garbaren 2/3
  • :target: Lookout:

In Play:

  • Neo Plexus 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I can theoretically skip a worker and kill Cal by playing Battle Suits + Forgotten Fighter + hero. I also don’t build Tech 1. Seems extreme. Instead, I can kill wisp, throw Mox somewhere I can benefit from the bonus, and Tech 1 (4 gold, float one). I could also hero up, throw Tinker in SQL, and…actually, not half bad. Rampant Growth plus mid Cal kills the hero, but otherwise it takes 3 attack to break through my SQL and 3 more attack to kill the hero. Rampant Growth on its own doesn’t enable that. What about Forest’s Favor? Hm. What this gains over the Mox line is that I get more material in play immediately, even though Mox is long-term value. Got Origin Story ready, because that trades amazingly with a double discard from CN to kill Vir.

@codexnewb’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Merfolk Prospector
Rampant Growth
Young Treant
Spore Shambler
Forest’s Favor


WORKERS
Rich Earth
Merfolk Prospector


NextHand

Huntress
Rampant Growth
Ironbark Treant
Forest’s Favor
Tiger Cub


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
forest favor panda - ($2)
mid cal - ($0)
panda kills tinkerer
cal kills vir, maxband and heals

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (3/2)+
  • Cal, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

teching the double huntress so i can tap cal for tiger and drop a tech 1 as well.

P1T3


Tech StartingHand Workers

TECH
Argonaut
Stewardess of the Undone


STARTING HAND
Argonaut
Hardened Mox
Time Spiral
Battle Suits
Fading Argonaut
Origin Story


WORKERS
Plasmodium
Forgotten Fighter
Time Spiral


NextHand

Nullcraft
Fading Argonaut
Origin Story
Argonaut
Temporal Research


Tech 2 card(s)
Get Paid, tech draw - ($6)
Worker - ($5)
Summon Prynn - ($3)
Cast Origin Story on Calamandra, bouncing her back - ($0)
Neo Plexus trades with Panda

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Prynn Pasternaak (4 fading runes) 1/3

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I lost 2 gold there, but I can theoretically recoup it. Origin Story leaves me even and throws Cal off the board, Feral Strike is mean but I can work with it, I guess. Argo + Fargo is the play here. Clear out Panda. Argo in SQL to dissuade Cal from attacking since she can’t kill it sans FF. That sets up for a clean Origin Story next turn. Hoping to get Battle Suits down soon. Wait, hold up. My tech draw changes everything.

@codexnewb’s turn!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Stalking Tiger
Stalking Tiger


STARTING HAND
Tiger Cub
Rampant Growth
Ironbark Treant
Huntress
Forest’s Favor


WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant


NextHand

Young Treant
Playful Panda (3/2)+
Verdant Tree
Huntress
Spore Shambler


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
huntress - ($4)
tech 2 feral - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

nicely done. at least it costs him board presence to get rid of Cal. i’ll tech up while i can. going fereal for the cheap stalking tigers. such good value.

why on lookout tho?

I mean, it doesn’t really make a difference since mono-green doesn’t have Haste options. Just sticking it there as a sort of autopilot, making it harder for someone to target her. Would definitely make more sense against other colors.

P1T4


Tech StartingHand Workers

TECH
Rewind
Hyperion


STARTING HAND
Nullcraft
Temporal Research
Argonaut
Origin Story
Fading Argonaut


WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research


NextHand

Neo Plexus 2/2
Stewardess of the Undone
Argonaut
Tinkerer 1/2


Discard

Origin Story
Nullcraft
Rewind
Hyperion


Tech 2 card(s)
Get Paid, Prynn loses a rune - ($7)
Worker - ($6)
Summon Argonaut - ($3)
Summon Fading Argonaut - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (readiness) 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3 fading runes) 2/3
  • :target: Lookout:

In Play:

  • L1 Prynn Pasternaak (3 fading runes) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I’m probably looking at Barkcoat Bears, just as a counter to Undo. That’s fine, it’s only a 5/5. Geeze. I think my best defense is double soldiers this turn, hope for a Battle Suits next turn, prepare for Present Tech II.

@codexnewb’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Spore Shambler
Huntress
Young Treant
Verdant Tree
Playful Panda (3/2)+
Tiger Cub


WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Playful Panda (3/2)+


NextHand

Stalking Tiger
Forest’s Favor
Stalking Tiger
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
young treant, draw 1 - ($5)
huntress - ($3)
tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout: Huntress (3/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, just tech in and tech up next turn i guess.

P1T5


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Assimilate
Origin Story
Tinkerer
Stewardess of the Undone


WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research
Stewardess of the Undone


NextHand

Battle Suits
Hyperion
Tinkerer
Hardened Mox


Tech 2 card(s)
Get Paid + float, Prynn and Fargo lose a rune - ($9)
Worker - ($8)
Build Tech II – Present - ($4)
Summon Argonaut - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut Jason (readiness) 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2 fading) 2/3
  • :pschip: Technician:
  • :target: Lookout: Argonaut Herc (readiness) 3/4

In Play:

  • L1 Prynn (2 fading) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Oh did I ever get lucky. Now, I have the option of maxing Prynn to trash one unit, and using Nullcraft plus an Argo to clear out Squad lead, etc. But I came up with a better line: mid Prynn (3) and she and the Fargo kill SQL, Argo kills the other Huntress and patrols. Prynn can be maxed later. This also leaves me with spare gold for Tech 2. Float 1. Do I have a better line? I could Tech 2 and Argo and hunker up, but let’s not leave Green a board, mmkay? I can temporarily blip a unit out to break a patrol zone using Prynn’s maxband, on a future turn, and then she’ll fade in my upkeep, which lets me keep the pressure on even if the unit comes back.

EDIT: yeah, forgot about Tower. This is a decent hedge with Battle Suits being a potential next turn.

@codexnewb’s turn!

Ahhhh. I thought you might do that. That’s why I built a tower. Want to redo your turn?

1 Like

Right you are…

I have to redo something no matter what. I’ll get on that tomorrow, it’s wildly late right now.

1 Like

Should be fixed now.

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Stalking Tiger
Stalking Tiger
Forest’s Favor
Rampant Growth
Spore Shambler


WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Playful Panda (3/2)+
Forest’s Favor


NextHand

Moss Ancient
Verdant Tree
Moss Ancient
Tiger Cub
Rampant Growth


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
stalking tiger - ($5)
tech 3 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Stalking Tiger (4/4)
  • :pschip: Technician: Huntress (3/3)
  • :target: Lookout: Young Treant (0/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

okay, tech up while i can. teching double dinosize to base rush here.

P1T6


Tech StartingHand Workers

TECH
Tricycloid
Temporal Distortion


STARTING HAND
Hardened Mox
Battle Suits
Hyperion
Fading Argonaut (2 fading runes) 2/3
Tinkerer 1/2
Nullcraft


WORKERS
Plasmodium
Forgotten Fighter
Time Spiral
Temporal Research
Stewardess of the Undone


NextHand

Hyperion
Neo Plexus
Origin Story
Rewind
Temporal Distortion


Discard

Argonaut (readiness) 4/4
Argonaut (readiness) 4/4+a
Fading Argonaut (1 runes) 3/3
Tricycloid
Temporal Distortion
Nullcraft
Hardened Mox
Tinkerer


Tech 2 card(s)
Get Paid + float, Fargo + Prynn lose a rune - ($10)
Research Battle Suits - ($8)
Summon Hyperion - ($3)
The Argonauts trade with the Squad Lead Huntress and your Stalking Tiger
Fading Argonaut trades with the other Huntress
Level Prynn to 4 - ($0)
Prynn kills Young Treant, takes 1 from Tower, gains a rune
Hyperion breaks your Tech III, draws a card, takes 1 damage

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L4 Prynn Pasternaak (2 fading runes) 2/3
  • Hyperion (haste) 5/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Okay boys, Battle Suits Hyperion HERE WE GOOOOO

@codexnewb’s turn!

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Barkcoat Bear


STARTING HAND
Moss Ancient
Verdant Tree
Moss Ancient
Tiger Cub
Rampant Growth
Dinosize


WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Playful Panda (3/2)+
Forest’s Favor
Rampant Growth


NextHand

Moss Ancient
Stalking Tiger
Spore Shambler
Dinosize
Huntress


Tech 1 card(s)
Get Paid - ($10)
scav gold, tech draw - ($11)
rebuild tech 3, my base to 18
max arg - ($5)
verdant tree - ($3)
tiger cub - ($1)
worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: water elemental 3/3+A
  • :psfist: Elite: Tiger Cub 3/2
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Arg (1/5)
  • :target: Lookout:

In Play:

  • Verdant Tree 3HP

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

ill add in a barkcoat bear to have options should he break teh tech 3 again.