[Casual] CarpeGuitarrem (mono Purple) vs. Codexnewb ([Demon]/Anarchy/Balance)

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Verdant Tree
Huntress
Forest’s Favor
Young Treant
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree


NextHand

Tiger Cub
Huntress
Merfolk Prospector (1/1)
Spore Shambler


Discard

Playful Panda (2/1)
Forest’s Favor
Young Treant
Rampant Growth
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
huntress - ($3)
forest favor cal - ($1)
cal kills fargo, takes 2

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A) anti air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (4/3)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

well, tech up next turn, tech in some growth tech 2 for the time being.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Xenostalker
Xenostalker


STARTING HAND
Time Spiral
Hardened Mox
Stewardess of the Undone
Tinkerer


WORKERS
Plasmodium
Forgotten Fighter
Hardened Mox


NextHand

Temporal Research
Stewardess of the Undone
Xenostalker
Battle Suits


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Tinkerer - ($4)
Build Tech II – Future - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tinkerer 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus 2/2
  • :target: Lookout:

In Play:

  • Nullcraft (flying, haste, no buff/debuff :target: ) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm. I kinda want things to go explosive. If I play Tinker, it’s bad stats, but it forces CN to double discard to kill my Tech 2. I could alternately bounce the wisp, but that’s not amazing right now. So let’s get some Tech 2 on the table.

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Spore Shambler
Huntress
Tiger Cub
Merfolk Prospector (1/1)


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub


NextHand

Blooming Ancient
Merfolk Prospector (1/1)
Forest’s Favor
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
huntress - ($5)
tech 2 balance - ($1)
tech lab growth - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Huntress (3/3)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (4/3)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, let’s go with something a bit odd…

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Assimilate
Void Star


STARTING HAND
Battle Suits
Stewardess of the Undone
Temporal Research
Xenostalker


WORKERS
Plasmodium
Forgotten Fighter
Hardened Mox
Temporal Research


NextHand

Fading Argonaut
Time Spiral
Stewardess of the Undone


Discard

Battle Suits
Assimilate
Void Star


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Xenostalker - ($3)
Summon Stewardess of the Undone, bouncing Wisp back into your hand - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 2/3+a
  • :psfist: Elite: Tinkerer 2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus 2/2
  • :target: Lookout:

In Play:

  • Nullcraft (flying, haste, no buff/debuff :target: ) 1/1
  • Xenostalker (unstoppable) 3/6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Alright, here we go. Xenostalker ahoy! Leaves me with 3 gold, I can Stewardess and go down on cards. Xenostalker doesn’t die to Cal at that point. I expect we’ll probably see MoLaC soon?

@codexnewb’s turn!

wisp has resist from Cal, so i’ll assume the wisp is still there.

1 Like
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Fairie Dragon
Spirit of the Panda


STARTING HAND
Forest’s Favor
Blooming Ancient
Blooming Ancient
Merfolk Prospector (1/1)


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub


NextHand

Playful Panda (2/1)
Spore Shambler
Wandering Mimic


Discard

Blooming Ancient
Merfolk Prospector (1/1)
Forest’s Favor
Fairie Dragon
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($8)
max cal, heals - ($6)
blooming ancient, - ($2)
arg, wisp, 2 runes - ($0)
rune to huntress 1, rune to huntress 2
huntress #1 kills stewardess of the undone, sparkshot tinkerer
huntress #2 kills neo
discard 2 cards, stealth Cal
Cal breaks your tech 2, your base to 18

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Arg, lvl 1, (1/3)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Cal, lvl 5, (5/6)+
  • Huntress #1 (4/2)+
  • Huntress #2 (4/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, okay, let’s break teh tech 2 to slow him down. allows me to get some BA momentum. leaving nuullcraft so i can get some hasted flying mimics.

Yeah, I forgot about that. Kinda a big deal here.

P2T5


Tech StartingHand Workers

TECH
Origin Story
Void Star


STARTING HAND
Stewardess of the Undone
Time Spiral
Fading Argonaut
Xenostalker


WORKERS
Plasmodium
Forgotten Fighter
Hardened Mox
Temporal Research
Time Spiral


NextHand

Neo Plexus 2/2
Stewardess of the Undone 2/3+a
Void Star
Void Star
Battle Suits


Tech 2 card(s)
Get Paid, draw - ($9)
Worker - ($8)
Xenostalker attacks the Ancient, dealing 1 damage to each patroller (4 gold for resist fee) and 3 more damage to the Ancient - ($4)
Nullcraft pings the Ancient for 1 damage, killing it
Summon Stewardess of the Undone, bouncing Nullcraft back to hand - ($1)
Rebuild Tech II

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tinkerer 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Stewardess of the Undone 2/3

In Play:

  • Xenostalker (unstoppable) 3/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Ugh, I forgot to factor in Cal. Can’t wait until she’s gone…which I gotta get on. Ancient’s gotta die, though. We’ll deal from there.

@codexnewb’s turn!

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Feral Strike
Stampede


STARTING HAND
Spore Shambler
Playful Panda (2/1)
Wandering Mimic


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub


NextHand

Young Treant
Wandering Mimic
Rampant Growth
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
mid arg, heals - ($7)
spore shambler - ($4)
spore shambler moves runes to both huntress’ - ($2)
arg kills tinkerer
huntress #2 kills stewardess, takes 2
Cal kills xenostalker, takes 3
huntress 1 breaks your tech 2, your base to16
max arg, heals, summon water elemental - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spore Shambler (0/1)
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (5/3)+
  • Huntress #1 (5/3)++
  • Huntress #2 (5/1)++
  • Arg, lvl 5, (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

lets tech a copy of each maxband spell to have options.

P2T6


StartingHand Workers

STARTING HAND
Neo Plexus 2/2
Battle Suits
Stewardess of the Undone 2/3+a
Void Star
Void Star


WORKERS
Plasmodium
Forgotten Fighter
Hardened Mox
Temporal Research
Time Spiral


NextHand

Nullcraft (flying, haste, no buff/debuff :target: ) 1/1
Xenostalker
Assimilate
Fading Argonaut
Origin Story


Discard

Stewardess of the Undone 2/3
Tinkerer 2/1
Xenostalker (unstoppable) 3/4
Battle Suits
Void Star
Void Star


Tech 0 card(s)
Get Paid + float - ($11)
Summon Vir, peek - ($9)
Summon Stewardess of the Undone, pay resist cost to bounce Elemental - ($5)
Summon Neo Plexus - ($3)
Build Tower - ($0)
Rebuild Tech II

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Vir Garbaren 2/3
  • :pschip: Technician:
  • :target: Lookout: Neo Plexus 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, it’s pretty much full reactive mode at this point. We’ll open with Vir and see what we can grab, potentially. Get a Void Star into next turn. Hoping no Stampede. Things look bad, but if I can hang on, I’ve got a huge econ advantage I can leverage.

@codexnewb’s turn!

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Potent Basilisk
Fairie Dragon


STARTING HAND
Rampant Growth
Young Treant
Wandering Mimic
Spirit of the Panda
Blooming Ancient


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub


NextHand

Feral Strike
Fairie Dragon
Forest’s Favor
Merfolk Prospector (1/1)


Discard

Rampant Growth
Huntress #2 (5/1)++
Wandering Mimic
Blooming Ancient
Potent Basilisk
Fairie Dragon


Tech 2 card(s)
Get Paid - ($8)
young treant, draw 1 - ($6)
spirit of the panda, boost huntress #1 - ($2)
rampant growth on Arg - ($0)
huntress #1 kills stewardass, takes 3, gain a gold - ($1)
huntress #2 trades with Vir
arg kills neo, takes 1
Cal breaks your tech 2, your base to 14

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (5/2)
  • Arg, lvl 5, (1/4)
  • Huntress #1 (7/2)++ SOTP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

bummer i didnt draw either maxband. not sure how long i can keep this up. breaking a tch building every turn is a heavy task.

P2T7


Tech StartingHand Workers

TECH
Now!


STARTING HAND
Xenostalker
Fading Argonaut
Origin Story
Nullcraft (flying, haste, no buff/debuff :target: ) 1/1
Assimilate


WORKERS
Plasmodium
Forgotten Fighter
Hardened Mox
Temporal Research
Time Spiral
Nullcraft


NextHand

Void Star
Neo Plexus 2/2
Now!
Xenostalker


Tech 1 card(s)
Get Paid+scav - ($11)
Worker - ($10)
Summon Prynn - ($8)
Cast Origin Story on Calamandra, returning her to your Command Zone - ($5)
Summon Fading Argonaut - ($3)
Level Prynn to 4 - ($0)
Rebuild Tech II

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3 fading runes) 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L4 Prynn Pasternaak (4 fading runes) 2/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Really worried about the beatdown to come, and another Blooming Ancient. We’ll see how things turn out, I suppose. I can drop Fargo and bounce Cal (it undoes all that work I put into making her take damage, but it means there’s not a potential tech-breaking threat on board, and without her they just have Arg and Huntress to deal damage). What I really need is to be able to hold the line just a bit more.

@codexnewb’s turn!

[b]P1T8[/b]
Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Forest’s Favor
Fairie Dragon
Merfolk Prospector (1/1)
Feral Strike


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub
Forest’s Favor


NextHand

Blooming Ancient (2/4+A)
Wandering Mimic
Playful Panda (2/1)
Stampede


Discard

Rampant Growth
Huntress #2 (5/1)++
Wandering Mimic
Blooming Ancient
Potent Basilisk
Fairie Dragon
Merfolk Prospector (1/1)
Feral Strike
Tyrannosaurus Rex
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid + float - ($9)
healing 1 units/hero’s
worker - ($8)
fairy dragon, don’t drop feather rune - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Arg, lvl 5, (1/5)
  • :target: Lookout: Fairie Dragon (4/2)

In Play:

  • Huntress #1 (7/3)++ SOTP
  • Spore Shambler (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

hmmm, can’t get at tech 2 again. i’ll just float gold toe ensure can get to tech 3 next turn. which is what i should have done from the start.

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Xenostalker
Neo Plexus 2/2
Void Star
Now!


WORKERS
Plasmodium
Forgotten Fighter
Hardened Mox
Temporal Research
Time Spiral
Nullcraft
Neo Plexus


NextHand

Tinkerer 2/1
Stewardess of the Undone 2/3
Xenostalker (unstoppable) 3/4


Discard

Now!
Xenostalker
Void Star


Tech 0 card(s)
Get Paid, Fargo and Prynn each lose a rune - ($11)
Summon Max Geiger - ($9)
Summon Xenostalker - ($5)
Geiger casts Now! on the Xenostalker - ($4)
Xenostalker walks by your patrol zone, dealing 1 damage to Arg and the Treant, and trades with the big buff Huntress
Fading Argo kills Young Treant
Prynn deals 2 more damage to Argagarg and gains a rune from attacking (3 damage total dealt to Arg)
Maxband Prynn - ($1)
Remove two runes from Prynn to trash Faerie Dragon
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Max Geiger (sparkshot) 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2 fading runes) 2/3
  • L7 Prynn Pasternaak (2 fading runes) 3/5 – Trashed: codexnewb’s Faerie Dragon

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

Cool. Way less scary than I was afraid of. Now! and Xeno take care of that Huntress and throw a little damage around besides.

@codexnewb’s turn!

FD is in lookie mate

1 Like

ill assume no worker due to fairie dragon’s resist.

[b]P1T9[/b]
Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Guargum, Eternal Sentinel


STARTING HAND
Playful Panda (2/1)
Blooming Ancient (2/4+A)
Stampede
Wandering Mimic


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub
Forest’s Favor
Playful Panda (2/1)


NextHand

Wandering Mimic
Wandering Mimic
Fairie Dragon
Merfolk Prospector (1/1)
Huntress #1 (7/3)++ SOTP


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
tech 3 - ($7)
max cal - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 5, (4/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler (0/1)
  • :pschip: Technician: Arg, lvl 5, (1/2)
  • :target: Lookout:

In Play:

  • Trashed: Fairie Dragon (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Yeah, I’m gonna have to rejigger my end-of-turn draw with that. Hang on.

EDIT: for the spectators, should now read as follows:

NextHand

Assimilate
Stewardess of the Undone
Origin Story
Tinkerer


Discard

Now!
Xenostalker
Neo Plexus
Void Star


[b]P2T9[/b]
StartingHand Workers

STARTING HAND
Xenostalker (unstoppable) 3/4
Tinkerer 2/1
Stewardess of the Undone 2/3


WORKERS
Plasmodium
Forgotten Fighter
Hardened Mox
Temporal Research
Time Spiral
Nullcraft
Tinkerer


NextHand

Void Star
Xenostalker
Battle Suits


Discard

Now!
Xenostalker
Void Star
Neo Plexus
Origin Story
Assimilate


Tech 0 card(s)
Get Paid, Prynn and Fargo lose a rune - ($11)
Prynn casts Origin Story on Calamandra - ($8)
Geiger kills Argagarg and gains 2 levels, sparkshots onto Spore Shambler
Prynn and Fargo kill your Tech 3, Prynn gains a rune
Worker - ($7)
Summon Stewardess of the Undone, bouncing Fargo to hand - ($4)
Replay Fargo - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3 fading runes) 2/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone 2/3
  • :target: Lookout:

In Play:

  • L7 Prynn Pasternaak (2 fading runes) 3/5 – Trashed: codexnewb’s Faerie Dragon
  • L5 Max Geiger (sparkshot) 3/4

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 12
Thoughts

Cool. Way less scary than I was afraid of. Now! and Xeno take care of that Huntress and throw a little damage around besides.

@codexnewb’s turn!

[b]P1T10[/b]
StartingHand Workers

STARTING HAND
Huntress #1 (7/3)++ SOTP
Merfolk Prospector (1/1)
Wandering Mimic
Fairie Dragon
Wandering Mimic


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub
Forest’s Favor
Playful Panda (2/1)


NextHand

Huntress #2 (5/1)++
Tyrannosaurus Rex
Blooming Ancient
Potent Basilisk
Stampede


Discard

Spore Shambler (0/1)
Merfolk Prospector (1/1)
Fairie Dragon
Wandering Mimic


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Cal - ($8)
Midori - ($6)
Huntress - ($4)
wandering mimic - ($0)
rebuild tech 3

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wandering mimic 4/4+a
  • :psfist: Elite: Huntress 4/3
  • :ps_: Scavenger: Cal 2/3
  • :pschip: Technician: Midori 2/3
  • :target: Lookout:

In Play:

  • Trashed: Fairie Dragon (4/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

P2T10


Tech StartingHand Workers

TECH
Nebula
Nebula


STARTING HAND
Battle Suits
Void Star
Xenostalker


WORKERS
Plasmodium
Forgotten Fighter
Hardened Mox
Temporal Research
Time Spiral
Nullcraft
Tinkerer


NextHand

Stewardess of the Undone
Nebula
Neo Plexus


Tech 2 card(s)
Get Paid + float, Fargo and Prynn lose a rune - ($14)
Fading Argonaut and Max trade with Wandering Mimic, Midori levels twice, Geiger sparkshots onto Huntress
Stewardess kills Huntress
Prynn kills Calamandra, levels fizzle
Summon Xenostalker - ($10)
Summon Void Star - ($5)
Build Tech 3 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Xenostalker (unstoppable) 3/6+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Void Star (flying, overpower) 5/4
  • :target: Lookout:

In Play:

  • L7 Prynn Pasternaak (2 fading runes) 3/2 – Trashed: codexnewb’s Faerie Dragon

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

Much as I would love to Void Star, clearing things out and protecting myself comes first. Or, hang on, I CAN play Void Star as well. What a slugfest.

@codexnewb’s turn!

[b]P1T11[/b]
StartingHand Workers

STARTING HAND
Huntress #2 (5/1)++
Blooming Ancient
Potent Basilisk
Tyrannosaurus Rex
Stampede
Blooming Ancient (2/4+A)


WORKERS
Rich Earth
Ironbark Treant
Verdant Tree
Tiger Cub
Forest’s Favor
Playful Panda (2/1)
Blooming Ancient


NextHand

Guargum, Eternal Sentinel
Rampant Growth
Young Treant (0/2+A)
Tyrannosaurus Rex
Feral Strike


Discard

Spore Shambler (0/1)
Merfolk Prospector (1/1)
Fairie Dragon
Wandering Mimic
wandering mimic
Huntress
Potent Basilisk
Blooming Ancient (2/4+A)
Stampede


Tech 0 card(s)
Get Paid - ($10)
scav gold, tech draw - ($11)
T Rex, kill void star and xenostalker - ($3)
worker - ($2)
huntress - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: T Rex (10/10+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Huntress (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Trashed: Fairie Dragon (4/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 11