[Casual] AncientSlumber (mono-black) vs codexnewb (mono-blue)

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Skeletal Archery
Deteriorate
Poisonblade Rogue


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Thieving Imp


Discard

Deteriorate
Poisonblade Rogue
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Deteriorate BI, you get $1
Graveyard (3HP) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Vandy level 1 (2/3 +1 attack)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@codexnewb’s turn!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Manufactured Truth
Traffic Director
Reputable Newsman
Spectral Aven
Arrest


WORKERS
Jail
Arrest


NextHand

Overeager Cadet
Bluecoat Musketeer
Reputable Newsman
Porkhand Magistrate
Building Inspector (1/1)


Tech 2 card(s)
Get Paid - ($5)
scav gold - ($6)
Worker - ($5)
Oni trades with vandy, levels fizzle
traffic director - ($4)
tech 1 - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 6

out of curiosity, how did garth die?

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Bone Collector


STARTING HAND
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Pestering Haunt


WORKERS
Jandra, the Negator
Sacrifice the Weak


NextHand

Dark Pact
Skeleton Javelineer
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp (discard a card) - ($2)
Pestering Haunt
Tech 1 - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2 + a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@codexnewb’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Overeager Cadet
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman
Building Inspector (1/1)


WORKERS
Jail
Arrest
Porkhand Magistrate


NextHand

Scribe
Manufactured Truth
Lawful Search
Spectral Aven


Discard

Bluecoat Musketeer
Building Inspector (1/1)
Reputable Newsman
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
random number generator, discard #2 of 5
Worker - ($8)
overeager cadet
tower - ($5)
bigby - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: OEC (2/2)
  • :target: Lookout:

In Play:

  • Bigby, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Skeleton Javelineer
Dark Pact
Summon Skeletons
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery


NextHand

Poisonblade Rogue
Deteriorate
Summon Skeletons
Bone Collector


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy - ($5)
Dark Pact
Deteriorate OC
Imp trades with TD
PH trades with OC (you draw)
Tap GY to play Imp (you discard) - ($2)
HH - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP) - Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Scribe
Spectral Aven
Lawful Search
Manufactured Truth
Reputable Newsman
Bluecoat Musketeer


WORKERS
Jail
Arrest
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Flagstone Garrison
Building Inspector (1/1)
Overeager Cadet
OEC (2/2)


Discard

Scribe
Lawful Search
Drill Sergeant
Drill Sergeant
Manufactured Truth
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($10)
units to discard, reshuffle, draw 1, then tech 2 cards to discard
random number generator, discard #1 of 5 (new card drawn is #5)
lawful search, draw 1, look at your hand - ($9)
reputable newsman, blocking zero cost - ($7)
Worker - ($6)
tech two peace - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+A) [Block zero]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby, lvl 1, (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8

I forgot to go down to 18 base HP after my last turn because of the DP, so fixed it now.

P2T4


Tech StartingHand Workers

TECH
Plague Lab
Cursed Ghoul


STARTING HAND
Poisonblade Rogue
Bone Collector
Summon Skeletons
Deteriorate


WORKERS
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery


NextHand

Dark Pact
Summon Skeletons
Dark Pact
Shadow Blade
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($8)
No Worker
Vandy and Imp kill Newsman, both take 1 from tower
Tap GY to bring back PH
Bone Collector - ($6)
Tech 2 (disease) - ($2)
Garth - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3 + a)
  • :psfist: Elite:
  • :ps_: Scavenger: Garth, level 1 (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP)
  • Vandy, lvl 1 (2/2)
  • Thieving Imp (2/1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@codexnewb’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Free Speech
Spectral Flagbearer


STARTING HAND
Flagstone Garrison
Overeager Cadet
OEC (2/2)
Building Inspector (1/1)
Traffic Director (1/1+A)
Drill Sergeant
Manufactured Truth
Reputable Newsman
Spectral Aven


WORKERS
Jail
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


NextHand

Free Speech
Drill Sergeant
Lawful Search
Scribe


Discard

Reputable Newsman
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($10)
flagstone garrison - ($7)
overeager cadet, draw 1
overeager cadet, reshufle, draw 1
drill sergeant, draw 1 - ($4)
traffic director, draw 1, 1 rune - ($3)
Building inspector, draw 1, 1 rune - ($2)
shuffle runes
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: OEC (2/2+)
  • :psfist: Elite: OEC (3/2)
  • :ps_: Scavenger: DS (4/4)+
  • :pschip: Technician: TD (1/1)
  • :target: Lookout: BI (2/2)+

In Play:

  • Flagstone Garrison 4HP
  • Bigby, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

patrol decisions…yuck.

P2T5


Tech StartingHand Workers

TECH
Plague Lab
Cursed Ghoul


STARTING HAND
Dark Pact
Dark Pact
Shadow Blade
Skeleton Javelineer
Summon Skeletons
Deteriorate
Poisonblade Rogue
Plague Lab
Cursed Ghoul


WORKERS
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue


NextHand

Dark Pact
Summon Skeletons
Plague Lab
Cursed Ghoul
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
DP - draw 2, base to 16
DP - draw 2, base to 14
Plague Lab - TD dies, you draw a card - ($3)
Deteriorate OEC Squad Leader, he dies
Shadow Blade DS, you get $1 and discard a card - ($0)
PH trades with OEC on Elite, goes to GY
Garth kills BI, takes 2
Vandy and Imp destroy FG, Imp to GY
BC trades with Bigby, creates skeleton, 2 levels to Vandy midband, she heals
Tap GY, PH comes back

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP) - Thieving Imp
  • Vandy, lvl 3 (3/4)
  • Pestering Haunt (1/1)
  • Plague Lab
  • Garth, level 1 (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@codexnewb’s turn!

these discards are just sniping left and right.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Flagstone Garrison
Spectral Flagbearer


STARTING HAND
Scribe
Lawful Search
Free Speech
Drill Sergeant
Spectral Flagbearer
TD (1/1)


WORKERS
Jail
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Lawful Search


NextHand

Reputable Newsman
Flagstone Garrison
DS (3/3
OEC


Discard

Spectral Flagbearer
TD (1/1)


Tech 2 card(s)
Get Paid + float - ($10)
scav gold, tech draw - ($11)
random number generator, discard #2 of 5 (tech draw was #5)
worker - ($10)
quince, mirror - ($8)
free speech - ($6)
scribe, reshuffle draw 1 - ($4)
make a mirror - ($2)
Oni - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3)
  • :psfist: Elite: Oni, lvl 1, (3/3)
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: Mirror (0//1)
  • :target: Lookout:

In Play:

  • Quince, lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

ouch

Oh really? heh, can’t wait to take a look when we’re done. I still can’t seem to get through your defenses though.

P2T6


Tech StartingHand Workers

TECH
Metamorphosis
Sickness


STARTING HAND
Summon Skeletons
Cursed Ghoul
Plague Lab
Dark Pact
Dark Pact


WORKERS
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Deteriorate
Shadow Blade
Skeleton Javelineer
Cursed Ghoul


Discard

Dark Pact
Dark Pact
Metamorphosis
Sickness


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Plague Lab #2- illusions die (you draw and get $1) - ($5)
Cursed Ghoul -1-1 on Scribe - ($1)
Vandy kills Scribe, takes 1
PH deals 1 to tech 2, dies, brought back by GY

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5 +a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton
  • :target: Lookout:

In Play:

  • Graveyard (3HP) - Thieving Imp
  • Vandy, lvl 3 (3/4)
  • Pestering Haunt (1/1)
  • Garth, level 1 (1/1)
  • Plague Lab #1 (4HP)
  • Plague Lab #2 (4HP)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

@codexnewb’s turn!

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Flagstone Garrison
OEC
Reputable Newsman
DS (3/3
OEC
Drill Sergeant
Spectral Flagbearer
Spectral Aven
Free Speech


WORKERS
Jail
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Lawful Search


NextHand

Spectral Flagbearer
Spectral Aven
Flagstone Garrison 4HP
Free Speech
BI (1/1


Tech 0 card(s)
Get Paid - ($10)
tech draw, scav gold - ($11)
flagstone garrison - ($8)
drill sergeant, draw 1 - ($5)
drill sergeant #2, draw 1, rune, 1 total - ($2)
overeager cadet, draw 1, 2 runes, 3 total
overeager cadet, draw 1, 2 runes, 5 total
free spech - ($0)
shuffle runes

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: OEC (4/4+A)++
  • :psfist: Elite: Oni, lvl 1, (3/3)
  • :ps_: Scavenger: OEC (5/5)+++
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison 4HP
  • Quince, lvl 1 (1/3)
  • DS (3/3)
  • DS (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i think free speech is more important than more extra runes here.

Seems I lost again… I’ll give 1 more turn. Not sure what I’m doing so wrong :confused:

P2T7


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Shadow Blade
Cursed Ghoul
Skeleton Javelineer
Deteriorate


WORKERS
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Dark Pact
Shadow Blade
Plague Lord
Plague Lord


Tech 2 card(s)
Get Paid + float - ($11)
No Worker
Tech 3 - ($6)
Cursed Ghoul -1-1 on DS - ($2)
Skeleton Javelineer - ($1)
PH deals 1 to tech 2, dies, brought back by GY

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5 +a)
  • :psfist: Elite: Skeleton Javelineer (2/1)
  • :ps_: Scavenger: Cursed Ghoul (4/5)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Garth, level 1 (1/1)

In Play:

  • Graveyard (3HP) - Thieving Imp
  • Vandy, lvl 3 (3/4)
  • Pestering Haunt (1/1)
  • Plague Lab #1 (4HP)
  • Plague Lab #2 (4HP)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

@codexnewb’s turn!

@AncientSlumber asked me to analyze his P2 games here so I figured I’d post my write-ups for others to read, in case they’re curious:

Game1, begins at post 19, linked in details

Turn 1:

No reason to build the tech1 yet, let TD hit your base. Kinda unlucky starting hand, case to be made for Pbr SQL + Vandy elite, but Jandra is a fine choice instead.

Turn 2:

Imp’s a good play here. Patrolling Jandra SQL and Jav techn is just a bit of an oopsie. Not a big one but a waste of 1g. Better off not playing Jav, and bringing in Vandy backline on this one, generates more counter-pressure, doesn’t let Oni die for free.

Turn 3:

I’d kinda prefer to blade the newsman (stacks the deck up heavier, keeps imp alive, frees up Dark Pact and Det) but debatable if that’s better (newsman also a softer target for StW than bigby)

Turn 4:

Missed opportunity for a tech 2 kill here! Max Vandy, pop the mirror buff BC, Blade the newsman, Vandy kills SQL, BC kills tech 2, and still money left over for HH. Bleeds cards, sets up Meta for an easy win.

Turn 5:

bit lucky for CN to draw the garrison here on the rs draw 1 but otherwise fine, just lost w/o meta threat and peace engine online

Game2, begins at post 40, linked in details

Turn 1:

That was an aggro start from CN, you needed an aggro response. PBR SQL would have been a better move than Graveyard, as now there’s no free trade on Vandy (you do want to keep vandy). Alternatively Vandy SQL is also a decent option there, as you’re daring Oni to instant maxband and skip tech 1 (and you can reactively tech a doom grasp)

Turn 2:

Imp + Haunt is a totally fine choice, I maybe tech Hoodie instead of BC to make sure I can keep pressure, maybe Shadow blade, but otherwise fine. But do not worker Sac the Weak. That is an easy way to guarantee yourself a lack of pressure. As P2 this is a really bad idea. Sac the Weak is one of your most abuse-able pressure tools throughout the game, all the way to late game.

Turn 3:

I would not kill OC here; that’s kind of where you set up CN’s perfect T5 draw. By forcing the rs against Bigby, you’re guaranteeing he’ll have Garrison the turn after tech 2 peace gets built. You don’t want that; you want Imp to bleed the cards and kept them bled. Also best to just not attack with Haunt in that instance, and maybe drop Jav instead of the HH (you need a critical mass of board position s.t. you feel strongly you can break the tech2 when its most likely the garrison is in hand). It’s also just a bit bad luck you bottom decked the BC, that can’t be helped.

Turn 4:

So at this point you’re in bad shape as the tech 2 is built, there’s a surplus of gold to feed it, CN’s drawing the garrison, and without Sac the Weak you don’t quite have enough pressure to break it. In this case I don’t think teching up is a bad decision, nor is bringing Garth out. I do think, however, that this is the spot for Abom, not plague lab or Ghoul. Ghoul is useful from Garth’s maxband, but not so much to drop from hand as a normal tech 2, and plague lab isn’t bad against swarm obv but it’s not quite enough to beat it, whereas Abom has the same immediate effect against swarm, has the BONUS effect of not even letting a 1/1 stick to the board (or if you get two out, 2/2s also, bye OC and Flagbearer!) AND leaves a giant body around to block. Well worth the extra two gold.

Turn 5:

Really fortunate of CN to get a DS first on the reshuffle (like 20% shot), now it’s gotten out of hand for ya. You don’t have a meta setup, you won’t be able to keep the engine down easily. So the choices from this point forward are a little moot. That said you did your best here and got the Garrison, not a bad turn.

Turn 6:

Again, not bad, well teched and lined up well by CN to free speech you so not much you can do besides what you did. Maybe going max vandy and bring orpal out instead of the ghoul, but I can understand the ghoul.

Turn 7:

I mean CN’s draws are crazy, that’s just kinda bad luck. Perfect Garrison + DS x2 + Cadet x2 lineup. This is where Aboms can really prove their worth though; If you get two of them out, so many of CN’s units die the instant they get played. can really take the wind out of Peace’s sails. They’d be doing you more good than the labs and ghouls.

1 Like

I read over everything you wrote @FrozenStorm, that’s super helpful. I didn’t realize how many mistakes I made. For example, in Game 1 Turn 4, I completely forgot that mirrors are illusions, that’s why I didn’t see the tech 2 kill there. Also not realizing I need different tools to keep pressure as P2 so my tech/worker choices were wrong.

I’m glad I played those games now, I feel like I learned a lot from your analysis. Also yeah, CN got extremely lucky in game 2, but that happens.

Thank you so much!

I think I’ll try another one as P2 after this if CN is up for it.

1 Like

sounds good!

[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Flagstone Garrison 4HP
BI (1/1
Spectral Aven
Spectral Flagbearer
Free Speech
Spectral Flagbearer
Reputable Newsman
Scribe
TD (1/1)


WORKERS
Jail
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Lawful Search


NextHand

Scribe
Flagstone Garrison 4HP
Free Speech


Tech 0 card(s)
Get Paid - ($10)
spectral flagbearer, draw 1, clear -1 runes from DS #1, add +1 rune to DS #2 - ($9)
spectral flagbearer, draw 1, 2 runes, 3 total - ($8)
building inspector, draw 1, 2 runes, 5 total - ($7)
reputable newsman, no zero cost, draw 1, 2 runes, 7 total - ($5)
spectral aven, non to draw, 2 runes - ($3)
traffic director, 2 runes - ($2)
free speech - ($0)
rune to Overeager cadet, now 6/6
OEC (6/6) kills sql ghoul, takes 4
Quince kills elite, takes 2
Drill sergeant (7/7) +4r, kills scav ghoul, takes 4, Graveyard breaks.
Oni Kills tech skeleton, takes 1
Cadet kils garth, quince midbands and heals
Drill Sergeant breaks tech 3, your base to 18
shuffle runes

Float ($0)
Discard 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BI (7/7+A) [+6r]
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer
  • :pschip: Technician: Spectral Flagbearer
  • :target: Lookout: RN (0/3) [Zero Cost] resist 1

In Play:

  • Flagstone Garrison 4HP
  • Quince, lvl 3, (1/4)
  • Oni, lvl 1, (2/2) [1 dmg]
  • DS (5/1)+2 [4 dmg]
  • DS (3/3)
  • OEC (4/3)++ [1 dmg]
  • OEC (8/3) [+6r, 4 dmg]
  • Traffic Director (1/1)
  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

OK, that’s game, ggwp :slight_smile: 3rd time the charm? lol

1 Like
[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Lawful Search
Porkhand Magistrate
Building Inspector
Jail
Bluecoat Musketeer


WORKERS
Bluecoat Musketeer


NextHand

Spectral Aven
Traffic Director
Arrest
Manufactured Truth
Reputable Newsman


Discard

Building Inspector (1/1)
Lawful Search
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jail - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail 3HP

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

let’s go a different route here…

1 Like

P2T1


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue


WORKERS
Jandra, the Negator


NextHand

Deteriorate
Thieving Imp
Skeletal Archery
Skeleton Javelineer


Discard

Sacrifice the Weak
Summon Skeletons
Dark Pact
Shadow Blade


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
PRB goes into jail - ($0)
Pestering Haunt into jail, PRB out

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, level 1 (2/3)
  • Poisonblade Rogue (2/1)
  • Pestering Haunt (in jail)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

@codexnewb’s turn!