maybe rushing tech 2 was a bad idea?
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Drill Sergeant
Free Speech
STARTING HAND
Manufactured Truth
Building Inspector (1/1)
Overeager Cadet
Bluecoat Musketeer
Reputable Newsman
WORKERS
Spectral Aven
Jail
Arrest
T5 - Manufactured Truth
NextHand
Spectral Flagbearer
Porkhand Magistrate
Discard
Overeager Cadet (2/2+A)
Spectral Flagbearer (2/2)
Traffic Director (1/1)
FSG 4HP
FSG 4HP
Drill Sergeant
Free Speech
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tower - ($5)
building inspector - ($4)
overeager cadet
bluecoat musketeet - ($2)
reputable newsman, blocking 0 cost spells - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Building Inspector (1/1)
-
Elite:
-
Scavenger: Overeager Cadet (2/2)
-
Technician: Bluecoat Musketeer (1/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 1
-
Tower HP: 4
Economy Info:
Cards:
Gold:
This seems like an almost impossible matchup for mono-blue tbh…
P1T6
Tech StartingHand Workers
TECH
Plague Lord
Plague Lord
STARTING HAND
Thieving Imp
Hooded Executioner
Cursed Ghoul
Dark Pact
WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery
Thieving Imp
NextHand
Dark Pact
Shadow Blade
Cursed Crow
Skeleton Javelineer
Discard
Bone Collector
Pestering Haunt
Hooded Executioner
Dark Pact
Plague Lord
Plague Lord
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Doomed Skeleton dies
Cursed Ghoul puts -1-1 rune on BI killing him - ($3)
Vandy kills Bluecoat, takes 1 damage from tower and deals 1 to OC with sparkshot. You get a card.
Skeleton trades with OC, you get $1.
BC trades with Newsman (dies from tower), I get a skeleton
Pestering Haunt destroys your tech2 and dies from tower. Your base to 18
Garth - ($1)
Garth makes a skeleton - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Cursed Ghoul
-
Elite:
-
Scavenger: Skeleton
-
Technician: Skeleton
-
Lookout:
In Play:
- Vandy Androse (4/3 lvl5)
- Garth (1/3 lvl1)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@codexnewb’s turn!
sort of one of the reasons i picked it. trying to find the way…
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Drill Sergeant
Free Speech
STARTING HAND
Porkhand Magistrate
Spectral Flagbearer
Lawful Search
WORKERS
Spectral Aven
Jail
Arrest
T5 - Manufactured Truth
Lawful Search
NextHand
Drill Sergeant
Reputable Newsman (0/3)
Drill Sergeant
FSG 4HP
Tech 2 card(s)
Get Paid - ($9)
scav gold, tech darw - ($10)
rebuild tech 2
worker - ($9)
max oni - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Oni, lvl 8 (4/5+A)
-
Elite:
-
Scavenger: Soldier (1/1)
-
Technician: Soldier (1/1)
-
Lookout: Soldier (1/1)
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
I see, that’s a tough task
P1T7
Tech StartingHand Workers
TECH
Death and Decay
Cursed Ghoul
STARTING HAND
Shadow Blade
Skeleton Javelineer
Dark Pact
Cursed Crow
Metamorphosis (from DP)
Summon Skeletons (from DP)
WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery
Thieving Imp
NextHand
Pestering Haunt
Graveyard
Deteriorate
Dark Pact
Plague Lord
Tech 2 card(s)
Get Paid - ($9)
No Worker
Dark Pact - draw 2, my base to 16
Orpal - ($7)
Cursed Ghoul and the 2 skeletons trade into Oni, 2 level to Garth
Metamorphosis - ($1)
Garth max band fetches Cursed Ghoul
CG puts a -1-1 rune on scav soldier, you get $1
Orpal max band puts another two -1-1 runes on the technician and lookout soldiers, you get a card, I pay $1 for lookout - ($0)
Garth readily destroys tower, takes 1 damage, your base to 16
Vandy readily destroys tech 2, your base to 14
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Garth (5/5 lvl7 invisible, readiness)
- Cursed Ghoul
- Vandy Androse (6/5 lvl5 invisible, readiness)
- Orpal (4/7 lvl 6 invisible, readiness)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@codexnewb’s turn!
1 Like
I’ll have to GG it there! nicely played!
want to run it back?
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Spectral Aven
Traffic Director
Lawful Search
Arrest
WORKERS
Arrest
NextHand
Building Inspector
Reputable Newsman
Manufactured Truth
Bluecoat Musketeer
Jail
Discard
Spectral Aven
Porkhand Magistrate
Lawful Search
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Oni - ($1)
Traffic director - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Traffic Director (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
GG! Sure, let’s do it! I’ll try a different start this time, see how it works.
P2T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
WORKERS
Poisonblade Rogue
NextHand
Graveyard
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Thieving Imp
Discard
Pestering Haunt
Deteriorate
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@codexnewb’s turn!
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Scribe
Scribe
STARTING HAND
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Jail
Reputable Newsman
WORKERS
Arrest
Jail
NextHand
Scribe
Manufactured Truth
Scribe
Bluecoat Musketeer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
building inspector - ($2)
reputable newsman, blocking 0 cost - ($0)
traffic director pings your tech 1 to 19
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Oni, lvl 1 (2/3+A)
-
Elite:
-
Scavenger: Building Inspector (1/1)
-
Technician: Reputable Newsman (0/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
“traffic director pings your tech 1 to 19” - I’m assuming you mean to 4, although I’ll make it 19 if you want
P2T2
Tech StartingHand Workers
TECH
Shadow Blade
Bone Collector
STARTING HAND
Thieving Imp
Skeletal Archery
Graveyard
Skeleton Javelineer
Summon Skeletons
WORKERS
Poisonblade Rogue
Skeletal Archery
NextHand
Deteriorate
Graveyard
Pestering Haunt
Shadow Blade
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp (you discard a card) - ($2)
Skeleton Javelineer - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator
-
Elite:
-
Scavenger: Thieving Imp
-
Technician: Skeleton Javelineer
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
@codexnewb’s turn!
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Flagstone Garrison
Overeager Cadet
STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Scribe
Scribe
Porkhand Magistrate
WORKERS
Arrest
Jail
Bluecoat Musketeer
NextHand
Porkhand Magistrate
Spectral Aven
Lawful Search
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($6)
random number generator, discard #3 of 4
Worker - ($5)
scribe, draw 1 - ($3)
Oni and Building inspector trade with janda, she blows up skeleton javlineer, you draw, levels fizzle
bigby - ($1)
traffic director hits your tech 1 down to 3
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bigby, lvl 1, (2/3+A)
-
Elite:
-
Scavenger: Reputable Newsman (0/3)
-
Technician:
-
Lookout:
In Play:
- Oni, lvl 1 (2/3)
- Traffic Director (1/1)
- Scribe (1/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
You still have Oni written as “in play” in your last turn. Welp, it’s definitely harder as P2, let’s see.
P2T3
Tech StartingHand Workers
TECH
Dark Pact
Bone Collector
STARTING HAND
Shadow Blade
Deteriorate
Pestering Haunt
Graveyard
Bone Collector
WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
NextHand
Shadow Blade
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy - ($5)
Imp attacks Bigby, deals 1 and dies
Shadow Blade Bigby (you discard a card), Vandy to lvl 3 - ($2)
Bone Collector - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bone Collector
-
Elite:
-
Scavenger:
-
Technician: Vandy, lvl 3, (3/4)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 3
Economy Info:
Cards:
Gold:
@codexnewb’s turn!
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Lawful Search
Spectral Aven
Flagstone Garrison
Porkhand Magistrate
Building Inspector (1/1)
WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Overeager Cadet
Manufactured Truth
Scribe
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($8)
random number generator, discard #2 of 4
Worker - ($7)
tech two peace - ($3)
quince, mirror - ($1)
lawful search, draw 1, look at your hand - ($0)
traffic director pings your tech 1 to 2 hp
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Scribe (1/3+A)
-
Elite:
-
Scavenger: Mirror (0/1)
-
Technician: Reputable Newsman (0/3) [block zero]
-
Lookout:
In Play:
- Quince, lvl 1, (1/3)
- Traffic Director (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Cursed Ghoul
Dark Pact
STARTING HAND
Sacrifice the Weak
Summon Skeletons
Shadow Blade
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
NextHand
Dark Pact
Pestering Haunt
Deteriorate
Jandra, the Negator
Discard
Summon Skeletons
Skeleton Javelineer
Shadow Blade
Cursed Ghoul
Dark Pact
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
BC attacks Scribe, deals 2, creates a skeleton
Tech 2 Disease - ($3)
Summon Skeletons - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Skeleton
-
Elite:
-
Scavenger: Skeleton
-
Technician: Skeleton
-
Lookout:
In Play:
- Vandy, lvl 3, (3/4)
- Bone Collector
Buildings:
-
Base HP: 20
-
Tech I HP: 2
Economy Info:
Cards:
Gold:
@codexnewb’s turn!
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Overeager Cadet
Scribe
Manufactured Truth
Flagstone Garrison
Flagstone Garrison
Spectral Aven
Building Inspector (1/1)
Lawful Search
Overeager Cadet
Manufactured Truth
WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Manufactured Truth
Lawful Search
Drill Sergeant
Scribe (1/1)
Drill Sergeant
Tech 2 card(s)
Get Paid - ($8)
flagstone garrison - ($5)
overeager cadet, draw 1
scribe, draw 2 - ($3)
building inspector, draw 1 - ($2)
lawful search, draw 1, look at your hand - ($1)
overeager cadet, reshuffle draw 1
manufactured truth reputable newsman into a bone collector - ($0)
“bone collector” kills sql skeleton, makes a skeleton for me
injured scribe trades with scav
quince kills tech
traffic director pings your tech 2 to 4
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (2/2+A)
-
Elite:
-
Scavenger: Overeager Cadet (2/2)
-
Technician: Scribe (1/3)
-
Lookout:
In Play:
- Flagstone Garrison 4HP
- Quince, lvl 1, (1/2)
- Mirror (0/1)
- Traffic Director (1/1)
- Reputable Newsman (0/2) [block zero]
- Building Inspector (1/1)
- Skeleton (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
now irsk of plague lab due to lawful search and newsman blocking zero cost.
Ouch, seems like I made too many mistakes in this game. Well, that’s how you learn. I would GG here, but let’s play it out, maybe I get super lucky?
P2T5
Tech StartingHand Workers
TECH
Plague Lord
Plague Lab
STARTING HAND
Pestering Haunt
Jandra, the Negator
Dark Pact
Deteriorate
Thieving Imp
WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator
NextHand
Bone Collector
Skeleton Javelineer
Thieving Imp
Dark Pact
Plague Lab
Tech 2 card(s)
Get Paid + Scav - ($10)
Draw from Technician
Worker - ($9)
Tech 3 - ($3)
Garth - ($1)
Make a skeleton with Garth - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bone Collector
-
Elite:
-
Scavenger: Garth, lvl 1 (1/3)
-
Technician: Skeleton
-
Lookout:
In Play:
- Vandy, lvl 3, (3/4)
- Pestering Haunt
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 4
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
@codexnewb’s turn!
it may be so. depends on if you’ve got the tech 3 i guess.
remember, -1 runes and +1 runes offset eachother and get removed from the unit altogether. i.e., if I have a +1 rune on scribe, and he receives a -1 runes, both are removed (they clear each other).
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Hallucination
Dreamscape
STARTING HAND
Lawful Search
Drill Sergeant
Drill Sergeant
Scribe (1/1)
Manufactured Truth
Spectral Aven
Flagstone Garrison
BI (1/1)
Dreamscape
WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
NextHand
OEC (2/2)
Hallucination
OEC (2/2)
Flagstone Garrison
TD (1/1)
Tech 2 card(s)
Get Paid - ($8)
drill sergeant, draw 1 - ($5)
dril sergeant, draw 1, 1 rune - ($2)
overeager cadet runs into bone collector
overeager cadet trades with bone collector
quince kills skeleton
skeleton, traffic director, building inspector, trade with garth, quicne midbands and heals
scribe kills pestering haunt
scribe, reshuffle, draw 2, 2 runes - ($0)
give a rune to scribe
Float ($0)
Discard 6, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Scribe (2/4+A)
-
Elite:
-
Scavenger: Mirror (0/1)
-
Technician: RN (0/2) [block zero]
-
Lookout:
In Play:
- Flagstone Garrison 4HP
- Quince, lvl 3, (1/4)
- DS (3/3)+1
- DS (3/3)+1
- Scribe (1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Survived 1 more turn for now…
P2T6
Tech StartingHand Workers
TECH
Plague Lord
Plague Lab
STARTING HAND
Bone Collector (from tech)
Thieving Imp
Plague Lab
Skeleton Javelineer
Dark Pact
Deteriorate
WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator
NextHand
Dark Pact
Shadow Blade
Summon Skeletons
Plague Lord
Cursed Ghoul
Discard
Bone Collector
Pestering Haunt
Deteriorate
Skeleton Javelineer
Dark Pact
Thieving Imp
Bone Collector
Plague Lord
Plague Lab
Tech 2 card(s)
Get Paid + $1 from scav - ($11)
No Worker
Draw 1 from technician
Orapl, maxband - ($4)
Plague Lab -1-1 runes on all of your units - ($1)
Mirror dies, you get $1
Orpal spreads -1-1 to RN (dies, you draw a card) and Squad Leader
Deteriorate Squad Leader
Skeleton Javelineer, sacrified by Orpal to -1-1 and kill Squad Leader - ($0)
Vandy kills DS, takes 3
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Orapl, lvl 6 (2/5)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy, lvl 3, (3/1)
- Plague Lab (4HP)
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 4
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
@codexnewb’s turn!
yep, peace engine is tough to stop once it gets started
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
OEC (2/2)
OEC (2/2)
TD (1/1)
Hallucination
Flagstone Garrison
Lawful Search
BI (1/1)
Manufactured Truth
Spectral Aven
Dreamscape
RN
DS (3/3)
WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Flagstone Garrison
NextHand
Spectral Flagbearer
Spectral Flagbearer
Lawful Search
Scribe
Hallucination
Tech 2 card(s)
Get Paid - ($8)
overeager cadet, draw 1,1 rune
overeager cadet, draw 1, 1 rune
building inspector, draw 1, 1 rune - ($7)
traffic director, draw 1, 1 rune - ($6)
spectral aven, draw 1, 1 rune - ($4)
lawful search, reshuffle, draw 1, look at your hand - ($3)
reputable newsman, draw 1, 1 rune, block 3 cost - ($1)
worker - ($0)
drill sergeant (9/9 +6 runes) kills Orpal
…quince maxbands
…DS loses two +1 runes due to Orpal -1 runes, now has 4 runes left
Quince kills vandy, takes 3, levels fizzle
distribute 3 runes
…1 to BI
…1 to RN
…1 to Scribe (now 1/2 with no runes and 1 damage)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: BI (2/2+A)+
-
Elite:
-
Scavenger: TD (1/1)
-
Technician: RN (1/4)+ [3 cost]
-
Lookout: Spectral Aven (2/2) resist 1
In Play:
- Flagstone Garrison 4HP
- Quince, lvl 5, (1/2)
- DS (4/4)+
- Scribe (1/2) [1 dmg]
- OEC (2/2)
- OEC (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
P2T7
StartingHand Workers
STARTING HAND
Shadow Blade
Dark Pact
Plague Lord
Cursed Ghoul
Summon Skeletons
WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator
NextHand
Dark Pact
Plague Lord
Dark Pact
Skeleton Javelineer
Plague Lab
Tech 0 card(s)
Get Paid - ($10)
No Worker
Plague Lord, -1-1 to all your units and heroes - ($4)
Injured Scribe and TD die, you get $1
Garth - ($2)
Plague Lab activate - add -1-1 runes - ($0)
Spectral Aven, Quince and 2xOC die, 2 levels to Garth
The rest of your units have no runes
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Plague Lord
-
Elite:
-
Scavenger: Garth, lvl 3 (1/3)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 4
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
@codexnewb’s turn!
EDIT: No Worker and Garth in Scav
Quince actually dies here, he had 3 damage on him
I might consider skipping worker to get some levels out of that
1 Like
Oh, I missed that, thank you! I’ll edit my turn then
1 Like