[Casual] AncientSlumber (mono-black) vs codexnewb (mono-blue)

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Jail
Reputable Newsman


WORKERS
Arrest
Jail


NextHand

Scribe
Manufactured Truth
Scribe
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
building inspector - ($2)
reputable newsman, blocking 0 cost - ($0)
traffic director pings your tech 1 to 19

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1 (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician: Reputable Newsman (0/3)
  • :target: Lookout:

In Play:

  • Traffic Director (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

“traffic director pings your tech 1 to 19” - I’m assuming you mean to 4, although I’ll make it 19 if you want :stuck_out_tongue:

P2T2


Tech StartingHand Workers

TECH
Shadow Blade
Bone Collector


STARTING HAND
Thieving Imp
Skeletal Archery
Graveyard
Skeleton Javelineer
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Deteriorate
Graveyard
Pestering Haunt
Shadow Blade


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp (you discard a card) - ($2)
Skeleton Javelineer - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp
  • :pschip: Technician: Skeleton Javelineer
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@codexnewb’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Scribe
Scribe
Porkhand Magistrate


WORKERS
Arrest
Jail
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Spectral Aven
Lawful Search
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($6)
random number generator, discard #3 of 4
Worker - ($5)
scribe, draw 1 - ($3)
Oni and Building inspector trade with janda, she blows up skeleton javlineer, you draw, levels fizzle
bigby - ($1)
traffic director hits your tech 1 down to 3

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni, lvl 1 (2/3)
  • Traffic Director (1/1)
  • Scribe (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

You still have Oni written as “in play” in your last turn. Welp, it’s definitely harder as P2, let’s see.

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Bone Collector


STARTING HAND
Shadow Blade
Deteriorate
Pestering Haunt
Graveyard
Bone Collector


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard


NextHand

Shadow Blade
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy - ($5)
Imp attacks Bigby, deals 1 and dies
Shadow Blade Bigby (you discard a card), Vandy to lvl 3 - ($2)
Bone Collector - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy, lvl 3, (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Lawful Search
Spectral Aven
Flagstone Garrison
Porkhand Magistrate
Building Inspector (1/1)


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Overeager Cadet
Manufactured Truth
Scribe
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($8)
random number generator, discard #2 of 4
Worker - ($7)
tech two peace - ($3)
quince, mirror - ($1)
lawful search, draw 1, look at your hand - ($0)
traffic director pings your tech 1 to 2 hp

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: Reputable Newsman (0/3) [block zero]
  • :target: Lookout:

In Play:

  • Quince, lvl 1, (1/3)
  • Traffic Director (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Cursed Ghoul
Dark Pact


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Shadow Blade
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak


NextHand

Dark Pact
Pestering Haunt
Deteriorate
Jandra, the Negator


Discard

Summon Skeletons
Skeleton Javelineer
Shadow Blade
Cursed Ghoul
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
BC attacks Scribe, deals 2, creates a skeleton
Tech 2 Disease - ($3)
Summon Skeletons - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton
  • :pschip: Technician: Skeleton
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/4)
  • Bone Collector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

@codexnewb’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Overeager Cadet
Scribe
Manufactured Truth
Flagstone Garrison
Flagstone Garrison
Spectral Aven
Building Inspector (1/1)
Lawful Search
Overeager Cadet
Manufactured Truth


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Manufactured Truth
Lawful Search
Drill Sergeant
Scribe (1/1)
Drill Sergeant


Tech 2 card(s)
Get Paid - ($8)
flagstone garrison - ($5)
overeager cadet, draw 1
scribe, draw 2 - ($3)
building inspector, draw 1 - ($2)
lawful search, draw 1, look at your hand - ($1)
overeager cadet, reshuffle draw 1
manufactured truth reputable newsman into a bone collector - ($0)
“bone collector” kills sql skeleton, makes a skeleton for me
injured scribe trades with scav
quince kills tech
traffic director pings your tech 2 to 4

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Scribe (1/3)
  • :target: Lookout:

In Play:

  • Flagstone Garrison 4HP
  • Quince, lvl 1, (1/2)
  • Mirror (0/1)
  • Traffic Director (1/1)
  • Reputable Newsman (0/2) [block zero]
  • Building Inspector (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

now irsk of plague lab due to lawful search and newsman blocking zero cost.

Ouch, seems like I made too many mistakes in this game. Well, that’s how you learn. I would GG here, but let’s play it out, maybe I get super lucky?

P2T5


Tech StartingHand Workers

TECH
Plague Lord
Plague Lab


STARTING HAND
Pestering Haunt
Jandra, the Negator
Dark Pact
Deteriorate
Thieving Imp


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator


NextHand

Bone Collector
Skeleton Javelineer
Thieving Imp
Dark Pact
Plague Lab


Tech 2 card(s)
Get Paid + Scav - ($10)
Draw from Technician
Worker - ($9)
Tech 3 - ($3)
Garth - ($1)
Make a skeleton with Garth - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector
  • :psfist: Elite:
  • :ps_: Scavenger: Garth, lvl 1 (1/3)
  • :pschip: Technician: Skeleton
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/4)
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 4
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@codexnewb’s turn!

it may be so. depends on if you’ve got the tech 3 i guess.

remember, -1 runes and +1 runes offset eachother and get removed from the unit altogether. i.e., if I have a +1 rune on scribe, and he receives a -1 runes, both are removed (they clear each other).

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Hallucination
Dreamscape


STARTING HAND
Lawful Search
Drill Sergeant
Drill Sergeant
Scribe (1/1)
Manufactured Truth
Spectral Aven
Flagstone Garrison
BI (1/1)
Dreamscape


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate


NextHand

OEC (2/2)
Hallucination
OEC (2/2)
Flagstone Garrison
TD (1/1)


Tech 2 card(s)
Get Paid - ($8)
drill sergeant, draw 1 - ($5)
dril sergeant, draw 1, 1 rune - ($2)
overeager cadet runs into bone collector
overeager cadet trades with bone collector
quince kills skeleton
skeleton, traffic director, building inspector, trade with garth, quicne midbands and heals
scribe kills pestering haunt
scribe, reshuffle, draw 2, 2 runes - ($0)
give a rune to scribe

Float ($0)
Discard 6, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: RN (0/2) [block zero]
  • :target: Lookout:

In Play:

  • Flagstone Garrison 4HP
  • Quince, lvl 3, (1/4)
  • DS (3/3)+1
  • DS (3/3)+1
  • Scribe (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Survived 1 more turn for now…

P2T6


Tech StartingHand Workers

TECH
Plague Lord
Plague Lab


STARTING HAND
Bone Collector (from tech)
Thieving Imp
Plague Lab
Skeleton Javelineer
Dark Pact
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator


NextHand

Dark Pact
Shadow Blade
Summon Skeletons
Plague Lord
Cursed Ghoul


Discard

Bone Collector
Pestering Haunt
Deteriorate
Skeleton Javelineer
Dark Pact
Thieving Imp
Bone Collector
Plague Lord
Plague Lab


Tech 2 card(s)
Get Paid + $1 from scav - ($11)
No Worker
Draw 1 from technician
Orapl, maxband - ($4)
Plague Lab -1-1 runes on all of your units - ($1)
Mirror dies, you get $1
Orpal spreads -1-1 to RN (dies, you draw a card) and Squad Leader
Deteriorate Squad Leader
Skeleton Javelineer, sacrified by Orpal to -1-1 and kill Squad Leader - ($0)
Vandy kills DS, takes 3

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orapl, lvl 6 (2/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/1)
  • Plague Lab (4HP)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 4
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

@codexnewb’s turn!

yep, peace engine is tough to stop once it gets started

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
OEC (2/2)
OEC (2/2)
TD (1/1)
Hallucination
Flagstone Garrison
Lawful Search
BI (1/1)
Manufactured Truth
Spectral Aven
Dreamscape
RN
DS (3/3)


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Flagstone Garrison


NextHand

Spectral Flagbearer
Spectral Flagbearer
Lawful Search
Scribe
Hallucination


Tech 2 card(s)
Get Paid - ($8)
overeager cadet, draw 1,1 rune
overeager cadet, draw 1, 1 rune
building inspector, draw 1, 1 rune - ($7)
traffic director, draw 1, 1 rune - ($6)
spectral aven, draw 1, 1 rune - ($4)
lawful search, reshuffle, draw 1, look at your hand - ($3)
reputable newsman, draw 1, 1 rune, block 3 cost - ($1)
worker - ($0)
drill sergeant (9/9 +6 runes) kills Orpal
…quince maxbands
…DS loses two +1 runes due to Orpal -1 runes, now has 4 runes left
Quince kills vandy, takes 3, levels fizzle
distribute 3 runes
…1 to BI
…1 to RN
…1 to Scribe (now 1/2 with no runes and 1 damage)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: BI (2/2+A)+
  • :psfist: Elite:
  • :ps_: Scavenger: TD (1/1)
  • :pschip: Technician: RN (1/4)+ [3 cost]
  • :target: Lookout: Spectral Aven (2/2) resist 1

In Play:

  • Flagstone Garrison 4HP
  • Quince, lvl 5, (1/2)
  • DS (4/4)+
  • Scribe (1/2) [1 dmg]
  • OEC (2/2)
  • OEC (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T7


StartingHand Workers

STARTING HAND
Shadow Blade
Dark Pact
Plague Lord
Cursed Ghoul
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator


NextHand

Dark Pact
Plague Lord
Dark Pact
Skeleton Javelineer
Plague Lab


Tech 0 card(s)
Get Paid - ($10)
No Worker
Plague Lord, -1-1 to all your units and heroes - ($4)
Injured Scribe and TD die, you get $1
Garth - ($2)
Plague Lab activate - add -1-1 runes - ($0)
Spectral Aven, Quince and 2xOC die, 2 levels to Garth
The rest of your units have no runes

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Lord
  • :psfist: Elite:
  • :ps_: Scavenger: Garth, lvl 3 (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plague Lab (4HP)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 4
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@codexnewb’s turn!

EDIT: No Worker and Garth in Scav

Quince actually dies here, he had 3 damage on him

I might consider skipping worker to get some levels out of that

1 Like

Oh, I missed that, thank you! I’ll edit my turn then

1 Like

Ok, turn now edited:

  • No worker
  • Garth entered before Quince died to get 2 levels and is now patrolling Scav
  • No float for me
  • Redrew hand
1 Like

not that it matters, but the injured scribe would just be 0/1 [-1 rune, 1 damage]


okay i think i finally turned the corner here. note to self, disease is very good at keeping peace engine at bay.

[b]P1T8[/b]
Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Spectral Flagbearer
Scribe
Spectral Flagbearer
Lawful Search
Hallucination
DS (3/3)
Manufactured Truth
Dreamscape
OEC (2/2)
Spectral Hound
Spectral Aven (2/2) resist 1
Scribe


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Flagstone Garrison
Dreamscape


NextHand

TD (1/1)
Spectral Hound
Scribe
OEC (2/2)
Spectral Aven (2/2) resist 1


Tech 2 card(s)
Get Paid - ($9)
spectral flagbearer, draw 1, 1 rune - ($8)
drill sergeant #2, draw 1, rune - ($5)
spectral flagbearer, draw 1, 2 runes - ($4)
scribe, reshuffle, draw 2, 2 runes - ($2)
overeager cadet, draw 1, 2 runes
spectral hound, draw 1, 2 runes - ($1)
worker - ($0)
DS #1 (9/9 with 6 runes) kills plague lord, takes 4
DS #1 gives Building Inspector 4 runes (DS #1 is 5/1 +2 runes, 4 damage)
Building Inspector (5/5 +4 runes) breaks tech 3, your base to 18
DS #2 give Reputable Newsman 4 runes
Reputable Newsman breaks your tech 2, your base to 16

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+A)
  • :psfist: Elite: OEC (3/2)
  • :ps_: Scavenger: SFB (2/2)
  • :pschip: Technician: SFB (2/2)
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Flagstone Garrison 4HP
  • DS #1 (5/1)+2 [4 dmg]
  • DS #2 (3/3)
  • BI (5/5)+ [4r]
  • RN (4/7)+ [+4r] [3 cost]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
1 Like

Nice, I’ll tap out here :slight_smile: WP!

1 Like

nice to know blue has at least a small chance!! im happy to keep going if you are.

Sure, I’d like to try P2 again if that’s fine with you :slight_smile:

1 Like
[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Lawful Search
Jail


WORKERS
Jail


NextHand

Traffic Director
Reputable Newsman
Spectral Aven
Manufactured Truth
Arrest


Discard

Bluecoat Musketeer
Porkhand Magistrate
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
building inspector - ($2)
Oni - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Oni, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like