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CAPS 2017: Hobusu ([Anarchy]/Strength/Growth) vs. Jadiel ([Feral]/Future/Truth)


#1

Good luck, @Jadiel!

Player 1 Turn 1


Starting Hand and Workers

STARTING HAND

Charge
Makeshift Rambaster
Mad Man
Nautical Dog
Careless Musketeer


WORKERS

Careless Musketeer


Next Hand

Scorch
Bloodburn
Pillage
Bloodrage Ogre
Bombaster


Discard

Makeshift Rambaster
Charge
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Recruit the Nautical Dog! - ($2)
Summon Argagarg and Wisp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg Garg Lv. 1 (1/3)
  • :psfist: [I]Elite[/I]: Wisp (0+1/1)
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1) (Frenzy 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Not sure what synergy his codex is meant to exploit, but I know I won’t be going for MoLaC with the threat of Assimilate. Probably go with Strength Tech II boosted by Growth spells instead, which is why I’m starting with Arg this game.


[Strategy] Codex Roles P1 vs. P2
Gilded Glaxx vs Argonaut
#2

@Hobusu GL, HF :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Spore Shambler
Young Treant
Rich Earth
Verdant Tree
Merfolk Prospector


WORKERS
Verdant Tree


NextHand

Rampant Growth
Forest’s Favor
Ironbark Treant
Playful Panda
Tiger Cub


Discard

Spore Shambler
Young Treant
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

This is probably my last turn for today.

Player 1 Turn 2


Tech, Starting Hand and Workers

TECH

Calypso Vystari
Spirit of the Panda


STARTING HAND

Scorch
Bloodrage Ogre
Pillage
Bombaster
Bloodburn


WORKERS

Careless Musketeer
Bloodburn


Next Hand

Mad Man
Scorch
Charge
Makeshift Rambaster
Calypso Vystari


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($2)
Recruit Bloodrage Ogre - ($0)
Nautical Dog and Argagarg attack your Tech I for 3 damage

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Garg Lv. 1 (1/3)
  • Nautical Dog (1/1) (Frenzy 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]I could have skipped building Tech I and playing Bloodrage Ogre to break his Tech I. I also could have made a terrible mistake. I decided not to.

Anyway, I have to assume he had an awkward starting hand for him to be willing to cede that much momentum to me for an economic advantage. Well, I’m going with my cheapest Tech I (no, Galina doesn’t count unless you’re using Green starter) and a Growth spell that gives me gold over time. We’ll see if that keeps the economy game level![/spoiler][/details]


#4

You forgot to list your Tech I.

P2T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Playful Panda
Rampant Growth
Tiger Cub
Forest’s Favor
Ironbark Treant


WORKERS
Verdant Tree
Ironbark Treant


NextHand

Playful Panda
Forest’s Favor
Rampant Growth
Centaur
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($6)
Worker
Calamandra - ($4)
Midband Cal - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Cal (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#5

Thanks for catching that!

Player 1 Turn 3


Tech, Starting Hand and Workers

TECH

Gunpoint Taxman
Dinosize


STARTING HAND

Mad Man
Makeshift Rambaster
Calypso Vystari
Scorch
Charge


WORKERS

Careless Musketeer
Bloodburn
Scorch


Next Hand

Spirit of the Panda
Dinosize
Bombaster
Charge
Pillage


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ogre and Dog trade with Calamandra, Arg gains 2 free levels
Level Arg to max, he summons a Water Elemental - ($3)
Recruit Calypso Vystari - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Elemental (3/3+a) (Anti-air)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Calypso Vystari (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Garg Lv. 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

[details=Thoughts][spoiler]I was watching a livestream of Path of Radiance recently, so as I looked over this turn I heard the Black Knight’s voice in my head saying, “Do you want to die?”

Sure, I had to trade two of my units to kill Calamandra, but they only cost me 3 gold and I’ve already replaced them with better ones without going down on hand size. Depending on what he does, I can either use Spirit of the Panda on the Elemental to start getting gold back with each attack, or I can Dinosize the Wisp to strike down a huge threat. Either way, Calypso Vystari will make it easier to get at whatever target I really want to hit (and it’ll be my first time using her ability)![/spoiler][/details]


#6

P2T3


Tech StartingHand Workers

TECH
Omegacron
Huntress


STARTING HAND
Centaur
Merfolk Prospector
Playful Panda
Rampant Growth
Forest’s Favor


WORKERS
Verdant Tree
Ironbark Treant
Playful Panda


NextHand

Rampant Growth
Young Treant
Spore Shambler
Centaur


Tech 2 card(s)
Get Paid - ($7)
Worker
Centaur - ($4)
Merfolk Prospector - ($3)
Quince + Mirror - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Quince (1/3A)
  • :psfist: [I]Elite[/I]: Centaur (4/4)
  • :ps_: [I]Scavenger[/I]: Tiger Cub (2/2)
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#7

Player 1 Turn 4


Tech, Starting Hand and Workers

TECH

Doubling Barbarbarian
Doubling Barbarbarian


STARTING HAND

Bombaster
Spirit of the Panda
Pillage
Dinosize
Charge


WORKERS

Careless Musketeer
Bloodburn
Scorch
Pillage


Next Hand

Gunpoint Taxman
Makeshift Rambaster
Bloodrage Ogre
Mad Man


Discard

Dinosize
Charge
Bombaster
Doubling Barbarbarian
Doubling Barbarbarian


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Arg exhausts to give Elemental +1/+a this turn
Elemental safely kills Quince, the free levels fizzle
Arg casts Dinosize on Wisp, giving it +6/+6a this turn - ($4)
Wisp safely kills Centaur
Arg casts Spirit of the Panda on Calypso Vystari, giving her +2/+2 and Attacks: Gain 1 gold - ($0)
Calypso Vystari kills Tiger Cub and takes 2 damage, we both gain 1 gold - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Garg Lv. 5 (1/5)
  • Elemental (3/3) (Anti-air)
  • Wisp (0/1)
  • Calypso Vystari (4/2) (Attacks: Gain 1 gold)
  • Spirit of the Panda on Calypso Vystari (Healing 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]My original plan was to build Strength Tech II and cast one Growth spell this turn. Part of me still thinks that might have been better – I wouldn’t have gone down on cards, and could actually get to a 6 card hand if he attacked my Technician – but the odds of actually getting a Tech II card in that hand were low (and reliant on him attacking me, which isn’t a guarantee) and I don’t have much use for a second hero right now (except I guess to absorb all these free levels).

This leaves me a very strong board, I can get more Tech II things in my deck before building Tech II and have more chances of drawing them, and he has virtually no ability to punish this play. He could have his Prospector poke something (probably the Wisp), and he could use Assimilate on Spirit of the Panda if he’s teched that. Neither of those bothers me that much? I guess he could hold off my attack if he played something with a big body and used Ferocity, but then I just patrol everything, get my hand size back up, and start playing Tech II things.[/spoiler][/details]


#8

P2T4


Tech StartingHand Workers

TECH
Omegacron
Free Speech


STARTING HAND
Young Treant
Spore Shambler
Centaur
Rampant Growth


WORKERS
Verdant Tree
Ironbark Treant
Playful Panda
Young Treant


NextHand

Omegacron
Huntress
Forest’s Favor
Centaur


Tech 2 card(s)
Get Paid + float + scav - ($10)
Vir - ($8)
Vir peeks at top of deck
Spore Shambler - ($5)
Move a rune from Shambler to Prospector - ($4)
Worker
Prospector trades with Vystari
Tech II - Future - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vir (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (1/2)
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#9

Player 1 Turn 5


Tech, Starting Hand and Workers

TECH

Stampede
Gunpoint Taxman


STARTING HAND

Mad Man
Bloodrage Ogre
Gunpoint Taxman
Makeshift Rambaster


WORKERS

Careless Musketeer
Bloodburn
Scorch
Pillage
Bloodrage Ogre


Next Hand

Mad Man
Dinosize
Bombaster
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Strength Tech II - ($4)
Recruit Gunpoint Taxman - ($2)
Arg exhausts to give Elemental +1/+a this turn
Elemental kills Vir and takes 1 damage

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+a) (Anti-air)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Garg Lv. 5 (1/5)
  • Elemental (3/2) (Anti-air)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Yeah, maybe I should have built Tech II last turn. He keeps using his heroes as blockers, and it’s working well since I can’t get free levels out of it. Teched another Taxman because of how many flying units Future has, and Stampede in hopes of being able to tear into his base with it. Regardless, I’m not as confident as I had been… I’m expecting him to pull out an Omegacron and just start wrecking things.


#10

P2T5


Tech StartingHand Workers

TECH
Nebula
Free Speech


STARTING HAND
Omegacron
Forest’s Favor
Huntress
Centaur


WORKERS
Verdant Tree
Ironbark Treant
Playful Panda
Young Treant


NextHand

Merfolk Prospector
Centaur
Rampant Growth
Free Speech


Discard

Forest’s Favor
Centaur
Nebula
Free Speech


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Omegacron - ($7)
Huntress - ($5)
Calamandra - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3A)
  • :psfist: [I]Elite[/I]: Spore Shambler (2/2)
  • :ps_: [I]Scavenger[/I]: L1 Calamandra (2/3)
  • :pschip: [I]Technician[/I]: Mirror (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Forecast Omegacron (9/7, 6 runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

#11

Player 1 Turn 6


Tech, Starting Hand and Workers

TECH

Oathkeeper
Pirate Gunship


STARTING HAND

Nautical Dog
Mad Man
Bombaster
Dinosize
Gunpoint Taxman


WORKERS

Careless Musketeer
Bloodburn
Scorch
Pillage
Bloodrage Ogre
Nautical Dog


Next Hand

Doubling Barbarbarian
Doubling Barbarbarian
Spirit of the Panda
Calypso Vystari


Discard

Oathkeeper
Pirate Gunship
Dinosize
Mad Man
Bombaster


Tech 2 card(s)
Get Paid + float - ($11)
Summon Zane at Lv. 4 - ($6)
Arg exhausts to give +1/+a to Gunpoint Taxman this turn
Taxman kills Huntress, taking 2 damage and stealing 1 gold - ($7)
Zane kills Calamandra and gains 2 free levels, healing the damage he took; we both gain a gold - ($8)
Zane attempts to shove the Mirror but the illusion breaks before his shoulder can make contact, we both draw a card
Worker - ($7)
Elemental trades with Spore Shambler
Arg casts Dinosize on Wisp, giving it +6/+6a this turn - ($3)
Wisp breaks your Tech II, dealing 2 to your Base
Recruit Gunpoint Taxman Robicheaux (previous will now be known as Faraday) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Robicheaux (3/3) (Anti-air)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Garg Lv. 5 (1/5)
  • Captain Zane Lv. 6 (4/4) (Haste)
  • Faraday (3/1) (Anti-air)
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

OK, I may have been able to save myself despite a bad hand. The only thing he has with haste is Omegacron, and getting it this turn requires sacrificing 5 units/heroes/workers/upgrades. He can do it, but it would be painfully expensive, and Gunpoint Taxman still blocks it unless he also gets Quince to midband and makes a Mirror Omegacron… If he does, one way or another I should be able to kill it and the mirror version will die either at the end of his turn or with it (depending on which way of copying it he picks).

Edit: Removed Elemental from In Play section.


#12

Your elemental is dead, I think?


#13

Yes, I forgot to remove it.


#14

P2T6


Tech StartingHand Workers

TECH
Nebula
Huntress


STARTING HAND
Centaur
Merfolk Prospector
Free Speech
Rampant Growth
Tiger Cub


WORKERS
Verdant Tree
Ironbark Treant
Playful Panda
Young Treant
Rampant Growth


NextHand

Centaur
Free Speech
Omegacron


Tech 2 card(s)
Omegacron now at 5 time runes
Get Paid + float + scav - steal - ($12)
Worker
Quince & Mirror - ($10)
Max Quince - ($6)
Centaur - ($3)
Quince maxband triggers, copying Centaur
Merfolk Prospector - ($2)
Quince casts Free Speech - ($0)
Rebuild Tech II

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Illusion Centaur (3/4A)
  • :psfist: [I]Elite[/I]: Centaur (4/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfok Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Forecast Omegacron (9/7, 5 runes)
  • L5 Quince (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#15

Player 1 Turn 7


Tech, Starting Hand and Workers

TECH

Pirate Gunship


STARTING HAND

Calypso Vystari
Spirit of the Panda
Doubling Barbarbarian
Doubling Barbarbarian


WORKERS

Careless Musketeer
Bloodburn
Scorch
Pillage
Bloodrage Ogre
Nautical Dog


Next Hand

Pirate Gunship
Stampede
Makeshift Rambaster
Charge


Tech 1 card(s)
Get Paid + float - ($11)
Recruit Doubling Barbarbarian - ($8)
Recruit Calypso Vystari - ($7)
Build Tech III - ($2)
Build Anarchy Tech Lab - ($1)
Robichaux and Faraday trade with the Illusion Centaur
Zane trades with the real Centaur

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarbarian (3/5+2a) (Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Calypso Vystari (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Garg Lv. 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

It’s all going to come down to when he activates Omegacron and whether he can shut down my Tech III when he does so. I have a Gunship and Stampede in this hand, so I might have an out if he only prevents the Gunship… Then again, with how hard I patrolled, he’s only likely to get to it if he kills all my patrollers. Nothing to do but wait and see.

Edit: Removed Zane from the In Play section.
Edit 2: Removed the ghost of the Elemental from last turn and adjusted my patrol.


#16

Note that Zane died attacking a Centaur.


#17

Thanks! I’ll fix that.


#18

And the Elemental?


#19

Oh… I guess I forgot to remove it from my sheet. So scatterbrained today…

@Jadiel, that should be everything fixed.


#20

P2T7


StartingHand Workers

STARTING HAND
Omegacron
Centaur
Free Speech


WORKERS


NextHand

Free Speech
Nebula
Nebula


Discard

Centaur
Merfok Prospector
Rich Earth
Free Speech


Tech 0 card(s)
Get Paid - ($10)
Omegacron now at 4 runes
Worker
Omegacron #2 - ($8)
Quince makes 2 mirrors - ($4)
Prospect - ($5)
Sac Rich Earth, Prospector and 2 workers to Omega #1
Omegacron #1 arrives, Quince maxband triggers, creating Illusion Omegacron #1
Quince midband makes the other mirror into Illusion Omegacron #2 - ($3)
Illusion Omegacron #2 kills Barbarian
Illusion Omegacron #1 kills Vystari
Quince kills Wisp
Sac Illusion Omegacron #2 to Omegacron #2
Quince makes a mirror - ($1)
Sac 5 workers to Omegacron #2
Quince maxband triggers, creating Illusion Omegacron #3
Omegacron #1 & #2 and Illusion Omegacron #3 hit your base for 27

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Quince (1/5)
  • Omegacron #1 (9/7, Haste Untargetable)
  • Omegacron #2 (9/7, Haste Untargetable)
  • Illusion Omegacron #1 (9/5, Haste Untargetable)
  • Illusion Omegacron #3 (9/7, Haste Untargetable)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 4

Infinity Combo? River + Smoker
[Strategy] General strategy questions for Purple