Let us see if perhaps my going P2 last game was the key to victory, or if P1 proves even more effective. GL HF @zango !
XCAPS22 Round 7 Player 1, Turn 1
P1 Nightmare vs P2 Finesse/Ninjutsu/Feral
Starting Hand
Skeletal Archery
Graveyard
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in except turn 1
All Teched Cards
Main:
- Vandy (2)
- Skeleton Javelineer (1)
- Worker (0)
Workers
Skeletal Archery
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Vandy (2/3a lvl 1)
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician:
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Pestering Haunt
Deteriorate
End of Turn Discard
My Thoughts
Tempted to start w/ Imp or Jav + Graveyard, but I think I don’t want to cede the board to Cala. Better to come out aggro. Bonus I’m drawing into both combat spells so if zango does come out weak w/ a hero, I can get a kill if I want to. Probably won’t but I spose we’ll see, early meta threat wouldn’t be bad in this scenario.