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[XCAPS22] Round2: P1 zhavier [Anarchy]/Strength/Growth vs P2 Bomber678 [Future]/Peace/Blood

@Bomber678

GLHF!

Balance changes:
Pirate Gunship:
Loses Obliterate 2.

Vandy Anadrose:
Loses Resist 1 at midband.

Garth Torken:
Midband 2/4 → 2/3.

Lich’s Bargain:
Base damage 4 → 6.

Might of Leaf and Claw:
If you have no units in play, remove all runes from this.

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Bombaster
Makeshift Rambaster
Scorch
Bloodrage Ogre


WORKERS
Bloodburn


NextHand

Charge
Mad Man
Nautical Dog
Pillage
Careless Musketeer


Discard

Bombaster
Scorch
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Turn 1

Hand: Plasmodium, Neo Plexus, Nullcraft, Battle Suits, Fading Argonaut
Workers: Plasmodium

Techs

  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Fading Argonaut ($2)
  4. Summon Drakk Ramhorn ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (2/3+A)
    :psfist:Elite: Drakk Ramhorn (2/3)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Temporal Research, Tinkerer, Time Spiral, Forgotten Fighter, Hardened Mox

Discard

Neo Plexus, Battle Suits, Nullcraft

Think

Pretty standard opening for both sides here. Hard to decide if oni or Drakk is a better play here. I suspect we’ll both be playing defensively, though that favours me slightly. Playing 6 health on turn 1 is pretty baller though, so we’ll just see what happens.

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Careless Musketeer
Pillage
Nautical Dog
Mad Man
Charge


WORKERS
Bloodburn
Mad Man
Careless Musketeer


NextHand

Charge
Makeshift Rambaster
Mad Man
Scorch
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Rook - ($3)
Mad Man - ($2)
Tech 1 - ($0)
MM and Bro kill Fargo

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

I don’t think you have seven workers.


Turn 2

Hand: Temporal Research, Tinkerer, Time Spiral, Forgotten Fighter, Hardened Mox
Workers: Plasmodium, Time Spiral

Techs

Turn 2: Overeager Cadet, Overeager Cadet


  1. Tech 2 cards
  2. Get paid (+$6. $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Hardened Mox ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Drakk Ramhorn (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Battle Suits, Overeager Cadet, Neo Plexus, Fading Argonaut, Tinkerer

Discard

Think

Stick to the plan, just tech up fast and try to get online before him.

Worker was a stray typo, thanks for noticing.

P1T3


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Charge
Mad Man
Makeshift Rambaster
Bird’s Nest
Scorch


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Bombaster
Gunpoint Taxman
Nautical Dog
Bloodrage Ogre


Discard

Makeshift Rambaster
Charge
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bird’s Nest - ($3)
Mad Man - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Mad Man 1/1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 7
Turn 3

Hand: Battle Suits, Overeager Cadet, Neo Plexus, Fading Argonaut, Tinkerer
Workers: Plasmodium, Time Spiral, Tinkerer

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Peace ($2)
  5. Summon Overeager Cadet ($2)
  6. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Drakk Ramhorn (1/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 2
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Overeager Cadet, Temporal Research, Forgotten Fighter, Nullcraft, Neo Plexus

Discard

Think

I’m playing a risky game here, but if he doesn’t pillage me, I’m in a really good spot. If he has thunderclap though I could be very sad.

P1T4


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Bombaster
Bloodrage Ogre
Nautical Dog
Gunpoint Taxman


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster


NextHand

Pillage
Detonate
Makeshift Rambaster
Steam Tank


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 Anarchy - ($4)
Gunpoint Taxman - ($2)
Rook moves Mox
Mad Man and Birds kill Drakk, Rook to lvl 3
Rook to Midband - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook 3/5, lvl 5
  • Bird 1/1
  • Bird 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

What a terrible time for pillage to not be in hand >.<

Your base takes 1 damage from Drakk’s death


Turn 4

Hand: Overeager Cadet, Temporal Research, Forgotten Fighter, Nullcraft, Neo Plexus, Flagstone Garrison
Draw: Battle Suits, Fading Argonaut
Workers: Plasmodium, Time Spiral, Tinkerer, Temporal Research

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Drill Sergeant, Bloodlust


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $10)
  4. Build Flagstone Garrison ($7)
  5. Summon Overager Cadet, draw ($7)
  6. Summon Nullcraft, draw ($5)
  7. Hire a worker ($4)
  8. Build a Tower ($1)
  9. Discard 4, draw 1, reshuffle, draw 4

  • Patrol: Hardened Mox (1/1+A)
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Nullcraft (1/1)
    :pschip:Technician: Overeager Cadet (2/2)
    :target:Lookout: Overeager Cadet (2/2)

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 5
  • Deck: 2
  • Discard: 0

Hand

Flagstone Garrison, Forgotten Fighter, Neo Plexus, Battle Suits, Fading Argonaut

Discard

Think

Anarchy is unexpected. Nerfed gunships are still gunships, so I need to be aware, but it’ll be a couple of turns before he can make those active. This next turn is crucial, so I’m putting up a tower to protect my garrison and tech buildings, and deal with those pesky birds. I don’t know what he has up his sleeve, but if I survive this turn with my resources intact, I think I just win.

P1T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Pillage
Detonate
Steam Tank
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster
Makeshift Rambaster


NextHand

Steam Tank
Nautical Dog


Discard

Pillage
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($8)
Zane - ($6)
Bird Kills Nullcraft
Pillage 2g, 2 damage to base - ($7)
Steam Tank - ($4)
Detonate, Trash Flagstone and detonate - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank 3/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook 3/5, lvl 5
  • Bird 1/1
  • Zane 2/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well ok, still get 2g, thats nice

1 Like

I guess detonate does exist, huh.


Turn 5

Hand: Flagstone Garrison, Forgotten Fighter, Neo Plexus, Battle Suits, Fading Argonaut
Draw: Bloodlust
Workers: Plasmodium, Time Spiral, Tinkerer, Temporal Research, Forgotten Fighter

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Drill Sergeant, Bloodlust
Turn 5: Drill Sergeant, Knight of the Conclave


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Build Flagstone Garrison ($6)
  4. Summon Fading Argonaut, draw ($4)
  5. Hire a worker ($3)
  6. Research Battle Suits ($1)
  7. Discard 2, draw 1, reshuffle, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (2/1+A)
    :psfist:Elite: Fading Argonaut*** (4/3)
    :ps_:Scavenger: Overeager Cadet (3/2)
    :pschip:Technician: Overeager Cadet (3/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Flagstone Garrison: 4
  • Units/Heroes:
  • Base: 18
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Drill Sergeant, Drill Sergeant, Knight of the Conclave, Bloodlust

Discard

Think

I made a mistake putting nullcraft in scavenger. Detonate also slows my plans, but for real, if I make it through THIS TURN then I SWEAR I’m gonna win, for sure, totally, no for real guys, I’m gonna do it, I just need to survive this turn with my garrison intact. I hope he’s not holding surprise attack.

P1T6


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Steam Tank
Nautical Dog
Mad Man


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster
Makeshift Rambaster
Nautical Dog


NextHand

Bloodrage Ogre
Detonate
Charge


Discard

Pillage
Pirate Gunship
Pirate Gunship
Surprise Attack
Surprise Attack
Gunpoint Taxman
Steam Tank


Tech 2 card(s)
Get Paid - ($9)
Steam Tank moves Mox
Gunpoint kills Technician, steals float - ($10)
Bird pings Scav
Maxband Zane, moves Scav to Tech, we both Draw - ($5)
Mad Man - ($4)
Maxband Rook - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Zane 4/4
  • Steam Tank 3/3

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

There is a hiccup in your sheet :wink:

more like wishful thinking

I’m looking at my turn and I realise that I actually incorrectly wrote down the amount of cards in my deck, because I wrote that before I drew my hand, like a fool.
The correct amount of cards in my deck should be 2 at the end of my turn.
Normally I would just continue, but given that you’re giving me 2 draws, that might be significant to you, so I’ll give you a chance to respond before I play my turn.

@FrozenStorm : what do you think here? Tricky situation as the wrong number of cards in the deck indeed may have influenced zhavier but also the evaluation of the choice is influenced by the knowledge of what Zane’s technician kill provided as card draw…
Besides the relevance for the current match I’m even more interested in a ruling for such situations on a more general note.

I’m confused what there is to rule on? Bomber is correctly offering an opportunity to replay the turn to zhav, given that he had mistaken his board state. That is the appropriate thing to do. Should Bomber have played his turn without offering and zhav caught it, zhav would be within his rights to replay his previous turn given he acted against incorrect information.

1 Like

I’m gonna let it stand.

1 Like

Very well.


Turn 6

Hand: Drill Sergeant, Drill Sergeant, Knight of the Conclave, Bloodlust, Neo Plexus, Nullcraft
Draw: Overeager Cadet, Crash Bomber, Overeager Cadet, Knight of the Conclave
Workers: Plasmodium, Time Spiral, Tinkerer, Temporal Research, Forgotten Fighter

Techs

Turn 2: Overeager Cadet, Overeager Cadet
Turn 3: Flagstone Garrison, Flagstone Garrison
Turn 4: Drill Sergeant, Bloodlust
Turn 5: Drill Sergeant, Knight of the Conclave
Turn 6: Knight of the Conclave, Crash Bomber


  1. Technician draw, Technician draw
  2. Tech 2 cards
  3. Get paid (+$10, $10)
  4. Mox hits Rook for 1 damage
  5. Summon Drill Sergeant, reshuffle, draw, trash Mox ($7)
  6. Summon Drill Sergeant, draw, rune ($4)
  7. Summon Knight of the Conclave, draw, 2 runes ($4)
  8. Summon Overeager Cadet, draw, 2 runes ($4)
  9. Summon Overeager Cadet, 2 runes ($4)
  10. Summon Knight of the Conclave, 2 runes ($4)
  11. Summon Crash Bomber, 2 runes ($3)
  12. Summon Nullcraft, 2 runes ($1)
  13. Pass 2 runes to Fading Argonaut
  14. Pass 5 runes to Nullcraft
  15. Fading Argonaut hits Rook’s first life
  16. Nullcraft kills Rook, Bird’s Nest is gone
  17. Discard 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Overeager Cadet (3/2+A)
    :psfist:Elite: Crash Bomber (3/2)
    :ps_:Scavenger: Overeager Cadet (3/2)
    :pschip:Technician: Drill Sergeant (10/9)
    :target:Lookout: Drill Sergeant (4/3)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Flagstone Garrison: 4
  • Units/Heroes:
    Fading Argonaut (5/1)
    Nullcraft (6/6)
    Knight of the Conclave (3)
    Knight of the Conclave (3)
  • Base: 18
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 2
  • Deck: 0
  • Discard: 0

Hand

Bloodlust, Neo Plexus

Discard

Think

Well, this is a pretty great decision. However, if he detonates my garrison now, maybe I still lose? Probably not though. Wish I could tech more things in faster.

1 Like

Wow :sweat_smile:

1 Like

Yea, I didnt really have a better play, thuogh I spose I shoulda seen that coming.

GG!

2 Likes