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[XCAPS21] Round 5: FrozenStorm [Past]/Balance/Peace vs dwarddd [Peace]/Feral/Finesse

GL HF @dwarddd!

XCAPS21 R5: Player 1, Turn 1

P1 [Past]/Balance/Peace vs P2 [Peace]/Feral/Finesse

Starting Hand

Forgotten Fighter
Time Spiral
Battle Suits
Tinkerer
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nullcraft, hit your base to 19 (2)
  • Worker (1)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Hardened Mox
Plasmodium
Fading Argonaut
Neo Plexus
Temporal Research

End of Turn Discard
My Thoughts

Peace engine probably is the play here, maybe go Mox next turn maybe Fargo, we’ll see I guess!


1 Like

It’s dwarddd with 3 Ds cos many moons ago on whatever gaming site dwardd looked too much like a typo version of dward and dward was taken🤣 but dw was checking the forum anyway

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Jail
Arrest


WORKERS
Jail


NextHand

Porkhand Magistrate
Reputable Newsman
Building Inspector
Traffic Director
Lawful Search


Discard

Bluecoat Musketeer
Manufactured Truth
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aven - ($2)
Oni - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Oni(2/3) frenzy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aven(2/2) flying illusion

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@FrozenStorm’s turn!

1 Like

My bad @dwarddd! ty for noticing anyway :slight_smile:

XCAPS21 R5: Player 1, Turn 2

P1 [Past]/Balance/Peace vs P2 [Peace]/Feral/Finesse

Starting Hand

Hardened Mox
Plasmodium
Fading Argonaut
Neo Plexus
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Overeager Cadet


Main:

  • Hardened Mox (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1+1armor)
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Neo Plexus
Battle Suits
Temporal Research
Tinkerer
Overeager Cadet

End of Turn Discard
My Thoughts

Could do Juggermox I guess but with Aven here I really wanna Stewie pop that, so I think we’ll just do Stewie + OC, hope the draw’s good

Bummer, Aven’s gonna be a pest.


P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Elite Training


STARTING HAND
Building Inspector
Porkhand Magistrate
Traffic Director
Lawful Search
Reputable Newsman


WORKERS
Jail
Porkhand Magistrate


NextHand

Building Inspector
Manufactured Truth
Elite Training
Lawful Search
Traffic Director


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
Newsman, block 2 cost spells and upgrades - ($1)
Aven kills NC

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Oni(2/3a) frenzy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aven(2/1) flying illusion
  • Reputable Newsman(0/3) 2$

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@FrozenStorm’s turn!

@dwarddd back atcha :wink:

XCAPS21 R5: Player 1, Turn 3

P1 [Past]/Balance/Peace vs P2 [Peace]/Feral/Finesse

Starting Hand

Neo Plexus
Battle Suits
Temporal Research
Tinkerer
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Tiny Basilisk
Stewardess of the Undone, Overeager Cadet


Main:

  • Overeager Cadet
  • Tower (3)
  • Worker (2)
Workers

Tinkerer, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Fading Argonaut
Stewardess of the Undone
Time Spiral
Temporal Research
Tiny Basilisk

End of Turn Discard
My Thoughts

Sucks to miss on Stewie here, I’ll go tower I spose


1 Like

Sorry, tis the exam season for me so won’t be replying too rapidly this week. If we end up being too slow can put a spurt on over the weekend :+1:

P2T3


Tech StartingHand Workers

TECH
Maestro
Grounded Guide


STARTING HAND
Elite Training
Lawful Search
Traffic Director
Manufactured Truth
Building Inspector
Arrest


WORKERS
Jail
Porkhand Magistrate
Traffic Director


NextHand

Arrest
Building Inspector
Nimble Fencer
Elite Training
Bluecoat Musketeer


Tech 2 card(s)
Get Paid + float - ($8)
Lawful search, draw… then look at your hand - ($7)
Tech 2 Finesse - ($3)
Manufactured Truth Newsman into an Aven -($2)
Avens kill your patrol, real one dies, you draw
Oni deals 3 to your tech 1
Worker - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman(0/2) 2$
  • L1 Oni(2/2) frenzy

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

huh so he can have at most one tech 2 in there, but that is perfectly possible… question is whether he’s gonna build tech 2 next turn (and therefore it’s worth getting BI out) or whether it’s better to try and reshuffle draw 3 for me
nahh i think i shuold keep my hand up i’m gonna need all the drawing power i have to get fencers around quickly if i’m going for virtuosos

also note: i’m an idiot even if i’d got what i wanted and drawn fencer i was still gonna kill the technician so should’ve done that before searching hand oh well

edit: oops didn’t pay for MT

1 Like

Hey no sweat fam, I’m not a great weekend player w/ dad responsibilities but I’ll do my best if it comes to it

XCAPS21 R5: Player 1, Turn 4

P1 [Past]/Balance/Peace vs P2 [Peace]/Feral/Finesse

Starting Hand

Fading Argonaut
Stewardess of the Undone
Time Spiral
Temporal Research
Tiny Basilisk
Nullcraft (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+2float)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison x2
Overeager Cadet, Tiny Basilisk
Stewardess of the Undone, Overeager Cadet


Main:

  • Nullcraft, ping Oni (7)
  • Mox kills Oni, levels fizzle
  • Tiny Basilisk (5)
  • Worker (4)
  • Tech 2 Peace (0)
Workers

Tinkerer, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 2
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Neo Plexus
Overeager Cadet
Battle Suits
Overeager Cadet
Fading Argonaut

End of Turn Discard
My Thoughts

Having the tech1 on 2hp is gonna be tough for peace engine but it’ll be tougher if I get a Maestro + Fencer to kill it. risk of that is decent so let’s just tech up now, kill Oni to reduce the board pressure, no levels (can’t risk putting a hero out to get Fencer + Fencer/Starlet/Buff). I think I’ll go TB in techn just so the almost certain 1x Fencer has to help me get to Garrison.

Whiffed a Garrison, bad coin flip, well worst case I spose I go Midbandori + Cadets or Fargo + Plex if the tech1 dies


Alright, well we’ll see how we get on anyway

P2T4


Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Bluecoat Musketeer
Nimble Fencer
Building Inspector
Arrest
Elite Training


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer


NextHand

Aven(2/1) flying illusion
Manufactured Truth
Grounded Guide
Lawful Search


Discard

Arrest
Elite Training
Building Inspector
Nimble Fencer
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Cala - ($6)
Arrest tiny basilisk - ($3)
Fencer, kills ur tech 1 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cala(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman(0/2) 2$
  • :target: Lookout:

In Play:

  • Nimble Fencer(2/2) grants haste

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Lol i wouldve known about that NC if id done my lawful search right

What’s your ideal times / time zone to take turns, out of curiosity?

XCAPS21 R5: Player 1, Turn 5

P1 [Past]/Balance/Peace vs P2 [Peace]/Feral/Finesse

Starting Hand

Neo Plexus
Overeager Cadet
Battle Suits
Overeager Cadet
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer, Boot Camp
Flagstone Garrison x2
Overeager Cadet, Tiny Basilisk
Stewardess of the Undone, Overeager Cadet


Main:

  • *Nullcraft hits fencer to 1hp"
  • Midori (6)
  • Onimaru (4)
  • Fading Argonaut (2)
  • Neo Plexus (0)
  • skip worker
Workers

Tinkerer, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2+1)
  • :psfist: Elite: Hardened Mox (1+1/1)
  • :pspig: Scavenger: Fading Argonaut (2/3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tiny Basilisk (1/2)
  • Midori (2/3 lvl 1)
  • Oni (2/3 lvl 1)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Temporal Research
Flagstone Garrison
Stewardess of the Undone
Flagstone Garrison
Overeager Cadet

End of Turn Discard
My Thoughts

Well no technician and t1 down is a bummer… I think I skip worker and flood the board, and tech cheap stuff to make sure I can do as mush as possible next turn to turn the tide of the board. I still have card advantage and that arrest wasn’t good use of gold or a card so I think I have enough options set up between oni max, midori Max, and peace engine stuff to take things over next turn


Well I’m in the UK, and on a good day I’ll do a turn in the morning and evening and one during the day at a variable time. Your, what, 5 hrs earlier than me so as long as i do the evening one early enough you can do one after that pretty much ensures two turns a day, which gets us to turn 10 by friday; im fairly sure a majority of forum games are finished by then so likely to be fine this time.

P2T5


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Grounded Guide
Lawful Search
Aven(2/1) flying illusion
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer


NextHand

Nimble Fencer(4/2) grants haste
Maestro
Discord


Tech 2 card(s)
Get Paid + float - ($10)
Onimaru - ($8)
Grounded Guide - ($3)
Aven - ($1)
Manufactured truth newsman into Aven - ($0)
Faven trades with Onimaru, Cala midbands
Fencer trades with SQL

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Cala(3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru(2/3)
  • :target: Lookout: Spectral Aven(3/2) flying illusion

In Play:

  • Grounded Guide(4/4) +1 units, +2/1 virtuosos

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

he could fly over and snipe GG but if he’s spending gold on that he’s not setting up his peace engine so idm

1 Like

nope. TB is unattackable by tier 0 units.

2 Likes

Legion is correct and furthermore, with one damage on him, Newsman can’t MTruth into a Nullcraft without immediately dying from the reduction in health.

So I can start taking another turn based on conjecture of what you might do instead (float 1? Play some other starter card? patrol the newsman? MTruth newsman into a fencer?) but I won’t be able to post next turn for sure til I know what you’ll be doing

1 Like

turn edited above :+1:

1 Like

Sadly that doesn’t work still @dwarddd aven is also a T0 unit, still can’t kill basilisk. Works on the “doesn’t die immediately from 1d” front but not the original issue Legion graciously pointed out (t0’s can’t attack basilisk)

1 Like

hahah yes, sorry need to pay more attention

edited again, brain is a little frazzled atm but think it’s at least a legal turn this time lol

1 Like
For spectators

With Frozenstorm’s patrol full of Tech 0 units, dwarddd can copy the Tiny Basilisk, and trade with anything he likes, except the Nullcraft. Probably the Basilisk, as he originally planned, but there’s no obvious priority target here, in the face of Peace engine.

1 Like

TYVM! I think that’s better than the TB kill in a lot of ways FWIW :wink:

XCAPS21 R5: Player 1, Turn 6

P1 [Past]/Balance/Peace vs P2 [Peace]/Feral/Finesse

Starting Hand

Temporal Research
Flagstone Garrison
Stewardess of the Undone
Flagstone Garrison
Overeager Cadet
Overeager Cadet (Stewardess)
Boot Camp (OC1)
Battle Suits (OC2)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer, Drill Sergeant
Seer, Boot Camp
Flagstone Garrison x2
Overeager Cadet, Tiny Basilisk
Stewardess of the Undone, Overeager Cadet


Main:

  • Tiny trades with Cala, Midori to level 3
  • Fargo and Nullcraft kill Oni, you draw 1, midori midbands
  • Midori and Mox hit your tech1 to 1hp
  • Flagstone Garrison (5)
  • Stewardess of the Undone, plus tax, pop Aven dead, draw 1 (1)
  • Overeager Cadet, draw 1
  • Overeager Cadet, draw 1
  • Worker (0)
Workers

Temporal Research, Time Spiral, Tinkerer, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/3+1armor, midbandori buff)
  • :psfist: Elite:
  • :pspig: Scavenger: Stewardess of the Undone (2/3)
  • :exhaust: Technician: Overeager Cadet (3/3, midbandori buff)
  • :target: Lookout:

In Play:

  • Midori (3/4 lvl 5)
  • Nullcraft (1/1)
  • Hardened Mox (1/1)
  • Fading Argonaut (2/1 fade 2)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Seer
Battle Suits
Neo Plexus
Drill Sergeant
Flagstone Garrison

End of Turn Discard
My Thoughts

Okay we can work with this, Tech buildings are up, Tiny’s got free hero kills, and Stewardess in hand to pop Aven. Question will only be if I bottom deck both Seer and OC. Teching DS and Seer to help finish the job here.

Nice got the other OC, so will it be bottom deck Seer or worker?

Bottom’d seer, np, worker TR, this is winning position for sure. Sucks I can’t get a tech break or Guide kill easily but I can handle fencer + starlet + something which is likely the worst this’ll be


Yeah i agree, as evidence of my brain being frazzled i submit the fact that it took me three goes at the turn to realise a copied aven would be able to kill a hero because of the GG buff… gonna go get a good night’s sleep i think

P2T6


Tech StartingHand Workers

TECH
Maestro
Blademaster


STARTING HAND
Maestro
Nimble Fencer(4/2) grants haste
Discord
Lawful Search


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer
Lawful Search


NextHand

Arrest
Star-Crossed Starlet


Discard

Spectral Aven(3/2) flying illusion
Discord
Maestro
Blademaster


Tech 2 card(s)
Get Paid, tech draw - ($9)
Maestro - ($6)
Nimble Fencer for free
River - ($4)
Discord, nullcraft and fargo die - ($2)
Fencer kills SQL takes 2
GG kills scavenger stewardess takes 1
Worker - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro(4/5a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 River(2/3)
  • :target: Lookout:

In Play:

  • Grounded Guide(4/3) +1 units, +2/1 virtuosos
  • Nimble Fencer(4/2) grants haste

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

I definitely hadn’t thought of it or discord here! Valiant effort but I think I have bled you out of cards here :wink:

XCAPS21 R5: Player 1, Turn 7

P1 [Past]/Balance/Peace vs P2 [Peace]/Feral/Finesse

Starting Hand

Seer
Battle Suits
Neo Plexus
Drill Sergeant
Flagstone Garrison
Seer + Tiny Basilisk (DS)
Boot Camp rs OC (Seer)
OC Drill Sergeant (OC)
Fargo + Nullcraft (OC2)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Boot Camp, Drill Sergeant
Seer, Drill Sergeant
Seer, Boot Camp
Flagstone Garrison x2
Overeager Cadet, Tiny Basilisk
Stewardess of the Undone, Overeager Cadet


Main:

  • Battle Suits (8)
  • Mox 2 and OC 4 trade with Maestro
  • Flagstone Garrison (5)
  • Drill Sergeant, draw 2 (2)
  • Seer, Draw 1 rs Draw 1, DS+1 (1)
  • Overeager Cadet, draw 2 DS+1
  • Overeager Cadet, draw 2 DS+1
  • Midori kills River, you draw 1, Midori to level 7
  • Maxbandori (0)
  • Move a DS rune to Seer
Workers

Temporal Research, Time Spiral, Tinkerer, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 7 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (4/3+1armor, midbandori buff)
  • :psfist: Elite:
  • :pspig: Scavenger: Seer (4/2)
  • :exhaust: Technician: Overeager Cadet (4/3, midbandori buff)
  • :target: Lookout:

In Play:

  • Midori (4/5 lvl 8)
  • Drill Sergeant (7/6, ++)
  • Battle Suits
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)
  • Hardened Mox (trashed)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Boot Camp
Stewardess of the Undone
Fading Argonaut
Seer
Neo Plexus

End of Turn Discard
My Thoughts

Won’t be able to get the double tech break or even a good clean Guide kill, but the Maestro + River + a fully running Peace engine ought to lock this up for me. Dwarddd’s on 3 cards and can’t keep up with how much I can pump out here.


I don’t have high hopes but we’ll see how it goes

P2T7


Tech StartingHand Workers

TECH
Blademaster


STARTING HAND
Arrest
Star-Crossed Starlet
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer
Lawful Search


NextHand

Discord
Building Inspector
Reputable Newsman(0/2) 2$
Elite Training


Discard

Spectral Aven(3/2) flying illusion
Discord
Maestro
Blademaster
Nimble Fencer(4/2) grants haste
Maestro(4/5a)
Manufactured Truth
Arrest
Blademaster


Tech 1 card(s)
Get Paid + float, tech draw - ($11)
Panic maxband Onimaru - ($2)
Star-Crossed Starlet - ($0)
Fencer trades with SQL

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Star-Crossed Starlet(5/3a) upkeep: take dmg, dmg->atk
  • :psfist: Elite: Alice(3/1) sparkshot
  • :ps_: Scavenger: Bob(2/1)
  • :pschip: Technician: L8 Onimaru(4/5)
  • :target: Lookout: Charlie(2/1)

In Play:

  • Grounded Guide(4/3) +1 units, +2/1 virtuosos

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10