STARTING HAND
Bloodburn
Makeshift Rambaster
Bombaster
Charge
Mad Man
WORKERS
Charge
Next Hand
Careless Musketeer
Scorch
Bloodrage Ogre
Pillage
Nautical Dog
Discard
Mad Man
Bombaster
Bloodburn
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Makeshift Rambaster that careens into your base. - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Makeshift Rambaster 1/2
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 5
Thoughts
A common theme for me is that I have no idea what I should be doing at really any given moment. What can we even do? I suppose we could try for True Power of Storms off the back of Stewardess, Reversal, and Undo? That could be fun but I feel like I’d be so vulnerable to Fencer and various other shenanigans.
Temporal Research
Battle Suits
Hardened Mox
Plasmodium
Time Spiral
End of Turn Discard
My Thoughts
Hmm, tons of options and that leaves me with very little next turn. Either Mox or Suits probably. I’ll go River and Fargo for now, tempted to do Fargo + Nullcraft but I think River should be okay
Maybe Balance T2 is the way to go against this? Or Finesse engine? I don’t have great card draw (TR + Prynn but that’s not super great… no graveyard). I have good T1 options in Stewie, Tiny B, and Fencers, but what I pick will inform what I move towards.
I think Mimic + Nullcraft is the way to go, and maybe I go Fairie for flying Tiny B as well.
I don’t really have plans for River and she poses a liability to give up levels, and keeping Fargo on the board helps thing my deck, so she’ll take the L against Brogre. Next turn play my T1(s?) and a hero maybe.
STARTING HAND
Bombaster
Mad Man
Scorch
Crash Bomber
Stewardess of the Undone
WORKERS
Charge
Careless Musketeer
Scorch
Next Hand
Mad Man
Pillage
Bloodburn
Crash Bomber
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Stewardess of the Undone who bounces the Mox back into your hand. - ($2)
Makeshift Rambaster rams into your Tech I for 3.
Summon Grave Stormborne. - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone 2/3A
Elite:
Scavenger: Grave (1) 2/3
Technician:
Lookout:
In Play:
Makeshift Rambaster 1/2
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Delicious! River is now gone and I can use the Stewardess I drew to relatively great effect, methinks.
Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer
Main:
Tiny Basilisk (5)
Nimble Fencer (3)
Prynn (1)
Worker (0)
Workers
Hardened Mox, Plasmodium, Forgotten Fighter
Patrol as below
Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
Base HP: 17
Tech1 HP: 2
In Patrol:
Squad Leader: Tiny Basilisk (1/2+1armor)
Elite:
Scavenger: Fading Argonaut (2/2 fade 1)
Technician: Nimble Fencer (2/3)
Lookout:
In Play:
Prynn (1/3 lvl 1)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Time Spiral
Neo Plexus
Temporal Research
Tinkerer
Battle Suits
End of Turn Discard
My Thoughts
Well not that I had many options but sucks to get mox peeled up like that… I think I bring Prynn out so grave can’t sack levels freely, put Tiny B out front, block with Fencer also, and aim to OS grave away to relieve pressure next turn (hopefully). Also tech up. We’ll see, might end up just teching up and laying Plexus or something
STARTING HAND
Bloodburn
Pillage
Mad Man
Bloodrage Ogre
Crash Bomber
WORKERS
Charge
Careless Musketeer
Scorch
Pillage
Next Hand
Bombaster
Reversal
Bloodrage Ogre
Nautical Dog
Undo
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Blood. - ($2)
Hire a Crash Bomber. - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Crash Bomber 2/2A
Elite:
Scavenger:
Technician: Stewardess of the Undone 2/3
Lookout:
In Play:
Makeshift Rambaster 1/2
Grave (1) 2/3
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Well, we can just go into Crashbarrows! I guess I have to wary of Prynn shenanigans. I wonder if they also teched Undo? Or maybe Origin Story? The latter I care less about. Crashbarrows are perfectly fine by themselves. I don’t strictly need them for True Power of Storms shenanigans. Undo could give me trouble through. Let’s see how this pans out.
Wandering Mimic, Two Step
Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer
Main:
Neo Plexus (6)
Worker (5)
Tech 2 Balance (1)
Workers
Hardened Mox, Plasmodium, Forgotten Fighter
Patrol as below
Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
Base HP: 17
Tech1 HP: 2
Tech2 HP: 5 BALANCE
In Patrol:
Squad Leader: Tiny Basilisk (1/2+1armor)
Elite: Prynn (1+1/3 lvl 1 fade 3)
Scavenger: Neo Plexus (2/2)
Technician: Nimble Fencer (2/3)
Lookout:
In Play:
nothin
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 9
End of Turn Hand
Nullcraft
Wandering Mimic
Origin Story
Time Spiral
Wandering Mimic
End of Turn Discard
My Thoughts
Looks kinda bad, hopefully it’s not a bingo draw of double barrows or something… going max protect and tech up b/c the guaranteed Nullc + Mimic combo I’m drawing should not be underestimated. Almost tempted to go Tinkerer as well and skip worker, but I’m not comfortable giving that . Maybe should have gone Midori over Prynn though… She’s definitely dying
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Prynn Pasternaak. - ($6)
Prynn casts Undo on the Tiny Basilisk. - ($3)
Grave casts Reversal on Prynn, killing her and midbanding. - ($0)
Crash Bomber trades with Neo Plexus and then explodes on the Nimble Fencer.
Stewardess of the Undone kills the Nimble Fencer.
Grave and the Makeshift Rambaster destroy your Tech II.
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Prynn (1) 1/3 ****
Lookout:
In Play:
Makeshift Rambaster 1/2
Grave (3) 3/4
Stewardess of the Undone 2/1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 9
Thoughts
We’ve found a way to kill off that Tech II, which I think is pretty wortwhile. Let’s hope their next hand has some dead cards in it. That said, I did just give them two cards to play with so they’ll probably be more maneuverable than I’d like.
Nullcraft
Wandering Mimic
Origin Story
Time Spiral
Wandering Mimic
Tiny Basilisk (undo)
Fading Argonaut (techn)
Events of Turn:
Upkeep:
Get Gold (9+1float+1scav)
draw 1 techn
Tech 2 cards in (except turn 1)
All Teched Cards
Origin Story, Stewardess of the Undone
Wandering Mimic, Two Step
Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer
Main:
Nullcraft, kill off Stewie (9)
Fading Argonaut (7)
Tiny Basilisk (5)
Midori (3)
Hero’s Hall (1)
Worker (0)
Workers
Time Spiral, Battle Suits, Hardened Mox, Plasmodium, Forgotten Fighter
Patrol as below
Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
Base HP: 15
Tech1 HP: 2
Tech2 HP: 5 BALANCE
Hero’s Hall HP: 4
In Patrol:
Squad Leader: Tiny Basilisk (1/2+1armor)
Elite:
Scavenger: Midori (2/3 lvl 1)
Technician: Fading Argonaut (2/3 fade 3)
Lookout:
In Play:
Nullcraft (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Temporal Research
Two Step
Tinkerer
Nimble Fencer
Origin Story
End of Turn Discard
My Thoughts
What a bummer, no barrows and still a lot of wanton destruction… I’m probably going to need moment’s peace at some point, but for now I think I need to use Midori as a shield, so OS and Stewie it is
STARTING HAND
Crashbarrow
Bloodburn
Crashbarrow
Mad Man
WORKERS
Charge
Careless Musketeer
Scorch
Pillage
Nautical Dog
Mad Man
Next Hand
Undo
Crashbarrow
Captured Bugblatter
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire 2 Crashbarrows. - ($2)
Crashbarrow #1 kills the Tiny Basilisk and overpowers to kill Midori; Prynn gains 2 levels.
Crashbarrow #2 kills the Fading Argonaut and overpowers 3 damage to your Tech II.
Grave destroys your Tech II.
Makeshift Rambaster destroys your Tech I.
Prynn kicks a brick out of your base.
Float ($2)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Makeshift Rambaster 1/2
Grave (3) 3/4
Prynn (3) 1/3 ****
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 3
Deck: 10
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
Okay, that’s a good turn but now I’ve got a low hand and a ton of cards so let’s see where we go from here.
Temporal Research
Two Step
Tinkerer
Nimble Fencer
Origin Story
Wandering Mimic (techn)
Mimic + OS (TR)
Events of Turn:
Upkeep:
Get Gold (10+1scav)
draw 1 techn
Elect to tech 2 cards in
All Teched Cards
Moment’s Peace x2
Origin Story, Stewardess of the Undone
Wandering Mimic, Two Step
Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer
Main:
Prynn (9)
Temporal research, draw 2 (7)
River (5)
Origin Story Grave (2)
Tinkerer (0)
Nullcraft pings Rambaster
Workers
Time Spiral, Battle Suits, Hardened Mox, Plasmodium, Forgotten Fighter
Patrol as below
Discard 4 Draw 2 rs Draw 3
Board Info:
Buildings:
Base HP: 10
Tech1 HP: 5
Tech2 HP: DOWN BALANCE
Hero’s Hall HP: 4
In Patrol:
Squad Leader: River (2/3+1armor lvl 1)
Elite:
Scavenger:
Technician: Tinkerer (1/2)
Lookout: Prynn (1/3 lvl 1)
In Play:
Nullcraft (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Stewardess of the Undone
Neo Plexus
Fading Argonaut
Moment’s Peace
Origin Story
End of Turn Discard
My Thoughts
Well this game definitely boils down to not skipping that worker to max protect w/ Tinkerer, and not teching Moment’s Peace sooner. Oh well, can’t win em all
STARTING HAND
Crashbarrow
Captured Bugblatter
Undo
WORKERS
Charge
Careless Musketeer
Scorch
Pillage
Nautical Dog
Mad Man
Next Hand
Shoddy Glider
Crash Bomber
Discard
Undo
Crashbarrow
Tech 0 card(s)
Get Paid + float - ($12)
Hire a Captured Bugblatter - ($9)
Prynn casts Undo on the Tinkerer and returns it to your hand. - ($6)
Hire a Crashbarrow. - ($3)
Crashbarrow kills River and deals 2 damage to Prynn; my Prynn gains 2 levels and midbands.
My Prynn kills your Prynn and maxbands.
Prynn throws the Nullcraft into a time void.
Makeshift Rambaster his your Base for 3.
As the Crashbarrow falls apart, the Captured Bugblatter deals 1 point of damage to your base.
Float ($3)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Captured Bugblatter 4/2
Lookout:
In Play:
Makeshift Rambaster 1/1
Prynn (7) 3/5 ** - Nullcraft in Time Prison
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 2
Deck: 8
Disc: 2
Gold:
Gold: 3
Workers: 10
Thoughts
Okay, that’s a good turn but now I’ve got a low hand and a ton of cards so let’s see where we go from here.
Tech 0 card(s)
Get Paid + float - ($13)
Worker - ($12)
Hire a Crash Bomber. - ($11)
Hire a Shoddy Glider. - ($10)
Prynn attacks Midori and deals 2 damage through the armor.
Build a Surplus. - ($5)
Captured Bugblatter deals a point of damage to your base as the Shoddy Glider falls apart.
Summon Drakk Ramhorn. - ($3)
Tech 0 card(s)
Get Paid + float - ($13)
Research Bloodburn. - ($10)
Hire a Crashbarrow. - ($7)
Bombaster. - ($5)
Summon Grave Stormborne. - ($3)
Crashbarrow explodes and the Bugblatter deals 1 damage to your base; Bloodburn gains a rune.
Hire a Stewardess of the Undone who returns the Fading Argonaut to your hand. - ($0)