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[XCAPS21] Round 3: flagrantangles [Blood]/Discipline/Past vs FrozenStorm [Past]/Balance/Finesse

P1T1


Starting Hand Workers

STARTING HAND
Bloodburn
Makeshift Rambaster
Bombaster
Charge
Mad Man


WORKERS
Charge


Next Hand

Careless Musketeer
Scorch
Bloodrage Ogre
Pillage
Nautical Dog


Discard

Mad Man
Bombaster
Bloodburn


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Makeshift Rambaster that careens into your base. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

A common theme for me is that I have no idea what I should be doing at really any given moment. What can we even do? I suppose we could try for True Power of Storms off the back of Stewardess, Reversal, and Undo? That could be fun but I feel like I’d be so vulnerable to Fencer and various other shenanigans.

@FrozenStorm’s turn!

GL HF @flagrantangles !

XCAPS21 R3: Player 2, Turn 1

P2 [Past]/Balance/Finesse vs P1 [Blood]/Discipline/Past

Starting Hand

Forgotten Fighter
Nullcraft
Neo Plexus
Fading Argonaut
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (3)
  • River (1)
  • Worker (0)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/3 fade 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Temporal Research
Battle Suits
Hardened Mox
Plasmodium
Time Spiral

End of Turn Discard
My Thoughts

Hmm, tons of options and that leaves me with very little next turn. Either Mox or Suits probably. I’ll go River and Fargo for now, tempted to do Fargo + Nullcraft but I think River should be okay


P1T2


Tech Starting Hand Workers

TECH
Stewardess of the Undone
Crash Bomber


STARTING HAND
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Pillage
Scorch


WORKERS
Charge
Careless Musketeer


Next Hand

Crash Bomber
Mad Man
Bombaster
Scorch


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech I. - ($3)
Hire a Nautical Dog. - ($2)
Hire a Bloodrage Ogre. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre 4/2
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Discord could ruin me currently BUT they can’t possibly have Discord yet so we’ll proceed apace!

@FrozenStorm’s turn!

XCAPS21 R3: Player 2, Turn 2

P2 [Past]/Balance/Finesse vs P1 [Blood]/Discipline/Past

Starting Hand

Temporal Research
Battle Suits
Hardened Mox
Plasmodium
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tiny Basilisk, Nimble Fencer


Main:

  • River trades with Brogre, levels fizzle
  • Fargo kills Dog, you draw 1
  • Hardened Mox (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/2 fade 2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Nimble Fencer
Tinkerer
Nullcraft
Battle Suits
Tiny Basilisk

End of Turn Discard
My Thoughts

Maybe Balance T2 is the way to go against this? Or Finesse engine? I don’t have great card draw (TR + Prynn but that’s not super great… no graveyard). I have good T1 options in Stewie, Tiny B, and Fencers, but what I pick will inform what I move towards.

I think Mimic + Nullcraft is the way to go, and maybe I go Fairie for flying Tiny B as well.

I don’t really have plans for River and she poses a liability to give up levels, and keeping Fargo on the board helps thing my deck, so she’ll take the L against Brogre. Next turn play my T1(s?) and a hero maybe.


P1T3


Tech Starting Hand Workers

TECH
Reversal
Undo


STARTING HAND
Bombaster
Mad Man
Scorch
Crash Bomber
Stewardess of the Undone


WORKERS
Charge
Careless Musketeer
Scorch


Next Hand

Mad Man
Pillage
Bloodburn
Crash Bomber
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Stewardess of the Undone who bounces the Mox back into your hand. - ($2)
Makeshift Rambaster rams into your Tech I for 3.
Summon Grave Stormborne. - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Grave (1) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Delicious! River is now gone and I can use the Stewardess I drew to relatively great effect, methinks.

@FrozenStorm’s turn!

Walked right into that stewardess… didn’t really have a lot of other options though

XCAPS21 R3: Player 2, Turn 3

P2 [Past]/Balance/Finesse vs P1 [Blood]/Discipline/Past

Starting Hand

Nimble Fencer
Tinkerer
Nullcraft
Battle Suits
Tiny Basilisk
Hardened Mox (lifted up)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer


Main:

  • Tiny Basilisk (5)
  • Nimble Fencer (3)
  • Prynn (1)
  • Worker (0)
Workers

Hardened Mox, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 2

In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Fading Argonaut (2/2 fade 1)
  • :exhaust: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • Prynn (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Time Spiral
Neo Plexus
Temporal Research
Tinkerer
Battle Suits

End of Turn Discard
My Thoughts

Well not that I had many options but sucks to get mox peeled up like that… I think I bring Prynn out so grave can’t sack levels freely, put Tiny B out front, block with Fencer also, and aim to OS grave away to relieve pressure next turn (hopefully). Also tech up. We’ll see, might end up just teching up and laying Plexus or something


P1T4


Tech Starting Hand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Bloodburn
Pillage
Mad Man
Bloodrage Ogre
Crash Bomber


WORKERS
Charge
Careless Musketeer
Scorch
Pillage


Next Hand

Bombaster
Reversal
Bloodrage Ogre
Nautical Dog
Undo


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II - Blood. - ($2)
Hire a Crash Bomber. - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone 2/3
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2
  • Grave (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well, we can just go into Crashbarrows! I guess I have to wary of Prynn shenanigans. I wonder if they also teched Undo? Or maybe Origin Story? The latter I care less about. Crashbarrows are perfectly fine by themselves. I don’t strictly need them for True Power of Storms shenanigans. Undo could give me trouble through. Let’s see how this pans out.

@FrozenStorm’s turn!

XCAPS21 R3: Player 2, Turn 4

P2 [Past]/Balance/Finesse vs P1 [Blood]/Discipline/Past

Starting Hand

Nimble Fencer
Tinkerer
Nullcraft
Battle Suits
Tiny Basilisk
Hardened Mox (lifted up)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Wandering Mimic, Two Step
Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer


Main:

  • Neo Plexus (6)
  • Worker (5)
  • Tech 2 Balance (1)
Workers

Hardened Mox, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 2
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+1armor)
  • :psfist: Elite: Prynn (1+1/3 lvl 1 fade 3)
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Nullcraft
Wandering Mimic
Origin Story
Time Spiral
Wandering Mimic

End of Turn Discard
My Thoughts

Looks kinda bad, hopefully it’s not a bingo draw of double barrows or something… going max protect and tech up b/c the guaranteed Nullc + Mimic combo I’m drawing should not be underestimated. Almost tempted to go Tinkerer as well and skip worker, but I’m not comfortable giving that . Maybe should have gone Midori over Prynn though… She’s definitely dying


P1T5


Tech Starting Hand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Bombaster
Reversal
Undo
Nautical Dog
Bloodrage Ogre


WORKERS
Charge
Careless Musketeer
Scorch
Pillage
Nautical Dog


Next Hand

Crashbarrow
Bloodburn
Crashbarrow
Mad Man


Discard

Undo
Reversal
Crash Bomber
Bloodrage Ogre
Bombaster
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Prynn Pasternaak. - ($6)
Prynn casts Undo on the Tiny Basilisk. - ($3)
Grave casts Reversal on Prynn, killing her and midbanding. - ($0)
Crash Bomber trades with Neo Plexus and then explodes on the Nimble Fencer.
Stewardess of the Undone kills the Nimble Fencer.
Grave and the Makeshift Rambaster destroy your Tech II.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn (1) 1/3 ****
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2
  • Grave (3) 3/4
  • Stewardess of the Undone 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

We’ve found a way to kill off that Tech II, which I think is pretty wortwhile. Let’s hope their next hand has some dead cards in it. That said, I did just give them two cards to play with so they’ll probably be more maneuverable than I’d like.

@FrozenStorm’s turn!

XCAPS21 R3: Player 2, Turn 5

P2 [Past]/Balance/Finesse vs P1 [Blood]/Discipline/Past

Starting Hand

Nullcraft
Wandering Mimic
Origin Story
Time Spiral
Wandering Mimic
Tiny Basilisk (undo)
Fading Argonaut (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1float+1scav)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Origin Story, Stewardess of the Undone
Wandering Mimic, Two Step
Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer


Main:

  • Nullcraft, kill off Stewie (9)
  • Fading Argonaut (7)
  • Tiny Basilisk (5)
  • Midori (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Time Spiral, Battle Suits, Hardened Mox, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 2
  • Tech2 HP: 5 BALANCE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Midori (2/3 lvl 1)
  • :exhaust: Technician: Fading Argonaut (2/3 fade 3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Temporal Research
Two Step
Tinkerer
Nimble Fencer
Origin Story

End of Turn Discard
My Thoughts

What a bummer, no barrows and still a lot of wanton destruction… I’m probably going to need moment’s peace at some point, but for now I think I need to use Midori as a shield, so OS and Stewie it is


P1T6


Tech Starting Hand Workers

TECH
Captured Bugblatter
Captured Bugblatter


STARTING HAND
Crashbarrow
Bloodburn
Crashbarrow
Mad Man


WORKERS
Charge
Careless Musketeer
Scorch
Pillage
Nautical Dog
Mad Man


Next Hand

Undo
Crashbarrow
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire 2 Crashbarrows. - ($2)
Crashbarrow #1 kills the Tiny Basilisk and overpowers to kill Midori; Prynn gains 2 levels.
Crashbarrow #2 kills the Fading Argonaut and overpowers 3 damage to your Tech II.
Grave destroys your Tech II.
Makeshift Rambaster destroys your Tech I.
Prynn kicks a brick out of your base.

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2
  • Grave (3) 3/4
  • Prynn (3) 1/3 ****

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Okay, that’s a good turn but now I’ve got a low hand and a ton of cards so let’s see where we go from here.

@FrozenStorm’s turn!

XCAPS21 R3: Player 2, Turn 6

P2 [Past]/Balance/Finesse vs P1 [Blood]/Discipline/Past

Starting Hand

Temporal Research
Two Step
Tinkerer
Nimble Fencer
Origin Story
Wandering Mimic (techn)
Mimic + OS (TR)

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • draw 1 techn
  • Elect to tech 2 cards in
All Teched Cards

Moment’s Peace x2
Origin Story, Stewardess of the Undone
Wandering Mimic, Two Step
Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer


Main:

  • Prynn (9)
  • Temporal research, draw 2 (7)
  • River (5)
  • Origin Story Grave (2)
  • Tinkerer (0)
  • Nullcraft pings Rambaster
Workers

Time Spiral, Battle Suits, Hardened Mox, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 10
  • Tech1 HP: 5
  • Tech2 HP: DOWN BALANCE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tinkerer (1/2)
  • :target: Lookout: Prynn (1/3 lvl 1)

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Stewardess of the Undone
Neo Plexus
Fading Argonaut
Moment’s Peace
Origin Story

End of Turn Discard
My Thoughts

Well this game definitely boils down to not skipping that worker to max protect w/ Tinkerer, and not teching Moment’s Peace sooner. Oh well, can’t win em all :wink:


P1T7


Starting Hand Workers

STARTING HAND
Crashbarrow
Captured Bugblatter
Undo


WORKERS
Charge
Careless Musketeer
Scorch
Pillage
Nautical Dog
Mad Man


Next Hand

Shoddy Glider
Crash Bomber


Discard

Undo
Crashbarrow


Tech 0 card(s)
Get Paid + float - ($12)
Hire a Captured Bugblatter - ($9)
Prynn casts Undo on the Tinkerer and returns it to your hand. - ($6)
Hire a Crashbarrow. - ($3)
Crashbarrow kills River and deals 2 damage to Prynn; my Prynn gains 2 levels and midbands.
My Prynn kills your Prynn and maxbands.
Prynn throws the Nullcraft into a time void.
Makeshift Rambaster his your Base for 3.
As the Crashbarrow falls apart, the Captured Bugblatter deals 1 point of damage to your base.

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Captured Bugblatter 4/2
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/1
  • Prynn (7) 3/5 ** - Nullcraft in Time Prison

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Okay, that’s a good turn but now I’ve got a low hand and a ton of cards so let’s see where we go from here.

@FrozenStorm’s turn!

Desperately rescuing this one from the depths!

XCAPS21 R3: Player 2, Turn 7

P2 [Past]/Balance/Finesse vs P1 [Blood]/Discipline/Past

Starting Hand

Stewardess of the Undone
Neo Plexus
Fading Argonaut
Moment’s Peace
Origin Story
Tinkerer (returned)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs for now
All Teched Cards

Moment’s Peace x2
Origin Story, Stewardess of the Undone
Wandering Mimic, Two Step
Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer


Main:

  • Midori (8)
  • Moment’s Peace, let’s just chill a sec (6)
  • Stewardess of the Undone, bounce Rambaster back up (3)
  • Fading Argonaut (1)
Workers

Time Spiral, Battle Suits, Hardened Mox, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 6
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1 in time jail)
  • Fading Argonaut (2/3 fade 3)
  • Stewardess of the Undone (2/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Two Step
Wandering Mimic
Nimble Fencer
Wandering Mimic
Temporal Research

End of Turn Discard
My Thoughts

Please no Bloodlust XD He’s waaaay low on cards so I might be able to recover this but if I do it’ll be a miracle…


P1T8


Starting Hand Workers

STARTING HAND
Crash Bomber
Shoddy Glider


WORKERS
Charge
Careless Musketeer
Scorch
Pillage
Nautical Dog
Mad Man


NextHand

Bloodburn
Bombaster
Stewardess of the Undone


Discard

Undo
Crashbarrow
Shoddy Glider
Makeshift Rambaster


Tech 0 card(s)
Get Paid + float - ($13)
Worker - ($12)
Hire a Crash Bomber. - ($11)
Hire a Shoddy Glider. - ($10)
Prynn attacks Midori and deals 2 damage through the armor.
Build a Surplus. - ($5)
Captured Bugblatter deals a point of damage to your base as the Shoddy Glider falls apart.
Summon Drakk Ramhorn. - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 2/2A
  • :psfist: Elite: Drakk (1) 2/3
  • :ps_: Scavenger:
  • :pschip: Technician: Captured Bugblatter 4/2
  • :target: Lookout:

In Play:

  • Prynn (7) 3/3 ** - Nullcraft in Time Prison

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Uh oh, spaghettios.

@FrozenStorm’s turn!

Don’t think I’m gonna make it but guess we’ll see!

XCAPS21 R3: Player 2, Turn 8

P2 [Past]/Balance/Finesse vs P1 [Blood]/Discipline/Past

Starting Hand

Two Step
Wandering Mimic
Nimble Fencer
Wandering Mimic
Temporal Research
Origin Story + Moment’s Peace (TR)

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in
All Teched Cards

Seer x2
Moment’s Peace x2
Origin Story, Stewardess of the Undone
Wandering Mimic, Two Step
Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer


Main:

  • Prynn (9)
  • Temporal Research, draw 2 (7)
  • Origin Story Prynn, give me my Nullcraft back (4)
  • Nullcraft pings your base to 19
  • Moment’s Peace (2)
  • River (0)
Workers

Time Spiral, Battle Suits, Hardened Mox, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 5
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Prynn (1/3 lvl 1)

In Play:

  • Midori (2/1 lvl 1)
  • Nullcraft (1/1)
  • Fading Argonaut (2/3 fade 2)
  • Stewardess of the Undone (2/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Tiny Basilisk
Temporal Research
Seer
Wandering Mimic
Nimble Fencer

End of Turn Discard
My Thoughts

Still no bloodlust??? This is going to be down to the wire…


P1T9


Starting Hand Workers

STARTING HAND
Bloodburn
Stewardess of the Undone
Bombaster
Crashbarrow


WORKERS
Charge
Careless Musketeer
Scorch
Pillage
Nautical Dog
Mad Man


Next Hand

Reversal
Bloodrage Ogre


Discard

Undo
Crashbarrow
Shoddy Glider
Makeshift Rambaster
Crashbarrow


Tech 0 card(s)
Get Paid + float - ($13)
Research Bloodburn. - ($10)
Hire a Crashbarrow. - ($7)
Bombaster. - ($5)
Summon Grave Stormborne. - ($3)
Crashbarrow explodes and the Bugblatter deals 1 damage to your base; Bloodburn gains a rune.
Hire a Stewardess of the Undone who returns the Fading Argonaut to your hand. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 2/2A
  • :psfist: Elite: Stewardess of the Undone 3/3
  • :ps_: Scavenger: Bombaster 2/2
  • :pschip: Technician: Captured Bugblatter 4/2
  • :target: Lookout:

In Play:

  • Bloodburn - *
  • Grave (1) 2/3
  • Drakk (1) 1/3

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I’m getting quite SPOOKED.

@FrozenStorm’s turn!

Thank goodness no Jaina spells XD

XCAPS21 R3: Player 2, Turn 9

P2 [Past]/Balance/Finesse vs P1 [Blood]/Discipline/Past

Starting Hand

Tiny Basilisk
Temporal Research
Seer
Wandering Mimic
Nimble Fencer

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs
All Teched Cards

Seer x2
Moment’s Peace x2
Origin Story, Stewardess of the Undone
Wandering Mimic, Two Step
Wandering Mimic, Origin Story
Tiny Basilisk, Nimble Fencer


Main:

  • Temporal Research, draw 2 (8)
  • Wandering Mimic, kill Grave, Prynn to level 3 (4)
  • Moment’s Peace (2)
  • Seer, Prynn back to fade 4 (1)
  • Nullcraft hits your base to 18
  • Worker (0)
Workers

Tiny Basilisk, Time Spiral, Battle Suits, Hardened Mox, Plasmodium, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 4
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Prynn (1/3 lvl 3, fade 4)

In Play:

  • Midori (2/1 lvl 1)
  • Nullcraft (1/1)
  • Seer (2/1)
  • Wandering Mimic (4/4)
  • Stewardess of the Undone (2/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Two Step
Neo Plexus
Tinkerer
Seer
Moment’s Peace

End of Turn Discard
My Thoughts

YIKES! Gonna be a clencher, don’t think I’ll make it but gotta try!


Oopsie daisy. I didn’t notice Moment’s Peace.

1 Like

Moment’s Peace is active so you can’t attack this turn.