GLHF! Sorry about the late start there!
P1T1
StartingHand Workers
STARTING HAND
Brick Thief
Helpful Turtle
Spark
Granfalloon Flagbearer
Older Brother
WORKERS
Helpful Turtle
NextHand
Fruit Ninja
Wither
Timely Messenger
Tenderfoot
Bloom
Discard
Spark
Older Brother
Granfalloon Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Play Brick Thief from hand, deal 1 damage to your base - ($2)
Worker - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Brick Thief (resist 1) 2/1
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I think what we’re looking at is building a Bashing base on Tech 1 into Future Tech 2, because I can use Drakk to haste Void Stars. I can also alternately set up Hive with Drakk frenzy. Kidnapping to swing a board state. So let’s open with a 2-cost and a gold float. Brick Thief is hard to take down here.
@Nekoatl’s turn!
No worries, GL HF!
P2T1
StartingHand Workers
STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman
Building Inspector
Jail
WORKERS
Jail
NextHand
Porkhand Magistrate
Traffic Director
Lawful Search
Arrest
Discard
Bluecoat Musketeer
Manufactured Truth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Reputable Newsman, $2 spells and upgrades blocked - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Reputable Newsman (1/3) $2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Building Inspector (1/1) Tax
Buildings:
-
Base HP: 19
Economy Info:
Cards:
Gold:
Thoughts
What am I going to do with this mess? Bashing doesn’t look like much help, but Law and Necromancy have some synergies. There’s massive unit deployment / card draw possibilities, and the possibility of Judgment Day followed by Executioners to clear away his units. But, against Blood, I need to be wary of haste. In which case using massive card draw to facilitate consistent spell availability, particularly Nether Drain and Injunction, may be the way to go. Unfortunately, Vir’s maxband triggers on levelling up, so I’ll have to watch out for that if using Nether Drain. Doom Grasp may be a better option in that case. For now, though, I’ll just try to make progress more difficult for him, in typical Blue fashion. Neutral spells are difficult to play around, so I hesistate to deploy a hero, but I should be able to get a good value trade by frontlining the Newsman, and if that means he’s unable to afford his Tech I, so much the better.
P1T2
Tech StartingHand Workers
TECH
Unphase
Bloodlust
STARTING HAND
Timely Messenger
Wither
Tenderfoot
Fruit Ninja
Bloom
WORKERS
Helpful Turtle
Fruit Ninja
NextHand
Granfalloon Flagbearer
Wither
Bloodlust
Older Brother
Tech 2 card(s)
Get Paid + float - ($6)
Summon Vir Garbaren - ($4)
Vir casts Bloom on Brick Thief - ($2)
Brick Thief kills Newsman and deals 1 to your base
Play Timely Messenger - ($1)
Messenger trades with Inspector
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Brick Thief (resist 1, +) 3/1
- L1 Vir Garbaren 2/3
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
definitely gums up the works. hero wither is 4 gold, not enough to build t1. so instead I tech spells and beat down the board. Bloom Thief gives me a 3/1, strictly better than wither on newsman. Then I can trade with Messenger. 5 gold. I think I might try Unphase this cycle, to kill a backline Bigby or Garth.
@Nekoatl’s turn!
Ah but ya can’t, cause of the newsman.
1 Like
Somehow I thought I read Newsman as blocking 1s, my bad. Will rework
P1T2
Tech StartingHand Workers
TECH
Iron Man
Iron Man
STARTING HAND
Timely Messenger
Wither
Tenderfoot
Fruit Ninja
Bloom
WORKERS
Helpful Turtle
Fruit Ninja
NextHand
Spark
Older Brother
Granfalloon Flagbearer
Iron Man
Tech 2 card(s)
Get Paid + float - ($6)
Super Expensive Tech 1 - ($3)
Play Tenderfoot from hand - ($2)
Play Timely Messenger from hand - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot 1/2+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Brick Thief (resist 1) 2/1
In Play:
- Timely Messenger (haste) 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Gonna set up for a possible frenzy next turn, or Iron Man buildup.
@Nekoatl’s turn!
P2T2
Tech StartingHand Workers
TECH
Scribe
Scribe
STARTING HAND
Traffic Director
Lawful Search
Porkhand Magistrate
Arrest
WORKERS
Jail
Traffic Director
NextHand
Porkhand Magistrate
Arrest
Spectral Aven
Scribe
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bigby Hayes - ($4)
Arrest disables Tenderfoot. - ($2)
Building Inspector trades with Brick Thief
Tech I - ($0)
Float ($0)
Stash 1, Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L1 Bigby Hayes (2/3A) Stash
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Reputable Newsman (0/3) $2
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Inspector has served his purpose, and I think it’s time for him to go. Brick Thief is just too much of a threat to pass up the chance to remove, especially in Lookout. I think Bigby can safely hold the line now, especially with Bloodlust off the table. Going to start with boosting my card draw, it’s hard to go wrong with that, and having some shock troops to soak attacks would be helpful for protecting backline utility. Pulling Newsman off the front lines so he can’t be worn down with Spark. I’m kind of on the fence about whether or not to stash Porkhand, but I think I will. Having the Newsman around should make it easier for me to use it for card draw, also there’s potential synergy with Insurance Agent if I end up going that route.
1 Like
P1T3
Tech StartingHand Workers
TECH
Void Star
Bloodlust
STARTING HAND
Granfalloon Flagbearer
Older Brother
Iron Man
Spark
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
NextHand
Iron Man
Bloom
Wither
Discard
Brick Thief (resist 1) 2/1
Spark
Void Star
Bloodlust
Tech 2 card(s)
Get Paid - ($6)
Play Iron Man from hand - ($3)
Play Older Brother from hand - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Iron Man 3/4+a
-
Elite:
-
Scavenger:
-
Technician: Older Brother 2/2
-
Lookout:
In Play:
- Timely Messenger (haste) 1/1
- Tenderfoot 1/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
This is easily the most obnoxious part of the Blue Starter: that point where arrest cycles quickly. It’s a great way to gain a tempo lead while Iron Man is disabled. And MT is a huge annoyance here. But I think I chance both. Hate how much Newsman blocks though
@Nekoatl’s turn!
P2T3
Tech StartingHand Workers
TECH
Injunction
Injunction
STARTING HAND
Porkhand Magistrate
Spectral Aven
Scribe
Arrest
Manufactured Truth
WORKERS
Jail
Traffic Director
Spectral Aven
NextHand
Building Inspector
Lawful Search
Scribe
Manufactured Truth
Discard
Injunction
Injunction
Arrest
Porkhand Magistrate
Tech 2 card(s)
Get Paid - ($7)
Scribe - ($5)
Arrest Iron Man - ($3)
Bigby kills Older Brother
Midband Bigby - ($1)
Worker - ($0)
Float ($0)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Scribe (2/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Reputable Newsman (0/3) $2
- L3 Bigby Hayes (2/4) Stash, sideline
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
If he’s going with a unit-centric strategy, Injunction may be effective. I wouldn’t be able to use Bone Collector for draws without midband Garth anyway, so that can wait With Iron Man as an option, MTruth seems worth holding onto. Better pay to midband Bigby in case he has a way to take out the Scribe without attacking it with the Messenger.
P1T4
Tech StartingHand Workers
TECH
Xenostalker
The Boot
STARTING HAND
Wither
Bloom
Iron Man
Brick Thief (resist 1) 2/1
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
NextHand
Bloodlust
Spark
Older Brother 2/2
Void Star
Discard
Bloom
Iron Man
Xenostalker
The Boot
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Brick Thief, bop your Tech 1 for 1 - ($4)
Tech II: Future - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Brick Thief (resist 1) 3/1
-
Scavenger:
-
Technician: Tenderfoot 1/2
-
Lookout:
In Play:
- Timely Messenger (haste) 1/1
- Iron Man 3/4
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
Economy Info:
Cards:
Gold:
Thoughts
Alright, I’m still grinding out a board advantage in the long run but expecting Injunction soon. Make sure I have diversification. Gonna tech The Boot in there to take care of Newsman on a future turn, so I can open up Bloodlust. Because a Bloodlusted Xenostalker is spicy.
@Nekoatl’s turn!
P2T4
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Manufactured Truth
Scribe
Lawful Search
Building Inspector
Bluecoat Musketeer
Bone Collector
Porkhand Magistrate
WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer
NextHand
Lawful Search
Arrest
Bone Collector
Injunction
Injunction
Discard
Scribe
Porkhand Magistrate
Manufactured Truth
Building Inspector
Tech 2 card(s)
Get Paid - ($8)
Scribe - ($6)
Lawful Search your hand - ($5)
Maxband Bigby, draw - ($3)
Worker - ($2)
Bone Collector - ($0)
Scribe trades with Brick Thief.
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Scribe (1/3A)
-
Elite:
-
Scavenger: Reputable Newsman (0/3) $2
-
Technician: Bone Collector (3/3) Reanimate
-
Lookout:
In Play:
- L5 Bigby Hayes (3/4) Stash, sideline
Buildings:
-
Base HP: 19
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
What to tech here? Do I expect to build a Tech II this turn? Figure $2 for the Scribe, $1 for Search, $3 for Injunction… yeah, not happening. Guess Bone Collectors, then. Even if I can’t get card draw from them immediately, at least I can play them, and maybe I can stockpile Skeletons for future draw use. Alright, let’s see what LSearch reveals… Bloodlust and Void Star? Yikes! Would really liked to have drawn an Injunction. But, since I didn’t… what am I gonna do about this? Even with MTruth, I can only deal 4 damage to his Tech II… I could pay to maxband Bigby, and gamble on the 1/3 chance to draw with his maxband, but that would leave me with little in the way of options… still… it’s a big enough threat that I think I have to try… and, of course, I whiff. No help for it, then… I’ll just have to take my lumps.
P1T5
Tech StartingHand Workers
TECH
Kidnapping
Xenostalker
STARTING HAND
Older Brother 2/2
Spark
Bloodlust
Void Star
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
NextHand
Xenostalker
Kidnapping
Brick Thief (resist 1) 3/1
Bloom
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Void Star from hand - ($2)
Summon Vir Garbaren - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot 1/2+a
-
Elite:
-
Scavenger: Iron Man 3/4
-
Technician: Timely Messenger (haste) 1/1
-
Lookout:
In Play:
- L1 Vir Garbaren 2/3
- Void Star (flying, overpower) 5/4
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
Economy Info:
Cards:
Gold:
Thoughts
No injunction yet. Judgment Day is questionable because Neko is trying to build board with BC. Let’s pop a Star and diversify techs to guard against Injunction incoming. not having to worry about tech 2 is a relief.
@Nekoatl’s turn!
P2T5
Tech StartingHand Workers
TECH
Jurisdiction
Jurisdiction
STARTING HAND
Injunction
Arrest
Lawful Search
Bone Collector
Injunction
WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer
Arrest
NextHand
Jurisdiction
Injunction
Manufactured Truth
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Bone Collector - ($6)
Injunction, Tech I building and units disabled. - ($3)
Injunction, Tech II building and units disabled. - ($0)
Bigby kills SQL.
Scribe kills Technician.
Bone Collector kills Vir.
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Bone Collector (3/3) Reanimate, resist 1
In Play:
- L5 Bigby Hayes (3/3) Stash, sideline
- Scribe (1/2)
- Bone Collector (3/1) Reanimate
- Reputable Newsman (0/3) $2
Buildings:
-
Base HP: 19
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Forgot that the Newsman was blocking Bloodlust. facepalm Not sure why he teched it, though… I played Newsman on T1. Maybe he expected to kill it by now? Well, I suppose it doesn’t matter. I need to kill that Void Star, but I don’t want to sacrifice my units via JDay, so I guess I’ll opt for Doom Grasp. Slight problem, I don’t want to spend the money to make room for a 2nd hero right now, so I’ll cheat them in with Jurisdiction.
Ah.
P1T6
Tech StartingHand Workers
TECH
Gilded Glaxx
Crash Bomber
STARTING HAND
Kidnapping
Brick Thief (resist 1) 3/1
Xenostalker
Bloom
Xenostalker
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
NextHand
Bloodlust
Iron Man
Older Brother 2/2
The Boot
Discard
Tenderfoot 1/2+a
Timely Messenger (haste) 1/1
Kidnapping
Xenostalker
Xenostalker
Gilded Glaxx
Crash Bomber
Tech 2 card(s)
Get Paid - ($9)
Summon Drakk - ($7)
Drakk casts Kidnapping on your backline Bone Collector - ($3)
Kidnapped BC trades with your skeleton SQL, summons a skeleton
Play Brick Thief from hand, ping your tech 1 - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Brick Thief (resist 1) 2/1
-
Elite:
-
Scavenger:
-
Technician: Skeleton 1/1
-
Lookout:
In Play:
- Void Star (flying, overpower) 5/4
- Iron Man 3/4
- L1 Drakk Ramhorn (Dies:*) 1/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Future)
Economy Info:
Cards:
Gold:
Thoughts
… double Injunction. okay. well, time to kidnap. I can at least deploy a skeleton blocker and kill BC. Brick Thief to round it out.
@Nekoatl’s turn!
1 Like
P2T6
Tech StartingHand Workers
TECH
Hooded Executioner
Hooded Executioner
STARTING HAND
Injunction
Manufactured Truth
Jurisdiction
WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer
Arrest
NextHand
Porkhand Magistrate
Injunction
Discard
Bone Collector
Manufactured Truth
Jurisdiction
Doom Grasp
Scribe
Injunction
Hooded Executioner
Hooded Executioner
Tech 2 card(s)
Get Paid - ($10)
Bone Collector kills SQL.
Scribe kills Technician.
Manufactured Truth, Reputable Newsman was really a Bone Collector! - ($9)
Bigby and “Bone Collector” break Tech II.
Jurisdiction: Doom Grasp, sacrifice Scribe to destroy Void Star. - ($3)
Injunction, Tech I building and units disabled. - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- L5 Bigby Hayes (3/3) Stash, sideline
- Bone Collector (3/1) Reanimate, resist 1
- Reputable Newsman (0/3) $2
Buildings:
-
Base HP: 19
-
Tech I HP: 3
Economy Info:
Cards:
Gold:
Thoughts
Oh, snap. I could have gone for Executioners instead. I should have done that. Well, Doom Grasp is more flexible, in that it’s not screenable by cannon fodder, so this isn’t so bad. Need to try to bring Garth in on the action soon, though, even if I have to resort to a Heroes’ Hall to do so. Also need to keep an eye out for reshuffles, in case I get an opportunity to snag his Void Star out of his discard pile.
P1T7
Tech StartingHand Workers
TECH
Final Smash
STARTING HAND
Iron Man
Older Brother 2/2
Bloodlust
The Boot
Tenderfoot 1/2+a
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
NextHand
Crash Bomber
Kidnapping
Brick Thief (resist 1) 2/1
Xenostalker
Gilded Glaxx
Discard
Void Star (flying, overpower) 5/4
The Boot
Iron Man
Bloodlust
Final Smash
Tech 1 card(s)
Get Paid - ($10)
Drakk kills scavenger
Maxband Drakk - ($5)
Play Tenderfoot from hand, it gains haste and kills technician - ($4)
play Older Brother from hand - ($2)
Build Heroes’ Hall - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Older Brother 3/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Tenderfoot (haste) 1/1
- Iron Man 3/4
- L6 MAX Drakk Ramhorn (Dies:*) 3/4
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
On the plus side I think that was most of the Law nonsense, just an Arrest and a second Injunction to wade through. oh boy. Let’s see if we can use max Troq in a few turns to break deadlock.
@Nekoatl’s turn!
P2T7
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Injunction
Porkhand Magistrate
Jurisdiction
WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer
Arrest
NextHand
Scribe
Building Inspector
Lawful Search
Discard
Bone Collector
Manufactured Truth
Jurisdiction
Doom Grasp
Scribe
Injunction
Hooded Executioner
Hooded Executioner
Injunction
Jurisdiction
Doom Grasp
Bone Collector
Porkhand Magistrate
Nether Drain
Nether Drain
Tech 2 card(s)
Get Paid + scavenger - ($11)
Injunction, Tech I building and units disabled. - ($8)
Bone Collector trades with Older Brother
Jurisdiction: Doom Grasp, sacrifice Skeleton to kill Drakk - ($2)
Heroes’ Hall - ($0)
Bigby deals 3 damage to Tech I.
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite:
-
Scavenger:
-
Technician: Reputable Newsman (0/3) $2
-
Lookout:
In Play:
- L5 Bigby Hayes (3/3) Stash, sideline, research
Buildings:
-
Base HP: 18
-
Tech I HP: 3
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay, got my other Jurisdiction. I could play defensively and kill Drakk, or I could play aggressively and steal the Void Star. Hmm… Drakk can Kidnap the Void Star. Guess I’ll go for the kill. Looks like he’s (sensibly) going for a hero-based strategy, so I’ll tech in Nether Drain to facilitate Skeleton draws, since I need Garth now anyway. My chain of Injunction is about to run out, so I’ll take the opportunity to dump some damage on his Tech I, especially since I don’t quite have enough to break his Heroes’ Hall. Well, I guess I’ll have some chances to draw one off the reshuffle, but I know better than to count on that working out.
P1T8
StartingHand Workers
STARTING HAND
Kidnapping (swapped away)
Timely Messenger (swapped in)
Brick Thief (resist 1) 2/1
Gilded Glaxx
Xenostalker
Crash Bomber
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
Xenostalker
NextHand
Void Star (flying, overpower) 5/4
Iron Man
Xenostalker
Kidnapping
Tech 0 card(s)
Get Paid - ($10)
Summon Vir Garbaren - ($8)
Peek at top of deck
Swap cards with Vir - ($7)
Play Timely Messenger from hand - ($6)
Timely Messenger and Tenderfoot trade with SQL
Play Brick Thief from hand, deal 1 to your tech 1, heal my tech 1 for 1 - ($4)
Worker - ($3)
Summon Troq - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L1 Vir Garbaren 2/3+a
-
Elite:
-
Scavenger:
-
Technician: L1 Troq Bashar 2/3
-
Lookout:
In Play:
- Brick Thief (resist 1) 2/1
- Iron Man 3/4
Buildings:
-
Base HP: 18
-
Tech I HP: 3
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
And another Injunction…well, at least that’s a ton of spells mixed into the discard. Maxband Garth coming soon, though…at least I can stack the deck to give me access to Kidnapping next turn instead of this turn. I think this next turn is the turn where Nekoatl lets up, which means I just need to leverage that advantage…
@Nekoatl’s turn!
P2T8
Tech StartingHand Workers
TECH
Tax Collector
Tax Collector
STARTING HAND
Lawful Search
Building Inspector
Scribe
Injunction
Jurisdiction
Nether Drain
WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer
NextHand
Hooded Executioner
Scribe
Bone Collector
Bone Collector
Discard
Lawful Search
Injunction
Jurisdiction
Lich’s Bargain
Nether Drain
Building Inspector
Tech 2 card(s)
Get Paid - ($10)
Scribe - ($8)
Lawful Search your hand - ($7)
Bigby researches a card.
Injunction, disable Tech I building and units. - ($4)
Jurisdiction: Lich’s Bargain - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Scribe (1/3A)
-
Elite: Reputable Newsman (1/3) $2
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- L5 Bigby Hayes (3/3) Stash, sideline, research
- Horror (3/3) Deathtouch
- Zombie (2/2)
Buildings:
-
Base HP: 14
-
Tech I HP: 2
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
One last chance to tech something in before the reshuffle. LBargain? CService? TCollector? IAgent? Probably better to go for non-spells, given Jurisdiction. And… this is a pretty big cycle, I think I can risk going for Tech IIs, especially when stash is an option. Then again, I am spending a lot of gold on spells, so I may not be able to afford a Tech II for a while. Guess I’ll go with Collectors. … Nice! Injunction off the Scribe! LSearch reveals only Kidnapping of interest, and that’s only a threat if I let him make room for Drakk to be resummoned, which I feel like not doing. Hmm… if he pays to maxband Troq, he can 1-shot my Scribe even through SQL armor, and if he also pays to midband Vir, he can 1-shot my Newsman, allowing the Thief to break my Tech I. That doesn’t seem great, so I’ll summon a token for extra defense. But, how to do it? J:LB or Garth ability? Hmm… I feel like I need more force to push through his double-hero strat, so I’ll risk LB.
how many injunctions can you play
P1T9
StartingHand Workers
STARTING HAND
Kidnapping
Xenostalker
Iron Man
Void Star (flying, overpower) 5/4
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
Xenostalker
NextHand
Timely Messenger
Tenderfoot (haste) 1/1
Gilded Glaxx
Bloodlust
Kidnapping
Discard
Crash Bomber
Xenostalker
Iron Man
Void Star (flying, overpower) 5/4
Tech 0 card(s)
Get Paid + float - ($12)
Vir peeks at the top card
Vir swaps a card - ($11)
Maxband Troq - ($4)
Troq kills Scribe without exhausting, deals 1 damage to your base
Midband Vir - ($0)
Vir kills Newsman, takes 1 damage
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Brick Thief (resist 1) 2/1
-
Elite:
-
Scavenger:
-
Technician: L8 MAX Troq Bashar 4/4
-
Lookout:
In Play:
- Iron Man 3/4
- L5 Vir Garbaren 3/2
Buildings:
-
Base HP: 18
-
Tech I HP: 3
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Keep pushin that Kidnapping along…realized that Final Smash is less valuable to me here, so I’ll plug the line with Troq. My biggest hope is for Neko’s deck to just bloat and cycle poorly.
EDIT: oh next turn is gonna be spicy.
@Nekoatl’s turn!