STARTING HAND
Hooded Executioner
Bone Collector
Bone Collector
Scribe
Tax Collector
WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer
NextHand
Jurisdiction
Injunction
Manufactured Truth
Doom Grasp
Nether Drain
Discard
Lawful Search
Injunction
Jurisdiction
Lich’s Bargain
Nether Drain
Building Inspector
Scribe
Reputable Newsman
Insurance Agent
Insurance Agent
Bone Collector
Bone Collector
Tax Collector
Tech 2 card(s)
Get Paid - ($9)
Scribe - ($7)
Bigby kills Brick Thief.
Garth Torken - ($5)
Horror trades with Troq.
Zombie and Skeleton break Tech I.
Hooded Executioner, boost to kill Iron Man. - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Scribe (1/3A)
Elite:
Scavenger:
Technician: Hooded Executioner (3/3)
Lookout:
In Play:
L5 Bigby Hayes (3/1) Stash, sideline, research
L3 Garth Torken (1/3) Reanimate
Zombie (2/2)
Skeleton (1/1)
Buildings:
Base HP: 14
Tech I HP: 2
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 13
Gold:
Gold: 0
Workers: 9
Thoughts
Can’t put off the Agents any longer. My Injunction luck his finally run out, but thankfully, it lasted long enough to let me finish tearing down his tech, now I just need to keep the pressure on.
The Boot
Kidnapping
Brick Thief (resist 1) 2/1
Final Smash
Technician draw
Tech 0 card(s)
Get Paid - ($11)
Summon Drakk Ramhorn - ($9)
Drakk casts Kidnapping on Hooded Executioner - ($5)
Play Older Brother and Timely Messenger from hand - ($2)
Drakk casts Bloodlust (FINALLY) on Older Brother and Vir, giving them +1 ATK and haste - ($0)
Vir kills Scribe and takes 1 damage
Older Brother kills Garth, 2 levels to Vir, he maxbands and heals, mech starts arriving
Executioner trades with Bigby, 2 levels to Drakk
Timely Messenger trades with Skeleton
Rebuild Tech 1
Older Brother and Vir take 1 damage, Older Brother dies
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite: L3 Drakk Ramhorn (Dies:*) 2/3
Scavenger:
Technician:
Lookout:
In Play:
L7 Vir Garbaren 3/4
Mech (forecast 2, untargetable) 6/7
Buildings:
Base HP: 16
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
Alright. I have Drakk (2), Bloodlust (2), Kidnapping (4), leaving 3 gold left. Older Brother and Tenderfoot, for example. I could also throw out a Timely Messenger and haste Drakk instead…oh, math. My priorities are to clear out units and get kills on heroes, especially Garth. I think I’m trading Executioner and Bigby, and killing Garth with Vir. So I need to kill Scribe with a combination of Drakk (plus Timely)/Tenderfoot and Older Brother. Older Brother plus Timely can get that kill, then Drakk can kill Zombie or Skeleton. I think what we do is send four levels to Drakk instead of leveling Vir? Nah, it’s less valuable to keep Drakk around here. I max Vir so I can start bringing the mech. Well, this is my turnabout turn. It’s time to stop Injunction once and for all.
Tech 2 card(s)
Get Paid - ($9)
Tech II: Law - ($5)
Troq Bashar - ($3)
Worker - ($2)
Float ($2)
Discard 4, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: L1 Troq Bashar (2/3A)
Elite:
Scavenger:
Technician: Zombie (2/2)
Lookout:
Buildings:
Base HP: 14
Tech I HP: 2
Tech II HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 20
Disc: 0
Gold:
Gold: 2
Workers: 10
Thoughts
It occurs to me that there would be little point in Kidnapping a Guardian of the Gates… still, those are fetchable via Garth’s maxband, better that I take a Tech III or something. I think it’s also a good time to start phasing out Jurisdiction, maily because I want more workers.
STARTING HAND
The Boot
Final Smash
Kidnapping
Brick Thief (resist 1) 2/1
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
Xenostalker
Final Smash
NextHand
Timely Messenger
Older Brother 3/2
Bloodlust
Discard
Kidnapping
The Boot
Tech 0 card(s)
Get Paid, remove a forecast rune - ($11)
Vir peeks the top card
Drakk casts Kidnapping on Zombie - ($7)
Drakk and Zombie kill Troq (each taking 2 damage), Drakk levels twice and heals
Maxband Drakk - ($6)
Play Brick Thief from hand, ping your tech 1 and heal my base for 1, it gains haste from Drakk - ($4)
Brick Thief and Vir break your tech 2, Brick Thief pings your Tech 1 for 1, breaking it
Worker - ($3)
Rebuild Tech 2
Float ($3)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L7 MAX Vir Garbaren 3/4
Mech (forecast 1, untargetable) 6/7
Brick Thief (resist 1) 2/1
L6 MAX Drakk Ramhorn (Dies:*) 3/4
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Future)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 7
Disc: 2
Gold:
Gold: 1
Workers: 12
Thoughts
Fortunately this one works out pretty well. Kidnapping to steal the Zombie, Drakk and Zombie finish off Troq, level to 5, maxband for 1, Brick Thief is now hasted. I can break Tech 2 with Brick Thief and Vir, and the ping from Brick Thief arrival and attack finishes off Tech 1. I rebuild Tech 2 and I guess I peek the top card. I either play it or play Troq.
Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech I
Garth Torken - ($10)
Skeleton - ($9)
Doom Grasp, sacrifice Skeleton to kill Drakk. - ($5)
Lich’s Bargain - ($3)
Bigby Hayes - ($1)
Worker - ($0)
Float ($0)
Stash 1, Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Horror (3/3A) Deathtouch
Elite:
Scavenger: Skeleton (1/1)
Technician: Horror (2/2)
Lookout:
In Play:
L1 Bigby Hayes (2/3) Stash
L3 Garth Torken (1/3) Reanimate
Buildings:
Base HP: 5
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 17
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
Stashing the Executioner in hopes of using it to take out the Mech, though that would require my opponent to set me up for the kill, it’s not impossible.
Tech 2 card(s)
Get Paid + float, mech arrives - ($13)
Vir peeks
Exhaust Vir to play Void Star from the top of my deck - ($8)
Vir peeks
Vir swaps - ($7)
Play Crash Bomber - ($6)
Tech 3 - ($1)
Brick Thief attacks Horror, deals 1 after armor, hits your base for 1 and heals mine
Float ($1)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Mech (untargetable) 6/7+a
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L7 MAX Vir Garbaren 3/4
Void Star (flying, overpower) 5/4
Crash Bomber 2/2
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Future)
Tech III HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 7
Gold:
Gold: 1
Workers: 12
Thoughts
Guess we’re going for base damage then. patrolling to avoid Arrest on Bomber so I can blow it up on base.
Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Hooded Executioner, boosted, kills Mech. - ($5)
Injunction, Tech II building and units disabled. - ($2)
Worker - ($1)
Horror trades with Vir, levels to Garth.
Skeleton - ($0)
Bigby, Vir, and Skeleton break Tech III.
Zombie trades with Crash Bomber.
Float ($0)
Stash 1, Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Hooded Executioner (3/3A)
Elite:
Scavenger:
Technician: Skeleton (1/1)
Lookout:
In Play:
L1 Bigby Hayes (2/3) Stash
L5 Garth Torken (2/4) Reanimate, sacrifice
Skeleton (1/1)
Buildings:
Base HP: 3
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 15
Disc: 8
Gold:
Gold: 0
Workers: 11
Thoughts
Sweetness, he played into Executioner, just as I’d hoped. Might be too little, too late, though. With $13, he could Bloodlust a Nebula, so I need to take down his Tech III. Guess I’ll trade with his Bomber while it’s not benefiting from patrol bonuses and can’t choose where to direct its damage.
Tech 0 card(s)
Get Paid + float - ($13)
Summon and maxband Drakk - ($6)
Play Iron Man, it gains haste - ($3)
Play Iron Man - ($0)
hasted frenzied Iron Man kills Executioner
STARTING HAND
Tenderfoot (haste) 1/1
Gilded Glaxx
Wrecking Ball
Xenostalker
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
Xenostalker
Final Smash
NextHand
Tenderfoot (haste) 1/1
Gilded Glaxx
Wrecking Ball
Discard
Iron Man 3/4+a
Void Star (flying, overpower) 5/4
Tech 0 card(s)
Get Paid - ($12)
Play Xenostalker from hand, it gains haste from Drakk - ($8)
Hasted frenzied Xenostalker steps carefully over your patrollers to deal 4 to your base, GG! (Uh also each of your patrollers takes 1 damage)
I wonder if there’s any meta Future/Blood decks, there were some super interesting interactions there. Loved being able to “stash” Kidnapping and Bloodlust with Vir.
Also, Jurisdiction into Doom Grasp was a good way to keep up with only access to Bigby.