[XCAPS21] Round 3: CarpeGuitarrem [Bashing]/Blood/Future vs Nekoatl [Law]/Bashing/Necromancy

Just 2, but I play them repeatedly. :wink:

P2T9


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Hooded Executioner
Bone Collector
Bone Collector
Scribe
Tax Collector


WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer


NextHand

Jurisdiction
Injunction
Manufactured Truth
Doom Grasp
Nether Drain


Discard

Lawful Search
Injunction
Jurisdiction
Lich’s Bargain
Nether Drain
Building Inspector
Scribe
Reputable Newsman
Insurance Agent
Insurance Agent
Bone Collector
Bone Collector
Tax Collector


Tech 2 card(s)
Get Paid - ($9)
Scribe - ($7)
Bigby kills Brick Thief.
Garth Torken - ($5)
Horror trades with Troq.
Zombie and Skeleton break Tech I.
Hooded Executioner, boost to kill Iron Man. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hooded Executioner (3/3)
  • :target: Lookout:

In Play:

  • L5 Bigby Hayes (3/1) Stash, sideline, research
  • L3 Garth Torken (1/3) Reanimate
  • Zombie (2/2)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 13

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Can’t put off the Agents any longer. My Injunction luck his finally run out, but thankfully, it lasted long enough to let me finish tearing down his tech, now I just need to keep the pressure on.

P1T10


StartingHand Workers

STARTING HAND
Kidnapping
Timely Messenger
Tenderfoot (haste) 1/1
Bloodlust
Gilded Glaxx
Older Brother 3/2


WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
Xenostalker


NextHand

The Boot
Kidnapping
Brick Thief (resist 1) 2/1
Final Smash


Technician draw
Tech 0 card(s)
Get Paid - ($11)
Summon Drakk Ramhorn - ($9)
Drakk casts Kidnapping on Hooded Executioner - ($5)
Play Older Brother and Timely Messenger from hand - ($2)
Drakk casts Bloodlust (FINALLY) on Older Brother and Vir, giving them +1 ATK and haste - ($0)
Vir kills Scribe and takes 1 damage
Older Brother kills Garth, 2 levels to Vir, he maxbands and heals, mech starts arriving
Executioner trades with Bigby, 2 levels to Drakk
Timely Messenger trades with Skeleton
Rebuild Tech 1
Older Brother and Vir take 1 damage, Older Brother dies

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L3 Drakk Ramhorn (Dies:*) 2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Vir Garbaren 3/4
  • Mech (forecast 2, untargetable) 6/7

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Alright. I have Drakk (2), Bloodlust (2), Kidnapping (4), leaving 3 gold left. Older Brother and Tenderfoot, for example. I could also throw out a Timely Messenger and haste Drakk instead…oh, math. My priorities are to clear out units and get kills on heroes, especially Garth. I think I’m trading Executioner and Bigby, and killing Garth with Vir. So I need to kill Scribe with a combination of Drakk (plus Timely)/Tenderfoot and Older Brother. Older Brother plus Timely can get that kill, then Drakk can kill Zombie or Skeleton. I think what we do is send four levels to Drakk instead of leveling Vir? Nah, it’s less valuable to keep Drakk around here. I max Vir so I can start bringing the mech. Well, this is my turnabout turn. It’s time to stop Injunction once and for all.

@Nekoatl’s turn!

1 Like

P2T10


Tech StartingHand Workers

TECH
Community Service
Community Service


STARTING HAND
Jurisdiction
Manufactured Truth
Nether Drain
Doom Grasp
Injunction


WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer
Jurisdiction


NextHand

Doom Grasp
Tax Collector
Lich’s Bargain
Hooded Executioner
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($9)
Tech II: Law - ($5)
Troq Bashar - ($3)
Worker - ($2)

Float ($2)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq Bashar (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zombie (2/2)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 20
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

Thoughts

It occurs to me that there would be little point in Kidnapping a Guardian of the Gates… still, those are fetchable via Garth’s maxband, better that I take a Tech III or something. I think it’s also a good time to start phasing out Jurisdiction, maily because I want more workers.

P1T11


StartingHand Workers

STARTING HAND
The Boot
Final Smash
Kidnapping
Brick Thief (resist 1) 2/1


WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
Xenostalker
Final Smash


NextHand

Timely Messenger
Older Brother 3/2
Bloodlust


Discard

Kidnapping
The Boot


Tech 0 card(s)
Get Paid, remove a forecast rune - ($11)
Vir peeks the top card
Drakk casts Kidnapping on Zombie - ($7)
Drakk and Zombie kill Troq (each taking 2 damage), Drakk levels twice and heals
Maxband Drakk - ($6)
Play Brick Thief from hand, ping your tech 1 and heal my base for 1, it gains haste from Drakk - ($4)
Brick Thief and Vir break your tech 2, Brick Thief pings your Tech 1 for 1, breaking it
Worker - ($3)
Rebuild Tech 2

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 MAX Vir Garbaren 3/4
  • Mech (forecast 1, untargetable) 6/7
  • Brick Thief (resist 1) 2/1
  • L6 MAX Drakk Ramhorn (Dies:*) 3/4

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 12
Thoughts

Fortunately this one works out pretty well. Kidnapping to steal the Zombie, Drakk and Zombie finish off Troq, level to 5, maxband for 1, Brick Thief is now hasted. I can break Tech 2 with Brick Thief and Vir, and the ping from Brick Thief arrival and attack finishes off Tech 1. I rebuild Tech 2 and I guess I peek the top card. I either play it or play Troq.

@Nekoatl’s turn!

Looks like you have too many heroes in play?

Ah heck yeah I forgot T2 isn’t finished rebuilding. Just gonna float the gold instead.

P2T11


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Doom Grasp
Hooded Executioner
Tax Collector
Porkhand Magistrate
Lich’s Bargain


WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer
Tax Collector


NextHand

Jurisdiction
Hooded Executioner
Insurance Agent
Injunction


Discard

Doom Grasp
Lich’s Bargain
Porkhand Magistrate
Lawbringer Gryphon
Lawbringer Gryphon


Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech I
Garth Torken - ($10)
Skeleton - ($9)
Doom Grasp, sacrifice Skeleton to kill Drakk. - ($5)
Lich’s Bargain - ($3)
Bigby Hayes - ($1)
Worker - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3A) Deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Horror (2/2)
  • :target: Lookout:

In Play:

  • L1 Bigby Hayes (2/3) Stash
  • L3 Garth Torken (1/3) Reanimate

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 17
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Stashing the Executioner in hopes of using it to take out the Mech, though that would require my opponent to set me up for the kill, it’s not impossible.

it’s 5 due to drakk’s death

2 Likes

P1T12


Tech StartingHand Workers

TECH
Wrecking Ball
Wrecking Ball


STARTING HAND
Bloodlust
Timely Messenger
Older Brother 3/2


WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
Xenostalker
Final Smash


NextHand

Xenostalker
Iron Man
Bloodlust
Iron Man 3/4


Discard

Kidnapping
The Boot
Brick Thief (resist 1) 2/1
Older Brother 3/2
Timely Messenger
Wrecking Ball
Wrecking Ball


Tech 2 card(s)
Get Paid + float, mech arrives - ($13)
Vir peeks
Exhaust Vir to play Void Star from the top of my deck - ($8)
Vir peeks
Vir swaps - ($7)
Play Crash Bomber - ($6)
Tech 3 - ($1)
Brick Thief attacks Horror, deals 1 after armor, hits your base for 1 and heals mine

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech (untargetable) 6/7+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 MAX Vir Garbaren 3/4
  • Void Star (flying, overpower) 5/4
  • Crash Bomber 2/2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 12
Thoughts

Guess we’re going for base damage then. patrolling to avoid Arrest on Bomber so I can blow it up on base.

@Nekoatl’s turn!

Where is your Horror?

1 Like

Somehow I forgot it survived, thanks for noticing.

1 Like

P2T12


Tech StartingHand Workers

TECH
Arresting Constable
Arresting Constable


STARTING HAND
Hooded Executioner
Insurance Agent
Jurisdiction
Injunction


WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer
Tax Collector
Jurisdiction


NextHand

Bone Collector
Insurance Agent
Scribe


Discard

Doom Grasp
Lich’s Bargain
Porkhand Magistrate
Lawbringer Gryphon
Lawbringer Gryphon
Injunction
Arresting Constable
Arresting Constable


Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Hooded Executioner, boosted, kills Mech. - ($5)
Injunction, Tech II building and units disabled. - ($2)
Worker - ($1)
Horror trades with Vir, levels to Garth.
Skeleton - ($0)
Bigby, Vir, and Skeleton break Tech III.
Zombie trades with Crash Bomber.

Float ($0)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Bigby Hayes (2/3) Stash
  • L5 Garth Torken (2/4) Reanimate, sacrifice
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 15
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Sweetness, he played into Executioner, just as I’d hoped. Might be too little, too late, though. With $13, he could Bloodlust a Nebula, so I need to take down his Tech III. Guess I’ll trade with his Bomber while it’s not benefiting from patrol bonuses and can’t choose where to direct its damage.

T13 incoming. What an exciting match :smiley: Cheers to you both!

1 Like

Absolute slugfest!

P1T13


StartingHand Workers

STARTING HAND


WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
Xenostalker
Final Smash


NextHand

Tenderfoot (haste) 1/1
Wrecking Ball
Xenostalker
Gilded Glaxx


Tech 0 card(s)
Get Paid + float - ($13)
Summon and maxband Drakk - ($6)
Play Iron Man, it gains haste - ($3)
Play Iron Man - ($0)
hasted frenzied Iron Man kills Executioner

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Iron Man 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Drakk Ramhorn (Dies:*) 3/4
  • :target: Lookout:

In Play:

  • Iron Man (haste) 3/1
  • Void Star (flying, overpower) 5/4

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

Just hold that line

@Nekoatl’s turn!

P2T13


Tech StartingHand Workers

TECH
Guardian of the Gates
Guardian of the Gates


STARTING HAND
Insurance Agent
Bone Collector
Scribe
Bone Collector
Building Inspector
Reputable Newsman
Nether Drain
Doom Grasp


WORKERS
Jail
Traffic Director
Spectral Aven
Bluecoat Musketeer
Tax Collector
Jurisdiction


NextHand

Community Service
Scribe
Tax Collector
Lawful Search
Reputable Newsman


Discard

Doom Grasp
Lich’s Bargain
Porkhand Magistrate
Lawbringer Gryphon
Lawbringer Gryphon
Injunction
Arresting Constable
Hooded Executioner
Guardian of the Gates
Guardian of the Gates
Doom Grasp
Insurance Agent
Nether Drain
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid - ($11)
Scribe - ($9)
Insurance Agent, insuring SQL - ($8)
Maxband Garth, fetch Arresting Constable - ($6)
Midband Bigby - ($4)
Bigby and Garth kill SQL. - ($7)
Skeleton, sacrifice it to draw - ($6)
Sacrifice a Skeleton to draw
Sacrifice a Skeleton to draw
Doom Grasp, sacrifice Insurance Agent to kill Void Star. - ($2)
Nether Drain from Garth to Bigby - ($1)
Building Inspector - ($0)

Float ($0)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1) Tax
  • :pschip: Technician: Arresting Constable (2/3) Arrest
  • :target: Lookout:

In Play:

  • L5 Bigby Hayes (3/4) Stash, sideline, research
  • L5 Garth Torken (2/1) Reanimate, sacrifice

Buildings:

  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 15

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

I absolutely need to draw a card that can deal with that Void Ray.

"P1T14


StartingHand Workers

STARTING HAND
Tenderfoot (haste) 1/1
Gilded Glaxx
Wrecking Ball
Xenostalker


WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Wither
Spark
Bloom
Xenostalker
Final Smash


NextHand

Tenderfoot (haste) 1/1
Gilded Glaxx
Wrecking Ball


Discard

Iron Man 3/4+a
Void Star (flying, overpower) 5/4


Tech 0 card(s)
Get Paid - ($12)
Play Xenostalker from hand, it gains haste from Drakk - ($8)
Hasted frenzied Xenostalker steps carefully over your patrollers to deal 4 to your base, GG! (Uh also each of your patrollers takes 1 damage)

Float ($8)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk Ramhorn (Dies:*) 3/4
  • Iron Man (haste) 3/1
  • Xenostalker 3/6

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 2

Gold:

  • Gold: 8
  • Workers: 12
1 Like

GG, WP. @charnel_mouse

2 Likes

That was just unreal suppression, you had that lockdown going so long.

I did not expect those Injunction draws to be so cooperative.

1 Like

I wonder if there’s any meta Future/Blood decks, there were some super interesting interactions there. Loved being able to “stash” Kidnapping and Bloodlust with Vir.

Also, Jurisdiction into Doom Grasp was a good way to keep up with only access to Bigby.