CAWS20 is coming to a close and it’ll be time to get signups going for XCAPS21. We’ve traditionally done “fun formats” for Spring and Fall, but we don’t have to.
What are people feeling? What’s the interest level of folks in XCAPS? Hit up the poll below!
Would you sign up for a Spring Swiss Tourney?
Yes, and I want another rebalance format!
Yes, and I want some other fun format! (comment below w/ what format)
Do we have a good idea of the rebalances we’d like to see? e.g. Bomber’s idea for Bird’s Nest (Birds disappear with the Nest)?
(Still happy to run one of these.)
I say keep it really low key, minor changes. Just subtle things that nudge the balance, not huge sweeping changes which muddy results and make it difficult to see what effect it is really having.
If I were to have my way, the change list would be less than ten cards.
That’s an interesting wrinkle on the tech buildings… so no multicolor penalty? Do we feel that would advantage P1 more (as gold is often a factor in the T2 threshold and as the priority attacker P1 probably gets more building kills than P2)?
Someone want to playtest that idea? I’m a little wary it’ll sway P1 heavy. I can do a 3-game series w/ a willing participant just to kick the tires.
What about a monocolor tournament where you get to pick one (or a couple), Fantasy Strike “Boss Rush” style modifiers for your deck (where the modifiers are slight nerfs on Red and Black, and slight buffs to other things)? You could even pick them per-round
I wouldn’t want to have things change every round - just at the start of the tourney.
So, maybe a point buy system, where you have 10 points to buy your specs / starter, but can also spend points to buy buffs (eg Rich Earth also makes Wisps) or earn extra points for taking nerfs (eg Deteriorate costs 1)
And then price Black Starter, Demon, Necro, Growth, Anarchy, Finesse etc. at “more that 5 points each” so you have to either take nerfs or go with lesser specs (eg Black (6), Demonology (5), Bashing (0), Fire (0), One Nerf (-1) = 10)
Custom changes per person don’t seem like it’d be much less of a burden than changes per person per round, when you’re playing a different person each round. Personally, if we’re going to do another balance change tournament, I’d prefer to keep it simple with a consistent list of cost adjustments to the most unbalanced cards and abilities. Partly because it’s easier to remember, and partly because simple changes are less likely to wildly skew the results.
I would like to playtest the buliding cost adjustments variant; I imagine that could be a lot of fun.
Other suggestions (feel free to mix and match):
No spec choice or Tech Lab (or maybe pay $2 to de-spec).
Pick 4 heroes instead of 3 (hero limit unchanged).
May tech additional cards, but must pay $1 for each beyond 2.
When paying a card to buy a worker, the paid card goes into your discard pile.
When do you pay for the tech card? Do you need to float and risk stealing, do you pay at end of turn, or do you let it get paid during the upkeep after you have teched?
I think it’s best if the cost for extra teched cards is deducted from your worker income. It’s simple, and doesn’t particularly advantage or disadvantage any individual specs. Also, that allows you to make the choice after seeing your hand for the turn. Though I suppose that does mean you could get value from having more than 20 workers, it’s hard to imagine that actually being an issue.