[XCAPS20] Carpeguitarrem Monowhite vs Bomber678 [Discipline/Strength]/Peace

Your Rook still takes Tower damage, and so does your Oathkeeper.


Turn 12

Hand: Sparring Partner, Young Lightning Dragon, Entangling Vines, Hero’s Monument, Overeager Cadet, Vigour Adept
Tech: Oathkeeper of Kor Mountain, Oathkeeper of Kor Mountain
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice, Fox Primus, Versatile Style, Martial Mastery


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$12, $19)
  4. Rebuild Tech 3 ($19)
  5. Summon Vigour Adept ($15)
  6. Summon Young Lightning Dragon ($12)
  7. Summon Garus Rook ($10)
  8. Summon Sparring Partner ($9)
  9. Summon Overeager Cadet ($9)
  10. Summon Grave Stormborne ($7)
  11. Break Hero’s Hall, build Tech Lab Strength ($6)
  12. Brave Knight and buff Soldier kill Setsuki, Rook gains 2 levels
  13. Maxband Rook ($1)
  14. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook lvl 8 (4/6+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Grave Stormborne (2/3)
    :target:Lookout: Vigour Adept (5/5)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tech 3: 5
    Tech Lab: 4
  • Units/Heroes:
    Saviour Monk (2/2)
    Sparring Partner (2/2)
    Soldier (1/1)
    Young Lightning Dragon (3/3)
  • Base: 10
  • Other:
    Safe Attacking

Economy:

  • Workers: 12
  • Gold: 1
  • Hand: 5
  • Deck: 5
  • Discard: 6

Hand

Elite Training, Boot Camp, Aged Sensei, Entangling Vines, Snapback

Discard

Entangling Vines, Brave Knight, Hero’s Monument, Oathkeeper of Kor Mountain, Oathkeeper of Kor Mountain, Training Grounds

Thinks

Maaaybe he can’t kill my base this turn? And then I can pursue righteous vengeance or some such bollocks.

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Fixed!

P1T13


StartingHand Workers

STARTING HAND
Aged Sensei 2/2
Bird’s Nest
Snapback
Oathkeeper of Kor Mountain
Hidden Ninja


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
Versatile Style
Martial Mastery
Grappling Hook


NextHand

Hidden Ninja
Aged Sensei 2/2


Discard

Oathkeeper of Kor Mountain (swift strike, resist 2, no cards except workers) 7/5
Snapback


Tech 0 card(s)
Get Paid - ($14)
Oathkeeper sidelines all your units - ($12)
Oathkeeper attacks Rook, swiftly deals 7 damage, Rook gains crumbling rune and kills Oathkeeper
Snapback Rook, replace with Setsuki - ($10)
Grave readily kills his evil twin, takes 3 damage
Exhaust Grave to sword Vigor Adept - ($9)
Play Oathkeeper from hand, choose oath “skip my draw/discard phase” - ($2)
Play Birds’ Nest - ($0)
Rook hits your base for 4 damage, down to 6

Float ($0)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Big Bird (flying) 1/1+a
  • :psfist: Elite: Oathkeeper of Kor Mountain (swift strike, resist 2, skip draw/discard) 8/8
  • :ps_: Scavenger:
  • :pschip: Technician: Little Bird (flying) 1/1
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Birds’ Nest (channeling: Rook)
  • L7 MAX Grave Stormborne (sparkshot, readiness) 4/2
  • L8 MAX Rook (crumbling rune, Two Lives) 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 14
Thoughts

Alright, how do we plan this. Need Bird’s Nest in order to stop YLD. Obviously Oathkeeper is trading with Rook. Snapback Rook? 4 to face? Sword Vigor Adept? Next turn I can Setsuki + Hidden Ninja to try and draw into Earthquake, but also I should be able to set up lethal with sneaky Rook.

@Bryce_The_Rice’s turn!

Turn 13

Hand: Elite Training, Boot Camp, Aged Sensei, Entangling Vines, Snapback, Mind-Parry Monk
Tech: Reversal
Draw: Young Lightning Dragon
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice, Fox Primus, Versatile Style


  1. Technician draw
  2. Tech 1 card
  3. Get paid (+$12, $13)
  4. Cast Elite Training on Soldiers ($11)
  5. Soldiers kills Birds, Sparkshot Oathkeeper (for 2? Can I have 2 sparkshot?), you draw
  6. Sparring Partner buffs General Onimaru
  7. Buff YLD for 2 attack ($9)
  8. Dragon kills Rook, Onimaru gains 2 levels
  9. Cast Boot Camp on Dragon, draw ($8)
  10. Summon Young Lightning Dragon ($5)
  11. Summon Mind-Parry Monk ($0)
  12. Discard 3, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: General Onimaru lvl 3 (3/4+A)
    :psfist:Elite: Young Lightning Dragon (4/3)
    :ps_:Scavenger: Overeager Cadet (2/2)
    :pschip:Technician: Saviour Monk (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tech 3: 5
    Tech Lab: 4
  • Units/Heroes:
    Sparring Partner (2/2)
    Young Lightning Dragon (4/3)
    Soldier (1/1)
    Soldier (1/1)
    Mind-Parry Monk (5/4)
  • Base: 6
  • Other:
    Safe Attacking

Economy:

  • Workers: 12
  • Gold: 0
  • Hand: 5
  • Deck: 11
  • Discard: 0

Hand

Bird’s Nest, The Art of War, Grappling Hook, Reversal, Aged Sensei

Discard

Thinking intensifies

I may just have him, finally. FINALLY! Maybe.

Don’t forget, soldiers also take 1 from Tower, so that should kill them. Sparkshot does stack, though!

P1T14


StartingHand Workers

STARTING HAND
Aged Sensei 2/2
Hidden Ninja
Sparring Partner 2/2+a
Doubling Barbarbarian Jessie


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
Versatile Style
Martial Mastery
Grappling Hook


NextHand
Discard

Oathkeeper of Kor Mountain (swift strike, resist 2, no cards except workers) 7/5
Snapback
Birds’ Nest (channeling: Rook)
Hidden Ninja


Tech 0 card(s)
Get Paid - ($14)
Summon Setsuki - ($12)
Cast Hidden Ninja, targeting Setsuki and Grave, I draw - ($10)
Play Doubling Barbarbarian - ($7)
Play Sparring Partner - ($6)
Play Aged Sensei - ($5)
Sneaky Grave deals 4 to your base
Maxband Setsuki - ($0)

Float ($0)
Skipping Discard/Draw phase


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian 3/5+aa
  • :psfist: Elite: L7 MAX Grave Stormborne (sparkshot, readiness) 5/1
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout: Oathkeeper of Kor Mountain (swift strike, resist 2, skip draw/discard) 7/6

In Play:

  • Safe Attacking
  • L6 MAX Setsuki Hiruki 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 0
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 14
Thoughts

Oathkeeper demands YLD as an answer, so one YLD goes at Oathkeeper. Bomber also needs to sink a unit or hero into that. Things coming down to the wire here.

@Bryce_The_Rice’s turn!

They had 2 armour, because Safe Attacking.


Turn 14

Hand: Bird’s Nest, The Art of War, Grappling Hook, Reversal, Aged Sensei
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice, Fox Primus, Versatile Style


  1. Tech 0 cards
  2. Healing
  3. Get paid (+$12, $12)
  4. Summon Grave Stormborne ($10)
  5. Cast Reversal on Barbarbarian, disabling it ($7)
  6. Cadet trades with Grave, Onimaru midbands
  7. Soldiers trade with Sparring Partner, killing Aged Sensei and damaging Oathkeeper with sparkshot, you draw and gain 1 gold
  8. Power up buffed dragon by 1 ($6)
  9. Powered Dragon kills Oathkeeper
  10. Sparring Partner hits your base for 2
  11. Ready Sparring Partner ($4)
  12. Spar with other Dragon ($2)
  13. Power up second Dragon twice ($0)
  14. Second Dragon, Onimaru, Saviour Monk, and Mind-Parry Monk deal 6+5+2+5 damage to your base, destroying it

Gg buddy. That was terrifying.

@FrozenStorm please check my math and method and all that other fun stuff

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may be zhavier? he is judge this time. For me all things are ok last 2 turns.

Oh damn you right, I atted the wrong person.
@zhavier

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Gg! Tight stuff!

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Although sparkshot does stack are you sure it can reach oathkeeper past the empty scav patrol slot? I thought they had to be actually adjacent?

My bad i misunderstood where it was stacking, wow that really was down to the wire!

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I wish I could figure out why I keep losing control of games in Tech 2…

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