[XCAPS20] Carpeguitarrem Monowhite vs Bomber678 [Discipline/Strength]/Peace

Map:
MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Aged Sensei
Savior Monk
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Viper


NextHand

Safe Attacking
Fox Primus
Smoker
Sensei’s Advice
Snapback


Discard

Morningstar Flagbearer
Savior Monk
Grappling Hook


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Aged Sensei from hand - ($2)
Summon Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Rook 2/4+a
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Weird map, and almost a mirror matchup! Boot Camp is gonna be obnoxious here, along with Cadets. Sparring Partner is a huge exploit, and I need to either be first on the board or else have a way to deal with it, which I don’t. Birds are a good way to push forward over Sparring Partner here, so that might be a better pre-emptive move. Right here, I have to put stats on the board that will let me powerhouse through whatever board Bomber puts on. Snapback answers Rook, and gives me a potential rune on both Sensei and Rook (or just a rune on Rook, although this is also vulnerable to Snapback)

glhf @Bryce_The_Rice!

Not you again.


Turn 1

Hand: Snapback, Aged Sensei, Grappling Hook, Smoker, Fox Viper
Workers: Fox Viper


  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Aged Sensei ($3)
  4. Summon Smoker ($2)
  5. Summon General Onimaru ($0)
  6. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger: Smoker (1/1)
    :pschip:Technician: Aged Sensei (1/1)
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 4
  • Deck: 1
  • Discard: 2

Hand

Saviour Monk, Morningstar Flagbearer, Safe Attacking, Sensei’s Advice

Discard

Snapback, Grappling Hook

Think

I think I’m going to get absolutely rocked here, but we’ll find out together I suppose

1 Like

Question: Onimaru appears to have turned invisible, where is he patrolling?

1 Like

Oh sorry, he’s backfield chilling

1 Like

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Sensei’s Advice
Safe Attacking
Smoker
Fox Primus
Snapback


WORKERS
Fox Viper
Fox Primus


NextHand

Morningstar Flagbearer
Sparring Partner
Sensei’s Advice
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Safe Attacking - ($3)
Aged Sensei kills Smoker safely
Rook kills your Aged Sensei and takes 1 damage
Summon Smoker - ($2)
Build Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (stealth) 1/1
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L1 Rook 2/3
  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I can Sensei’s Advice to get free kills on Smoker and Sensei, or I can Safe Attacking to trash a card from my deck. I like the latter better. I don’t have a good follow-up play that doesn’t stop me from building tech 1, but I can at least play Smoker?

Rip no grapple hook


Turn 2

Hand: Saviour Monk, Morningstar Flagbearer, Safe Attacking, Sensei’s Advice, Fox Primus
Tech: Rambasa Twin, Boot Camp
Workers: Morningstar Flagbearer


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Build Tech 1 ($5)
  4. Summon Saviour Monk ($3)
  5. Summon Fox Primus ($0)
  6. Onimaru kills Smoker, you draw
  7. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Fox Primus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Saviour Monk (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    General Onimaru (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Smoker, Snapback, Rambasa Twin, Aged Sensei

Discard

Thinking

Neither of us achieved a hero kill. Still, I’m a bit concerned he’s about to start buffing rook. I don’t think I want to snapback next turn though… and I don’t know if I want to build tech 2. We’ll see how this goes.

1 Like

P1T3


Tech StartingHand Workers

TECH
Earthquake
Bird’s Nest


STARTING HAND
Snapback
Sparring Partner
Sensei’s Advice
Morningstar Flagbearer
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer


NextHand

Savior Monk
Sparring Partner
Snapback


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rook casts Grappling Hook to pull Primus to Lookout
Play Sparring Partner from hand - ($5)
Rook plays Sensei’s Advice, targeting Sparring Partner and Aged Sensei, - ($4)
Aged Sensei kills Primus safely
Level Rook to 5, he midbands and heals - ($0)
Rook pushes past the lone puny patroller and kills Onimaru, leveling to 7

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L7 Rook 3/3
  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Sparring Partner for 1, Sensei’s Advice for 1, Grappling Hook Primus to Lookout and kill it for free with Sensei. 4 more gold to midband Rook, kill Onimaru, Rook to 6. Worker Snapback I guess, Flagbearer seems too valuable? Nah, I gotta just keep Snapback and make Bomber play around Flagbearer. It doesn’t stop Sparring Partner anyhow. It’s a lot of cards, but I want to get to a point where I can be ahead enough to safely stockpile runes.

Turn 3

Hand: Smoker, Snapback, Rambasa Twin, Aged Sensei
Tech: Mind Parry Monk, Elite Training
Workers: Fox Viper, Morningstar Flagbearer, Smoker


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Summon Rambasa Twins ($2)
  5. Summon Aged Sensei ($1)
  6. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Rambasa Twin (3/2+A)
    :psfist:Elite: Rambasa Twin (4/2)
    :ps_:Scavenger: Saviour Monk (2/2)
    :pschip:Technician: Aged Sensei (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 3
  • Deck: 1
  • Discard: 3

Hand

Grappling Hook, Sensei’s Advice, Boot Camp

Discard

Mind-Parry Monk, Fox Primus, Elite Training

Thenk

I really have no idea how to deal with mono white. I decided against snapback this turn because either other hero is just as scary, and I have no units in hand next turn. I think boot camp may have been a poor choice. I’ll head for discipline tech 2 and hopefully play a hero based strategy once I’m there.

1 Like

P1T4


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Doubling Barbarbarian


STARTING HAND
Savior Monk
Sparring Partner
Snapback


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk


NextHand

Sensei’s Advice
Earthquake
Bird’s Nest


Discard

Snapback
Doubling Barbarbarian
Doubling Barbarbarian


Tech 2 card(s)
Get Paid, ready everything - ($7)
Worker - ($6)
Summon Sparring Partner Lee and retroactively name other Sparring Partner Bruce - ($5)
Aged Sensei exhausts to give Rook +1 ATK/1 Armor
Rook kills Squad Leader Rambasa into your Codex, taking 2 after armor
Maxband Rook, he heals - ($4)
Sparring Partner Bruce safely kills your Aged Sensei, you draw
Activate Sparring Partner Bruce’s “ready” ability, but put a +1/+1 rune on him instead - ($2)
Activate Sparring Partner Bruce’s “ready” ability, but put a +1/+1 rune on him instead - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner Lee 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L8 Rook (Two Lives) 4/6
  • Aged Sensei 1/1
  • Sparring Partner Bruce (++) 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm hmm hmm. Sensei boosts Rook, Rook kills Rambasa, Spar kills Sensei, summon Spar, maxband Rook, “Ready” Spar (rune), “Ready” Spar (rune). Rook is naturally vulnerable to Snapback, but I’ve got enough forward momentum that I can protect Rook. Begin the Sparring Partner engine! Then I’ll throw in Barbarbarians because I can get the engine rolling with them.

@Bryce_The_Rice’s turn!

:degrey:: Objection!
:arrow_heading_down: → Put a +1/+1 rune on a friendly unit or hero that doesn’t have a +1/+1 rune.
So SS bruce can’t rune himself twice.

Map ability, not Sparring Partner ability. :slight_smile: I pay 2 to ready SP, then use the map ability instead of readying SP, to put a +1/+1 rune on it.

1 Like
Turn 4

Hand: Grappling Hook, Sensei’s Advice, Boot Camp, Safe Attacking
Tech: Sparring Partner, Brave Knight
Draw: Sparring Partner
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$8, $9)
  4. Research Safe Attacking ($8)
  5. Summon General Onimaru ($6)
  6. Rambasa Twin kills Sparring Partner
  7. Cast Boot Camp on Rambasa Twin, reshuffle, draw ($5)
  8. Summon Sparring Partner ($4)
  9. Hire a worker ($3)
  10. Build a Tower ($0)
  11. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Sparring Partner (2/2+A)
    :psfist:Elite: Saviour Monk (3/2)
    :ps_:Scavenger:
    :pschip:Technician: General Onimaru (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
    Rambasa Twin (4/2)
  • Base: 20
  • Other:
    Safe Attacking

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 3
  • Discard: 2

Hand

Fox Primus, Aged Sensei, Mind-Parry Monk

Discard

Grappling Hook, Boot Camp

Thunk

Right, I hadn’t considered that… I guess I should’ve traded. Hmm, I think I’ve lost here.

P1T5


Tech StartingHand Workers

TECH
Earthquake
Hidden Ninja


STARTING HAND
Bird’s Nest
Earthquake
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice


NextHand

Aged Sensei 1/1
Smoker (stealth) 1/1
Grappling Hook


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sparring Partner kills your squad leader, taking 2 damage after armor
Ready Sparring Partner, it exhausts to put a rune on Aged Sensei - ($5)
Aged Sensei trades with Savior Monk
Ready Sparring Partner, it exhausts to put a rune on Rook - ($3)
Rook stomps past your puny lone patroller and breaks your Tech 1, taking 1 damage; your base takes 2.
Play Bird’s Nest from hand, summoning two birds - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bigger Bird (flying) 1/1
  • :pschip: Technician: Big Bird (flying) 1/1
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L8 Rook (Two Lives, +) 5/6
  • Bird’s Nest
  • Sparring Partner Bruce (++) 4/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Hmm, should I have double-teched Earthquake? I can break this patrol if I go Sensei’s Advice and lose Sensei, sending Rook to the backline to bust up Tech 1. That’s 6 gold +1 for worker. 1 gold remains. Alternately I could sit tight and Sparring Partner the Sensei up, Rook and Sensei kill SQL and Elite. Bird’s Nest goes up, I have 5 gold to play with, building my Sparring Juggernaut up past the range where Rambasa kills it outright. Or maybe I boost Rook up to 5 ATK, that seems like a good thing to establish.

@Bryce_The_Rice’s turn!

Turn 5

Hand: Fox Primus, Aged Sensei, Mind-Parry Monk
Tech: Overeager Cadet, Training Grounds
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Rebuild Tech 1 ($9)
  4. Summon Fox Primus ($6)
  5. Summon Aged Sensei ($5)
  6. Rambasa Twin kills Sparring Partner
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Fox Primus (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Aged Sensei (1/1)
    :pschip:Technician: General Onimaru (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tower: 4
  • Units/Heroes:
  • Base: 18
  • Other:
    Safe Attacking

Economy:

  • Workers: 9
  • Gold: 5
  • Hand: 3
  • Deck: 0
  • Discard: 7

Hand

Brave Knight, Snapback, Elite Training

Discard

Training Grounds, Mind-Parry Monk, Boot Camp, Overeager Cadet, Sparring Partner, Grappling Hook, Saviour Monk

Thonk

Ehh I can either kill tech 1 or sparring partner. I think if I do it this way, he’s very unlikely to kill my tech 1, so I can easily snapback and tech up. Hopefully that will get me ahead, but I reckon he’s teching up next turn, so… probably not.

P1T6


Tech StartingHand Workers

TECH
Martial Mastery
Versatile Style


STARTING HAND
Grappling Hook
Smoker (stealth) 1/1
Aged Sensei 1/1


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1


NextHand

Hidden Ninja
Sparring Partner Lee 2/2+a
Doubling Barbarbarian


Discard

Sparring Partner Bruce
Grappling Hook
Martial Mastery
Versatile Style


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 – Strength - ($5)
Rook kills Fox Primus, taking 3 damage
Big Bird safely kills Aged Sensei
Bigger Bird safely pings your Tech 1
Play Aged Sensei from hand - ($4)
Build a Tower - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L8 Rook (Two Lives, +) 5/3
  • Bird’s Nest
  • Bigger Bird (flying) 1/1
  • Big Bird (flying) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Rook kills Primus, bird kills Sensei, other bird pings Tech 1. Seems okay to me, waiting for the Overeager Cadet shoe to drop. I wanted to build a Surplus, but I need to protect my Tech 2 here, since max Oni breaks it.

@Bryce_The_Rice’s turn!

Turn 6

Hand: Brave Knight, Snapback, Elite Training
Tech: Young Lightning Dragon, Versatile Style
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice


  1. Tech 2 cards
  2. Get paid (+$9, $15)
  3. Build Tech 2 Discipline ($11)
  4. Summon Brave Knight ($8)
  5. Cast Snapback on Rook, switching in Setsuki ($4)
  6. Cast Elite Training on Onimaru and Brave Knight ($2)
  7. Discard 0, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (4/3+AA) Anti-air
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: General Onimaru (3/3+A)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 18
  • Other:
    Safe Attacking

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 2
  • Deck: 11
  • Discard: 0

Hand

Aged Sensei, Boot Camp

Discard

Thank

This is… a little less bad? Still pretty bad. He’s probably going to buff his birds this turn and lay down heavy reinforcements.

brave knight costing 2 would be broken, imo. 1 less float?

3 Likes

You are correct

P1T7


StartingHand Workers

STARTING HAND
Hidden Ninja
Sparring Partner Lee 2/2+a
Doubling Barbarbarian
Doubling Barbarbarian


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1


NextHand

Earthquake
Earthquake
Snapback


Discard

Sparring Partner Bruce
Grappling Hook
Martial Mastery
Versatile Style
Bird’s Nest
Hidden Ninja
Sparring Partner Lee 2/2+a


Tech 0 card(s)
Get Paid + float - ($11)
Both birds attack Brave Knight, removing his armor and dying
Level Setsuki 3 times - ($8)
Aged Sensei exhausts to give Setsuki +1 ATK/+1 Armor
Setsuki attacks, gaining swift strike, and kills Brave Knight without taking damage (armor absorbs Tower ping)
Cast Hidden Ninja on Setsuki and Sensei, they gain stealth and I draw a card - ($6)
Summon double Doubling Barbarbarian - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian 3/5 + aa
  • :psfist: Elite: Doubling Barbarbarian 5/5
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L4 Setsuki 2/3
  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Birds remove SQL armor, triple level Setsuki, Sensei to Setsuki, Setsuki kills Brave Knight and takes no damage. Spar, Barbarbar, Hidden Ninja (6 gold), use 2 to max Setsuki?

@Bryce_The_Rice’s turn!