P1T8
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
STARTING HAND
Earthquake
Earthquake
Snapback
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
NextHand
Versatile Style
Sparring Partner Lee 2/2+a
Oathkeeper of Kor Mountain
Snapback
Tech 2 card(s)
Get Paid - ($10)
Aged Sensei exhausts to give Barbarbarian Jessie +2 ATK/+2 Armor
Jessie “kills” Brave Knight, takes 2 damage after armor
Setsuki swiftly kills Sparring Partner, taking 1 from Tower
Barbarbarian James kills Onimaru, taking 3 damage; Maxband and heal Setsuki
Build Tech 3 - ($5)
Summon Grave and midband him - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: L3 Grave Stormborne (readiness, sparkshot) 3/4+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- L6 MAX Setsuki 3/4
- Aged Sensei 1/1
- Doubling Barbarbarian Jessie 3/3
- Doubling Barbarbarian James 3/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I have very few plays here at the moment. Sensei boost Barbarbar, barbarbar kill SQL, Setsuki Swiftly kills Spar, other bar kills a hero (I’m thinking Onimaru to prevent maxband Oni plus more Boot Camp), max Setsuki. I think my win condition here is to get to Tech 3 and drop an Oathkeeper so that Barbarbars can swing in and crush face. I can Tech 3 now, or I can maxband Rook. Max Rook is vulnerable to Snapback, let’s not do that. Let’s just play normal Rook.
@Bryce_The_Rice’s turn!
1 Like
P1T9
StartingHand Workers
STARTING HAND
Versatile Style
Oathkeeper of Kor Mountain
Sparring Partner Lee 2/2+a
Snapback
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
Versatile Style
NextHand
Sparring Partner Bruce
Martial Mastery
Hidden Ninja
Discard
Snapback
Tech 0 card(s)
Get Paid, put + rune on Aged Sensei and both Barbarbarians instead of readying them - ($11)
Play Sparring Partner from hand - ($10)
Summon Oathkeeper of Kor Mountain; I solemnly swear not to play cards from hand, except for workers - ($3)
Worker - ($2)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Sparring Partner 2/2+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Oathkeeper of Kor Mountain (swift strike, resist 2+1, no cards except workers) 7/8
In Play:
- Safe Attacking
- Aged Sensei 2/2
- Doubling Barbarbarian Jessie (+) 5/5
- Doubling Barbarbarian James (+) 5/4
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay, I don’t think Bomber has a good way to take out this Oathkeeper, period. And I’ve got another Oathkeeper in the pipe, if he somehow has an answer. Grave sword rune is down, absolutely fantastic. I’m seeing Oathkeeper sideline into barbarbarrage.
@Bryce_The_Rice’s turn!
Objection: You can only sideline my units.
1 Like
oh dang. Carry on then, I guess I just leave that point of base damage off and give Sensei a rune instead.
This match has been an absolute slugfest
P1T10
StartingHand Workers
STARTING HAND
Sparring Partner Bruce
Martial Mastery
Hidden Ninja
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
Versatile Style
Martial Mastery
NextHand
Earthquake
Oathkeeper of Kor Mountain
Bird’s Nest
Grappling Hook
Discard
Snapback
Sparring Partner 2/2+a
Doubling Barbarbarian Jessie
Aged Sensei 2/2
Hidden Ninja
Sparring Partner Bruce
Tech 0 card(s)
Get Paid, float - ($14)
Summon Rook - ($12)
Oathkeeper sidelines everything except Grave - ($10)
Aged Sensei trades with Grave, 2 levels to Rook
Oathkeeper breaks your Tech 3, 2 damage to your base
Doubling Barbarbarian breaks your Tech 2, 2 damage to your base
Summon Grave, level him to 3 - ($6)
Summon Setsuki, midband her - ($1)
Make a worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L3 Garus Rook 2/4+a
-
Elite: L3 Grave Stormborne (sparkshot, readiness) 4/4
-
Scavenger:
-
Technician: L4 Setsuki Hiruki 2/3
-
Lookout:
In Play:
- Safe Attacking
- Oathkeeper of Kor Mountain (swift strike, resist 2, no cards except workers) 7/7
- Doubling Barbarbarian James (+) 5/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Bomber has delayed for now. I will grind his tech buildings to dust.
@Bryce_The_Rice’s turn!
P1T11
StartingHand Workers
STARTING HAND
Bird’s Nest
Earthquake
Oathkeeper of Kor Mountain
Grappling Hook
Doubling Barbarbarian Jessie
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
Versatile Style
Martial Mastery
Grappling Hook
NextHand
Hidden Ninja
Aged Sensei 2/2
Snapback
Sparring Partner 2/2+a
Sparring Partner Bruce
Discard
Bird’s Nest
Earthquake
Oathkeeper of Kor Mountain
Doubling Barbarbarian Jessie
Tech 0 card(s)
Get Paid, draw from tech - ($13)
Oathkeeper sidelines Brave Knight - ($11)
Oathkeeper swiftly kills Rook, taking 1 damage from Tower
Doubling Barbarbarian breaks Tech 2, taking 1 from Tower, your base takes 2
Make a worker - ($10)
Float ($10)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Oathkeeper of Kor Mountain (swift strike, resist 2, no cards except workers) 7/6
- Doubling Barbarbarian James (+) 5/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
This is really obnoxious. I’m kinda wishing I’d just chosen the other oath and relied on Setsuki to draw cards, but then again I was trying for a burst win. Maxband Grave with Training Grounds is possible here, but I just sideline everyone else and kill Grave with Oathkeeper, and I think that’s the point where Bomber runs out of steam. I throw Maxband Rook on the table, and then things start going my way.
@Bryce_The_Rice’s turn!
snapback Rook from patrol you want to say?
hey, i guess you have a Rook on the board
1 Like
Return an opposing hero to its command zone. It can’t be summoned until after its owner’s next turn. Put another hero from that command zone into play, or the same hero if there isn’t another.
Oh shoot that’s right. I’ll hang around and see what Bryce wants to do.
He’s right, I didn’t read my card
However, do note that my rook still has two lives
1 Like
hmm. In that case I think I would maxband Rook for 7g, “trade” Rooks (both get crumbling runes), then continue the turn with Oathkeeper killing Rook for real, etc.
So leave me with 1 float.
Ech…
Only 1 float though? Not 3? Since the Rook is on your field, you don’t have to pay.
Turn 11
Hand: Entangling Vines, Boot Camp, Hero’s Monument, Grappling Hook, Saviour Monk
Tech: The Art of War, Bird’s Nest
Draw: Vigour Adept
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice, Fox Primus, Versatile Style, Martial Mastery
- Technician draw
- Tech 2 cards
- Get paid (+$11, $16)
- Rebuild Tech 2 ($16)
- Summon General Onimaru ($14)
- Exhaust Training Grounds to max Onimaru ($14)
- Cast Boot Camp on a Soldier, draw ($13)
- Summon Saviour Monk ($11)
- Brave Knight trades with Barbarbarian
- Summon Brave Knight ($8)
- Hire a worker ($7)
- Discard 4, draw 3, reshuffle, draw 2
- Patrol:
Squad Leader: Brave Knight (3/3+A)
Elite: Soldier (2/1)
Scavenger: Saviour Monk (2/2)
Technician: General Onimaru lvl 8 (5/5)
Lookout: Soldier (1/1)
- Buildings:
Tech 1: 4
Tech 2: 5
Tower: 4
Training Grounds: 4
- Units/Heroes:
Soldier (2/2)
- Base: 12
- Other:
Safe Attacking
Economy:
- Workers: 12
- Gold: 7
- Hand: 5
- Deck: 11
- Discard: 0
Hand
Sparring Partner, Young Lightning Dragon, Entangling Vines, Hero’s Monument, Overeager Cadet
Discard
Think again
I’m trying to bait him into patrolling the Oathkeeper so I can put him behind bars, permanently.
Snapback still sends him back to the command zone, it just brings him back, so he comes in at L1.
[b]P1T12[/b]
StartingHand Workers
STARTING HAND
Hidden Ninja
Snapback
Sparring Partner 2/2+a
Aged Sensei 2/2
Sparring Partner Bruce
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
Versatile Style
Martial Mastery
Grappling Hook
NextHand
Hidden Ninja
Oathkeeper of Kor Mountain
Bird’s Nest
Aged Sensei 2/2
Snapback
Tech 0 card(s)
Get Paid + float - ($15)
Oathkeeper sidelines everyone but Oni - ($13)
Summon Grave Stormborne - ($11)
Oathkeeper swiftly kills Oni, taking 1 from tower, Grave to 3
Rook destroys your Training Grounds
Summon Setsuki - ($9)
Maxband Setsuki - ($4)
Maxband Grave - ($0)
Float ($0)
Discard 5, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: L6 MAX Setsuki Hiruki 3/4+a
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: L7 MAX Grave Stormborne (sparkshot, readiness, sword rune) 4/5
In Play:
- Safe Attacking
- Oathkeeper of Kor Mountain (swift strike, resist 2, no cards except workers) 7/5
- L8 MAX Rook (crumbling rune, Two Lives) 4/5
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Alright. This time, Rook isn’t around to sneak past a patrol zone. I should be able to keep Grave around, possibly use him to throw a sword at something while Oathkeeper breaks a tech building.
@Bryce_The_Rice’s turn!