[XCAPS20] Carpeguitarrem Monowhite vs Bomber678 [Discipline/Strength]/Peace

Turn 7

Hand: Aged Sensei, Boot Camp, Brave Knight
Tech: Young Lightning Dragon, Entangling Vines
Draw: Sparring Partner
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice


  1. Tech 2 cards
  2. Get paid (+$9, $11)
  3. Summon Aged Sensei ($10)
  4. Cast Boot Camp on Aged Sensei, draw ($9)
  5. Summon Brave Knight ($6)
  6. Summon Sparring Partner ($5)
  7. Summon Grave Stormborne ($3)
  8. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (3/3+A)
    :psfist:Elite: Grave Stormborne (3/3)
    :ps_:Scavenger: Sparring Partner (2/2)
    :pschip:Technician: General Onimaru (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Aged Sensei (2/2)
  • Base: 18
  • Other:
    Safe Attacking

Economy:

  • Workers: 9
  • Gold: 3
  • Hand: 2
  • Deck: 8
  • Discard: 3

Hand

Overeager Cadet, Fox Primus

Discard

Young Lightning Dragon, Boot Camp, Entangling Vines

Thinkerino

My situation worsens.

P1T8


Tech StartingHand Workers

TECH
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain


STARTING HAND
Earthquake
Earthquake
Snapback


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake


NextHand

Versatile Style
Sparring Partner Lee 2/2+a
Oathkeeper of Kor Mountain
Snapback


Tech 2 card(s)
Get Paid - ($10)
Aged Sensei exhausts to give Barbarbarian Jessie +2 ATK/+2 Armor
Jessie “kills” Brave Knight, takes 2 damage after armor
Setsuki swiftly kills Sparring Partner, taking 1 from Tower
Barbarbarian James kills Onimaru, taking 3 damage; Maxband and heal Setsuki
Build Tech 3 - ($5)
Summon Grave and midband him - ($1)
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave Stormborne (readiness, sparkshot) 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L6 MAX Setsuki 3/4
  • Aged Sensei 1/1
  • Doubling Barbarbarian Jessie 3/3
  • Doubling Barbarbarian James 3/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

I have very few plays here at the moment. Sensei boost Barbarbar, barbarbar kill SQL, Setsuki Swiftly kills Spar, other bar kills a hero (I’m thinking Onimaru to prevent maxband Oni plus more Boot Camp), max Setsuki. I think my win condition here is to get to Tech 3 and drop an Oathkeeper so that Barbarbars can swing in and crush face. I can Tech 3 now, or I can maxband Rook. Max Rook is vulnerable to Snapback, let’s not do that. Let’s just play normal Rook.

@Bryce_The_Rice’s turn!

1 Like
Turn 8

Hand: Brave Knight, Overeager Cadet, Fox Primus, Versatile Style
Tech: Hero’s Monument, Vigour Adept
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice, Fox Primus


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$9, $13)
  4. Hire a worker ($12)
  5. Summon Brave Knight ($9)
  6. Summon Overeager Cadet ($9)
  7. Summon Garus Rook ($7)
  8. Maxband Grave ($1)
  9. Aged Sensei buffs Grave
  10. Grave murders Grave, takes 3 damage, Rook gains 2 levels
  11. Exhaust Grave to Sword Setsuki, Rook midbands
  12. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (3/3+A)
    :psfist:Elite: Overeager Cadet (3/2)
    :ps_:Scavenger:
    :pschip:Technician: Garus Rook lvl 5 (3/5)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
    Aged Sensei (2/2)
    Grave Stormborne lvl 7 (4/2)
  • Base: 18
  • Other:

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 3
  • Deck: 4
  • Discard: 7

Hand

Saviour Monk, Training Grounds, Grappling Hook

Discard

Versatile Style, Vigour Adept, Hero’s Monument, Sparring Partner, Boot Camp, Entangling Vines, Young Lightning Dragon

Big Think

Well that went better than I thought it would. I have an opportunity here, and I need to make use of it. I can still turn this around.
Also, Brave Knight is an absolute champ and I should’ve teched him sooner. Go get em, champ.

P1T9


StartingHand Workers

STARTING HAND
Versatile Style
Oathkeeper of Kor Mountain
Sparring Partner Lee 2/2+a
Snapback


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
Versatile Style


NextHand

Sparring Partner Bruce
Martial Mastery
Hidden Ninja


Discard

Snapback


Tech 0 card(s)
Get Paid, put + rune on Aged Sensei and both Barbarbarians instead of readying them - ($11)
Play Sparring Partner from hand - ($10)
Summon Oathkeeper of Kor Mountain; I solemnly swear not to play cards from hand, except for workers - ($3)
Worker - ($2)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Oathkeeper of Kor Mountain (swift strike, resist 2+1, no cards except workers) 7/8

In Play:

  • Safe Attacking
  • Aged Sensei 2/2
  • Doubling Barbarbarian Jessie (+) 5/5
  • Doubling Barbarbarian James (+) 5/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 2
  • Workers: 12
Thoughts

Okay, I don’t think Bomber has a good way to take out this Oathkeeper, period. And I’ve got another Oathkeeper in the pipe, if he somehow has an answer. Grave sword rune is down, absolutely fantastic. I’m seeing Oathkeeper sideline into barbarbarrage.

@Bryce_The_Rice’s turn!

Objection: You can only sideline my units.

1 Like

oh dang. Carry on then, I guess I just leave that point of base damage off and give Sensei a rune instead.

And get those 2g back.

1 Like

Someone save me


Turn 9

Hand: Saviour Monk, Training Grounds, Grappling Hook
Tech: Engangling Vines, Martial Mastery
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice, Fox Primus


  1. Tech 2 cards
  2. Get paid (+$10, $11)
  3. Build Tech 3 ($6)
  4. Build Training Grounds ($5)
  5. Brave Knight kills Sparring Partner
  6. Maxband Rook ($2)
  7. Aged Sensei buffs Rook
  8. Rook kills higher health Barbarbarian
  9. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (3/1+A)
    :psfist:Elite: Overeager Cadet (3/2)
    :ps_:Scavenger:
    :pschip:Technician: Grave Stormborne lvl 7 (5/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tech 3: 5
    Tower: 4
    Training Grounds: 4
  • Units/Heroes:
    Aged Sensei (2/2)
    Garus Rook lvl 8 (5/1)
  • Base: 18
  • Other:
    Safe Attacking

Economy:

  • Workers: 10
  • Gold: 2
  • Hand: 4
  • Deck: 0
  • Discard: 11

Hand

Elite Training, Young Lightning Dragon, Mind-Parry Monk, Snapback

Discard

Sparring Partner, Young Lightning Dragon, Vigour Adept, Hero’s Monument, Entangling Vines, Entangling Vines, Boot Camp, Martial Mastery, Grappling Hook, Saviour Monk, Versatile Style

Think hard

I am in big trouble.

This match has been an absolute slugfest

P1T10


StartingHand Workers

STARTING HAND
Sparring Partner Bruce
Martial Mastery
Hidden Ninja


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
Versatile Style
Martial Mastery


NextHand

Earthquake
Oathkeeper of Kor Mountain
Bird’s Nest
Grappling Hook


Discard

Snapback
Sparring Partner 2/2+a
Doubling Barbarbarian Jessie
Aged Sensei 2/2
Hidden Ninja
Sparring Partner Bruce


Tech 0 card(s)
Get Paid, float - ($14)
Summon Rook - ($12)
Oathkeeper sidelines everything except Grave - ($10)
Aged Sensei trades with Grave, 2 levels to Rook
Oathkeeper breaks your Tech 3, 2 damage to your base
Doubling Barbarbarian breaks your Tech 2, 2 damage to your base
Summon Grave, level him to 3 - ($6)
Summon Setsuki, midband her - ($1)
Make a worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Garus Rook 2/4+a
  • :psfist: Elite: L3 Grave Stormborne (sparkshot, readiness) 4/4
  • :ps_: Scavenger:
  • :pschip: Technician: L4 Setsuki Hiruki 2/3
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Oathkeeper of Kor Mountain (swift strike, resist 2, no cards except workers) 7/7
  • Doubling Barbarbarian James (+) 5/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 13
Thoughts

Bomber has delayed for now. I will grind his tech buildings to dust.

@Bryce_The_Rice’s turn!

Help


Turn 10

Hand: Elite Training, Young Lightning Dragon, Mind-Parry Monk, Snapback, Versatile Style
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice, Fox Primus, Versatile Style


  1. Reshuffle, technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $12)
  4. Rebuild Tech 2 ($12)
  5. Hire a worker ($11)
  6. Snapback Rook into nothing ($8)
  7. Aged Sensei and Cadet kill Grave
  8. Brave Knight trades with Setsuki
  9. Summon Brave Knight ($5)
  10. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Garus Rook lvl 8 (5/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tower: 4
    Training Grounds: 4
  • Units/Heroes:
  • Base: 14
  • Other:
    Safe Attacking

Economy:

  • Workers: 11
  • Gold: 5
  • Hand: 5
  • Deck: 5
  • Discard: 6

Hand

Entangling Vines, Boot Camp, Hero’s Monument, Grappling Hook, Saviour Monk

Discard

Young Lightning Dragon, Mind-Parry Monk, Elite Training, Overeager Cadet, Aged Sensei, Snapback

Think word

I think I want to prevent him from killing his Oathkeeper this turn so I can set up my board. He won’t be able to play anything, so maybe I can keep my buildings alive…

P1T11


StartingHand Workers

STARTING HAND
Bird’s Nest
Earthquake
Oathkeeper of Kor Mountain
Grappling Hook
Doubling Barbarbarian Jessie


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
Versatile Style
Martial Mastery
Grappling Hook


NextHand

Hidden Ninja
Aged Sensei 2/2
Snapback
Sparring Partner 2/2+a
Sparring Partner Bruce


Discard

Bird’s Nest
Earthquake
Oathkeeper of Kor Mountain
Doubling Barbarbarian Jessie


Tech 0 card(s)
Get Paid, draw from tech - ($13)
Oathkeeper sidelines Brave Knight - ($11)
Oathkeeper swiftly kills Rook, taking 1 damage from Tower
Doubling Barbarbarian breaks Tech 2, taking 1 from Tower, your base takes 2
Make a worker - ($10)

Float ($10)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Oathkeeper of Kor Mountain (swift strike, resist 2, no cards except workers) 7/6
  • Doubling Barbarbarian James (+) 5/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 10
  • Workers: 14
Thoughts

This is really obnoxious. I’m kinda wishing I’d just chosen the other oath and relied on Setsuki to draw cards, but then again I was trying for a burst win. Maxband Grave with Training Grounds is possible here, but I just sideline everyone else and kill Grave with Oathkeeper, and I think that’s the point where Bomber runs out of steam. I throw Maxband Rook on the table, and then things start going my way.

@Bryce_The_Rice’s turn!

snapback Rook from patrol you want to say?

hey, i guess you have a Rook on the board

1 Like

Return an opposing hero to its command zone. It can’t be summoned until after its owner’s next turn. Put another hero from that command zone into play, or the same hero if there isn’t another.

Oh shoot that’s right. I’ll hang around and see what Bryce wants to do.

He’s right, I didn’t read my card

However, do note that my rook still has two lives

1 Like

hmm. In that case I think I would maxband Rook for 7g, “trade” Rooks (both get crumbling runes), then continue the turn with Oathkeeper killing Rook for real, etc.

So leave me with 1 float.

Ech…
Only 1 float though? Not 3? Since the Rook is on your field, you don’t have to pay.


Turn 11

Hand: Entangling Vines, Boot Camp, Hero’s Monument, Grappling Hook, Saviour Monk
Tech: The Art of War, Bird’s Nest
Draw: Vigour Adept
Workers: Fox Viper, Morningstar Flagbearer, Smoker, Sensei’s Advice, Fox Primus, Versatile Style, Martial Mastery


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$11, $16)
  4. Rebuild Tech 2 ($16)
  5. Summon General Onimaru ($14)
  6. Exhaust Training Grounds to max Onimaru ($14)
  7. Cast Boot Camp on a Soldier, draw ($13)
  8. Summon Saviour Monk ($11)
  9. Brave Knight trades with Barbarbarian
  10. Summon Brave Knight ($8)
  11. Hire a worker ($7)
  12. Discard 4, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Brave Knight (3/3+A)
    :psfist:Elite: Soldier (2/1)
    :ps_:Scavenger: Saviour Monk (2/2)
    :pschip:Technician: General Onimaru lvl 8 (5/5)
    :target:Lookout: Soldier (1/1)

  • Buildings:
    Tech 1: 4
    Tech 2: 5
    Tower: 4
    Training Grounds: 4
  • Units/Heroes:
    Soldier (2/2)
  • Base: 12
  • Other:
    Safe Attacking

Economy:

  • Workers: 12
  • Gold: 7
  • Hand: 5
  • Deck: 11
  • Discard: 0

Hand

Sparring Partner, Young Lightning Dragon, Entangling Vines, Hero’s Monument, Overeager Cadet

Discard

Think again

I’m trying to bait him into patrolling the Oathkeeper so I can put him behind bars, permanently.

Snapback still sends him back to the command zone, it just brings him back, so he comes in at L1.

[b]P1T12[/b]
StartingHand Workers

STARTING HAND
Hidden Ninja
Snapback
Sparring Partner 2/2+a
Aged Sensei 2/2
Sparring Partner Bruce


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Smoker (stealth) 1/1
Earthquake
Versatile Style
Martial Mastery
Grappling Hook


NextHand

Hidden Ninja
Oathkeeper of Kor Mountain
Bird’s Nest
Aged Sensei 2/2
Snapback


Tech 0 card(s)
Get Paid + float - ($15)
Oathkeeper sidelines everyone but Oni - ($13)
Summon Grave Stormborne - ($11)
Oathkeeper swiftly kills Oni, taking 1 from tower, Grave to 3
Rook destroys your Training Grounds
Summon Setsuki - ($9)
Maxband Setsuki - ($4)
Maxband Grave - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 MAX Setsuki Hiruki 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L7 MAX Grave Stormborne (sparkshot, readiness, sword rune) 4/5

In Play:

  • Safe Attacking
  • Oathkeeper of Kor Mountain (swift strike, resist 2, no cards except workers) 7/5
  • L8 MAX Rook (crumbling rune, Two Lives) 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 14
Thoughts

Alright. This time, Rook isn’t around to sneak past a patrol zone. I should be able to keep Grave around, possibly use him to throw a sword at something while Oathkeeper breaks a tech building.

@Bryce_The_Rice’s turn!