Guys, I’m so sorry. For reasons unrelated to Codex I needed a break from the Internet, and just realized the tournament had started weeks ago @Nekoatl I’ll be glad to go throught this game even if it’s adjudicated to you, which would just be fair.
Don’t sweat it Marto, stuff happens and everyone I’ve known here is pretty understanding of that. Hope you’re well and feel free to reach out if you need someone to chat with
STARTING HAND
Temporal Research
Nullcraft
Forgotten Fighter
Neo Plexus
Hardened Mox
WORKERS
Hardened Mox
NextHand
Fading Argonaut
Time Spiral
Battle Suits
Plasmodium
Tinkerer
Discard
Neo Plexus
Temporal Research
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft, pings Oni - ($2)
Float ($2)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: In Play:
Nullcraft 1/1 Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3 Gold:
Gold: 2
Workers: 6
Thoughts
Not good. Plexus offers free trade (in Elite) for Oni, Mox loses to wither, Nullcraft doesn’t benefit from tempo. Fargo, Plasmo or even Battle Suits would’ve been way better than this. Well well well.
STARTING HAND
Stewardess
Plasmodium
Battle Suits
Time Spiral
Forgotten Fighter
WORKERS
Hardened Mox
Tinkerer
Forgotten Fighter
NextHand
Neo Plexus
Seer
Seer
Stewardess
Temporal Research
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rebuild tech I
Nullcraft pings Onimaru
Summon and max Geiger - ($0)
Nullcraft refreshes from Geiger’s maxband, and kill Onimaru
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: lvl 5 Geiger 3/4+A
Elite:
Scavenger:
Technician:
Lookout: In Play:
Nullcraft 1/1 Buildings:
Base HP: 18
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0 Gold:
Gold: 0
Workers: 8
Thoughts
Too much cards vs no cards in hand. I’ve nothing usefull to play and I need some way to defend; only heroes can do that and Oni kills any one of them, except when he dies first, so…
Very unfortunate to so improbably miss drawing any units. There was less than half a percent chance of only drawing my spells, but somehow I managed it… sigh.
I’m not quite sure what happened on last turn, but my game log says I teched one card while I picked the usual 2 ??? I just noticed because the same happens this turn for good reason (teching 2 cards but bringing one out of discard before any draw).
P2T5
Tech StartingHand Workers
TECH
Assimilate
STARTING HAND
Plasmodium
Stewardess
Time Spiral
Fading Argonaut
Battle Suits
Seer
WORKERS
Hardened Mox
Tinkerer
Forgotten Fighter
Neo Plexus
Plasmodium
NextHand
Stewardess
Second Chances
Temporal Research
Time Spiral
Stewardess
Tech 1 card(s)
Get Paid - ($9)
Worker - ($8)
Vir peeks
Swap topdeck with a card from my hand - ($7)
Rememberer - ($2)
Seer on Rememberer, Golgort enters play from discard - ($1)
Nullcraft pings Quince. 4 turns before your demise, Sirus !
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: yesterday's Golgort 6/4+A [2]
Elite:
Scavenger: Seer 2/1
Technician: lvl 1 Vir 2/3
Lookout: In Play:
Nullcraft 1/1
Rememberer 3/3 [2] Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0 Gold:
Gold: 1
Workers: 10
Thoughts
Some people say Codex is all about predicting your opponent's moves, while other value adaptability above all. But maybe adapting is needed only because I'm bad at predicting ? Well, reshuffling before I tech Assimilate means Garrisons will most possibly stay 1 more round on his side, especially if he doesn't kill Vir this turn and I fail to draw it. On the other hand, it offers me to start remembering one turn earlier with a little luck, and/or Vir's top/mid. Peeking: lucky me ! Time Spiral won't serve though, as I've only 1 card to bring from discard, but still, it should be fine. Well, I might as well put it on topdeck… Vir patrols because I don't think he can kill him and play Garrison (the only way I can see would be Mirror, copied Maestro, Fencer, Maestros trading with Golgort, Fencer + Quince kill Vir; works the same with Starlet for 1g more; in both cases he can't summon a hero, in the latter he must skip worker as well). With max Quince I expect early Sergents, anyway. Hence I prefer protecting Rememberer above Vir this turn.
If you scroll down, there should be a “Save Tech” button on the spreadsheet that you can press after choosing your tech choices but before using Rememberer to fetch one of them from the discard pile.
Also, 4 turns is such a long time… let’s speed it up a bit, shall we?
STARTING HAND
Time Spiral
Stewardess
Second Chances
Temporal Research
Stewardess
Battle Suits
WORKERS
Hardened Mox
Tinkerer
Forgotten Fighter
Neo Plexus
Plasmodium
NextHand
Assimilate
Seer 2/1
Stewardess
Fading Argonaut
Temporal Research
Tech 2 card(s)
Get Paid + float - ($11)
Fading, Rememberer remembers Rememberer
Peek
Second Chances - ($9)
Mid Vir - ($5)
Vir taps and plays Battle Suits from topdeck - ($3)
Peek
Rememberer kills Quince, you draw. Vir maxbands, big Mech is forecasted
Time Spiral on wounded rememberer. It remembers Golgort, then fades away - ($1)
Second Chances: Remember returns into play
Summon Geiger - ($0)
Nullcraft and Seer destroy one Garrison
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: yesterday's Golgort 6/4 [2]
Elite:
Scavenger: Rememberer 4/3 [3]
Technician: Rememberer 4/3 [3]
Lookout: In Play:
Nullcraft 1/1
Second Chances
Battle Suits
Mech token [forecast 2]
Seer 3/1
lvl 6 Vir 3/5
lvl 1 Geiger 2/3 Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0 Gold:
Gold: 0
Workers: 10
Thoughts
Double Garrisons, twice the draw… I could do with Seer or Assimilate, but topdecks are Battle Suits (which is pretty nice as well to tell the truth) and Fargo. I could've cast Tresearch, but another Seer wouldn't help now, so if Assimilate is bottom deck, that'd have been a waste of resources. I think this line is fine.