[XCAPS19] Nekoatl vs Marto

Guys, I’m so sorry. For reasons unrelated to Codex I needed a break from the Internet, and just realized the tournament had started weeks ago :confused:
@Nekoatl I’ll be glad to go throught this game even if it’s adjudicated to you, which would just be fair.

I pick Purple start and Past !

1 Like

Welcome back, and I think we still have time to play a complete game. I’ll go [Finesse]/Peace.

Don’t sweat it Marto, stuff happens and everyone I’ve known here is pretty understanding of that. Hope you’re well and feel free to reach out if you need someone to chat with

1 Like

Monopurple then. GL&HF !

[Finesse]/Peace/Truth. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Wither
Fruit Ninja
Spark
Brick Thief
Tenderfoot


WORKERS
Fruit Ninja


NextHand

Bloom
Granfalloon Flagbearer
Older Brother
Helpful Turtle
Timely Messenger


Discard

Spark
Brick Thief
Wither


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

finesse/peace/what?
thanks

1 Like

Have fun !

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Nullcraft
Forgotten Fighter
Neo Plexus
Hardened Mox


WORKERS
Hardened Mox


NextHand

Fading Argonaut
Time Spiral
Battle Suits
Plasmodium
Tinkerer


Discard

Neo Plexus
Temporal Research
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft, pings Oni - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 2
  • Workers: 6
Thoughts

Not good. Plexus offers free trade (in Elite) for Oni, Mox loses to wither, Nullcraft doesn’t benefit from tempo. Fargo, Plasmo or even Battle Suits would’ve been way better than this. Well well well.

"

1 Like

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Older Brother
Helpful Turtle
Bloom
Timely Messenger
Granfalloon Flagbearer


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Nimble Fencer
Spark
Wither
Older Brother
Timely Messenger


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Helpful Turtle - ($2)
Tech I - ($1)
Tenderfoot hits your base for 1 damage.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/2A) Frenzy 1 [1 damage]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Helpful Turtle (1/2) Healing 1, resist 1

In Play:

  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Workering Granfalloon now so I won’t be tempted to play him into a Stewardess later.

"P2T2


Tech StartingHand Workers

TECH
Stewardess
Stewardess


STARTING HAND
Tinkerer
Time Spiral
Battle Suits
Fading Argonaut
Plasmodium


WORKERS
Hardened Mox
Tinkerer


NextHand

Forgotten Fighter
Time Spiral
Stewardess
Battle Suits
Plasmodium


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech I - ($5)
Fading Argonaut - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Timely Messenger
Older Brother
Nimble Fencer
Spark
Wither


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother


NextHand

Brick Thief
Nimble Fencer


Discard

Wither
Timely Messenger
Spark
Tenderfoot
Star-Crossed Starlet
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Wither Fading Argonaut - ($4)
Nimble Fencer - ($2)
Spark - ($1)
Timely Messenger - ($0)
Timely Messenger and Tenderfoot trade with Fading Argonaut
Onimaru and Nimble Fencer break Tech I

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/2) Frenzy 1 [1 damage]
  • Nimble Fencer (2/2) Haste [1 damage]
  • Helpful Turtle (1/2) Healing 1, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

That’s brutal. I love it.
Let’s do the same.

"P2T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Stewardess
Plasmodium
Battle Suits
Time Spiral
Forgotten Fighter


WORKERS
Hardened Mox
Tinkerer
Forgotten Fighter


NextHand

Neo Plexus
Seer
Seer
Stewardess
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rebuild tech I
Nullcraft pings Onimaru
Summon and max Geiger - ($0)
Nullcraft refreshes from Geiger’s maxband, and kill Onimaru

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 5 Geiger 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

Too much cards vs no cards in hand. I’ve nothing usefull to play and I need some way to defend; only heroes can do that and Oni kills any one of them, except when he dies first, so…

"

Touché.

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Brick Thief
Nimble Fencer


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Brick Thief


NextHand

Bloom
Wither
Spark


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sirus Quince, midband - ($2)
Mirror Illusion was really a Nimble Fencer! - ($0)
Fencer, Turtle, and “Fencer” trade with Geiger.

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Sirus Quince (1/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I’ll risk early-teching the Garrisons, given my impaired hand size.

P2T4


Tech StartingHand Workers

TECH
Rememberer


STARTING HAND
Neo Plexus
Temporal Research
Stewardess
Seer
Seer


WORKERS
Hardened Mox
Tinkerer
Forgotten Fighter
Neo Plexus


NextHand

Fading Argonaut
Stewardess
Plasmodium
Battle Suits
Time Spiral


Discard

Temporal Research
Stewardess
Seer
Rememberer


Tech 1 card(s)
Get Paid - ($8)
Worker - ($7)
Seer - ($6)
Summon Vir - ($4)
Tech II - Past - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Vir 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer 2/1
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Nice move ! I'm afraid mirrored Fencers are on their way, and I'm not sure I can deal with that so early.

P1T5


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Bloom
Wither
Spark


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Brick Thief
Bloom


NextHand

Star-Crossed Starlet
Nimble Fencer
Flagstone Garrison


Discard

Spark
Wither
Maestro
Maestro


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II: Finesse - ($3)
Tech Lab: Peace - ($2)
Spark Seer - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Sirus Quince (1/5)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Very unfortunate to so improbably miss drawing any units. There was less than half a percent chance of only drawing my spells, but somehow I managed it… sigh.

I’m not quite sure what happened on last turn, but my game log says I teched one card while I picked the usual 2 ??? I just noticed because the same happens this turn for good reason (teching 2 cards but bringing one out of discard before any draw).

P2T5


Tech StartingHand Workers

TECH
Assimilate


STARTING HAND
Plasmodium
Stewardess
Time Spiral
Fading Argonaut
Battle Suits
Seer


WORKERS
Hardened Mox
Tinkerer
Forgotten Fighter
Neo Plexus
Plasmodium


NextHand

Stewardess
Second Chances
Temporal Research
Time Spiral
Stewardess


Tech 1 card(s)
Get Paid - ($9)
Worker - ($8)
Vir peeks
Swap topdeck with a card from my hand - ($7)
Rememberer - ($2)
Seer on Rememberer, Golgort enters play from discard - ($1)
Nullcraft pings Quince. 4 turns before your demise, Sirus !

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: yesterday's Golgort 6/4+A [2]
  • :psfist: Elite:
  • :ps_: Scavenger: Seer 2/1
  • :pschip: Technician: lvl 1 Vir 2/3
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Rememberer 3/3 [2]
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 10
Thoughts

Some people say Codex is all about predicting your opponent's moves, while other value adaptability above all. But maybe adapting is needed only because I'm bad at predicting ? :smiley: Well, reshuffling before I tech Assimilate means Garrisons will most possibly stay 1 more round on his side, especially if he doesn't kill Vir this turn and I fail to draw it. On the other hand, it offers me to start remembering one turn earlier with a little luck, and/or Vir's top/mid. Peeking: lucky me ! Time Spiral won't serve though, as I've only 1 card to bring from discard, but still, it should be fine. Well, I might as well put it on topdeck… Vir patrols because I don't think he can kill him and play Garrison (the only way I can see would be Mirror, copied Maestro, Fencer, Maestros trading with Golgort, Fencer + Quince kill Vir; works the same with Starlet for 1g more; in both cases he can't summon a hero, in the latter he must skip worker as well). With max Quince I expect early Sergents, anyway. Hence I prefer protecting Rememberer above Vir this turn.

If you scroll down, there should be a “Save Tech” button on the spreadsheet that you can press after choosing your tech choices but before using Rememberer to fetch one of them from the discard pile.

Also, 4 turns is such a long time… let’s speed it up a bit, shall we?

P1T6


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Star-Crossed Starlet
Nimble Fencer
Flagstone Garrison
Nimble Fencer
Flagstone Garrison


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Brick Thief
Bloom


NextHand

Tenderfoot
Star-Crossed Starlet
Helpful Turtle


Discard

Spark
Wither
Maestro
Maestro
Grounded Guide
Grounded Guide
Nimble Fencer
Star-Crossed Starlet
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Nimble Fencer - ($5)
Star-Crossed Starlet - ($3)
Flagstone Garrison - ($0)
Virtuosos trade with Golgort

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L5 Sirus Quince (1/4) [1 damage]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

P2T6


Tech StartingHand Workers

TECH
Rememberer
Now!


STARTING HAND
Time Spiral
Stewardess
Second Chances
Temporal Research
Stewardess
Battle Suits


WORKERS
Hardened Mox
Tinkerer
Forgotten Fighter
Neo Plexus
Plasmodium


NextHand

Assimilate
Seer 2/1
Stewardess
Fading Argonaut
Temporal Research


Tech 2 card(s)
Get Paid + float - ($11)
Fading, Rememberer remembers Rememberer
Peek
Second Chances - ($9)
Mid Vir - ($5)
Vir taps and plays Battle Suits from topdeck - ($3)
Peek
Rememberer kills Quince, you draw. Vir maxbands, big Mech is forecasted
Time Spiral on wounded rememberer. It remembers Golgort, then fades away - ($1)
Second Chances: Remember returns into play
Summon Geiger - ($0)
Nullcraft and Seer destroy one Garrison

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: yesterday's Golgort 6/4 [2]
  • :psfist: Elite:
  • :ps_: Scavenger: Rememberer 4/3 [3]
  • :pschip: Technician: Rememberer 4/3 [3]
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Second Chances
  • Battle Suits
  • Mech token [forecast 2]
  • Seer 3/1
  • lvl 6 Vir 3/5
  • lvl 1 Geiger 2/3
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

Double Garrisons, twice the draw… I could do with Seer or Assimilate, but topdecks are Battle Suits (which is pretty nice as well to tell the truth) and Fargo. I could've cast Tresearch, but another Seer wouldn't help now, so if Assimilate is bottom deck, that'd have been a waste of resources. I think this line is fine.

P1T7


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Tenderfoot
Helpful Turtle
Star-Crossed Starlet
Timely Messenger
Maestro
Maestro
Nimble Fencer
Grounded Guide
Wither
Grounded Guide


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Brick Thief
Bloom
Wither


NextHand

Star-Crossed Starlet
Flagstone Garrison
Nimble Fencer
Overeager Cadet


Discard

Grounded Guide
Grounded Guide


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Helpful Turtle - ($8)
Timely Messenger - ($7)
Maestro - ($4)
Tenderfoot
Nimble Fencer
Star-Crossed Starlet
Virtuosos break Tech II
Worker - ($3)
Maestro - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A) Haste
  • :psfist: Elite:
  • :ps_: Scavenger: Maestro (3/5)
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout: Helpful Turtle (1/2) Healing 1, resist 1

In Play:

  • Flagstone Garrison (4)
  • Tenderfoot (1/2) Haste
  • Nimble Fencer (2/3) Haste
  • Star-Crossed Starlet (3/2) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

maestro’s power?

1 Like

I totally forgot Maestro does that lmao, nice