@James GLHF!
I’ll start with [Black] and Necromancy
GLHF to you too!
I’ll take Blood, Present and the Purple starter.
I’ll wrap up with Demonology and Finesse for [Necromancy]/Demonology/Finesse
I’ll finish off with Balance for [Present]/Blood/Balance!
P1T1
STARTING HAND
Plasmodium
Fading Argonaut
Tinkerer
Hardened Mox
Temporal Research
WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Nullcraft
Neo Plexus
Battle Suits
Temporal Research
Tinkerer
Hardened Mox
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Max Geiger - ($1)
Float ($1)
Discard 4, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
I would play argonaut, but I don’t want to get sac the weak’d again like last time -__- Overall strategy here:respond to whatever he is doing with balance techs and win with big Present things/temp dist into Blood haste.
P2T1
STARTING HAND
Summon Skeletons
Pestering Haunt
Thieving Imp
Skeletal Archery
Deteriorate
WORKERS
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Jandra, the Negator
Skeletal Archery
Deteriorate
Pestering Haunt
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp (discarding #2 of 5) - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
P1T2
TECH
Argonaut
Now!
STARTING HAND
Forgotten Fighter
Time Spiral
Nullcraft
Neo Plexus
Battle Suits
WORKERS
Plasmodium
Time Spiral
Argonaut
Neo Plexus
Hardened Mox
Forgotten Fighter
Temporal Research
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Level max to midband - ($1)
Max kills imp
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Aiming to draw both tech’d cards next turn - an extra draw with max if not. One would be fine though.
P2T2
TECH
Harmony
Dark Pact
STARTING HAND
Graveyard
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Poisonblade Rogue
WORKERS
Summon Skeletons
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Thieving Imp
Dark Pact
Pestering Haunt
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Jandra, the Negator - ($3)
Summon Vandy - ($1)
Build tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@James’s turn!
P1T3
TECH
Tiny Basilisk
Hyperion
STARTING HAND
Temporal Research
Argonaut
Neo Plexus
Hardened Mox
Forgotten Fighter
Fading Argonaut
WORKERS
Plasmodium
Time Spiral
Temporal Research
Nullcraft
Battle Suits
Now!
Tinkerer
Hardened Mox
Tiny Basilisk
Hyperion
Neo Plexus
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tap Max to cycle a card - discard 1, draw 1
Argonaut - ($3)
Fading Argonaut - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Even drawing my Now doesn’t do much any more. Also, I am scared of fencers next turn. Most of the things I could draw are useful, so I will draw - Fargo. OK so next turn let’s say he draws double fencer and has sac the weak. Jandra does two damage, fencer kills Argo, then sac the weak Fargo and vandy kills Max - that’s pretty bad, and he still has two gold and maybe another fencer. I can’t think of a better play though? So I didn’t play around Jandra well I guess. I forgot to consider her as an option. Let’s hope no fencer AND sac the weak.
Quick note, you forgot to list your Tech 1, made me do a double take lol.
P2T3
TECH
Hooded Executioner
Hooded Executioner
STARTING HAND
Graveyard
Thieving Imp
Dark Pact
Skeleton Javelineer
Pestering Haunt
Harmony
Sacrifice the Weak
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Deteriorate
Hooded Executioner
Hooded Executioner
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Dark Pact on my base; I draw two cards
Level Vandy twice (she’s a 3/4) - ($5)
Vandy attacks Argo, dealing 3 damage and taking 3
Jandra trades with Argo and overpowers 1 onto Fargo
Sacrifice the Weak; you’re forced to sacrifice Fargo and draw a card - ($3)
Maxband and heal Vandy (now a 4/5) - ($1)
Worker - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
If I draw StW from DP, I can full clear with max Vandy (4), boost Fargo and Jandra, StW on Javelineer (3) to kill Fargo, 5/5 Jandra kills Argo, Vandy kills Geiger. I don’t worker. Or I could midband (2), fetch Shadow Blade (4), trade Jandra and blade Argo, play Haunt, and worker. Vandy then dies to Geiger max + Fargo damage and Haunt finishes off Fargo. not terrible. The dream is the 1/6 highroll where I draw StW and Deteriorate, letting me worker and clear both units.
EDIT: yeah I’m silly, I don’t need deteriorate to clear both units, as this line of play shows.
@James’s turn!
Whoops sorry! Listed now
P1T4
TECH
Argonaut
Temporal Distortion
STARTING HAND
Tinkerer
Nullcraft
Battle Suits
Now!
Hyperion
Argonaut (3/4A)
WORKERS
Plasmodium
Time Spiral
Temporal Research
Tinkerer
Forgotten Fighter
Hardened Mox
Fading Argonaut (2/3) 3 runes
Now!
Battle Suits
Argonaut
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argonaut - ($4)
Now! on Argonaut - ($3)
Argonaut does 3 damage to Tech I
Max finishes off Tech I, your base to 16
Nullcraft - ($1)
Nullcraft kills Haunt
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
So am I more scraed of Vandy or tech I? Probs tech I, so I’ll get rid of that. Then what? I could level up max to save him from the spook, or nullcraft and kill the spook. The latter gives me a nullcraft and protects my argonaut from StW, so I’ll do that. Keeping my draw low also means I might not prematurely draw my hyperion.
"P2T4
TECH
Shadow Blade
Harmony
STARTING HAND
Skeletal Archery
Deteriorate
Sacrifice the Weak
Hooded Executioner
Hooded Executioner
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Harmony
Pestering Haunt
Graveyard
Shadow Blade
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($8)
Fetch a Demonology spell (Dark Pact) with Vandy - ($7)
Cast Dark Pact on my base and draw 2 cards
Sacrifice the Weak, you sacrifice your Nullcraft - ($5)
Thieving Imp, you discard #2 of 3 - ($2)
Make a worker - ($1)
rebuild tech 1
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Nasty. paid cards for it though. Deteriorate plus Vandy bop kills SQL, StW for nullcraft. that leaves me with 6 gold and very little to do. I could also Vandy fetch pact and hope to draw Imp and/or Jandra. Next turn I’ll have Heroes Hall as a gold sink. still lets me StW and play out units.
@James’s turn!
Vandy’s fetch ability causes her to tap, so ou can’t attack with her as well unfortunately!
Sigh. I was so good about that in my previous turn, too.
I’ll have to redo the whole turn since my reshuffle is affected. I can do that tonight, it’s too exhausting to work through on mobile.
All fixed, Argo is alive and I have five cards in hand.
P1T5
TECH
Immortal
Tricycloid
STARTING HAND
Fading Argonaut (2/3) 3 runes
Hardened Mox
Forgotten Fighter
WORKERS
Plasmodium
Time Spiral
Temporal Research
Tinkerer
Forgotten Fighter
Tiny Basilisk
Hyperion
Now!
Battle Suits
Argonaut
Temporal Distortion
Hardened Mox
Nullcraft (1/1) Flying, can’t be the target of buff or debuff spells
Immortal
Tricycloid
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Present) - ($4)
Argo kills Imp, takes three damage
Max Max; flicker argo, which heals - ($2)
Max does 3 damage to tech I
Fargo - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"P2T5
TECH
Nimble Fencer
Grounded Guide
STARTING HAND
Harmony
Jandra, the Negator
Graveyard
Harmony
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Hooded Executioner
Hooded Executioner
Harmony
Dark Pact
Thieving Imp
Shadow Blade
Graveyard
Harmony
Nimble Fencer
Grounded Guide
Tech 2 card(s)
Get Paid + float - ($10)
Vandy hits Argo for 4, takes 3
Shadow Blade Argo, you discard a card (#2 of 2) - ($7)
Summon Jandra - ($4)
Worker - ($3)
Heroes’ Hall - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@James’s turn!
"
P1T6
TECH
Kidnapping
Immortal
STARTING HAND
Tiny Basilisk
Hyperion
WORKERS
Plasmodium
Time Spiral
Temporal Research
Tinkerer
Forgotten Fighter
Neo Plexus
Now!
Tech 2 card(s)
Get Paid - ($9)
Skip worker!
Drakk - ($7)
Max Drakk - ($2)
Tiny Basilisk, gets Haste - ($0)
Basilisk kills Jandra and dies
Fargo kills Vandy and dies, levels fizzle
Max kills Tech I, 2 damage to your base
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
No cards, no problem. I was scared of a meta after he goes hall - but no Vandy, no meta.
Geiger only has 3 ATK, so he’s 1 damage short of killing Jandra (note that Drakk’s midband doesn’t work on heroes).
Fixed. Fargo dead helping with Jandra, tech I still up
You do realize Tiny Basilisk can hit Jandra, right? Unstoppable means it can ignore tech 0 patrollers, not that it has to.
Edit: please let me know if I’m stepping out of line here.